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  1. Problem with lots of weird alien communication methods is that most outside of visual one who sign language is the low bandwidth, not an huge issue for animals who just say a few things to say but not something you can build an society out of. Sign language has the downside of being line of sight and you have to watch the speaker not that you are doing. But it would work and work better if better field of view or more eyes. And you would need hands or something similar to make tools so if you can not speak you use some sort of sign language, you probably has loads of sounds too but they would be more like our body language but more to call attention or shout warnings, I want to talk to you / ask a question or watch out. But decoding an alien language without direct interaction would be much much harder than decoding hieroglyphs without the rosetta stone who I assume we done by now but an alien language is an much harder nut to crack. Also decoding signals might be an problem today everything is encrypted often multiple times like an https is probably again is encrypted
  2. Issue with this is that they have to have radio or they could not hear the satellites. Radio is just 125 year old, much less in practice as in able to communicate with an satellite even if pretty powerful. Assuming we do this in 200 years. The alien will be less than 300 year behind us or ahead, so ahead is much much more likely and we are likely to could talk directly to them, but sending an probe with data would make sense. If not they could not get anything from the satellite and you have to land, if they are doing agriculture you should probably be able to spot that from orbit. Send down an lander. If they don't have fields with crops they would be hard to spot. Named this image first contact, an cat like alien trying to eat an small rover. We did not know of them before she spotted the rover and went to investigate.
  3. Y3 D325-Y4 D169 - Jool Explorer So, hot on the heels of the departure of Draco, we have another historical event taking place: The arrival of Jool Explorer at the Jool System! If you recall, Jool Explorer was launched all the way back in the middle of Year 1, almost two and a half years ago! Heck, that was all the way back when Jerry here was an intern! Ha ha! What's that, Jerry? You're still an intern? Oh. Well. Talk to KR about that. In any case, as Jool Explorer is approaching its goal, this is a good time to review its mission objectives: Minimum Objectives (If we don't accomplish at least this much, we'll wind up sitting in front of a Kongressional hearing.) One flyby of Jool One flyby of Laythe Primary Objectives (These are the objectives that the probe has been designed to achieve.) Two flybys of Jool Two flybys of each of Jool's large moons: Laythe, Vall, and Tylo Deploy one atmospheric probe on Jool and one on Laythe Secondary Objectives (Once the Primary Objectives have been completed, if the probe has any capability left, we will attempt to accomplish these additional objectives.) Flybys of Jool's minor moons: Bop and Pol Additional flybys of Jool and its large moons. So, this morning, Jool Explorer crossed over into Jool's SOI. Our first task is to adjust its trajectory coming in to the Jool system. The folks over in Orbital Dynamics have worked up a plan for us that will let us use a gravity assist at Laythe to capture Jool Explorer into the system rather than burning fuel, which will help extend the life of our propellant load. If you're unfamiliar with the concept of gravity assists...well, go ask the guys in Orbital Dynamics. There's a reason I'm in management. This maneuver will also check off our first minimum objective with a flyby of Laythe. So Jool Explorer burns at the very edge of the Jool system to set up its capture maneuver. However, as we all know, the Jool system is huge. It's going to be almost sixty days before the Laythe flyby. So, back to work, everyone. We'll get back to this in a couple months. ---------- Well, here we are back with Jool Explorer on Day 384. The Science team has been hard at work over the last several weeks getting preliminary readings from the experiments on board Jool Explorer, and they've already been releasing some stunning photography. Today is the day we discover if our burn two months ago was good. Jool Explorer is rapidly approaching Laythe. And, so far, it appears that we are right down the middle of the slot. Science has all of their instruments and cameras ready to go for our first flyby. We'll be passing about 140 kilometers away from the surface. And we have our first successful flyby! Flight just got back and let me know that their numbers indicate that Jool Explorer has successfully captured into an elliptical orbit around Jool. Excellent work! So now Orbital Dynamics is getting to work on plotting the next burn, which should be at JEs first apoapsis in a couple of days. ---------- Day 387 now, and Jool Explorer is getting set to burn at its Jool apoapsis. This burn will set us up for releasing our first atmospheric probe into the atmosphere of Jool. The burn was successful, so Jool Explorer is now on a sub-orbital trajectory for Jool. We'll get back to it in a couple of days for the probe separation and burn. ---------- And now we're back on Day 389. Jool Explorer is about an hour away from entry to Jool's atmosphere, which we obviously would like to avoid. So, first up, we trigger the separation of the Jool Atmospheric Probe. Then Jool Explorer immediately turns and burns to increase its periapsis above Jool's atmosphere. This would not be the time for an engine failure. <nervous laugh> But, thank goodness, that burn was successful. Now we can turn our attention back to the atmospheric probe. This is an important milestone of the mission, so obviously we hope that the periapsis was set to the correct height to ensure proper entry. <glances nervously over at the Orbital Dynamics folks sweating in the corner> The probe enters the atmosphere and is almost immediately enveloped in plasma, entering radio blackout. It's a long five minutes. But eventually, radio contact is restored. The probe survived atmospheric entry! It immediately begins radioing back data from its instruments. When it reaches about 200 kilometers below entry, its parachute deploys. It continues to sink deeper into the Joolian atmosphere, sending back pressure, temperature, and spectrographic data as it goes. However, although the probe is tough, it is not indestructible, and the Joolian atmosphere is unforgiving. Finally, after sinking an amazing 500 kilometers into Jool's clouds, the probe stops transmitting. That was an incredible outcome, and I'm sure the Science team will be parsing through that data stream for a long time. Meanwhile, Jool Explorer's instruments have not been idle, and they have recorded their data from their first flyby of Jool, meeting our second minimum mission objective. So, we have met the minimum mission requirements! Now JE is headed back up to its apoapsis above Jool, and OD will be plotting our next move. ---------- Back at periapsis on Day 393, and Jool Explorer is burning prograde this time to set up another flyby of Laythe. This is a pretty major burn, but it will set us up for the release of the Laythe Atmospheric Probe, which is a major milestone of the mission. So the fuel expenditure is justified. See you back in five days for the flyby. ---------- Back now on Day 398. Jool Explorer is approaching Laythe once again, this time on a suborbital trajectory. An hour away from entry, the atmospheric probe is released. Jool Explorer immediately burns to raise its Laythe periapsis...and its Jool periapsis? Or so the OD guys tell me. I don't get it either. I just keep pressing the "I Believe" button. In any case, Jool Explorer is safe now and recording data from its second Laythe flyby. Meanwhile the atmospheric probe is burning its way through Laythe's atmosphere and we're all holding our breath. The probe hurtles tantalizingly over a couple of major land masses... ...deploys its parachute... ...and settles into the ocean. That's fine. The probe floats. We'll probably get better data from Laythe's liquid water than we would from dry land anyway. In any case, another successful probe deployment, and a second Laythe flyby checked off of our primary mission objectives. Jool Explorer passes out of Laythe's SOI and then sweeps down to its Jool periapsis. The probe's orbit is very low now. The good news is that this gets us a very close flyby of Jool, which marks our second flyby of Jool itself and makes the Science team very happy. However, the low orbit will make it very difficult to perform flybys of the other Joolian moons. We could just burn to raise our orbit, but the Orbital Dynamics wiz kids have a better plan. They want to use another Laythe flyby to raise the probe's orbit with a gravity assist. So, here we are now, just a couple of hours out of Laythe's SOI, and we're burning at Jool periapsis to set up another Laythe flyby. I guess we'll see how that turns out in a couple of days. ---------- Well, Day 400 now, and Jool Explorer is swinging by Laythe again. After the flyby, Flight confirms that the gravity assist has raised Jool Explorer's orbit by a considerable amount. And Science has collected their data from Jool Explorer's third Laythe flyby. So now JE is back on its way to Jool apoapsis and we're setting our sights on the rest of the moons. ---------- Four days later now, Day 404, and we're back at Jool apoapsis. Orbital Dynamics has another burn scheduled that should set Jool Explorer up for its first Tylo flyby. Exciting! ---------- In other news: As Jool Explorer is coasting down Jool's gravity well, Draco reaches its mid-course correction burn on Day 406. The crew of Draco have been following the progress of Jool Explorer with great interest. (Because, let's face it, they don't have much else to do.) As they look out their windows and see Jool as a sparkling green gem in the sky, the Kerbol System doesn't seem so large after all.... ---------- Three days later, Jool Explorer is approaching Tylo for the first time. The probe swings by in a close pass and collects its data. It then exits Tylo's SOI and carries on. The next day, 410, Jool Explorer is back at Jool apoapsis. Orbital Dynamics assures me that a small burn here will set it up for another flyby of Tylo in a week or so. ---------- Day 419. We're back for our second Tylo flyby. This, unfortunately, is a more distant flyby. Science is disappointed. But OD assures me that there is a method to their madness. After Jool Explorer has exited Tylo's SOI, the probe burns again. And this burn sets it up for its first flyby of Vall next week. As an aside: Once this burn was completed, Flight sent me a notice letting me know that Jool Explorer has reached 50% of its initial fuel load. Good to know. ---------- It's Day 425 now, and we're excited that we're passing through our first Vall flyby! Science has all of their data, so Jool Explorer is just going to keep coasting for now. ---------- It's Year 4 Day 4 now. Happy New Year, everybody, hope you all had a good holiday. Jool Explorer is approaching Jool periapsis, and OD has a burn planned that will bring it back for its second flyby of Vall. That went well, Flight tells me everything is in order. It's a long haul back to Vall, but we'll see you back in a couple of weeks. ---------- Okay, Day 24, and Jool Explorer is flying by Vall for the second time. So, for everyone who hasn't been keeping score, this means that Jool Explorer has successfully deployed both atmospheric probes, and completed two flybys of Jool and all three of its major moons. This means that Jool Explorer has successfully completed its primary mission objectives! Since we still have almost 50% of our fuel load remaining, we've given the go ahead to start into the secondary mission objectives. Orbital Dynamics should be getting us some flight path options for those any day now. Right? <Orbital Dynamics guys look startled for a second, then run back to their offices.> ---------- Day 27. Jool Explorer is back at Jool apoapsis today. And Orbital Dynamics has given us a flight path that is...ambitious. The plan is this: Jool Explorer is going to make a minor burn at apoapsis today that will put it on a course to flyby Vall. It will get a gravity assist from Vall that will put it on a course to flyby Tylo. It will get yet another gravity assist from Tylo that will put it on a course to flyby Bop. I am pounding that "I Believe" button today. So Jool Explorer makes its burn. ---------- Day 28, we have our third flyby of Vall... ---------- Three days later, we have our third close flyby of Jool... ---------- Four days after that, on Day 35, we fly by Tylo for a third time... And after we exit Tylo SOI...well, I'll be damned. We will need a course correction burn, but not a major one. I guess that worked. Good job, folks. ---------- Now on Day 40 we have our course correction burn for Bop. We're right on target. Things move even slower here in the outer reaches of the Jool system. See you all back in two weeks. ---------- It's Day 54 and... Heerree'ss Bop! Science is very excited, although all it appears to be is a captured asteroid. Jool manages to look small from out here. So our next target in the extended mission is Pol. Unfortunately, there are no large moons out here to provide gravity assists. So we will just have to burn for it. Orbital Dynamics is working on a plan for that. ---------- So, did I mention that things move slowly out here? It is now Day 131, two and a half months since we left Bop, and we have finally reached the burn for Pol. Now we have to wait more than two weeks for the flyby. All for just another captured asteroid. <yawn> And Flight has just informed me that this burn brings Jool Explorer below 25% of its initial fuel load. ---------- So, it's Day 148 and we're getting the first pictures and data back from the Pol flyby... ...aanndd...that is not just another captured asteroid. I will be very curious to see what Science has to say about that one. ---------- So, after the Pol flyby we have some hard decisions to make concerning Jool Explorer. The probe has accomplished all of its primary mission objectives, and all of its secondary objectives. It has roughly 22% of its initial fuel load remaining. It is in the outer limits of the Jool system, with no gravity assist targets available, so any destination we pick for it will require a large expenditure of fuel. And there is a possibility that if the probe is allowed to orbit uncontrolled in the Jool system it may crash into Laythe, possibly contaminating its surface with the radioactive contents of the probe's radiothermal generators. So KSP management have decided that the probe should use its remaining fuel to achieve a controlled disposal in the atmosphere of Jool. Day 155, a week after the Pol flyby, Jool Explorer performs its final burn. ---------- Two weeks later, Day 169. Jool Explorer is a couple of hours out from entry now. Still sending back data. The probe is hurtling towards Jool's atmosphere at over 9,000 meters per second. This is the closest it has ever come to Jool, still getting good data on the planet. And as the probe enters the outer limits of the atmosphere...end of transmission. What a mission! Atmospheric probes deployed on Jool and Laythe! Four flybys of Jool, three flybys of Laythe, Tylo, and Vall, and flybys of Bop and Pol! A staggering amount of data! We'll be turning our attention to Draco and Duna here in just another week, but after this it will be hard not to be imagining what a kerballed Jool mission would look like. Eh?
  4. I've been working on this mission for over a month: a couple of weeks of design and build, 1 day to launch and get to Duna, another couple of weeks doing the Duna Elcano, and 1 more day to do Ike and Kerbin return. Plus another day to put all the screenshots in order. This was my third launch that involved landing kerbals. These are my "Giant Hop" missions. On this mission I obtained over 8000 science points, plus another 3035 points for the following 3 missions: Are There Fuel Stations In Space (35): Orbit Kerbin with a X200-64 methalox fuel tank and a docking port Duna Monument (2000): Visit the Duna monument Three Is Company (1000): Land 3 kerbals on Ike Here's the mission report. Enjoy! A full set of screenshots here: https://imgur.com/a/Wn2FzAj A subset of those screenshots are used in the highlights below. Launch, Transit to Duna, and Duna Landing More: Duna Elcano Circumnavigation Some of my favorite screenshots along the way: Documentation of the Elcano: I couldn't figure out a method to mark the Map View to show where I've been. Flags do not show up on Map View. So what I have for documentation is a set of 37 screenshots, 1 taken every 10 degrees of Latitude (with the landing location represented twice): https://imgur.com/a/PTpaWhz I noticed that items dropped from my lander, such as parachutes, did show up on the Map View. They also provide a waypoint marker in flight view when they are 50km away or less. I used my dropped parachutes to show my landing location every time I went to Map View, and to guide me home as I finished up the Elcano. Anyone have any ideas on how to bring 18 to 36 items to drop during the course of an Elcano? Let's just have flags show up, please. Overall, the scenery was great, but the Elcano just took too long and required too much personal attention while running it. If I start to talk about another Elcano any time soon, talk me out of it. And, yes, I experienced what I call the "finger flick" bug consistently and repeatedly throughout the whole journey. This is the bug where, with no input on my part, the kraken flicks a giant tentacle and knocks my rover to the right or left, sometimes spinning it out of control, sometimes messing up a tricky ascent or descent. This bug has already been reported by others through the bug reporting process. What a pain! Duna to Ike, and back to Duna More: Return to Kerbin More: Mission Complete!
  5. yea but we want a bona-fide space-big-rig. we can talk about space trains later.
  6. That was from the DeepMind paper of the same name at the top of the image, Levels of AGI (Nov 2023). https://arxiv.org/html/2311.02462v2 Here's the table caption: Table 1: A leveled, matrixed approach toward classifying systems on the path to AGI based on depth (performance) and breadth (generality) of capabilities. Example systems in each cell are approximations based on current descriptions in the literature or experiences interacting with deployed systems. Unambiguous classification of AI systems will require a standardized benchmark of tasks, as we discuss in the Testing for AGI section. Note that general systems that broadly perform at a level N may be able to perform a narrow subset of tasks at higher levels. The "Competent AGI" level, which has not been achieved by any public systems at the time of writing, best corresponds to many prior conceptions of AGI, and may precipitate rapid social change once achieved. They also have a set of levels for autonomy vs required human interaction. Regarding Siri... I have a feeling that nearly all of us on this forum at all live in a bubble. Think about the people you most commonly interact within the real world. What percentile of cognitive ability do you think they are? I'd wager people interested in a game about spaceflight and orbital mechanics are probably smarter than average. I hear about people selected at random from the population from my wife (well, not quite random, they have to be in a situation where they need a surgeon—very few trauma, or anything where it would select for being a dope, though). She sees several thousand people a year (~20/day?). I'll say something at dinner about something X, that I think people should do ideally, and she'll give me that "Do you live under a rock?" look (often verbalized in exactly those words, lol), then tell me people are too dumb to pick X. As lousy as Siri is, I'd not be surprised at this point if it was better than 50% of people—look at the % of kids within different grade levels who perform at grade level. (National Center for Educational Statistics) Level 2 is apparently an "8th grade" reading level, so 52.6% are not terribly literate. Honestly "reading levels" is pretty odd, I always considered reading a binary skill, you can't read, then you can—they are functionally sorting by cognitive ability I think, not "reading level," as the levels talk about reading and understand more and more complex ideas. Reading itself doesn't change in difficulty, words are words, and if you don't recognize one, you look it up (at any "reading level"). So yeah, it would not surprise me if Siri is better than ≥50% in whatever narrow task they were looking at (grammar?).
  7. All this talk about fakes and fake fakes makes me just think we are living in a Philip K. Dick novel.
  8. I kinda miss him/her, as well as the others that i used to talk 2 years ago in here... at least they're focusing on better stuff. I assume[or at least will within a few hours] that @TwoCalories will reply next
  9. Jeb is happy mission has pretty much been an total success from the astronauts view. Enter Eve orbit then picked up Bill who sneak onboard the probe carrier and has 150 days in an rover seat was happy to get into the hitchhiker module and change underwear, he brought 5 K science. Here is the probe carrier at day 9. Designed to be very narrow as designed before medium fairings was unlocked. Just pushed the lander out a bit to let the Gilly lander drop off early. First mistake, should have gone 1+6 medium tanks and two nuclear engines, then 6 rovers rather than 2 landers. we had the technology. Gilly lander worked well. Look closely at the left lander and you can see Bill. It was an luck that Bill went on an intentional unmanned mission as he could transmit more science home earlier. Here he is on the Gilly lander who has no landing legs, an docking port would be more fitting. He reported one problem outside of old underwear. You can crash into space around Gilly, Bill has an theory that gravity is so weak it create the opposite of an event horizon. Jeb think Bill has smelled his dirty underwear for to long. He also had problems finding the Oblique Impact Site, Jeb yes that huge crater is so hard to find. At the same time a probe landed on Eve The rover seat is so an kerbal can collect atmospheric samples in low eve orbit. But the orbital module has no batteries just 5 charge from the small probe and I did not want to risk 6 K science getting 2.2 early. Landed at Eve Environmental science let you transmit 1000, material science data is 1200, missed olympus, shallows and sea who is also land biomes all giving 2200. 6600 Science missed + the 600 atmospheric from Olympus. and the extra returned from Olympus. Not to talk about the discoverables. I say its plausible to uncover the big sperical tanks and fairings to cover them before reaching Duna. Collecting Bill And 6 K science Here is the Eve manned ship. An last note after picking up the science we docked with the now empty probe carrier to get some more hydrogen, getting the 11 k science home asap is obviously an priority. It had 5 K dV, grabbed half of it, wanted to use the probe carrier to aid in mapping Eve. As carrier was empty it should still have decent with dV but it showed as 0 dV for quite some time until it showed 3 k who make more sense.
  10. Since we're celebrating, here's a few of my favorite community contributions over the past year; I think I've watched jeremybrett1933's LET'S ROCK video probably every day since it's been out. Just gets me HYPED Datau03's recreation of the classic Build Fly Dream trailer is fantastic Inspired by KSP1's Final Frontier double F mod, Wayfarer's Wings by KSP2 Modder leonardfactory adds an accolade system so you can track the achievements of all your Kerbals. Incredible work. Diana Gearhead's engineering of airships has been truly impressive, especially considering we couldn't figure it out and she wouldn't tell Nate how they worked for MONTHS. Bradley Whistance's returning to content creation to cover KSP2 was really exciting. If you haven't seen his videos, check em out. @Socraticat's Halloween Pumpkin was the talk of the office the week they shared it. They blew our own office pumpkin carvings out of the water. Madishmike's Titanic definitely wins my Boat of the Year award. The amount of detail they managed to fit in is just incredible. I genuinely could not stop laughing the day this hit the top of /r/KSP. ---- There's A LOT more that I just couldn't get to in this post, but I did make a series of Community Highlights posts here on the forums all last year. Definitely check out those. And if you have a favorite piece of KSP2 content/moment from the past year, share it below! Thanks for playing our game and thanks for making this community a joy to work with. Here's to more greatness in 2024!
  11. 1. You’re already making up technology so why not make up whether something works or not? 2. The challenges would be that the technology you envision is fantastical and might not even be feasible. The time travel machine especially is just pure fantasy, even if forward time travel might be possible there is no small machine that could produce it. 3. To quote Ant-Man, “Don’t talk to your past self, don’t bet on sporting events.”
  12. Scaling the wings is a first step towards doing it for other parts, so it's possible. We already have a capacity to use Space Shuttle/Rover parts in landers, jets, etc. We don't know what the colony parts are yet. It stands to reason it'd be a different mechanic to the VAB. There's been plenty of talk about an orbital VAB, but nothing about a colony designer, so it stands to reason the Colonies will be... less about creativity than spaceships. At least, unless we hear something big and new. Still, that doesn't include mods, or the creative use of panels/struts/beams. We've seen everything from the Batwing to a Christmas Tree. And when we get to the interstellar level, who knows what that'll scale up to?
  13. you can recolour using part variants, there are a couple of posts on the forum on that talk about that. in the past you could assign a different texture in the model section, I've not been able to get that to work sinds 1.7 texture replacer might be able to do this for you I just edit the textures in place ..... dds2png (xnconvert) then photoshop and then back.
  14. Annnnnd, less than 2 months after that, I decided against it. I talked it over with others to get their perspective, and decided to flip majors to engineering science last spring. Luckily, a handful of classes do overlap with engineering technology, like calculus and English 1. I also recently decided to transfer, and last month, I was accepted into a state school for Mechanical Engineering (Aerospace concentration). Right now, I'm in Calc 3, Physics 2, and a couple others at my community college, and it's going well so far. Other parts of my thoughts and plans haven't changed. I was still exposed to some interesting stuff in engineering technology, and I do plan to get a Master's (not necessarily the accelerated track, I'll have to talk it over with my advisor next month). I am wondering about opinions about taking extra courses not required for your undergraduate or graduate though. I went through the course catalog, and there are some electives that aren't a part of the normal curriculum, like mechanical vibrations, and combustion. I was also looking at a few classes in a non-degree program at a more expensive nearby college which offers aerospace courses my college doesn't offer like gas dynamics and orbital mechanics. Maybe I can go for a double major in Mechanical and Aerospace?
  15. It's light, but it takes up a lot of space. You try docking Phoenix to a ship with a bunch of other vehicles. Same goes for the rovers. They are not incredibly huge, but they all have wheels stuck on long trusses for stability, and that take up lots of space. Basically, every vehicle I'm carrying around has a very large base for wheels, or large wings. Most are also long. And let's not even talk about Garibarge. Part 2: Launching Flying Christmas Tree 2 With all the landers in place, Flying Christmas Tree 2 may be the most majestic ship I ever launched. Or the most silly. Probably both. 2.1) Launching Flying Christmas Tree 2 with Tamarromobile 2.2) Launching Not Albatross 2.3 Launching Garibarge 2.4) Launching Phoenix 2.5) Launching Leaping Mantis, and refueling
  16. [Reshare - Consolidating (my) Agencies of Kerbin and their Craft into One Place] Tier 0 (No Tech) Agency: United Rocket Director: Kuku Kerman Craft : KSP Builds - Kerbicus_S1 Kerbal News Right Then: Your Premier Source for Cosmic Chronicles! United Rocket boldly Launches their Newest design - Kerbicus S-1 Sub Orbital Jumper In a twist that's got Kerbin's space enthusiasts buzzing louder than a swarm of startled space bees, eccentric tech guru Kuku Kermin has launched United Rocket, a brand new venture poised to shake up the interstellar scene. And who's leading the charge? None other than ace pilot Kip Kerman, famed daredevil extraordinaire! and one time partner of Jebidiah Kerman himself! The launch of United Rocket comes hot on the heels of a manifesto Kuku wrote in college detailing dissatisfaction with the tactics of certain agencies leveraging "discounted" orbital packages to curry favor with green authority figures. Seizing an opportunity, Kuku Kermin rallied support from anonymous hedge funds and blasted off into the unknown by privately incorporating United Rocket. Rumours inside the agency talk of initial names trying to capture the imagination of Kerbins Everywhere. Space K was apparently tossed around before the board decided United would be a good word choice to foster the perception of global solidarity. But it's not just business maneuvering that's making headlines – it's the personal drama unfolding between Kip Kerman and his former partner Jebidiah. Following a three-year coma that saw him lose both Val and his stake in their business, Kip is back and ready to reclaim his place in the stars. Jeb, for his part, has been open to interviews, but a lack of available interpreters has left reporters scratching their helmets in confusion. Seen Here Maneuvering the craft through the clouds is famed daredevil United Rocket's game plan? To test their craft extensively before offering them for commercial use, all while allowing eager enthusiasts to own their very own United Rocket rocket. Their maiden vessel, the Kerbicus_S1 Sub Orbital Jumper, made its debut to a live broadcast, much to the delight of hopeful Kerbals everywhere. And despite the absence of a fireworks show, the vessel took off without a hitch, proving that even amateur rocket enthusiasts can soar through the clouds. However, reports suggest that Jeb is less than thrilled about the Kerbicus, especially since it's primarily constructed from parts he was forced to relinquish in a settlement agreement with Kip. Yet, Kip remains undeterred, boldly declaring, "The Kerbicus is so easy to fly I bet Jeb could manage!" as the spokesperson for United Rocket. There you have it, dear readers: the space race just got a whole lot spicier, with United Rocket firing up its engines and Kip Kerman at the helm. Buckle up and hold onto your helmets, because it looks like we're in for a wild ride through the cosmos! Stay tuned to Kerbal News Right Then for all the latest updates, gossip, and gravity-defying antics. Until next time, keep reaching for the stars and never forget to laugh along the way!
  17. Well I didn't read the bug reports before playing this mission, so it was an obvious solution to me for a Jool-5 capable probe. Too bad this propulsion technology is not ready yet in this game. I've been reading the KERB updates, and they talk about acceleration under time warp bugs, but without specifically pointing the Dawn engine Thank you for the link. From my uninformed point of view, there seem to be multiple unrelated bugs affecting ion engines and time warp. I will read the full thread when I'll have the time, and maybe I'll share my save. It might help the devs and the QA dep.
  18. There was an issue with attaching exhaust prefabs in v1.6.10.0, which should be fixed in v1.6.10.1 (in case that was the problem), though it seems there's still some issues there that we're looking at. I'm not sure about the muzzle flash effects, but examining the KSP.log file would be the first step. BDA+ usually gives errors or warnings if there's something missing. I don't think that's possible, no. There was some talk at one point about making custom turrets, but I don't think it ever got beyond just talking about it due to how complicated it very quickly becomes trying to handle the weird designs people invariably make. Check the KSP.log file or in-game messages for errors or exceptions. Enabling "Debug Spawning" in BDA's debug settings will add more details to the log, which may help. If it's completely failing to spawn, then there's most likely an issue with the craft file (missing parts or the file is otherwise corrupted). I'm not sure what could cause a spawned craft to end up sticking into the ground, but likely the log would give some indication as to why.
  19. Oh gosh, don't get that train started. It's not as bad in Australia, but it's probably still possible Anyway, was listening to a Podcast where Adam Rozencwajc was the interviewee, and it cleared up this one problem that I didn't know how to solve for a long time. For those who don't know, Adam is part of a company called Goehring&Rozencwajc, which is an independent Natural Resources analysis company (I believe that is the role, at least). Recently, Adam went on a podcast with Peak Prosperity and talked about Oil. The key takeaway I took was how the IEA, either willingly or otherwise, has lied about their forecasts on Oil and Energy consumption. Their reasoning is as follows; - If technological advancements in the efficiency of energy use, then the overall usage of energy will decrease. However, this contradicts Jevon's paradox (According to Wikipedia, governments seem to have an implied history of ignoring this paradox), which is where resource use becomes more efficient, more is used, not less. Jevon's Paradox, then, is quite literally the EXACT opposite of what the IEA is saying. This answers my personal question of "Why does Peak Energy Demand just not make sense". After all, More people with more money = Buying more things, which requires energy. I don't know I'm so shocked, after all, governments and governmental agencies lie all the time. Maybe it has to do with the sheer and utter importance of energy in the modern economy. But I don't know. I'm repeating what was said elsewhere. I'm not qualified to talk about this.
  20. This post is specifically about worse performance on background vessel compared to before 0.2. If you just want to talk (and report) about bad performance related to background vessel in general, there is already a report about it: This has (and will be) addressed by devs.
  21. Maybe you're both not understanding - the problem is that it's forcing the new player out of the Kerbin system way too early. @pschlik explains the problem about five posts down in this thread. The rendezvous missions serve the purpose of training the new player to maneuver and operate in orbit. The 'save a kerbal stranded in Mun orbit' missions from the first game got tiresome after a while, but the first time doing them they were very fun and exciting. Teaching the player how to perform a rendezvous is explaining how an efficient Hohmann transfer orbit works, which is exactly what 'the correct angle' interplanetary transfer window talk is all about.
  22. Continuing from last time... Some corpo really wanted a useless space station above Kerbin, so they ended up financing part of Watchtower II refuelling depot. We do not talk about Watchtower I. Albion arrived on fumes, puffing monoprop to match vectors, while Luna puffed LOX due to unexpected monoprop shortages... Based around triple core of https://spacedock.info/mod/364/Davon Supply Mod, it will serve to simplify boring parts of space fleet supply chain. Refuelling process highlighted lack of docking port pumps in my modset... Once both cruisers were neatly tucked in and pumped full of explosive goodies, empty drop pod arrived to take current passengers down dirtside. Next pod will be sent full, and wait at Watchtower for return trip, launching Albion full saved a bit of kash but made managing contracts annoying. Tourist bus looks like something made from medical silicon would, and lacks proper deorbit engines so RCS took half of hour to do it... at least it was compact enough to not invoke kraken an physics warp. Bill took a free seat on Albion and organized an adhoc show on servicing a satellite. Turns out nothing was broken, so it took some convincing for contractee to pay out. And after few weeks hoffmaning between moons everyone was back together. Albion got so famous that kerbs want to visit it for bragging rights, however civilians have some trouble booking tickets for docked ships... Not very eventful day, but important milestone non the less.
  23. Something nice apart from any bug reports in here: This one goes out for @Angelo Kerman for making those possible.... KSC - right before sunrise.... Right before the dawn of the new day Victoria and Kenneth Kerman headed to the pilot's dressing room. A new era of spaceflight was right around the corner. It was the first full integrated test flight of the Sojobo Mk III. The engineers prepared this plane for its maiden flight to space for serveral months now. The start has been postponed again and again. (Last time some worker left his snack packaging right in the graviolium reaction chamber.) "Are you nervous" Victoria asked. "Not yet, but when I get into this machine for sure." Kenneth answered and scratched himself right behind the ear, like he always did when he was afraid. "Nothing will go wrong, I promise." "Sure, sure... at least... If we explode, our atoms will be distributed right through the Kerbol system... Bob said, we won't feel much, if that should happen... But ... I don't wanna die, you know?!" "Zephram said, it could only go to 4,5 c.... So we are gonna keep it in a reasonable ..." Victoria said and was interrupted. "reasonable?! Dying ain't reasonable !!! The Tengu with Rodney McKerman on board almost exploded - even with his expert knowledge in controlling the gravi intermix! The Sojobo is a Tengu on steroids!" "You don't have to do this... But wasn't it you, who told Elsa Kerman, that you are going to be the fastest Kerbal ever?" "Yeah... She's a sweet girl... and so are her cakes." "You want her to bake a cake for you, aren't you?" Kenneth smiled while thinking of Elsa's cake. "Mmmmhhhmmm CAKE!" he daydreamed. "Kenneth.... When we come back, there will be a huuuge cake... and snacks! We girls talk to each other, you know!?" "It's better gonna be a monster of a cake - like those warp engines..." he smiled while he closed his space suit. Both headed to the new warp capable vessel Sojobo Mk3. Valentina was already in the cockpit doing her pre-flight checks. "Alright... Ready to make history?" she asked, while flipping switches. "You were having snacks with Jeb, last night, right?" Val asked. Victoria flushed green. "Not a secret. Everone in the KSC knows." Val continued. "But please make sure, your thoughts are directed to the warp core diagnostics and not to any Kwix chocolate bars you had with Jeb. I don't want this thing to fly apart. I will take us to space - you take us to Eeloo!" She sounded a like a strange mix of a professional and an deeply hurt Kerbal. "Tower, comin' .... Tower...?" "Copy". "Sojobo Mk3 ready to taxing. Mission "Breakthrough 4/5 - 1" ready to go..." "Taxing to runway confirmed. Runway clear." Victoria muted the comlink to the tower. "Val... let's take on our snack dispute at a later point. From this moment on, let's keep it professional". "What ya say, Vica... what ya say..... Alllllllright. Let's give this ride a launch... I kinda dislike those new nuclear drives. They tend do get very hot." Val answered while reaching the runway and aligning for take off. More switches were flipped. "Just like the simulation..." Val mumbled to herself. "Tower.... BT 4/5-1 configured for launch. All systems clear." "BT 4/5-1 got your telemetry. All systems go., runway clear. All activities in the near vicinity have been suspended. We are handing you over to mission control." "Hello... This is Zephram.... You are gonna make history. We all trust in you. You will boldly go, where no Kerbal has gone before. You are going to break the 4c threshold... Best of luck! The pile of the snacks will be waiting for you. And for now, I am honoured to say: "BT 4/5-1 clearance to launch! Vica muted the coms again... "Zephram himself, eh? Let's hope, that this is a good omen." Val nodded, while Kenneth rose his eyebrows. "Let's go...."Val pushed the thrust lever with a determination, that barely finds a match. The atomic engines ramped up their thust with a screaming noise due the huge amounts of super heated gases pushed out of the exhausts. Right in that moment the sun rose slightly above the horizon.... a historic moment... --------------------- Now to the technical point of view.... 2 Warp-SSTOs. May I introduce: The Tengu Mk III Something I worked on quite a while to balance it right [so that I does not become unflyable unstable when completely empty]. It reaches 3,43c (interplanetary, full of fuel) with a 5* engineer on board. It uses the KARE-Mod by @JadeOfMaar to get to orbit and be propelled in space traditionally. And yes, the fins at the ends of the warp coils are unfortunately necessary to keep it stable when completely dry. And here The Sojobo Mk III (the god of the tengu) - It is the next evolution step of the Tengu Class SSTOs: Two badboys of aux-generators drive this vessel to (for an SSTO) insane 4,55c (interplanetary, full of fuel) with a 5* engineer on board. The cockpit is from the Prakasa mod.... Some radiator intercoolers from the Heatcontrol mod by @Nertea. And of cause the wings from procedural wings mod by @linuxgurugamer. Some linear dockingport under the belly is from on of nerteas mods. I guess it was NF Construction and some RTGs by NF Electrical... Craft files here: If somebody wants them. https://www.filemail.com/d/ljnkbkuoweafpie (available for 7 days from now on...) Flight instructions in the ingame vessel description - unfortunately in german... but you manage it, if you really want... Have fun... Both are meant to be proof of concept vessel made by Zephram Kochrane as part of his Warp 5 program. They are only made for interplanetary travel. Please do not leave your homesystem with them, unless you have docked some additional gravi and LqDeut-Tanks under the belly after reaching space. Both are the research results of my first warp flight, the rocket launched Relativity I mission, which reached roughly 3c but was not reuseable. May i deliver a nice soundtrack for their launches ?! Here you are: Have fun !!!
  24. I am not talking about anything to do with airworthiness. I 100% get that C-suite members are not part of the maintenance department. I am talking about public perception. I'm sure all of us who work in aviation have heard the sentiment of" I'm not flying on that "dangerous" turboprop, I'd rather fly on something with "reliable" engines!" My point is the Executive knows that the general public do not have the time or interest to actually get into the details of the malfunction beyond some news bytes, so to those people she is saying "This is NOT a design flaw, this is an installation error. I know you will not take me at face value since I have a conflict of interest in the public thinking this aircraft is safe, so I am personally sitting in the seat." Actions speak louder than words, especially when the "words" usually end with "The described maintenance has been performed in accordance with the applicable airworthiness requirements." What does that even mean to a layperson? They are definitely not looking up the FARs referenced. Its the same way when law firms talk to the press, they speak in English, not legalese. They are trying to communicate a point to a group of people who do not speak the language of the trade.
  25. The thing that gets me is the talk from the Devs about the different biomes of each world. That's a really cool idea. I'm assuming some planning and development went into creating those regions. It would be cool if exploring them felt meaningful. As is, the only challenge seems to be landing. Some quick (too quick) button pushes later and the only thing you have is SP. There is no gameplay component or information stored that tells the player anything interesting. Nothing persistent. The regions are just landing areas containing SP. Maybe - just maybe - that changes with the implementation / release of Colonies & Resource Management? The information is sparse. I'd really like a Roadmap / development direction update - but given everything I don't blame them for keeping stuff close to the breast.
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