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Exception Detector (ED) This add-on creates a log file by hooking into the logger callbacks in Unity and is able to extract more value from the available information. Assists in finding issues that you might not even be aware of and might be able to find any pesky add-on(s) that might be causing your issues. For Kerbal Space Program. By zer0Kerbal, originally by @godarklight and @Grigetio "SlimJimDodger" Help Wanted Localization How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 Suggests Module Manager 3 Conflicts ExceptionDetectorUpdated Tags plugin, convenience, information *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for comprehensive list @godarklight for this glorious mod! @Grigetio "SlimJimDodger" for updating and maintaining! Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (1)- Maintainer: @Grigetio aka SlimJimDodger Forum: Thread - Download: SpaceDock - Source: GitHub License: Original (0) - Author: @godarklight Forum: Thread - Download: SpaceDock - Source: GitHub License: this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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I can't join a server because I'm having this issue repeatedly. I've tried checking the version of the game to make sure it is correct, and reinstalling mods. All of the mods in my KSP file are manually installed, as many of them failed to be installed by ckan. The server I'm trying to join is the Sushut Interstellar Server. I believe the issue may have to do with B9 part switch, as it is a dependency to enter the server and I'm continuously getting this error without proper knowledge of how to fix it. My KSP.log is here. If you need any other files, such as my gamedata folder or others, just ask, and I will provide them. Screenshots: The B9 part switch issue. The LMP error. And a screenshot of my gamedeata. https://drive.google.com/file/d/1ZLTekQVrvg9_2zHf3Ip2lY9dfjnKGTWS/view?usp=sharing
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Does anyone know anything about this Map/OutOfFuelManeuverNode popping up? It says it when I try and place a node and the node doesn’t let me place it, it just keeps saying Map/OutOfFuelManeuverNode. I still have fuel in my rocket too. It seems like it’ll happen randomly. Like when 2 rockets are docked together, I had to get my kerbal out of the ship he was in and into the other docked ship attached. Which doesn’t make sense because the ship I had to transfer him to already had a probe to control it.
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Dawgs I need help. My kerbals equipped the modern suite which is apart of one of the dlc's (dunno which), but the texturing is wierd. Have a look for yourself. Google Drive Image I know that I need to put some mods out there, so Here's the mod list: B9 Part Switch (B9PartSwitch v2.20.0) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Contract Configurator (ContractConfigurator v2.6.1.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3) Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Distant Object Enhancement /L (DistantObject v2.1.1.13) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.13) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Editor Extensions Redux (EditorExtensionsRedux 3.4.5) Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) Harmony 2 (Harmony2 2.2.1.0) HyperEdit (HyperEdit 1.5.8.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) Module Manager (ModuleManager 4.2.3) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) SCANsat (SCANsat v20.4) SpaceTux Library (SpaceTuxLibrary 0.0.8.5) Stock Waterfall Effects (StockWaterfallEffects 0.7.0) TextureReplacer (TextureReplacer v4.5.3) The Janitor's Closet (JanitorsCloset 0.3.8) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Trajectories (Trajectories v2.4.3) VesselMover Continued (VesselMoverContinued v1.12.0) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.3.5) I manually installed blackrack's VC (which is stunning!) I hope someone knows how to fix this and sees this.
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I boot up KSP 2. When I try to make a new agency, it just sits there. Eventually, it crashes. I unfortunately have no more info. I am on Windows 10.
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This is the first time ksp 2 has crashed on me, probably not the last before it had just freezed, but i think the problem is instead the mod "lazy orbit" im using
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I'm not quiet sure if I'm the first person to discover this, because I havent heard of anybody else using it, (I bet I'm not) Say you have a fairing, and you finish it, and it pops up with a message saying "warning: cannot accept current changes. Fairing is colliding with invalid assembly part." So you try and try and try! To get the fairing right, but one of the two keeps happening; 1. You can't do anything without the fairing saying the message or 2. You can get a fairing, but it is not to you're liking Well, I have a easy fix for you! So, I discovered this while playing around, but it turns out, all you have to do it get the pop up message, and after that you can do one of the two things; 1. Click on any place, then place it back or If you don't want to replace a part on the craft 2. Click on any part on the part picker and recycle it It's literally as simple as that, hopes this helps!
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KSP 1.12.4 I cant seem to open the build menu with RSS, But it works fine without rss. I also have Tundra Space Center with KSC Extended, and lots more mods like RO and Modular Launchpads. Player.log: https://drive.google.com/file/d/1usIspqGFMTjp2AS3a8Qvnp8KT2Xxr5er/view?usp=sharing
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- ckan
- kerbal konstucts
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I honestly have no idea what could cause this, but it's very annoying. I don't think its the trajectories mod because I've disabled it at times and it still happens, and I have no clue what else it could be. This bug also severely lags my game out, reducing it to ~5 FPS ish. Can anyone help? I'll send my ksp log if I have to. See clips below: (all unlisted)
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I am currently experiencing a bug with Scatterer were the ground and the KSC DISSAPEARS Oh and also, it is in flight too. I have tried so many things to NO AVAIL, I have made 3 new installs, have tried to reinstall scatterer COUNTLESS times, have made sure to be using DX11, changing game versions, spending an hour sifting through my log only to find "Eve shaderloader type not found" which when searched shows NOTHING, and spending hours going around the forums trying to fix this. You may be thinking, "Oh its probably a software issue my friend" BUT no less than a month ago scatterer worked perfectly fine and had good frames but just recently it [snip] itself to a horrid extreme. I have indeed had this problem in the past but that could be fixed by reinstalling scatterer or deleting the atmosphere cache folder. I have uninstalled ALL my mods and used all the "fixes" provided to me by my friends but to no avail. Please god help me my sanity is being sand blasted by this bug and scatterer has became the bane of my existence. I have 2 options, 1. accept that KSP without scatterer looks like absolute [snip] or 2. find a fix for this horrendous bug. I am running on 1.12.2 I have tried 1.12.1 and 1.11.1 AND 1.10.1 no dice
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So I was struggling with getting to the Mun, so I decided to try out training and do the Orbit thing. I got somewhat far into the training until it told me to get a liquid fueled engine. It only allowed me two engines (Terrier and Hammer) but it is telling me to use the Swivel. Am I doing the training wrong somehow or is the game just messed up? Image: https://drive.google.com/file/d/1HHbB2Aljj98r6VcFb4QIQp-n7ynPlqEH/view?usp=sharing
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Hello, i recently have encountered a problem, ksp gets stuck on loading the massive booster part from the squad engines folder, so i decided to delete it to see what would happen and it got stuck on another part in the same category, this issue wasnt caused by anything as at the time this happened, i installed no mods or updates can anyone help ? its been a LOOOONG time since i have played ksp (because of this issue) (i suspect restock or stock waterfall might have something to do with this)
- 9 replies
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- issue
- modded install
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Good day! I come here to the forums as my last resort. I've been attempting to debug this install for three days now. A variety of related bugs have been solved already regarding incompatible mods, but this one has proved to be a... deeper issue. Upon loading all the mods completely, the loading script is killed with a ReflectionTypeLoadException while 'verifying' the Breaking Ground Expansion, the last stage of loading before the main menu. (That's a special type of fury, trust me). Anyway, I've exhausted the KSP Discord and the Internet looking for a concrete solution, finding nothing of true use. My full mod list and KSP log will be provided below. Any help or suggestions would be welcome! Note: Reinstalls of all mods and a reinstall of KSP itself along with file verification did nothing to remedy the issue. KSP.log - https://www.dropbox.com/s/7kghylxc4c43cim/KSP.log?dl=0 Mod List (screenshot) - https://www.dropbox.com/s/7j3hfrcid03kc8f/Mod List.png?dl=0 Error (screenshot) - https://media.discordapp.net/attachments/132503638793912320/858488305892065281/unknown.png?width=829&height=518
- 2 replies
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- broken
- loading bug
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Hello I played KSP 1.9.1 with Real Scale Boosters today. I wanted to launch a satellite in an 53 degree inclination orbit. The targeted Altitude was 300 Kilometers. I tried to launch 5 times without sucess. I flew on a Atlas V, after Meco and stage sep and SES 1 I fired the engine with full power. My apogee was 300 Km but everytime I reached the apogee to fast (after 1,5 minutes after stage sep) after passing apogee my altitude increased very fast and at 100 Km my vehicle exploded. Whats the problem? I‘ve also tried mechjeb at the last try. Thanks Fly save
- 1 reply
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- realism overhaul
- ksp
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Hello, I have a problem with KSP 1.11.1, my rocket flame out are really small and transparent compare to 1.11. See the picture Here is 1.11.1 And here is 1.11 I used scatterer, boulder co and navi fish >Then, have a great day ! EDIT : I just see that I'm in the wrong section sorry for that!
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I have stock KSP, just kerbal engineer and kos (and module manager and toolbar thingie mod). Even though, when i look the (or a planet) my KSP frame rate drops badly. I've never checked my fps on KSP, neither i know a way how to, but i would say it drops to 15 fps or less. Does somebody has a solution or anything that i have to set off on settings to fix this?
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Hi, when I launch KSP with Steam, it shows me this window and crash. https://imgur.com/a/fUwmEvv EDIT: I don't have any mods and if I run KSP_64.exe it shows me a same error EDIT 2: I tried to reinstall game - same problem
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I've just built an aircraft with mod parts, the landing gear specifically being from the Firespitter mod. Even when I load the craft, it starts moving backwards, but it stops when the engine starts and is put at full thrust. But when I try to land the plane and stop, it begins to go into reverse again. I turned off the reverse movement in the wheels, but it didn't stop. Starting the engine doesn't do anything, nor does braking, only an annoyingly loud noise. What could be the issue?
- 2 replies
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- firespitter
- wheels
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I have been playing KSP for quite a while but recently there is a problem. Every time I start my KSP save, it would revert in progress many days ago. At first I addressed the problem as KSP autosave stop functioning, but in Backup folder there is the updated autosave file. I am able to recover my progress but the fact that the main "persistent.sfs" not updating automatically really irritate me. Are there similar issues in others KSP? More importantly, Are there any fix?
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I have encountered a possible bug/issue with robotics and a lack of power when one of my base modules in physics range (mun base) runs out of power. Every piece of robotics goes into slowmo when adjusting traverse rates and/or target angles -- by which I mean the animation is very, very slow and jerky - and the game misses some of the animation(s). The game sort of slows down - although that might just have been my PC and not the game. I resolved the issue by moving a few of the modules (those that have wheels due to a contract) to an orientation where they were able to get direct sunlight, but I thought I should warn others of a possible problem that they might encounter.
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When I open ksp v1.8.0 it loads like any other time but now at the very end it just keeps on displaying the loading progress and saying 'Verifying Expansion: Breaking Ground SquadExpansion/Serenity' Please note that I do have mods
- 2 replies
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- issue
- loading times
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