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  1. tell about your past or current rescue missoin. I have jeb in an orbit and out of EVA prop. just got lev 2 ground tracking statoin. so should have flight planning. map now shows ap and perap. here is a little backstroy bit. I rest flight evry time one dies. but one time it was late so I turned off game to save the sci points. thought he would be back its more than 2 hours. found out later it 2 hours of gameplay/game open. he died from time warpx4 and paraglided to hard into ground( as in straight down it was a slow with out it.), the meter was set to ocean not land.
  2. Note to mods: This may be the wrong topic to post this thread, and if so, move the thread to the correct topic. Welcome to the Orbiting Brick Kerbal Recovery Services! This is a challenge/mission idea, in the reverse direction! Anyone can submit a save that contains stranded Kerbals to be rescued, as well as any restrictions to make the mission more challenging. The rescue missions will be recorded and posted to this YouTube Channel. As well as the mission and save file being shown, the forum username of the person who submitted will be mentioned. Video with more information If you are interested in submitting, send me a private message on the forums. Rescued Kerbals: This section will list the Kerbals that have been rescued, and the user who submitted them.
  3. Presenting, the Sparrow RSV! The Sparrow Rescue and Support Vehicle is a dropship built to provide support to a growing colonial operation, with the ability to refuel or rescue stranded crews. Engines: 2x Terrier, 1x Poodle Power: 2x RTG, 2x SPL-1x6, 2x Fuel Cell Array Docking: 1x mini claw, 1x standard port (doreward, aligned with foreward engine thrust), 1x sr. port (ventral, aligned with VTOL thrust, can be swapped out for other sizes) Range: about 3 KM/S Payload: 2x small drill, 1x small ISRU, 1x large cargo container (full of various things that might be useful) DLCs/Mods: None, RCS Build Aid was used during contruction Crew: 2 Parts: 80 Mass: 38t AGs: 1 -> toggle foreward engine 2 -> toggle VTOL engines 3 -> toggle extendables (solars, comms, thermals) 9 -> control point vertical 0 -> control point horizontal Abort -> deploy chutes RCS -> toggles wheel steering, locked by default Sparrow comes with a large shuttle-type lifter. Just fly a standard gravity turn with the first stage, which should get you nearly all the way there. Stage again once out of the atmosphere to fire the Poodle. When nearly in orbit, ditch the booster by staging again. Once clear, shut off the VTOL engines with AG 2 and finish circularization. The booster might be recoverable, but it won't be easy. Download yours today! https://drive.google.com/file/d/1fuFabgR526RpYIXuhwM1KDfncIcOt4p0/view?usp=sharing
  4. The maiden voyage of the Galaksy Interplanetry Kerbal Transport Vessek has ended in disaster. Crashed on the icy surface of Vall after an emergency retrograde burn, the 15 Kerbals stuck on the moon are in need of rescue. Seems simple, right? However, you shouldn't forget the single message left by the beings who left the monoliths: "All these worlds are yours--except Vall. Attempt no landings there." You might be able to stretch the rule and say that the crash landing wasn't attemping to land there, Vall just happened to be the closest celestial body when the KAL-5500 autopilot malfunctioned (darn you, kraken!). However, it wouldn't be a good idea to test the alien's ire. After all, they have the power to turn Jool into a star. So here is where this rescue mission gets difficult. This is the challenge you must conquer: You must save the Kerbals from Vall, WITHOUT landing on the surface You must send a rescue ship to Vall, and rescue as many Kerbals as possible. You don't necessarily have to save all of them, but it would nice if you did (and it would give you lots of points ). The catch is that your ship is not allowed to touch the surface of Vall at all. You are allowed to land on the crashed Galaksy, but if you wish to not anger the spooky space aliens more, it would be better not to (and, yet again, you would get more points) Rules Mods Mods are allowed in this challenge. If you do use mods, you can not use any that alter game physics/mechanics, e.g. gravity modifications. Stock runs are allowed to use DLC, information mods (such as KER), and visual mods. Mission Kraken drives, exploits, and the cheat menu are not allowed. The rescue ship must make it back to Kerbin safely, and all Kerbals aboard (regardless of how many you save) must survive reentry. This challenge is not timed, so take your time if you want to make gravity assists or other maneuvers to save delta V. The mission may be manned or unmanned, no points are lost or gained for choosing either. The "no landing" rule applies to everything you make, even probes. Debris hitting the surface is allowed, as long as you can confirm it exploded. The Kerbals on the crashed vessel are allowed to touch the surface of Vall, but don't stray far from the crashed ship. Any Kerbals you bring with you in the rescue ship are not allowed to touch the surface. Proof A full video recording is the preferred method. If you record the mission, do not make any cuts in the video. You are allowed to speed up the footage. The exceptions to the no video cuts rule is when you load a quicksave, or when you pause. So you can cut to skip through long pauses and failed attempts where you had to quickload back. (Thanks QF9E for telling me about this) Screenshots are allowed, just make sure you have enough, and that you capture the most important events in the mission. Scoring +100 points for each Kerbal rescued from Vall (out of 15). 1,500 points are possible here, so make sure to rescue as many as possible. -50 points for each descent into Vall (so if you send 3 rescue pods, that would be -150 points). You could loose up to 750 points here, so try to keep the number of descents to a minimum. +200 points if you never land on the crashed ship. +150 points if you do the whole rescue mission in one launch (you do not need to rescue every Kerbal). +201 points for rescuing every Kerbal. for a maximum of 2001 points Leaderboard If you think the rules or scoring system should be changed, please tell me, and I'll look over your suggestion. And, as always, your bravery in this rescue operation will be rewarded with a special badge to addorn your signature with (Higher res version here if anybody wants it): Download the save file from this link: https://cdn.discordapp.com/attachments/717048644708073537/987024923090370590/Attempt_No_Landings_There.zip Good luck, kerbonauts!
  5. Download on Curseforge, Github or SpaceDock Pteron (PMSRV) Micro Shuttle and Rescue Vehicle for three (3) kerbals by Fruit Bat Industries. This is not a SSTO. By @zer0Kerbal, originally by @Sage Sagan with @Daemoria and @Blackheart612 Preamble by @Sage SaganYoutube review by @Kottabos GamingSome of the amazing modeling work of @DaemoriaMore inspirationFruit Bat Industries mk I Help Wanted: Localization - work in progress How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues Installation Directions: Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 2 Dependencies Kerbal Space Program 3 Supports On Demand Fuel Cells (ODFC) 4 Firespitter for fully functioning wheels. may invoke bouts of dizziness. NEAR-FAR Restock *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Bundled addons/mods are distributed under their own licenses (if any) Art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @Sage Sagan Thread - Download: Dropbox - Source: Dropbox License:
  6. 3 years ago (2013), KSC sent 9 explorers to Jool to land on all 4 muns. Turns out there were 5 of them, and one of those brave explorers got stuck on the one I forgot about. This is the story of his rescue. Note: This started off as a video mission report, but after reading all of Kuzzter's Kerbfleet narratives, I was inspired to turn my mission report into more of a story with characters. So I interspersed my actual game play with clips from the actual savegame (KSP 0.235) along with "on-set" stuff in the current version of the game, using Camera Tools and Texture Replacer. So forgive the appearance of the GUI, as this wasn't suppose to be "cinematic" originally. I tried to make it as amusing as I can. Hope you guys appreciate my nerdy humor.
  7. if you need help to rescue your Kerbals from the scary depths from space or get all that juicy science come here and ask for help. Of course I wont help cause I play on PS4 but post em here and someone may help! I'm not doing this to get followers or like. Im just here to help.
  8. Hi everyone, So here's a quick rundown of my current situation and some background. I'd made a nice spaceplane that I liked with added missiles and guns on it using BDArmory. I then decided to switch to making an AA vehicle, but not without saving the first plane. Once I had finished the building/testing process of the AA rover, the craft file for the spaceplane I had made magically disappeared. I looked around in my KSP>saves>(save name)>Ships>SPH directory but couldn't find anything. I searched around a bit on the web, and realized that I could reverse-engineer a craft file from a save. So that's what I did. I loaded my quicksave from before I kitted the plane out with mods and created a save. I used the craft rescuer tool on Kerbaltek, which was able to bring the stats of the plane and the amount of parts, ect. However, when I clicked load, KSP just did nothing. I looked around in the craft file with notepad, didn't find anything majorly broken. Also, since its was able to recover some of the information about the plane, including the name and part count/price, it didn't seem likely that the craft file was broken too badly. I'm not entirely sure of what to do. I could just recreate my craft (it wasn't all that complicated anyways) although that would be a bit of a bummer. I'm mostly looking for ways to either force load the file or open it in a separate editor, just to make sure there's nothing wrong with it, and if there is, how to fix it manually. Thanks for any help! EDIT: I just recreated the plane from screenshot that I took during flight in the save, but any help would still be appreciated just so I can figure out what to do in the future if a craft is too complex to screenshot and rebuild.
  9. You know those contracts that ask you to rescue some random kerbal in orbit? I love those since you get an extra free kerbal. The classic way is to just your ship close to it and then have the kerbal EVA onto your ship. That works fine. But I suck at using the jetpack and i can't control it. Ever since I unlocked the AGU and started with asteroid missions, I had this idea to use the AGU to grab the stranded kerbal's ship and then do a crew transfer. Now 1 (actual) year later, I decided to make the plan work. I was completing one of those grab-an-astroid-and-land-it-on-kerbin contracts. The way I do it is to use the engine of the grabber ship to fire at the asteroid and make it reenter by it self and "land". The grabber ship is still in orbit and I was planning on getting it back to Kerbin when I saw the rescue contract. So used asteroid ship and got it close to the stranded kerbal. Then I pointed the ship in the right way and used the claw to grab the stranded kerbal's ship. Then I tried to do a crew transfer, but then I realized that I didn't carry an extra cockpit, so I launched another rocket, but this one did not carry an extra seat, but a monster heat shield and some extra parachutes. I attracted the the heat shield and parachutes to the first craft using another AGU. then burned retrograde But since I sort of chipped the heat shield into the bottom of the engine, I couldn't stage it. So I ended up reentry with extra parts. After I deployed the parachutes, I tried to jettison the heat shield, but since it chipped into the engine, it didn't move. So I land pretty hard and destroyed the heat shield, but hey, I had the engine and the rescued kerbal.
  10. I just took a contract to rescue a girl from a retrograde solar orbit. More details in the chart below. AND FOR GOD'S SAKE, READ THE CHART BEFORE YOU ASK "WHAT ARE THE TARGET'S ORBITAL PARAMETERS?" MISSION BRIEFING CURRENT TIME: Y54D295 – 1H20M Name Haycal Kerman Specialty Pilot Craft Model Mk. I Crew Cabin Land-by Date Y74D292 – 0H46M Solar Apoapsis (m) 53,476,467,987 Solar Periapsis (m) 41,561,681,152 Inclination (degrees) ~ 177 If I complete this rescue mission successfully, I'll earn 178,200 total (this is the rewards minus the reputation taxes) I'm a bit clueless on how I should proceed with this mission. Worst of all, I have no idea how to build the rescue craft. I had the idea to use ion propulsion for the final rescue craft, but I also need the energy and power generation (especially RTGs) to go with it. Aside from that, I have no idea how to proceed - or if ion propulsion would even be enough. Does anyone have any ideas on how I should: Construct my spacecraft. Propulsion source ISRU or not? Action plan: When to launch Launch when Kerbin is at a certain spot relative to Haycal? Blast off at morning or night at the KSC What to do after leaving Kerbin's SOI Gravity assist/s (I'm bad at those)? Refueling? Any and all help is greatly appreciated. Thank you.
  11. So I've run into a strange bug. I'm on unmodded KSP Career mode and got a rescue mission. The title says 'Rescue Jebediah from orbit of Kerbin' Already strange, since this is my first rescue mission on this save and Jebediah is alive and well. I click to see more details to find the white boldened text again mentions Jebediah, but the task list contains 'Save Desby Kerman' and 'Recover Desby Kernan on Kerbin' The biggest issue is, no ship even appears in the tracking station! I have tracking ships turned on (as well as all other tracking options just to be safe) but nothing. At first I thought I needed to upgrade my tracking station, but pretty sure that's not a thing and that didn't work anyways. I don't like cancelling missions, or even declining them for that matter. Is there any way I can get around this? Attached an image of my mission below: https://imgur.com/a/g83PS8D
  12. Hello, Im actualy orbiting mun with 4 tourist and Jeb I ran out of fuel and i need to bring them back to Kerbin. So i decided to build a rescue craft but i realised that i cant EVA tourists. So i can only save Jeb but not the tourist... Is there any solution to bring them back ? There are some pics : https://imgur.com/gallery/yNAoy8j PS: Sorry for my bad english :S
  13. Space - the Kerbal playground. These are the voyages of a rescue space program. It's noble mission: to explore recently visited worlds, to seek out new science and new anomalies, to boldly rescue every kerb who tries to go where they haven't gone before - and fails. Recover Obemy and His Debris from Low Sun Orbit I posted this in the "Self imposed KSP rules. Things we do that make things more difficult." thread: So, of course, a few days ago I pop into Mission Control and accept a rescue mission... The words "low Sun orbit" seemed very ominous. In the tracking station I saw this.... Other than a string of expletives, I was at a loss for words. How would you approach this? Happy landings!
  14. Sorry for my english. So, i have launched spacecraft on the Mun's pole,collected lots of data, but ran out of fuel. Its on high orbit of Kerbin. I've launched satellite to save this ship, but i can't do it myself. Manned spacecraft named as "Восход-2". Save this ship and point to to orbit with Pericenter under 70 km, then save the game, please. Thanks. https://drive.google.com/open?id=19d3WVPdgnxQO3ZXUPtaJ_eQkfq58D6xn - sfs file. https://drive.google.com/open?id=1JVi0HcUCZoe4MD4GgrhqHvJFqiM1VHIL - loadmeta file. P.S.:I have parts from mods on my craft, should i say from what mods? P.P.S.: Mods: kOS,KIS,DMagicOrbitalScience,TarsierSpaceTech,Copernicus,Kerbetotterltd(rover mod),community category kit and community resource pack, texture replacer, modular flight integrator(what is that?), planetary base inc, realistic atmospheres, SCANsat.
  15. Is there a list of all available crewmembers for hire and/or rescue I can find, along with their specialties? I know I can see that in the astronaut complex, but what about the ones I need to rescue first (e.g. Judith and Glemuth). Call me curious, but I would like to know what more about who I'm coming for and what they can bring later in case I want to use them again. If a complete Kerbalnaut directory already exists, can you please post the link? Thank you.
  16. well matt i was watching the mun colony video and my tourist ship was off course of its landing site the mun machine and about to crash at 100ms and i tried to fix it when i noticed my mechjeb landing wasn't on so pointed retrograde and fired my engine then crashed killing my 4 tourist i ran for the mu machine as the pilot and died frome my rcs pack running out of fule about 50 meters above the mun so i have 2 engines trapped on the mun and no escape so i need a rescue and how do i attach a save file to this
  17. I'm in the rather unpleasant situation of having a Kerbal, his craft and a truckload of data stuck on Minmus. I have pretty much zero monoprop left in the ship - just enough for a 100m jump upwards. I guess that situation's not exactly uncommon, but the problem here is that in order to recover not only the astronaut but also the science, I'll have to dock with the stuck craft (Docking Port Jr. on top, Docking Port below) to transfer the science from the Storage Unit and back to Kerbin, unless there's a way for a Kerbal to transfer 7 experiments (multiple surface samples and EVA reports) into the new ship without docking. The lander in question ran out of fuel for the way home despite refueling in LKO and I'm not sure if refueling twice (at 130km and 19,000km) will help or cost more fuel than I'll gain (both stations have a capacity of 2 FL-T400 tanks each). Attached is a screenshot of my science tree progress to give you an idea of what I'm working with. I'm playing in Science Mode, so KSC upgrades or craft cost don't matter.
  18. Today I rescued.... Princess Leia Show us a screenshot of your celebrity rescues.
  19. Finally after the landing of the Orion lander that's done by Bob , and Bill who also had big role , because he was in the main module in orbit . The team want's to go back home , but unfortunetly of course , Bill forgot something , not knowing what he forgot he heads home thinking that everything is okay until he encounters a catastrophic problem . Download I hope you enjoy the mission, and please if you have any feedback tell me.
  20. *FIXED* Hi all, this is my first mission which is a simple rescue mission with a twist. In this scenario, Apollo 13 landed on the Mun but with damage and with hardly any fuel so what you've gotta do is send a small team of Kerbals to the Mun via a space craft specially designed to dock with the Apollo 13 CM so you can transfer your crew from the rescue craft to the CM. Then you can land the rescue craft on the Mun near Apollo 13 and get the crew. There probably will be problems with this mission but i played the mission when i made it and i found no problems, if there are any please post here. Hope you enjoy! Rookie https://www.dropbox.com/sh/8lif9awzqkd8ca1/AAAzNWc3z4_yQ67V8mBEJshSa?dl=0
  21. I finally got to da Mun, but stranded Jeb, Bill, and Val. Should I send a colony or a rescue ship? Or something else?
  22. I don't know how other people's sandbox games look, but I keep designing prototype craft, and when they succesfully reach their destination, loose interest and switch back to space centre to build something else. As a result, everyone ends up abandoned on a prototype craft somewhere because it's crash landed, doesn't have enough fuel, or i simply cannot or will not plot a return journey. When I run out of Kerbals , I start a new save. Would it be a fun thing to share our defunct saves so people can have a go at rescuing the abandoned Kerbals? You'd be picking up someone else's save file trying to figure out how the heck their craft works, if it can be saved and what (if any) rescue hardware needs to be flown up. As a fairly open ended thing, I guess the only thing you're expected to do is share the story of your rescue attempts
  23. I had a mission to rescue someone from the surface of the Mun, and also recover their hulk. I successfully rescued the person, but could not find the hulk anywhere. Thinking that maybe it was in orbit, I cleaned up all of the orbiting junk (needed to happen anyway, but no luck. In the Tracking Station I could see her on the moon, but the hulk didn't show up then, and still doesn't now that she has bee rescued. The mission still shows that I have not completed that part of it. Any ideas? What am I missing?
  24. All of my contracts are either rescue someone from orbit or to launch a satellite in some incredibly specific orbit. The satellite part seems impossible at my current tech level so im left with rescue contracts but im not sure where to even start.
  25. Our fledgling space program is off to a flying start, but has run into a minor issue - all our pilots are dead, missing or stuck in Kerbin orbit, drifting helplessly out of control. Somewhat understandably new recruits have become thin on the ground, colleagues are avoiding your gaze and there's a rumour that you're about to be demoted to assistant intern. You have ONE last mission to redeem yourself, go from zero to hero, and restore the space program to glory. Using the limited funds, science, engineers and scientists at hand rescue all 3 of our vagabond pilots and 2 innocent tourists then return them safely to Kerbin. Instructions Download the linked save file into a fresh game of your choice. Save Valentina, Jedtrey, Macbert, Karen and Nedcan Notes Spend wisely - you have funds for a modest craft and enough science to unlock 1 more node. Act quickly - some of our pilots may be on an escape trajectory... Other craft may have a slight tendency to explode during re-entry. Despite all precautions some craft may contain nuts. Rules Wheaton rule - No cheating or debug menu shenanigans Stock only (with the exception that Audio, Visual and informational only mods like KER are fine) No hiring any new pilots - in this scenario, all applicants have been scared off and are citing implausible new careers such as "Manatee Whisperer".(However you might be able to retrieve some pilots before sending the rescue mission.) Your craft can separate into multiple craft after launch, but only 1 launch is allowed Creative use of EVA jetpacks is encouraged but limit yourself to max 1 refill from pods Submit screenshots or a video documenting your adventure There will be 2 leaderboards ranked by cost and weight respectively, and also special spot prizes for especially Kerbal or creative solutions ...really just have fun though! Thanks to @jonpfl for letting me borrow and tweak his save game from this thread. My own entry is here: Leaderboard: ? ? ?
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