KillAshley Posted November 6, 2015 Author Share Posted November 6, 2015 After updating to 1.6.6 the game will no longer load. After the loading sequence I just end up at a black screen with the words "Kerbal Space Program" in a small grey box in the upper left hand corner. Anyone else run into this?hmmmm, most likely it could be a simple install error. Do you have the latest kopernicus? also if you could give me a screenshot of your gamedata folder so i can check all's good. Cheers dude! Quote Link to comment Share on other sites More sharing options...
Thomassino Posted November 6, 2015 Share Posted November 6, 2015 Javascript is disabled. View full albumI am playing around with NH 64k right now, here you have some screens of my station's first module launch.I hope you enjoy Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted November 6, 2015 Share Posted November 6, 2015 When I try using EVE and a cloud pack from Avera9eJoe (http://forum.kerbalspaceprogram.com/threads/126611-1-0-4-Avg-s-Cloud-Pack-v6-tinted-auroras-Stratus-Cirrus-level-clouds-Lightning-Dust-storms)My game crashes when running it with New Horizons.Anyway to fix possibly ? Quote Link to comment Share on other sites More sharing options...
Whovian Posted November 6, 2015 Share Posted November 6, 2015 When I try using EVE and a cloud pack from Avera9eJoe (http://forum.kerbalspaceprogram.com/threads/126611-1-0-4-Avg-s-Cloud-Pack-v6-tinted-auroras-Stratus-Cirrus-level-clouds-Lightning-Dust-storms)My game crashes when running it with New Horizons.Anyway to fix possibly ?New Horizons isn't designed to run with cloud packs like AVG's. It shouldn't crash, though, unless you also tried to install NH's custom cloud pack and there's a weird conflict. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted November 7, 2015 Share Posted November 7, 2015 KillAshley, will you add moar planets or moons? we need MOAR!!! Quote Link to comment Share on other sites More sharing options...
KillAshley Posted November 7, 2015 Author Share Posted November 7, 2015 I am playing around with NH 64k right now, here you have some screens of my station's first module launch.I hope you enjoy very cool dude, cheers!When I try using EVE and a cloud pack from Avera9eJoe (http://forum.kerbalspaceprogram.com/threads/126611-1-0-4-Avg-s-Cloud-Pack-v6-tinted-auroras-Stratus-Cirrus-level-clouds-Lightning-Dust-storms)My game crashes when running it with New Horizons.Anyway to fix possibly ?I have no idea tbh. Is it a RAM crash? unfortunately only EVE support i have available atm is for my own custom setup. Try it from the OP and see if you still get the crashes.KillAshley, will you add moar planets or moons? we need MOAR!!!nope, 100% nope. NH is at roughly at "scope-complete" and already has a HUGE selection of moons available. Any new worlds can easily be added through other planet packs, but this one won't be adding any more Quote Link to comment Share on other sites More sharing options...
cantab Posted November 8, 2015 Share Posted November 8, 2015 Spaceplane to Serran, at last https://flic.kr/p/AezdvpTook a bit of work, but in the end I stuck the landing first time, at a nice slow 55 m/s or so. Having done most of my landing practice full of fuel on Kerbin at much higher speeds, Serran was easy in comparison.Subject to ore concentration, I like the area - the crater at the east of the redlands - as a base location, it's nice and flat and low. Quote Link to comment Share on other sites More sharing options...
KillAshley Posted November 8, 2015 Author Share Posted November 8, 2015 Spaceplane to Serran, at last .very cool \o/ Quote Link to comment Share on other sites More sharing options...
dom700 Posted November 8, 2015 Share Posted November 8, 2015 Got a new problem Apparently the bug concerning the disappearing ships went from Mun to Aptur, lost my first orbiting satellite as well as a Kerbal awaiting rescue.Version should be 1.6.6, notable mod would be 64K Quote Link to comment Share on other sites More sharing options...
Alexoff Posted November 9, 2015 Share Posted November 9, 2015 Now with 1.0.5 and it's temperature limits Ernus became extremely hard... Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted November 9, 2015 Share Posted November 9, 2015 Now with 1.0.5 and it's temperature limits Ernus became extremely hard...Completely incidentally, this was the post that alerted me to 1.0.5 being out Quote Link to comment Share on other sites More sharing options...
Snark Posted November 10, 2015 Share Posted November 10, 2015 (edited) I've seen an odd problem with 1.0.5: Ships sink like a stone in water!It's a Kopernicus issue, and not a problem with NH itself. Just wanted to mention it here, as I expect folks will be running into it. The Kopernicus team has posted that they know about the issue and are working on a 1.0.5-compatible update, but it may be a while.- - - Updated - - -Now with 1.0.5 and it's temperature limits Ernus became extremely hard...On the other hand, I hear that they've fixed the bug in the active radiators so that when they track the sun to go edge-on to radiate efficiently, it actually works. Was looking forward to giving Ernus a try now that we have functioning radiators. Edited November 10, 2015 by Snark Quote Link to comment Share on other sites More sharing options...
eddiew Posted November 10, 2015 Share Posted November 10, 2015 Completely incidentally, this was the post that alerted me to 1.0.5 being out Same... I was waiting for tonight's dev notes to announce it Quote Link to comment Share on other sites More sharing options...
Alexoff Posted November 10, 2015 Share Posted November 10, 2015 Well, this mod looks like work properly on 1.0.5, but I has fps=6 when using craft with 90 details, so looks like Ernus will wait until 1.1. Quote Link to comment Share on other sites More sharing options...
Proteus Posted November 12, 2015 Share Posted November 12, 2015 how heavy this mod on the fps? -30 -20 fps?and for the ram usage as well? Quote Link to comment Share on other sites More sharing options...
eddiew Posted November 12, 2015 Share Posted November 12, 2015 RAM use is middling - probably about the same as EVE. Picking one or the other is advised.There's no reason a planet pack would impact your FPS, outside of being in the locality of the planets it contains... I would suspect no impact at all. Quote Link to comment Share on other sites More sharing options...
cantab Posted November 12, 2015 Share Posted November 12, 2015 Remember New Horizons, like all planet packs, depends on Kopernicus. I don't think Kopernicus has been updated yet and IIRC the current version has some issues with 1.0.5.xBack in 1.0.4 I'd say it had less than a 10% fps drop. Quote Link to comment Share on other sites More sharing options...
eddiew Posted November 12, 2015 Share Posted November 12, 2015 Ah, maybe there is then. I'm resisting the urge to kerbal until 1.1 and 64 bit, so I'm interested yet out of the loop atm Quote Link to comment Share on other sites More sharing options...
Snark Posted November 13, 2015 Share Posted November 13, 2015 Saw a post in the Kopernicus thread that it looks like a development (non-release) version of Kopernicus.dll is available on github that avoids the water-buoyancy problem.Haven't tested it myself yet, just tossing it out there in case folks are interested. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted November 15, 2015 Share Posted November 15, 2015 Nolas looks like something out of a really cool sci-fi movie, I like it, I like it a lot. Quote Link to comment Share on other sites More sharing options...
tiroo Posted November 15, 2015 Share Posted November 15, 2015 Hi there,I am building some kind of map, showing the needed DV to travel into the system.First 2 pictures, then 2 questions.OVERVIEWZOOMTwo questions :2 /It is unders construction (sonnah, ground ¿), and I plan to share that map when finished (at least an emtpy one).So any remark will be welcome. Notably : in which format would you like it ? 1 /I drawn the paths TO Sonnah and it's moon's, as destination from SOL edge.Does someone have an idea on how to draw it FROM sonnah (Kerbin to be precise), taking in consideration we start from there ?I feel the "destinatin TO Sonnah" branch is ok (pertinent, necessary), but there are some bridges missing at leat, or what ? Quote Link to comment Share on other sites More sharing options...
eddiew Posted November 15, 2015 Share Posted November 15, 2015 You could have lines from low kerbin orbit to the intercept of each of the other moons . Gets messy when you include their orbits to kerbin intercept though... Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted November 15, 2015 Share Posted November 15, 2015 Also, Astid, Tidus and Dres seem to be missing. I like the idea, but starting from Kerbin would be more intuitive for most people, or starting from Sol.This map is a little easier to make sense of. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted November 15, 2015 Share Posted November 15, 2015 KillAshley, will you add some easter eggs to this mod? Quote Link to comment Share on other sites More sharing options...
tiroo Posted November 16, 2015 Share Posted November 16, 2015 Hi, Thanks for the comments. Version 1.0 of my map. - [URL="http://www.cubx.net/pub/ksp/newhorizons map-v1.pdf"]PDF[/URL] (200Ko) - preview: [IMG]http://www.cubx.net/pub/ksp/newhorizons map-v1preview.jpg[/IMG] Quote Link to comment Share on other sites More sharing options...
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