stratochief66 Posted March 12, 2016 Share Posted March 12, 2016 @blackrack The most recent version is looking excellent in RSS now, thanks! I found that increasing the atmoScale to ~3.5 causes the sun and sun flare to fade in colour a bit as they cross the horizon. I'm currently doing a little DX11 & OpenGL testing, I will report back if I notice anything interesting or unusual. Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted March 12, 2016 Share Posted March 12, 2016 Is there a way to reduce greenishness near the horizon? I feel like there's too much of it now Quote Link to comment Share on other sites More sharing options...
JT2227 Posted March 12, 2016 Share Posted March 12, 2016 For me, dx11 makes the game run slow and some text gets messed up... is this normal? Any other way to have shadows work? Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 12, 2016 Author Share Posted March 12, 2016 13 minutes ago, Paul_Sawyer said: Is there a way to reduce greenishness near the horizon? I feel like there's too much of it now Play with postprocessing extinction tint. 3 minutes ago, JT2227 said: For me, dx11 makes the game run slow and some text gets messed up... is this normal? Any other way to have shadows work? Dx11 performance varies depending on your computer. Check the known issues section in the OP for other tricks that may or may not work. Quote Link to comment Share on other sites More sharing options...
JT2227 Posted March 12, 2016 Share Posted March 12, 2016 3 minutes ago, blackrack said: Play with postprocessing extinction tint. Dx11 performance varies depending on your computer. Check the known issues section in the OP for other tricks that may or may not work. Great, Thank you! (I must add Scatterer is by far the best mod ever made for KSP) Quote Link to comment Share on other sites More sharing options...
Svm420 Posted March 12, 2016 Share Posted March 12, 2016 (edited) 3 hours ago, blackrack said: That doesn't make sense but as long as it works... Still broken for me on Linux latest version getting the pink square Edited March 12, 2016 by Svm420 Quote Link to comment Share on other sites More sharing options...
Paul_Sawyer Posted March 12, 2016 Share Posted March 12, 2016 1 hour ago, blackrack said: Play with postprocessing extinction tint. Thanks, that helped. And thanks for fixing bug with city lights disappearing! Now Kerbin looks much more interesting from far away Quote Link to comment Share on other sites More sharing options...
Rareden Posted March 12, 2016 Share Posted March 12, 2016 whats going on with the depth buffer in this game, creates these weird slices in it and it cuts off when the camera gets close Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 12, 2016 Share Posted March 12, 2016 Oh hey there Rareden Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 12, 2016 Share Posted March 12, 2016 (edited) @blackrack: Is this supposed to happen (Also, post below) Weird overlay^^^ No Lens Flare^^^ Edited March 12, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 12, 2016 Share Posted March 12, 2016 Also, is it supposed to look like this? (TOO MUCH ORANGE) Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 12, 2016 Author Share Posted March 12, 2016 38 minutes ago, davidy12 said: Also, is it supposed to look like this? (TOO MUCH ORANGE) http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip-scatterer-atmospheric-scattering-v00235-12032016-highly-improved-memory-usage/&do=findComment&comment=2451276 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 12, 2016 Share Posted March 12, 2016 @blackrack: So it isn't a bug? Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 12, 2016 Author Share Posted March 12, 2016 Just now, davidy12 said: @blackrack: So it isn't a bug? Read the post. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 12, 2016 Share Posted March 12, 2016 @blackrack: I read it, but it doesn't clarify, so I have to switch the overlay EVE cloud option on? Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 12, 2016 Author Share Posted March 12, 2016 1 minute ago, davidy12 said: @blackrack: I read it, but it doesn't clarify, so I have to switch the overlay EVE cloud option on? The excessive orange tint is caused by the "draw the atmo over EVE cloud" which you can turn off. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 13, 2016 Share Posted March 13, 2016 6 minutes ago, blackrack said: The excessive orange tint is caused by the "draw the atmo over EVE cloud" which you can turn off. The orange tint happened because it was off. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 13, 2016 Share Posted March 13, 2016 @blackrack: Still issues with the lens flare. (SEE NEAR ENGINE ) Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 13, 2016 Share Posted March 13, 2016 (edited) ^^I get this too. Edited March 13, 2016 by Brigadier Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 13, 2016 Author Share Posted March 13, 2016 11 hours ago, davidy12 said: The orange tint happened because it was off. I will check it out. For the lens flare, it's still broken for some people. No idea why and no fix for now. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 13, 2016 Share Posted March 13, 2016 6 hours ago, blackrack said: I will check it out. For the lens flare, it's still broken for some people. No idea why and no fix for now. Odd. It was something very recent - last release or two. Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 13, 2016 Share Posted March 13, 2016 http://imgur.com/QSoWqKU I half searched the forum and found how to turn on the water, no water, empty!!! can someone throw the correct files and configs of this mod? thanks in advance Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 13, 2016 Share Posted March 13, 2016 (edited) On 3/12/2016 at 5:05 AM, Brigadier said: Finally, if I deselect ocean shaders on the start screen, I get a complete lack of water. Just like toggling the ocean from the Alt-F11 menu. Is this the expected behaviour (i.e. it doesn't revert to stock water)? On 3/12/2016 at 10:11 AM, blackrack said: For the disappearing water, it says in the menu you may have to restart your game when you change the option. I don't write these things for no reason you know. Does that help at all, @Zlodeevi4? EDIT: Discussion happened on Page 150. Edited March 13, 2016 by Poodmund Quote Link to comment Share on other sites More sharing options...
Zlodeevi4 Posted March 13, 2016 Share Posted March 13, 2016 (edited) 25 minutes ago, Poodmund said: Does that help at all, @Zlodeevi4? EDIT: Discussion happened on Page 150. http://imgur.com/a/uDJoO on shader water = no sunlight,no water, glow 360 http://imgur.com/a/H9yw9 off shader water= sunlight, standart water, and glow 360, how do I make it so that wouldn't be that stupid glow right through and that would have been a good water shaders????? Edited March 13, 2016 by Zlodeevi4 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 13, 2016 Author Share Posted March 13, 2016 3 hours ago, Zlodeevi4 said: http://imgur.com/a/uDJoO on shader water = no sunlight,no water, glow 360 http://imgur.com/a/H9yw9 off shader water= sunlight, standart water, and glow 360, how do I make it so that wouldn't be that stupid glow right through and that would have been a good water shaders????? You seem to have broken both the postProcessing shader and the water shader somehow, post your KSP.log file. Quote Link to comment Share on other sites More sharing options...
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