Cheesecake Posted October 21, 2018 Share Posted October 21, 2018 5 hours ago, sam_milne said: ...but it still isn't working What exactly isn`t working? Sorry, but "is not working" is no error description. 1. download the RO patch from page 1. 2. unzip the downloaded zip and you will find an .rar. 3. unzip the .rar and you will find 1 folder (Cormorant Aeronology) 4. Merge this into GameData\Cormorant Aeronology. Also consider: The patches are from 2017 and for KSP 1.3.1 (RO isn`t updatet for newer KSP-versions yet) so you need an CA-version for 1.3.1. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted October 21, 2018 Share Posted October 21, 2018 I'm afraid you'll have to be more specific on the working/not working thing, yes. Game crashes before loading? Shuttle parts aren't showing up? Shuttle doesn't get into orbit? Please explain exactly what isn't working with descriptive words and preferably a list of actions you've taken to make <thing> work. Quote Link to comment Share on other sites More sharing options...
sam_milne Posted October 22, 2018 Share Posted October 22, 2018 On 10/21/2018 at 5:56 PM, slaintemaith said: I'm afraid you'll have to be more specific on the working/not working thing, yes. Game crashes before loading? Shuttle parts aren't showing up? Shuttle doesn't get into orbit? Please explain exactly what isn't working with descriptive words and preferably a list of actions you've taken to make <thing> work. the game loads fine and the parts are there but when I click on the part its described as a non RO part Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 22, 2018 Share Posted October 22, 2018 8 minutes ago, sam_milne said: the game loads fine and the parts are there but when I click on the part its described as a non RO part That`s why there is no RO-config for this part. Do you have KSP 1.3.1, RO for 1.3.1 and an CA-version for 1.3.1? Some more infos are needed of you installed game/mods. Quote Link to comment Share on other sites More sharing options...
sam_milne Posted October 22, 2018 Share Posted October 22, 2018 3 minutes ago, Cheesecake said: That`s why there is no RO-config for this part. Do you have KSP 1.3.1, RO for 1.3.1 and an CA-version for 1.3.1? Some more infos are needed of you installed game/mods. I have ksp 1.22 RO but ,I just assumed that the config was for 1.22 which was said to be for 1.22 on the page 1 link Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 22, 2018 Share Posted October 22, 2018 12 minutes ago, sam_milne said: I have ksp 1.22 RO but ,I just assumed that the config was for 1.22 which was said to be for 1.22 on the page 1 link OK, fail by me. Do you have an CA-version for 1.2.2 because there are some new parts sin this mod since 1.2.2. So the config don`t work with newer CA-versions. Quote Link to comment Share on other sites More sharing options...
Pak Posted October 22, 2018 Author Share Posted October 22, 2018 v1.5.1 Update Changes: New SRB-4 thrust curves - Performance is similar on the shuttle but they should be more predictable for other types of lifters Fixed collider issue on custom name plates Added: Heavy Payload Mount and Payload Bay Decoupler - Set of decouplers to mount large satellites or other payloads securely into the cargo bay. The Payload Bay Decoupler also acts as a strut. (placeholder textures on some of these) Shuttle Payload Technologies by @MrMeeb - A stock version of SPT has been added into Cormorant. This includes 2 Payload bay options and a full set of Skylab parts for all your science needs. Heavy Decoupler Set Shuttle Payload Technologies Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted October 22, 2018 Share Posted October 22, 2018 1 hour ago, Pak said: v1.5.1 Update Changes: New SRB-4 thrust curves - Performance is similar on the shuttle but they should be more predictable for other types of lifters Fixed collider issue on custom name plates Added: Heavy Payload Mount and Payload Bay Decoupler - Set of decouplers to mount large satellites or other payloads securely into the cargo bay. The Payload Bay Decoupler also acts as a strut. (placeholder textures on some of these) Shuttle Payload Technologies by @MrMeeb - A stock version of SPT has been added into Cormorant. This includes 2 Payload bay options and a full set of Skylab parts for all your science needs. Heavy Decoupler Set -snip- Shuttle Payload Technologies -snip- Glad to see you're back! And SPT is no longer abandoned. Will try out those decouplers asap (I have some spy peaceful scientific satellites to launch and they are too big for the current payload thingy). Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted October 23, 2018 Share Posted October 23, 2018 (edited) 6 hours ago, Pak said: A stock version of SPT has been added into Cormorant. This includes 2 Payload bay options and a full set of Skylab parts for all your science needs. This is so exciting! I'm glad to see you back. What does "stock version" here mean, though? Does it simply mean no plugin dependencies? Are you updating craft files with SPT? By the way, SPT included a modified Mk3 cockpit which moved the node (and texture for it) nadir-wise downward, for Spacelab to attach to. The stock mesh switcher is able to move nodes, so perhaps it is something to consider using? Also, did you remove the IUS from github? Edited October 23, 2018 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
space_powder Posted October 23, 2018 Share Posted October 23, 2018 Will the latest version work for 1.4.5? I don't want to switch to 1.5 yet, but I really need those payload mounts Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 23, 2018 Share Posted October 23, 2018 (edited) Great job @Pak! That’s a lovely payload bay decoupler you’ve got there. Also, it’s awesome that SPT is being integrated into Cormorant, but like @Z3R0_0NL1N3 I’m wondering what ‘stock version’ means. Edited October 23, 2018 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 23, 2018 Share Posted October 23, 2018 13 hours ago, Z3R0_0NL1N3 said: This is so exciting! I'm glad to see you back. What does "stock version" here mean, though? Does it simply mean no plugin dependencies? 12 minutes ago, RealKerbal3x said: Also, it’s awesome that SPT is being integrated into Cormorant, but like @Z3R0_0NL1N3 I’m wondering what ‘stock version’ means. Answering because I saw @Pak answer this on the SPT thread, but he removed the dependencies and made it into a stock science lab. Quote Link to comment Share on other sites More sharing options...
sam_milne Posted October 23, 2018 Share Posted October 23, 2018 20 hours ago, Cheesecake said: OK, fail by me. Do you have an CA-version for 1.2.2 because there are some new parts sin this mod since 1.2.2. So the config don`t work with newer CA-versions. yes I have been using CA version 1.22 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 24, 2018 Share Posted October 24, 2018 On 10/22/2018 at 5:37 PM, Pak said: New SRB-4 thrust curves - Performance is similar on the shuttle but they should be more predictable for other types of lifters Fixed collider issue on custom name plates Added: Heavy Payload Mount and Payload Bay Decoupler - Set of decouplers to mount large satellites or other payloads securely into the cargo bay. The Payload Bay Decoupler also acts as a strut. (placeholder textures on some of these) Great mod, but you have a major problem with it: The Firespitter.dll is in two locations in the file, anyone installing by hand will have problems: GameData/Firespitter.dll GameData/Cormorant Aeronology/Firespitter.dll If you redistribute another mod's files, you should install them in the exact same place as the original mod. For Firespitter, it should be in: GameData/Firespitter/Plugins/Firespitter.dll Also, the original post is still pointing to the old release, it took me a while to find the new one, even though the title of the post says 1.5.1, the OP links to the 1.4.5 version Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 24, 2018 Share Posted October 24, 2018 Is the IUS included or still WIP? Also is there planned the IUS Airborne Support Equipment (Launch Platform) Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted October 26, 2018 Share Posted October 26, 2018 How can i download Buran from github? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 26, 2018 Share Posted October 26, 2018 3 hours ago, Eaten by Black Hole said: How can i download Buran from github? What do you mean? Buran-Parts are included in the normal download. Do you mean the Energija-Parts? They are not part of this mod rather in Tantares. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted October 27, 2018 Share Posted October 27, 2018 @Pak I have been looking into fleshing out the Real Fuels configs, and I am running into a problem with the External Tank. No matter what I do I can't get it to work with RF. I'm wondering if it has anything to do with the FSfuelSwitch being integrated into the part config vs being in a separate patch. I think i'm going to try to move all FSfuelSwitch modules into a ModuleManager config and see if that will let me use RF. Also, I'm noticing an issue when using the 2.5x configs, as well as the Stock Fuel Configs. In stock scale, the shuttle leaps off the pad, as in real life, but in 2.5x scale it just sluggishly lumbers off the pad, and then the SRBs burn out while I'm still over the space center. The shuttles in 2.5x are scratch built, and in some tests, SMURFF was used to help lighten the load. Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted October 27, 2018 Share Posted October 27, 2018 (edited) I've zapped the entire special atmo code for the SRB and found it works better for 2.5x. Burns out faster, but you get more oomph from it--especially if you're using FAR. No offense Pak. Or Felbourn. // atmChangeFlow = False // useAtmCurve = False // atmCurve // { // Based on Felbourn's thrust curve work //key = 0 0.1 0 0 //shuts off SRB before fuel runs out //key = 0.08 0.1 2.726 2.182 //key = 0.15 0.48 3.410 3.410 //key = 0.18 0.59 2.106 2.106 //key = 0.42 0.84 0 0 //key = 0.6 0.74 0 0 //key = 0.83 0.99 0 0 //key = 0.92 0.98 -0.259 -0.205 //key = 1 0.92 0 0 // } Edited October 27, 2018 by slaintemaith Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted October 28, 2018 Share Posted October 28, 2018 @Pak I am having some issues with the new parts, the textures are black. Quote Link to comment Share on other sites More sharing options...
Eaten by Black Hole Posted October 28, 2018 Share Posted October 28, 2018 11 minutes ago, xD-FireStriker said: @Pak I am having some issues with the new parts, the textures are black. Me too. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 28, 2018 Share Posted October 28, 2018 2 hours ago, xD-FireStriker said: @Pak I am having some issues with the new parts, the textures are black. Actually same here. The payload bays are fine, but the rest of the integrated SPT parts are black. @Pak is REDIRECT a dependency now or are we missing something else? Quote Link to comment Share on other sites More sharing options...
Kroslev Kerman Posted October 31, 2018 Share Posted October 31, 2018 link for Cool Rocket Effects i cant find it on Github Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 31, 2018 Share Posted October 31, 2018 9 hours ago, Kroslev Kerman said: link for Cool Rocket Effects i cant find it on Github Click on the "Compatability Patches Github Link"-Pic in the first post. You will come to the github:https://github.com/Pak84/Patches There you can find a config for cool rockets: CAcoolRockets.cfg Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 31, 2018 Share Posted October 31, 2018 @Pak The Firespitter.dll is in two locations in the file, anyone installing by hand will have problems: GameData/Firespitter.dll GameData/Cormorant Aeronology/Firespitter.dll If you redistribute another mod's files, you should install them in the exact same place as the original mod. For Firespitter, it should be in: GameData/Firespitter/Plugins/Firespitter.dll Also, the original post is still pointing to the old release, it took me a while to find the new one, even though the title of the post says 1.5.1, the OP links to the 1.4.5 version Quote Link to comment Share on other sites More sharing options...
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