TaintedLion Posted June 19, 2021 Share Posted June 19, 2021 Another thing I noticed was in earlier BDB pages on this thread there was a LM Lab/Shelter thing, is that going to make a comeback? Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted June 19, 2021 Share Posted June 19, 2021 Just now, TaintedLion said: Another thing I noticed was in earlier BDB pages on this thread there was a LM Lab/Shelter thing, is that going to make a comeback? oh my god i'd die for this in BDB i think cobalt "plans" on it later but dont take my word on it Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 19, 2021 Share Posted June 19, 2021 Have you guys ever considered breaking up BDB into different parts, kinda like Tantares? I think it would help a lot to have the probes in one and LV’s in another. Quote Link to comment Share on other sites More sharing options...
Jcking Posted June 19, 2021 Share Posted June 19, 2021 1 minute ago, alberro+ said: Have you guys ever considered breaking up BDB into different parts, kinda like Tantares? I think it would help a lot to have the probes in one and LV’s in another. From the FAQ: I don't want to download all this, can you split up the mod? I wish it was that easy! At this point, splitting up the mod would be a good deal of work, as well as additional overhead to maintain. Additionally, despite the frequency this gets asked, nobody seems to agree on how the mod should be split up! However, the mod is easily prunable. Deleting folders inside Gamedata/Bluedog_DB/Parts/ will delete that part family without breaking other parts of the mod. For finer pruning, mods like Janitor's Closet can be used to remove parts from within the game. Quote Link to comment Share on other sites More sharing options...
Cochies Posted June 19, 2021 Share Posted June 19, 2021 (edited) I vote with 2 hands for the appearance of the white Apollo texture. Metallic is historical, but the stock-like option is very much needed. Edited June 19, 2021 by Cochies Quote Link to comment Share on other sites More sharing options...
QAM00 Posted June 19, 2021 Share Posted June 19, 2021 On 6/7/2021 at 12:17 PM, Friznit said: Check you're using the correct parts - Meduci-R for the retro model, Meduci-E for the equipment module. They fit together just fine. Whoops was looking at the wrong ones, thanks! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 21, 2021 Author Share Posted June 21, 2021 On 6/18/2021 at 4:57 PM, TaintedLion said: Something interesting I noticed, the Apollo command module used for the Skylab missions was white, would it be possible to get a part switch for this in the Apollo rework? It will be a B9 switch in the main mod. On 6/18/2021 at 11:23 AM, Beccab said: Given the Tempel ion engine was made as almost-replica of the one in Halley intercept mission probe, would it be possible to add a "compact" variant without the ring above it? It's not present in the original spacecraft and it could be useful when building small probes On 6/19/2021 at 8:59 AM, Zorg said: I was thinking of redoing this entirely. Make the full set. Perhaps sometime after skylab. Not a high priority but I do want to do it. Yeah, it was a fairly half-baked part made without a real use in mind. It deserves to be redone. On 6/19/2021 at 9:33 AM, TaintedLion said: Another thing I noticed was in earlier BDB pages on this thread there was a LM Lab/Shelter thing, is that going to make a comeback? On 6/19/2021 at 9:36 AM, TruthfulGnome said: oh my god i'd die for this in BDB i think cobalt "plans" on it later but dont take my word on it Something like that. I'm planning on trying to expand the LM parts once the historical parts are out. And a small update on my end - I haven't been able to work on BDB much the last couple weeks, probably won't for the next week or so. Been taking on a bunch of new projects at work, mostly video production, which has taken a lot of my creative energies. Laying in bed thinking about that instead of BDB, etc. Right now my plan is to try and get the CSM over the line as a first priority - that way there's something new to start fiddling with Also, no need for platitudes about "real life takes priority" or whatever, just wanted to keep everyone in the loop. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted June 21, 2021 Share Posted June 21, 2021 Are the kerbals in the Leo capsule supposed to have their helmets on in IVA, no other command pod seems to do that. 29 minutes ago, CobaltWolf said: Also, no need for platitudes about "real life takes priority" or whatever, just wanted to keep everyone in the loop. I'll do what I want thank you very much. Real life takes priority. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted June 22, 2021 Share Posted June 22, 2021 On 6/21/2021 at 1:36 PM, CobaltWolf said: Also, no need for platitudes about "real life takes priority" or whatever, just wanted to keep everyone in the loop. But.... But.... But..... I wanna! I am half way through editing a "real history" of the early Centaur Flights. This is the pre-production centaurs and what plans they had... Kinda to set the record, a little straighter, kinda cause it was something to do Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted June 23, 2021 Share Posted June 23, 2021 (edited) Another thing I noticed, the ETS Apollo Block IV service module appears to be slightly longer than the Block III, wondering if that's going to be a thing in the Apollo rework And are we going to be getting the Block II AARDV as well? The enhanced supply capacity and unpressurised cargo area would be useful. Edited June 23, 2021 by TaintedLion Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 23, 2021 Share Posted June 23, 2021 10 minutes ago, TaintedLion said: Another thing I noticed, the ETS Apollo Block IV service module appears to be slightly longer than the Block III, wondering if that's going to be a thing in the Apollo rework And are we going to be getting the Block II AARDV as well? The enhanced supply capacity and unpressurised cargo area would be useful. Where are the diagrams from? I can’t find them. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 23, 2021 Share Posted June 23, 2021 50 minutes ago, Spaceman.Spiff said: Where are the diagrams from? I can’t find them. look on the ETS alternate history thing ------------------------------------------------ @TaintedLionwe already have the unpressurized cargo section though in our (later old) version but yeah Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 23, 2021 Share Posted June 23, 2021 7 hours ago, Spaceman.Spiff said: Where are the diagrams from? I can’t find them. https://www.alternatehistory.com/wiki/doku.php?id=timelines:eyes_turned_skyward_media Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted June 24, 2021 Share Posted June 24, 2021 Soon. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted June 24, 2021 Share Posted June 24, 2021 Are you gonna name it Satsuma 20 minutes ago, Invaderchaos said: Soon. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 24, 2021 Share Posted June 24, 2021 31 minutes ago, Invaderchaos said: Soon. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted June 24, 2021 Share Posted June 24, 2021 2 hours ago, Invaderchaos said: Soon. I don’t recognize that spacecraft; is it Solarmax or OSO? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted June 24, 2021 Share Posted June 24, 2021 41 minutes ago, pTrevTrevs said: I don’t recognize that spacecraft; is it Solarmax or OSO? Clementine I think Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 24, 2021 Share Posted June 24, 2021 9 hours ago, Invaderchaos said: Soon. clementine Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 24, 2021 Author Share Posted June 24, 2021 Finally a canonical 23G payload. Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted June 24, 2021 Share Posted June 24, 2021 11 hours ago, Starhelperdude said: clementine YESSSSSSSSS.... A classic! Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted June 25, 2021 Share Posted June 25, 2021 A Tribute to Bluedog's Gemini. <3 Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted June 25, 2021 Share Posted June 25, 2021 Just want to say that the pipe connecting to the nozzle extension on the XLR-129 has a gap between the pipe and the extension. I know, purely visual, but still. Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 25, 2021 Share Posted June 25, 2021 (edited) 9 hours ago, KeaKaka said: Just want to say that the pipe connecting to the nozzle extension on the XLR-129 has a gap between the pipe and the extension. I know, purely visual, but still. Do you have a screenshot? Because im not seeing this in Unity. Edit: Or indeed in game Edit2: Ok it seems a mesh is missing from the large nozzle variant. Fine on the smaller nozzle. Edited June 25, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 25, 2021 Share Posted June 25, 2021 (edited) Just a shot of Mariner 10's Mercury flyby. Edited June 25, 2021 by biohazard15 Quote Link to comment Share on other sites More sharing options...
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