TaintedLion Posted November 27, 2022 Share Posted November 27, 2022 3 hours ago, AdrianDogmeat said: Found a good use for Nerva Full Flight Engine How stable was a burn with the off-center mass caused by the docked Apollo? Quote Link to comment Share on other sites More sharing options...
guest10985 Posted November 27, 2022 Share Posted November 27, 2022 (edited) 16 hours ago, TaintedLion said: How stable was a burn with the off-center mass caused by the docked Apollo? I'm guessing that the CoM is not that off, the main ship has a lot of mass, and the Apollo is only ~8tons. I bet the gimbal can handle it. Edited November 27, 2022 by guest10985 Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted November 27, 2022 Share Posted November 27, 2022 If you can guess what this is, I sincerely apologize. Quote Link to comment Share on other sites More sharing options...
guest10985 Posted November 27, 2022 Share Posted November 27, 2022 41 minutes ago, Blufor878 said: I sincerely apologize. Do not apologize, mini sea dragon is best sea dragon. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted November 27, 2022 Share Posted November 27, 2022 @Morphisor because I think you created the BDB contracts and @CobaltWolf in case someone else did it. I'm not requesting tech support here because I was able to bully my way past it, just documenting if you have time to investigate. I had a glitch with the contract progression from Gemini ATV ("Launch an unmanned target vessel") -> Gemini docking ("Perform A Manned Docking Maneuver") -> Apollo ("Take One Giant Leap"). I completed the ATV contract and got credit for it but the docking contract wasn't being offered because it thought prerequisites were missing. That left me with no way to continue with Apollo. See screenshot below while the problem was happening. The docking contract has 2 prereqs only 1 was satisfied. The game realized I completed the ATV launch contract. For some reason it wasn't recognizing that "targetatv" vessel in orbit, though; the prereq if I read the contract cfg correctly depends solely on having the BDB ATV Materials Bay on board which I did have. What got me past the problem: I launched the same exact craft file again, so I had 2 unmanned ATVs in orbit. My next return to mission control immediately offered the docking contract. What didn't work before that; I tried a lot of things: Rebooting KSP. I then took control of the ATV in orbit, it definitely had the Agena materials bay, but wasn't being detected by the "targetatv" check. Declining a lot of BDB contracts and timewarping a few days. I tried that multiple times without success. Cycling my 1st orbiting ATV vessel type from probe to ship to station, returning to mission control each time to see if "targetatv" was met. (My 2nd ATV was launched as a probe and never changed.) For context, this is the only contract bug I've seen, so I don't think it's a major mod incompatibility. I'm using BDB, Contract Configurator, and Skyhawk Science System (without Kerbalism) all current via CKAN. KSRSS Reborn planet pack installed manually from the relevant gitlab link. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted November 27, 2022 Share Posted November 27, 2022 1 hour ago, guest10985 said: Do not apologize, mini sea dragon is best sea dragon. Thanks, I call it Pond Dragon. You can also download it too: https://kerbalx.com/ManateeAerospace/Pond-Dragon Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted November 27, 2022 Share Posted November 27, 2022 5 hours ago, TaintedLion said: How stable was a burn with the off-center mass caused by the docked Apollo? Not really noticeable tbh Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted November 27, 2022 Share Posted November 27, 2022 (edited) On 11/26/2022 at 10:55 PM, septemberWaves said: Interesting take on a Venus flyby. Is it based on anything particular, or just an interesting use of the parts? It's not really based on anything tbh, just something I wanted to make Also it somewhat resembles Nuclear Shuttle Concept Edited December 2, 2022 by AdrianDogmeat Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 27, 2022 Share Posted November 27, 2022 Which engine (if any) represents the RS56-OBA used on Atlas II? I find it a little strange that the half-stage engines get an upgrade which seems to be for that purpose, but the sustainer doesn't. Does BDB just not have that, or am I missing something? Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 27, 2022 Share Posted November 27, 2022 (edited) 25 minutes ago, septemberWaves said: Which engine (if any) represents the RS56-OBA used on Atlas II? I find it a little strange that the half-stage engines get an upgrade which seems to be for that purpose, but the sustainer doesn't. Does BDB just not have that, or am I missing something? I presume you mean RS-56 OSA as OBA is the booster engine. I think when we last checked either the OSA had the exact same stats as the final LR105 branded engine or possibly so close we didnt bother (1 or 2 seconds maybe). I'll have to double check. I suppose there is no harm adding the subtype if its the later case, back then (around the Titan update), we were more reluctant to add minor subtypes as we were just getting our heads around B9 module switching. Edited November 27, 2022 by Zorg Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 27, 2022 Share Posted November 27, 2022 18 minutes ago, Zorg said: I presume you mean RS-56 OSA as OBA is the booster engine. I think when we last checked either the OSA had the exact same stats as the final LR105 branded engine or possibly so close we didnt bother (1 or 2 seconds maybe). I'll have to double check. I suppose there is no harm adding the subtype if its the later case, back then (around the Titan update), we were more reluctant to add minor subtypes as we were just getting our heads around B9 module switching. Thanks for the clarification, that makes sense. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 27, 2022 Share Posted November 27, 2022 I have another question about something I've just noticed: what is the "aft bulkhead" version of the Centaur engine mount for? I see that it has an extra attachment node but I can't figure out what that node could possibly be intended for, aside from, presumably, a player-made subsatellite. Quote Link to comment Share on other sites More sharing options...
Jcking Posted November 27, 2022 Share Posted November 27, 2022 2 hours ago, Zorg said: I presume you mean RS-56 OSA as OBA is the booster engine. I think when we last checked either the OSA had the exact same stats as the final LR105 branded engine or possibly so close we didnt bother (1 or 2 seconds maybe). I'll have to double check. I suppose there is no harm adding the subtype if its the later case, back then (around the Titan update), we were more reluctant to add minor subtypes as we were just getting our heads around B9 module switching. From what I recall the only difference is the longer burn time that the OSA has, something that isn’t simulated in BDB and most kerbal mods. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 28, 2022 Share Posted November 28, 2022 So, I realized this year is the 5th anniversary of Cassini's death plung into Saturn. I decided to do a Cassini-Huygen mission to Jool. Note: The final image is NOT a death plung image. Cassini is just in a really low orbit around Jool. ~750 circular orbit. Lots of images, so check out the full album, here: Imgur: The magic of the Internet Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 28, 2022 Share Posted November 28, 2022 16 hours ago, septemberWaves said: I have another question about something I've just noticed: what is the "aft bulkhead" version of the Centaur engine mount for? I see that it has an extra attachment node but I can't figure out what that node could possibly be intended for, aside from, presumably, a player-made subsatellite. Yes that's correct. It's possible Invader intended for some payload to be made for that, not entirely sure, but nothing specific was made so far. In any case its just for players to attach any aft payload that will fit there. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted November 28, 2022 Share Posted November 28, 2022 Saturn IV (fictional modern variant) Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted November 29, 2022 Share Posted November 29, 2022 I'm back from my vacation and decided for today to see if I can send a unmanned Mercury Lab into Orbit of the Mun with a Super Jupiter. Most of the time I do night launches is so I can do a Direct Ascent to the Mun because something tells me it might do a death tumble if I did not just go straight. It has enough Delta V in stock scale to orbit the Mun and head back to Kerbin. After orbiting Kerbin its just a standard Mercury return. Since I need science for the CSM and the LM's engines I can safely say Mun Pie 7 is a go for later this week. Quote Link to comment Share on other sites More sharing options...
Morphisor Posted November 29, 2022 Share Posted November 29, 2022 On 11/27/2022 at 4:38 AM, DeadJohn said: @Morphisor because I think you created the BDB contracts and @CobaltWolf in case someone else did it. I'm not requesting tech support here because I was able to bully my way past it, just documenting if you have time to investigate. I had a glitch with the contract progression from Gemini ATV ("Launch an unmanned target vessel") -> Gemini docking ("Perform A Manned Docking Maneuver") -> Apollo ("Take One Giant Leap"). I completed the ATV contract and got credit for it but the docking contract wasn't being offered because it thought prerequisites were missing. That left me with no way to continue with Apollo. See screenshot below while the problem was happening. The docking contract has 2 prereqs only 1 was satisfied. The game realized I completed the ATV launch contract. For some reason it wasn't recognizing that "targetatv" vessel in orbit, though; the prereq if I read the contract cfg correctly depends solely on having the BDB ATV Materials Bay on board which I did have. What got me past the problem: I launched the same exact craft file again, so I had 2 unmanned ATVs in orbit. My next return to mission control immediately offered the docking contract. What didn't work before that; I tried a lot of things: Rebooting KSP. I then took control of the ATV in orbit, it definitely had the Agena materials bay, but wasn't being detected by the "targetatv" check. Declining a lot of BDB contracts and timewarping a few days. I tried that multiple times without success. Cycling my 1st orbiting ATV vessel type from probe to ship to station, returning to mission control each time to see if "targetatv" was met. (My 2nd ATV was launched as a probe and never changed.) For context, this is the only contract bug I've seen, so I don't think it's a major mod incompatibility. I'm using BDB, Contract Configurator, and Skyhawk Science System (without Kerbalism) all current via CKAN. KSRSS Reborn planet pack installed manually from the relevant gitlab link. That's odd and unfortunate behaviour. I have only one hunch towards a possible cause and hopefully solution: the ATV vessel stays associated with the completed contract and thereby not targetable by a new contract. Not sure why this didn't come out of testing before, but CC can be a little fickle. So I'll add an extra line to the ATV contract that would fix this if it is indeed the cause - but otherwise won't change anything. No guarantees here, if this isn't it, I don't know where to look for a fix. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 30, 2022 Share Posted November 30, 2022 Here's Ranger family! Had a few hiccups. You'll notice a few of the images don't like up. I had to launch two of the rangers again due to... er... "Guidance problems" (Namely Ranger 3 saying it could survive 3400 m/s, hits the Mun at around 300 m/s and goes poof...) Full album: Imgur: The magic of the Internet Ranger I: And yes, I accidentally left the hud on for the last image... Spoiler Ranger 3: Spoiler Ranger 6: Spoiler Ranger lander: Spoiler Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted November 30, 2022 Share Posted November 30, 2022 26 minutes ago, GoldForest said: Here's Ranger family! Had a few hiccups. You'll notice a few of the images don't like up. I had to launch two of the rangers again due to... er... "Guidance problems" (Namely Ranger 3 saying it could survive 3400 m/s, hits the Mun at around 300 m/s and goes poof...) Full album: Imgur: The magic of the Internet Ranger I: And yes, I accidentally left the hud on for the last image... Reveal hidden contents Ranger 3: Reveal hidden contents Ranger 6: Reveal hidden contents Ranger lander: Reveal hidden contents Great shots! Is this 2.5x or stock? What is your formula for getting the hard lander down successfully? It is not easy. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 30, 2022 Share Posted November 30, 2022 (edited) 56 minutes ago, DaveyJ576 said: Great shots! Is this 2.5x or stock? What is your formula for getting the hard lander down successfully? It is not easy. 2.5x and I used Agena to slow down to a point that Ranger can land. Then I tipped it over, and released the ball. Thanks btw! Edited November 30, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted November 30, 2022 Share Posted November 30, 2022 3 hours ago, GoldForest said: Ranger 3 saying it could survive 3400 m/s, hits the Mun at around 300 m/s and goes poof Long time KSP bug. Fast impacts seem to destroy parts before their impact tolerance is checked. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted November 30, 2022 Share Posted November 30, 2022 4 hours ago, GoldForest said: 2.5x and I used Agena to slow down to a point that Ranger can land. What mod do you use for 2.5x stock? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 30, 2022 Share Posted November 30, 2022 12 minutes ago, TaintedLion said: What mod do you use for 2.5x stock? Rescale 2.5x + sigma Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted November 30, 2022 Share Posted November 30, 2022 3 hours ago, GoldForest said: Rescale 2.5x + sigma Does that work with Parallax without any extra stuff? Quote Link to comment Share on other sites More sharing options...
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