Kakub Posted January 21, 2023 Share Posted January 21, 2023 https://imgur.com/a/d4JAzE6 Can somebody tell me what is happening with my decals on Parts ? Mod List: Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 21, 2023 Share Posted January 21, 2023 16 minutes ago, Kakub said: https://imgur.com/a/d4JAzE6 Can somebody tell me what is happening with my decals on Parts ? Z-clipping. It happens when two textures are too close to each other. To fix this, you can raise the decal up off the tank using the decal menu or by offsetting it. This isn't a bug, it's just what happens when two textures are clipping into one another. Nothing can be done except moving the decal. Quote Link to comment Share on other sites More sharing options...
Kakub Posted January 21, 2023 Share Posted January 21, 2023 6 minutes ago, GoldForest said: Z-clipping. It happens when two textures are too close to each other. To fix this, you can raise the decal up off the tank using the decal menu or by offsetting it. This isn't a bug, it's just what happens when two textures are clipping into one another. Nothing can be done except moving the decal. but its not placeable decal. Its the basic one that its on part. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 21, 2023 Share Posted January 21, 2023 (edited) 5 minutes ago, Kakub said: but its not placeable decal. Its the basic one that its on part. Ah. Well, then I don't think there's anything that can be done if it is the stock flag. I would suggest disabling the stock flag and putting a decal flag. Edited January 21, 2023 by GoldForest Quote Link to comment Share on other sites More sharing options...
dave1904 Posted January 21, 2023 Share Posted January 21, 2023 The Apollo landing contract asks for a gravity scan from the sub satellite part of the contract. The satalite cannot make a gravity scan. Is this a mistake? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted January 21, 2023 Share Posted January 21, 2023 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 21, 2023 Share Posted January 21, 2023 22 minutes ago, Minmus Taster said: Is that Reentry Orbital Simulator for the IVA shots? I actually had an idea that someone should do that, combine KSP and ROS shots for a more immersive video. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 21, 2023 Share Posted January 21, 2023 Science and Exploration! With this, this concludes my mission to do every probe offered by BDB. Now back to make cursed rockets! Full album here (Warning, it's quite big album, and a handful of images to out of order): Imgur: The magic of the Internet Vanguard 1: Spoiler Vanguard 2: Spoiler Vanguard 3: Spoiler Orbiting Frog Otolith + Radiation Meteroid 1 (P.S. I HATE Scout): Spoiler Tiros-1: Spoiler Alouette 2: Spoiler Orbiting Solar Observatory 1: Spoiler Biosat 1: Spoiler Helios 1: Spoiler Clementine 1 + ISA: Spoiler Lunar Orbiter 1: Spoiler Lunar Orbiter 1 Reconstructed Photos: (Decides to try and take a photos similar to the ones the real Lunar Orbiter took, I include the originals in the spoiler): Spoiler Orbiting Geophysical Observatory 1: Spoiler Surveyor 1 (And yes, I include an image of me failing the landing): Spoiler Bonus shots, my map view: Spoiler Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted January 21, 2023 Share Posted January 21, 2023 (edited) 1 hour ago, GoldForest said: Surveyor 1 How was it launched? Direct collision course or near miss to orbit at first than land? 1 hour ago, GoldForest said: Bonus shots, my map view: In times like these I wish there was proper orbital decay to for example get rid of Apollo Boilerplate which still orbits Earth after almost 6 years. Yeah I've been doing those launches myself just in the reverse order. Exploration probes first. Than Apollo stuff. Than my PC stopped feeling so good. Edited January 21, 2023 by ra4nd0m Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 21, 2023 Share Posted January 21, 2023 1 minute ago, ra4nd0m said: How was it launched? Direct collision course or near miss to orbit at first than land? I don't know, I went for direct collision course. Quote Link to comment Share on other sites More sharing options...
Kochi Posted January 21, 2023 Share Posted January 21, 2023 29 minutes ago, ra4nd0m said: How was it launched? Direct collision course or near miss to orbit at first than land? In times like these I wish there was proper orbital decay to for example get rid of Apollo Boilerplate which still orbits Earth after almost 6 years. Yeah I've been doing those launches myself just in the reverse order. Exploration probes first. Than Apollo stuff. Than my PC stopped feeling so good. the surveyor probes indeed went in a direct decent on the light side of the moon Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted January 21, 2023 Share Posted January 21, 2023 (edited) Guys can you please share Juno 2 launch profile? Those Sergeant upper stages totally throw me off balance. How high the perapsis should be upon first stage burnout? Edited January 21, 2023 by ra4nd0m Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted January 21, 2023 Share Posted January 21, 2023 Are you considering adding a recovery only experiment to the camera so we can recreate Surveyor 3? we already have a materials bay and a goo container I’m not sure what you can do Quote Link to comment Share on other sites More sharing options...
debaker02 Posted January 22, 2023 Share Posted January 22, 2023 8 hours ago, ra4nd0m said: Guys can you please share Juno 2 launch profile? Those Sergeant upper stages totally throw me off balance. How high the perapsis should be upon first stage burnout? I pitch 5 degrees at launch and follow my vector. That should put you around 100k (1/4 rss) where you wait for top, line up and fire Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 22, 2023 Share Posted January 22, 2023 10 hours ago, ra4nd0m said: Guys can you please share Juno 2 launch profile? Those Sergeant upper stages totally throw me off balance. How high the perapsis should be upon first stage burnout? If you're playing on 2.5 scale, I found that getting the Pe to around or below 1.4 million km allows Baby Sergeant to circularize or even raise the Ap. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted January 22, 2023 Share Posted January 22, 2023 On 1/13/2023 at 1:42 PM, Royalswissarmyknife said: THE UPDATES HERE! Only problem is I have to wait for Skyhawk to update New BDB v1.12.0 and current Skyhawk v 1.1.2 seem to be working ok: the new parts are showing up in the tech tree. A prior Skyhawk update to improve generic support of other parts mods is probably helping with the new BDB parts. No guarantees, though., since we might have different game settings. My testing is limited to a single evening with the new BDB and a mid-career playthrough. If you want to try, please backup your entire KSP folder first so you have an easy way to undo. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted January 22, 2023 Share Posted January 22, 2023 2 hours ago, DeadJohn said: New BDB v1.12.0 and current Skyhawk v 1.1.2 seem to be working ok: the new parts are showing up in the tech tree. A prior Skyhawk update to improve generic support of other parts mods is probably helping with the new BDB parts. The reason the new parts are showing up in the tech tree will be because Skyhawk keeps the in-code names of vanilla tech nodes. Since BDB (like most parts mods) assigns parts to vanilla tech nodes by default, those parts will automatically be placed somewhere in any tech tree that extends the vanilla tree rather than overwriting it entirely. The problem is that the parts are almost certainly not where the mod developer would intend them to go in an actual update, so you'll need to wait for a Skyhawk update before the parts are in their correct locations in the Skyhawk tech tree. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted January 22, 2023 Share Posted January 22, 2023 19 hours ago, GoldForest said: Vanguard 3: I liked your Vanguard 3 but if you really want to keep it accurate it never actually jettisoned the third stage, it was left attached on purpose to incite a better spin for its magnetometer. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted January 22, 2023 Share Posted January 22, 2023 9 minutes ago, TaintedLion said: I liked your Vanguard 3 but if you really want to keep it accurate it never actually jettisoned the third stage, it was left attached on purpose to incite a better spin for its magnetometer. Didn't know that. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted January 22, 2023 Share Posted January 22, 2023 The agena secondary propulsion pack is still requires kerosene and oxygen with the Pafftek hyperbolics patch. Quote Link to comment Share on other sites More sharing options...
shakuvendell Posted January 23, 2023 Share Posted January 23, 2023 7 hours ago, dave1904 said: The agena secondary propulsion pack is still requires kerosene and oxygen with the Pafftek hyperbolics patch. Wait, did no one else notice that until now? Does it need an issue on Github? Quote Link to comment Share on other sites More sharing options...
Rodger Posted January 23, 2023 Share Posted January 23, 2023 (edited) 13 hours ago, shakuvendell said: Wait, did no one else notice that until now? A niche part interaction with an even more niche patch, so no lol. I'll take a look, don't need a new issue. And fixed in the dev branch now. Edited January 23, 2023 by Rodger Quote Link to comment Share on other sites More sharing options...
shakuvendell Posted January 23, 2023 Share Posted January 23, 2023 (edited) 6 hours ago, Rodger said: A niche part interaction with an even more niche patch, so no lol. I'll take a look, don't need a new issue. And fixed in the dev branch now. A reasonable explanation and a quick fix! You guys are awesome! Edited January 23, 2023 by shakuvendell Quote Link to comment Share on other sites More sharing options...
MrSnappyTurtles Posted January 24, 2023 Share Posted January 24, 2023 So i was going through the wiki and i noticed this link proposed Atlas designs leads to a sketchy site. Should I be worried? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted January 24, 2023 Share Posted January 24, 2023 1 hour ago, Trem Fantasma said: So i was going through the wiki and i noticed this link proposed Atlas designs leads to a sketchy site. Should I be worried? Yes, looks like the site is dead. You could try copying the original URL and pasting it into archive.org. Quote Link to comment Share on other sites More sharing options...
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