CobaltWolf Posted March 14, 2023 Author Share Posted March 14, 2023 (edited) On 3/12/2023 at 9:30 AM, Cheesecake said: Does anyone have a current experiment config for Kerbalism? Last I heard, all Kerbalism cfgs were maintained on their end. On 3/12/2023 at 5:21 PM, verniervonkerman said: Could you add a cold launch system to Peacekeeper? Didn't Peacekeeper use a Cold Launch system like the RO Dnepr? No plans; I'm actually not intending on touching the Peacekeeper parts in this update. 11 hours ago, kspbiuitscursed said: @CobaltWolf i was wodering if for BDB 2 for ksp 2 ypu could add parts for some modern mars missions if that is okay so i can use it thanks if you reply We will have to see, I think that kind of stuff is mostly @Invaderchaos's department. There's also a chance that we'll see other modders take up the task of making modern probes, which I'd be happy to see. Personally I'm much more interested in the Saturn/Apollo era stuff. EDIT: Oh, forgot to add, here's an update on the Minuteman III GCU. It's all modeled and UV'd and I just started texturing it last night when I ran out of steam. Edited March 14, 2023 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted March 14, 2023 Share Posted March 14, 2023 BDB merch when? Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted March 14, 2023 Share Posted March 14, 2023 @CobaltWolf, Are there any other parts in BDB that fit well with the SII Skylab without using tweakscale? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 14, 2023 Share Posted March 14, 2023 (edited) just curious is the a bugs and kraken thread to post or should i create one @CobaltWolf Edited March 15, 2023 by kspbiuitscursed Tagging @cobaltwolf Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted March 15, 2023 Share Posted March 15, 2023 I built the Titan LDC and made it available for download! https://kerbalx.com/ManateeAerospace/Titan-LDC I'm also going to use this as an opportunity to announce my new thread devoted to these craft files. The idea is for people to be able to play around with these rockets before using the parts for their imaginations and presumable visual sadism. There are a lot of great parts mods (present company absolutely included) but not all of them come with pre-built craft files to play around with. So that's where stuff like this comes in. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted March 15, 2023 Share Posted March 15, 2023 Up next, Skylab, in launch configuration! https://kerbalx.com/ManateeAerospace/Saturn-V-Skylab Quote Link to comment Share on other sites More sharing options...
SmokeFan Posted March 15, 2023 Share Posted March 15, 2023 Hi where do I put the crafted file to load in game? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted March 16, 2023 Share Posted March 16, 2023 2 hours ago, SmokeFan said: Hi where do I put the crafted file to load in game? Ships/VAB in your KSP install folder. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 16, 2023 Share Posted March 16, 2023 2 hours ago, SmokeFan said: Hi where do I put the crafted file to load in game? Here's an idea I use myself. Create a new saved game called Sample Craft, of any game mode - doesn't matter. Then quit that save and go to your regular saves. Now you'll have the path [KSP]\saves\Sample Craft\Ships\VAB. In there you can make subfolders for any part mods you have, so e.g. a BDB folder with all the BDB craft files in there, an ACK folder if you use that, etc. In modern KSP versions, when you open a craft, you can select any game, and any subfolder within that game. This lets you have all the sample craft available all the time, but without clogging your normal save folders. Quote Link to comment Share on other sites More sharing options...
Rodger Posted March 16, 2023 Share Posted March 16, 2023 On 3/15/2023 at 10:12 AM, kspbiuitscursed said: just curious is the a bugs and kraken thread to post or should i create one @CobaltWolf You can post bugs here and tag me, or in the issues section on the github https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted March 16, 2023 Share Posted March 16, 2023 On 3/14/2023 at 2:40 PM, Ultim32 said: @CobaltWolf, Are there any other parts in BDB that fit well with the SII Skylab without using tweakscale? This could be an interesting area to flesh out some. But... my question is where are paper designs that they would be based off of. That is one area that I have never taken a dive into as the thing is just so freaking big. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 16, 2023 Share Posted March 16, 2023 5 hours ago, Rodger said: You can post bugs here and tag me, or in the issues section on the github https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues Nah I meant like kraken attacks or stuff like that Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 16, 2023 Share Posted March 16, 2023 (edited) On 3/15/2023 at 12:40 AM, Ultim32 said: @CobaltWolf, Are there any other parts in BDB that fit well with the SII Skylab without using tweakscale? 9 hours ago, RocketBoy1641 said: This could be an interesting area to flesh out some. But... my question is where are paper designs that they would be based off of. That is one area that I have never taken a dive into as the thing is just so freaking big. The SII wet workshop was based off a sketch by von Braun, its not really part of a larger system. I made the part in game loosely based on the design but not as an exact recreation. The original plan called for basically an Apollo spacecraft on top, an empty S4B shaped shell/fairing below that and the SII wet workshop under that. The main equipment module core is stored inside the shell for serviceability during pre-launch and then is slid into the SII hydrogen tank after reaching orbit and the shell is discarded. There wasn't a specific plan for the massive empty space in the SII surrounding the core itself but the idea was that you have all those platforms you would eventually fit out later. Though there is no notion of expanding the station here, the logical way to do so would be to dock smaller modules to it. The extended docking adapter for the power tower might be a good option to build out a modular section in front of the SII wet workshop. Just get creative really . because as far as I know there aren't any real world concept for expanding this. They barely knew how to make use of the existing space much less have the need for more modules. Edited March 16, 2023 by Zorg Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted March 16, 2023 Share Posted March 16, 2023 Ok, thank you! Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted March 17, 2023 Share Posted March 17, 2023 19 hours ago, Zorg said: The SII wet workshop was based off a sketch by von Braun, its not really part of a larger system. I made the part in game loosely based on the design but not as an exact recreation. The original plan called for basically an Apollo spacecraft on top, an empty S4B shaped shell/fairing below that and the SII wet workshop under that. The main equipment module core is stored inside the shell for serviceability during pre-launch and then is slid into the SII hydrogen tank after reaching orbit and the shell is discarded. There wasn't a specific plan for the massive empty space in the SII surrounding the core itself but the idea was that you have all those platforms you would eventually fit out later. Though there is no notion of expanding the station here, the logical way to do so would be to dock smaller modules to it. The extended docking adapter for the power tower might be a good option to build out a modular section in front of the SII wet workshop. Just get creative really . because as far as I know there aren't any real world concept for expanding this. They barely knew how to make use of the existing space much less have the need for more modules. Ya, that was a drawing that I had seen over the years many places. But, wishful thinking was that maybe there was a little more refinement when all the stuff was being covered on EOSS rollout. Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 17, 2023 Share Posted March 17, 2023 4 hours ago, RocketBoy1641 said: Ya, that was a drawing that I had seen over the years many places. But, wishful thinking was that maybe there was a little more refinement when all the stuff was being covered on EOSS rollout. Keep in mind SII for that one tethered EOSS concept was just an unoccupied counterweight for a spun up s4b station. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted March 17, 2023 Share Posted March 17, 2023 On 3/16/2023 at 5:48 AM, Zorg said: The SII wet workshop was based off a sketch by von Braun, its not really part of a larger system. I made the part in game loosely based on the design but not as an exact recreation. The original plan called for basically an Apollo spacecraft on top, an empty S4B shaped shell/fairing below that and the SII wet workshop under that. The main equipment module core is stored inside the shell for serviceability during pre-launch and then is slid into the SII hydrogen tank after reaching orbit and the shell is discarded. There wasn't a specific plan for the massive empty space in the SII surrounding the core itself but the idea was that you have all those platforms you would eventually fit out later. Though there is no notion of expanding the station here, the logical way to do so would be to dock smaller modules to it. The extended docking adapter for the power tower might be a good option to build out a modular section in front of the SII wet workshop. Just get creative really . because as far as I know there aren't any real world concept for expanding this. They barely knew how to make use of the existing space much less have the need for more modules. Keep in mind, The 10ft Pressure vessel is oh I don't know.. MOL sized so Titan Diameter @Ultim32 AKA 1.875m in KSP Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted March 17, 2023 Share Posted March 17, 2023 1 hour ago, Pappystein said: Keep in mind, The 10ft Pressure vessel is oh I don't know.. MOL sized so Titan Diameter @Ultim32 AKA 1.875m in KSP Oh yes. I get the whole "you can stick a MOLE in the core shaft. Quote Link to comment Share on other sites More sharing options...
Nachtgeist789 Posted March 17, 2023 Share Posted March 17, 2023 Chariot Large Laboratory https://imgur.com/a/xn3tXyW Spoiler https://imgur.com/a/UuHLWPG https://imgur.com/a/PZb41aA https://imgur.com/a/kgA1TlB Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 18, 2023 Share Posted March 18, 2023 Any chance we're gonna get Pegasus and Taurus parts to round out the Orbital solid rocket family? And is Orion 38 for the existing Minotaur IV possible? Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted March 19, 2023 Share Posted March 19, 2023 Hi, I saw that BDB should work with Deadly Reentry. Will it really work like before? For example, will I be able to return the Apollo spacecraft from the moon, or will I have to modify the design somehow? Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 19, 2023 Share Posted March 19, 2023 (edited) 3 hours ago, Saturn1234 said: Hi, I saw that BDB should work with Deadly Reentry. Will it really work like before? For example, will I be able to return the Apollo spacecraft from the moon, or will I have to modify the design somehow? I'm not really familiar with how Deadly Reentry works, I don't think any of the other authors use it either. Does it require compatibility patches? If so does DR itself have patches for BDB? Because we dont have our own patches. Only way to find out might be to try it out. As always we welcome community contributions for compatibility patches, the authors are only able to support a few mods ourselves so we depend on our users to submit other patches. Edited March 19, 2023 by Zorg Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted March 19, 2023 Share Posted March 19, 2023 OK, maybe I'll try it then. But I started a new world and I don't even have the heat shields unlocked yet :-D. Quote Link to comment Share on other sites More sharing options...
RocketBoy1641 Posted March 19, 2023 Share Posted March 19, 2023 3 hours ago, Zorg said: I'm not really familiar with how Deadly Reentry works, I don't think any of the other authors use it either. Does it require compatibility patches? If so does DR itself have patches for BDB? Because we dont have our own patches. Only way to find out might be to try it out. As always we welcome community contributions for compatibility patches, the authors are only able to support a few mods ourselves so we depend on our users to submit other patches. Pretty simple.... it reenters right....or it is deadly. Ya, no idea under the hood. But, pretty sure they turn the gain up on the physics to the point that it isn't all but automatic success. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted March 20, 2023 Share Posted March 20, 2023 I'm trying to launch the Vanguard 1 rocket for the History of Spaceflight contract. The contract needs me to launch the satellite to an orbit of 935km x 155km with an inclination between 31 and 37. However I'm struggling to get my rocket to these perimeters. Anyone have any advice? I'm using a 2.5x scale system and I have mechjeb to try and help with the launch. Quote Link to comment Share on other sites More sharing options...
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