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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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  On 4/3/2023 at 12:37 PM, Zorg said:

There are dynamic plumes for both Waterfall and Realplume.

I dont have any intention of developing custom plumes for the stock system anymore.

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Huh, I am using waterfall, but as you can see, the arrospikes still have their aero plume.plumes.

Is my install bugged? 

You said you made a vacuum plume for the J-2 aerospike, right? 

Edited by GoldForest
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  On 4/3/2023 at 1:12 PM, GoldForest said:

Weird. I'm sure waterfall works for the other J-2s. I'll do some investigation later. 

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Are you using the normal J-2 aerospike or the J-2T 400k?

The J-2 400k has no Waterfall plume, i changed that by just copying the normal J-2T plume and assigning it to the J-2T 400k.

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  On 4/3/2023 at 3:50 PM, Davi SDF said:

Are you using the normal J-2 aerospike or the J-2T 400k?

The J-2 400k has no Waterfall plume, i changed that by just copying the normal J-2T plume and assigning it to the J-2T 400k.

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J-2T 400K? Is that from one of the BDB extras?

Not having the same problems BTW, just the first time I'm hearing about this version of the J-2 from the mod.

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  On 4/3/2023 at 3:50 PM, Davi SDF said:

Are you using the normal J-2 aerospike or the J-2T 400k?

The J-2 400k has no Waterfall plume, i changed that by just copying the normal J-2T plume and assigning it to the J-2T 400k.

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Yep I did say the other day that the J-2T-400K needed some work yes? :D

I will put it on my to-do list for this weekend

 

But when I am done with it, it will be an upgrade selection on the standard J-2T (I think I remember how to do that!)

 

 

Edited by Pappystein
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A flexible 3 stage launch vehicle, with an optional HAPS monopropellant 4th stage, Pegasus is the ideal smallsat launcher. As long as you have a carrier vehicle, you can strap Pegasus to it and launch from anywhere, to any inclination!

Pegasus is also suitable for a variety of mission requirements as it doesn't require a fixed launchsite! If your payload fits, Pegasus will get it to space.

Available along with the Minotaur/Minuteman rocket family, in the development branch of BDB!

aQh8DDB.pngHdjosxt.pngIgqCs2T.pngJ6R2dkh.png9J4p3ie.pngbDMtDHO.pngJ8dVUqL.pngTmeC9sN.png

Edited by TrackerAerospace
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  On 4/4/2023 at 12:20 PM, TrackerAerospace said:

A flexible 3 stage launch vehicle, with an optional HAPS monopropellant 4th stage, Pegasus is the ideal smallsat launcher. As long as you have a launch vehicle, you can strap Pegasus to it and launch from anywhere, to any inclination!

Pegasus is also suitable for a variety of mission requirements as it doesn't require a fixed launchsite! If your payload fits, Pegasus will get it to space.

Available along with the Minotaur/Minuteman rocket family, in the development branch of BDB!

aQh8DDB.pngHdjosxt.pngIgqCs2T.pngJ6R2dkh.png9J4p3ie.pngbDMtDHO.pngJ8dVUqL.pngTmeC9sN.png

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Can I get that craft file for the L-1011?

Edited by GoldForest
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  On 4/4/2023 at 10:59 AM, GoldForest said:

Pegasus XL Tax. 

(For some reason the engines wouldn't fire after detaching from the aircraft so I cheated a second launch to about 10km up and that rocket worked. I put a picture of the failed ignition in the album)

Full album: Imgur: The magic of the Internet

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fOcoGqh.png

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Eye Candy!

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i found an issue with the flame texture on E-1 and E-1 mark 2 engine. when started and for a good bit into accent there's a purple chunk (see screenshot)(edited to cover discord overlay).  I do have both real plume and water fall so idk if its from something with one of those or with the default one from here.
https://imgur.com/a/Py8bPKS

Edited by DaOPCreeper
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Any tips on getting more than one BDSEP sets to a site effectively?  I know only one is going to be usable in any one area; but parking a lander strateled o  two or maybe three zones seems like a smart way to get them set up.

Edited by RocketBoy1641
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  On 4/5/2023 at 1:19 AM, RocketBoy1641 said:

Any tips on getting more than one BDSEP sets to a site effectively?  I know only one is going to be usable in any one area; but parking a lander strateled o  two or maybe three zones seems like a smart way to get them set up.

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If you want to bring more than one set to the same landing site, it's probably best to design your own cargo lander using inventory containers. There are a lot of surface experiment parts in BDB, and more if you also include the stock ones (most of which are based on Apollo surface experiments anyway), and it's not really possible to fit even one copy of everything into the same lunar module, much less multiple copies.

That said, getting all of the surface experiments set up is incentive to run multiple Apollo missions. Each real Apollo mission carried a variety of different experiments, rather than the same selection but repeatedly deployed elsewhere on the lunar surface.

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  On 4/5/2023 at 9:07 PM, Czejenesku said:

Which folders shall I keep to get only full Saturn and Apollo experience? Only those and upgrades config?

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all depends on what you mean by "full Saturn and Apollo experience"    If you mean Just getting to the moon/mun then you are probably mostly correct.  

If you mean Advanced Saturn Projects then you actually kinda need the Gemini and MORL stuff.

Having not ever pruned BDB I am not 100% certain...  You will want the solid motor folder for certain however.

And of course you need the Pafftek Folder in the extras...   For AZ50/NTO on your Apollo Capsule and Moon Lander  :D  *gratuitous self promotion*

Probably a more correct for all Saturn flown flights (IRL) would be:

Aero, APAS, Apollo, Centaur, Engines, Generic, LDC, SAF_Fairings, Saturn, Science, Shard, Skylab, Solids, Timberwind (for the nuke engines) LaunchClamps (unless you are utilizing another mod for good Launchclamps)

 

Edited by Pappystein
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  On 4/5/2023 at 7:50 PM, septemberWaves said:

If you want to bring more than one set to the same landing site, it's probably best to design your own cargo lander using inventory containers. There are a lot of surface experiment parts in BDB, and more if you also include the stock ones (most of which are based on Apollo surface experiments anyway), and it's not really possible to fit even one copy of everything into the same lunar module, much less multiple copies.

That said, getting all of the surface experiments set up is incentive to run multiple Apollo missions. Each real Apollo mission carried a variety of different experiments, rather than the same selection but repeatedly deployed elsewhere on the lunar surface.

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Ya, that is what I have sitting in my builds right now.  I thought the J type inventory add on would work well sticking four around a lander with the truck set up; but those go the same place the truck RCS goes.  I will toy some more with the ideas and see if I can find anything less uglified than a stock inventory round on top of a LM truck.

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