Zarbon44 Posted April 18, 2020 Share Posted April 18, 2020 So i found this proposal of 2 x 5 SRM launcher, so i made it with BDB. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 18, 2020 Share Posted April 18, 2020 5 hours ago, Zarbon44 said: So i found this proposal of 2 x 5 SRM launcher, so i made it with BDB. Nice, Care to share how you made it? I attempted this as part of the Saturn INT-16 launch a week or so ago and Could not make it mesh well. Too many points of part intersection. PS that proposal is for Saturn, as well OTHER things Quote Link to comment Share on other sites More sharing options...
Cdodders Posted April 18, 2020 Share Posted April 18, 2020 (edited) Didn't see the bit about not posting screenies, sorry about that Edited April 18, 2020 by Cdodders Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted April 18, 2020 Share Posted April 18, 2020 2 hours ago, Cdodders said: Didn't see the bit about not posting screenies, sorry about that Where? Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 18, 2020 Share Posted April 18, 2020 4 minutes ago, MashAndBangers said: Where? Its just the commit message from cobalt when he uploaded the gemini stuff to github. He would rather people wait for the artwork to be done. Its been uploaded so that the we can have the config stuff ready in advance so that when the completed stuff is up, its more or less ready to roll. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted April 19, 2020 Share Posted April 19, 2020 The balloon's gone up! Push the button! Something, uh, different for v2.1 of Modular Launch Pads: the Jupiter IRBM "petal" cover used at the launch sites in Turkey. Or, another way to dress up launches with, um, "science" payloads. Cobalt was the one who suggested it, more as a joke, but I made it a reality! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted April 20, 2020 Share Posted April 20, 2020 Starting now to transfer/remake the rest of the existing (now the older) Launch Stand parts to the new texture series. First up was the old Tier 1 Small Service Tower, now remade and renamed as the Mini Service Tower - Truss Type. It is now just a single 6m high tower section that can be stacked by turning off the base pad on the additional sections. Still has the red&white color scheme as the default. Also has optional side panel configurations (though they are kind of small ). I did it this way to provide a shorter tower option for small rockets while still allowing a taller tower to be made, without inflating the .mu file size with a bunch of variants that would play hell with the tier 1 launch pad height limit. Quote Link to comment Share on other sites More sharing options...
GJdude Posted April 20, 2020 Share Posted April 20, 2020 Ah, the majestic- ...Oh. That's not a Saturn V. Behold, the Herakles V, an unholy abomination! Primed and ready for a Mun mission in JNSQ. Mission album here: https://imgur.com/a/Td9hLvs Album embeds in spoiler: Spoiler Herakles V on ascent. Powerful. Circularizing with the H-II second stage. Also powerful. H-IVB upper stage takes over for the transfer. The mun is very small from here, bless. Fairing open and command module rotation complete, we're closing in! Lander away! Thing was a real pain to build, but works flawlessly. Heading down to the Mun. It's so pretty in JNSQ. We're down! Planted a nice flag. And here's how we're getting back. Hollow parts are wonderful for lander bases. tiny spaceship go wheee Docked with the command module. Time to go home. Burning back to Kerbin. You can see the discarded return capsule from here. Braking burn at a 100km periapsis to lose some speed. There's no way we're going to reenter going THIS fast, so we'll do it on the second pass once we've orbited. Farewell, service module. A fiery fate awaits you. Please don't come back and slam into us at several hundred miles an hour like on the last flight. Spicy reentry over the deserts. Powered landing? With a drogue chute? Madness. Home safe. It only took three long and painful mission attempts! Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 20, 2020 Share Posted April 20, 2020 All new Delta III adapter tank. The green used on the Delta tanks need to change actually to match the Delta III first launch green so that variant and the other thor tanks will change soon. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 20, 2020 Share Posted April 20, 2020 2 hours ago, Zorg said: All new Delta III adapter tank. Question that I've wanted to ask since 1.7.0 development start. This is obviously 1.7.0 Thor/Delta tanks. Does that mean there will be no visual help for 9xSRB configs in 1.7.0? Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 20, 2020 Share Posted April 20, 2020 Just now, biohazard15 said: Question that I've wanted to ask since 1.7.0 development start. This is obviously 1.7.0 Thor/Delta tanks. Does that mean there will be no visual help for 9xSRB configs in 1.7.0? The old RS27 boattail is being touched up and will be provided (sans engine). It will have those indents to help you line up the GEMs. But I dunno if theres a plan to provide a visual aid for the early boattail. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 21, 2020 Author Share Posted April 21, 2020 (edited) 3 hours ago, biohazard15 said: Question that I've wanted to ask since 1.7.0 development start. This is obviously 1.7.0 Thor/Delta tanks. Does that mean there will be no visual help for 9xSRB configs in 1.7.0? 3 hours ago, Zorg said: The old RS27 boattail is being touched up and will be provided (sans engine). It will have those indents to help you line up the GEMs. But I dunno if theres a plan to provide a visual aid for the early boattail. The early (technical a UBT?) boattail is kinda supposed to be agnostic, since Thor was used in so many variants. To me it seemed simple enough to line up the decouplers (which I also have to fix still...) with the bottom of the boattail. The old boattail, like Zorg said, is being stripped of the engine and verniers and needs a texture pass. I also need to fix the new tankage to be able to get rid of the old Delta II tankage. The current lengths are wrong... hopefully I can also give the blue tankage variant a bit more character too, which IMO its currently lacking. My brain is fried from all the Gemini stuff and getting through the more complex remaining things. Would people be happy if I took an afternoon to try and finish sorting out the outstanding issues with the Thor/Delta stuff in the meantime? Edited April 21, 2020 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 21, 2020 Share Posted April 21, 2020 (edited) 1 hour ago, CobaltWolf said: My brain is fried from all the Gemini stuff and getting through the more complex remaining things. Would people be happy if I took an afternoon to try and finish sorting out the outstanding issues with the Thor/Delta stuff in the meantime? *Checks work ID for Job title* Doesn't say I am your task master! Looks at Cobaltwolf's work badge... Says Cobaltwolf is Cobaltwolf's own taskmaster..... scratches head.... you asked for permission why? Ok Seriously: Yes please do what you need to do! Also, PLEASE do everything you need to NOT BURN OUT! Gemini is a LOT of parts. It doesn't ALL need to be done today End Seriousness (insert stupid give it to me now meme here before posting) ================================================================ But an idea for the basic Thor stuff. Given "Remove from Symmetry" is now a thing, I would re-suggest the addition of 9 nodes around the boat-tail for the Castor Decouplers to attach on to. Making them surface/node attach. That way 9 Decouplers can be placed, and then with remove symmetry can be broken into the 6+3 burn profile or some decouplers can be removed (to even do that funky looking 4x and 7x booster options that I don't think ever actually flew) Personally I don't have an Issue using 3x symmetry and holding the shift key to get the SRMs in place. in 3 groups of three and then lumping them into 2 groups for burning and ditching the waste SRM casings. Oh and if the idea sucks, throw it in the trash Edited April 21, 2020 by Pappystein Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 21, 2020 Share Posted April 21, 2020 9 hours ago, Pappystein said: *Checks work ID for Job title* Doesn't say I am your task master! Looks at Cobaltwolf's work badge... Says Cobaltwolf is Cobaltwolf's own taskmaster..... scratches head.... you asked for permission why? Ok Seriously: Yes please do what you need to do! Also, PLEASE do everything you need to NOT BURN OUT! Gemini is a LOT of parts. It doesn't ALL need to be done today End Seriousness (insert stupid give it to me now meme here before posting) ================================================================ But an idea for the basic Thor stuff. Given "Remove from Symmetry" is now a thing, I would re-suggest the addition of 9 nodes around the boat-tail for the Castor Decouplers to attach on to. Making them surface/node attach. That way 9 Decouplers can be placed, and then with remove symmetry can be broken into the 6+3 burn profile or some decouplers can be removed (to even do that funky looking 4x and 7x booster options that I don't think ever actually flew) Personally I don't have an Issue using 3x symmetry and holding the shift key to get the SRMs in place. in 3 groups of three and then lumping them into 2 groups for burning and ditching the waste SRM casings. Oh and if the idea sucks, throw it in the trash Well I'll leave that up to Cobalt to consider. The best method (and this goes for the old Delta II build as well) is to use the wonderful Editor Extensions mod to place them all nice and even with straight up 9x symmetry, and then remove 3 decouplers and srms from symmetry. Works well, quickly and guranteed to be even in height and spacing. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 21, 2020 Share Posted April 21, 2020 The thing is, boosters on the real thing are not even. This is how the attachments should be arranged: Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted April 21, 2020 Share Posted April 21, 2020 EVE Quote Link to comment Share on other sites More sharing options...
CDSlice Posted April 21, 2020 Share Posted April 21, 2020 The new early game rockets and SAF fairings are AMAZING! A kitbashed Mun orbiter probe and rocket: Spoiler Uh... Let's try that again... Second stage lighting nominal. Time to burn for the Mun. On our way! Hello Mun Time to get some sweet photos. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 22, 2020 Share Posted April 22, 2020 I'm in KSRSS, and I really want to go to Venus next. I've only gone to the moon so far. Soooo ... thought I'd build something to offend everyone! As far as I can tell using the transfer window planner, this vehicle will do the trick! The images below are from the first test flight to LKO LEO just to check that the transfer stage gets to orbit correctly. Spoiler (The little black dot is the 2nd stage before its de-orbit burn ... I fast forwarded to get into the sunlight) At this point the Centaur engines get started, and it has enough gas for the ejection burn. Then the Venera probe has enough to capture at Venus, drop off the probe, and regain orbit to act as a relay for the science on the lander. And for anyone like me who actually wishes people would mansplain their images, here ya go: Spoiler The probe is the Venera probe (from Probes Plus), which is a Russian spacecraft, being launched on a Titan 3E/Centaur with a decidedly non-US paint scheme. See, you already knew all this. A bunch of you that frequent this thread contributed hours of your creative time to make fun stuff like this possible. Old people like me need this kind of mental stimulation so thank you! Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 22, 2020 Share Posted April 22, 2020 Question about the new Gemini: retro motors and OMS thrusters - will they get attachment nodes? Currently it's kinda painful to place them correctly, especially the latter. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 22, 2020 Share Posted April 22, 2020 Finally going to try this out! Looks cool! Thanks @CobaltWolf for your amazing mod! Also I like you Profile pic Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 22, 2020 Share Posted April 22, 2020 14 hours ago, biohazard15 said: Question about the new Gemini: retro motors and OMS thrusters - will they get attachment nodes? Currently it's kinda painful to place them correctly, especially the latter. Cobalt will have to chime in on this at some point but yes the issue with placement has been raised and is being looked at. Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 22, 2020 Share Posted April 22, 2020 (edited) The Delta Green has been updated from the Redstone derived colour to be more similar to a Delta K primer. Every image of this seems wildly different in colour balance but the more neutral looking versions suggest this is in the right area Also the CT3 fairing is now available on the DeltaIII/ 2.5m standard base. Will also add the Atlas 400 to that one soon. Edited April 22, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 22, 2020 Share Posted April 22, 2020 On 4/21/2020 at 10:50 AM, Dragon01 said: The thing is, boosters on the real thing are not even. This is how the attachments should be arranged: They were in Which is why I do the 3x 3x 3x arrangement. Because while holding the SHIFT key, you can properly arrange them. The only problem in that is the 4x and 7x booster arrangements (but as I said previously, I don't know if it was ever flown) And incidentally Editor Extensions does not play any nicer than Stock with any of these three configs. PS the 43degree offset is for the TVC Air lit motors (at 34 degrees the bells would collide.) I am uncertain, if the original config had this space (for the Inital Castor IV launces with 9 SRMs did not have the Thrust Vectoring Air lit version...) I know all previous (N-6, M-6) launches had 2 groups of three with no separation between the groups (the 34degree offsets in your pictures Dragon01) PPS: This arrangement DOES NOT work for larger SRMs, just the GEM40 and Castor II/IV in a 6x, 6+3 or 9x Arrangement. Here is a picture of a 6 SRM stage so you can see visually what Dragon01 is talking about: And here is a picture of the (it actually FLEW!) 4x Arrangement: This one has 2 SRMs 34 Degrees apart and the other two are 86degrees from the same side paired. You can see the 43degree mounting point clearly (the two black dots with the vertical lines below them) Notice the SRM attachments line up perfectly. 18 hours ago, OrbitalManeuvers said: A bunch of you that frequent this thread contributed hours of your creative time to make fun stuff like this possible. Old people like me need this kind of mental stimulation so thank you! Nice Build and critique! Love the use of the Crayola colors (look it up if you don't believe that is their name) But a key thing..... Age is a state of mind! your body just tells you otherwise every day And the older your body thinks it is, the louder IT gets Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted April 22, 2020 Share Posted April 22, 2020 did they get rid of the GMSS depot parts or did i delete them without realising it? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 22, 2020 Share Posted April 22, 2020 1 hour ago, Pappystein said: But a key thing..... Age is a state of mind! your body just tells you otherwise every day And the older your body thinks it is, the louder IT gets Ha! Yes, true ... the body volume increases in lots of ways Quote Link to comment Share on other sites More sharing options...
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