alberro+ Posted July 12, 2021 Share Posted July 12, 2021 (edited) 14 hours ago, CobaltWolf said: Oh my god, is tha- is that a DEV STREAM? These parts are looking phenomenal, can't wait for release Edited July 12, 2021 by alberro+ Quote Link to comment Share on other sites More sharing options...
Cochies Posted July 12, 2021 Share Posted July 12, 2021 I have long wanted to ask: why is Saturn-V 5.625 meters in diameter? Why not 6.25? 6.25 x 1.6 is a 10 meter real diameter. The adapter 3.125-1.875 meters scales well up to 6.25-3.75 meters. (1.66666 proportion) The 3.175-2.5 meter adapter scales well up to 6.25-5 meters (1.25 proportion). It's comfortable. This is the variety of use of parts. 6.25 is an excellent diameter for creating, for example, a proportional Ares-V Quote Link to comment Share on other sites More sharing options...
Friznit Posted July 12, 2021 Share Posted July 12, 2021 The Saturn V model was scaled down so it would fit in the VAB in KSP. The revamped version is to scale. Quote Link to comment Share on other sites More sharing options...
Cochies Posted July 12, 2021 Share Posted July 12, 2021 (edited) 30 minutes ago, Friznit said: The Saturn V model was scaled down so it would fit in the VAB in KSP. The revamped version is to scale. Thank you. I understood the reason. Perhaps, too long use of the Hangar Expander did not allow such a version to come to mind) I just tried to apply 6.25 size for the test ... I think, very good proportions in the area of diameter change. Edited July 12, 2021 by Cochies Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 12, 2021 Share Posted July 12, 2021 Can we have the Gemini capsule parachute down in the orientation that it did in real life i.e. belly down? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 12, 2021 Author Share Posted July 12, 2021 16 minutes ago, TaintedLion said: Can we have the Gemini capsule parachute down in the orientation that it did in real life i.e. belly down? No, the parachute module is finicky enough as it is and would require some absolute weirdness to make it work. Maybe once RealChute2 is done. In other news, its been so long since I started up KSP, I forgot to take screenshots the whole time I was testing? But fortunately @DylanSemrau got my back. This is like... early alpha. Pre-alpha. Half the functionality isn't there, and the compression on some of the textures looks jacked up. But... the CSM is in game. Quote Link to comment Share on other sites More sharing options...
Jcking Posted July 12, 2021 Share Posted July 12, 2021 You know the problem with the Mercury main chute, and how it calculates the height based on the deployed chute? Same thing for the new Apollo main and drogue chutes (but it is less of a concern considering where you would be in career with these parts). Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted July 12, 2021 Share Posted July 12, 2021 33 minutes ago, CobaltWolf said: No, the parachute module is finicky enough as it is and would require some absolute weirdness to make it work. Maybe once RealChute2 is done. In other news, its been so long since I started up KSP, I forgot to take screenshots the whole time I was testing? But fortunately @DylanSemrau got my back. This is like... early alpha. Pre-alpha. Half the functionality isn't there, and the compression on some of the textures looks jacked up. But... the CSM is in game. Very nice! Looks significantly less borked than it was on stream! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 12, 2021 Share Posted July 12, 2021 It's been a while, so here's a few snaps of what I'm tinkering with. A Saturn V with a funny looking spacecraft on top. So far, so good. I wonder what's in that shroud? Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted July 12, 2021 Share Posted July 12, 2021 2 hours ago, CobaltWolf said: No, the parachute module is finicky enough as it is and would require some absolute weirdness to make it work. Maybe once RealChute2 is done. In other news, its been so long since I started up KSP, I forgot to take screenshots the whole time I was testing? But fortunately @DylanSemrau got my back. This is like... early alpha. Pre-alpha. Half the functionality isn't there, and the compression on some of the textures looks jacked up. But... the CSM is in game. "Houston, Apollo 12. The drogues are out and they look fantastic!" Quote Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2021 Share Posted July 13, 2021 It's the General Electric Apollo D-2 with its pal, the Grumman LEM Prototype D! Time to see what the Bug can do. A smooth ride, right down the line. And we're down. End of screenshot tax. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted July 13, 2021 Share Posted July 13, 2021 16 minutes ago, Jack Wolfe said: It's the General Electric Apollo D-2 with its pal, the Grumman LEM Prototype D! Time to see what the Bug can do. A smooth ride, right down the line. And we're down. End of screenshot tax. im in love... i hate to ask but what mod Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 13, 2021 Share Posted July 13, 2021 2 hours ago, TruthfulGnome said: im in love... i hate to ask but what mod https://forum.kerbalspaceprogram.com/index.php?/topic/174665-wiprssro-alternate-apollo/ Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 13, 2021 Share Posted July 13, 2021 Will the old Apollo parts be available as legacy parts so saves don't break? Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 13, 2021 Share Posted July 13, 2021 20 minutes ago, TaintedLion said: Will the old Apollo parts be available as legacy parts so saves don't break? When the new parts are released they will remain in game (but hidden in the VAB) to allow for a transition but will usually be permanently deleted in the next patch update. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2021 Share Posted July 13, 2021 (edited) 17 hours ago, TruthfulGnome said: im in love... i hate to ask but what mod Thanks! I love flying the things that never flew. The Russian N1-L3 stack has been a favorite for jaunts to the Mun until the GE D-2 came along. I extracted only the LEM parts from "Alternate Apollo". There seemed to be problems with the accompanying D-2, and I was confident @CobaltWolf would deliver a superior set of parts anyway. Edited July 13, 2021 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
thunder175 Posted July 13, 2021 Share Posted July 13, 2021 Can someone do me a favor and confirm something screwy with MechJeb v1092? I'm getting a weird PVG ascent guidance system failure when using the Titan I and Titan II launchers. I reported it on that thread but trying to isolate the problem. Steps to replicate: Create a Titan II At launch pad, confirm Mechjeb ascent guidance parameters and set guidance mode to PVG Engage autopilot The status should flash like it tried to compute something and then return to "Status: Finished" In the logs it appeared to stop at the Titan second stage interstage and engine, so not sure if there is something it doesn't like in the configs? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 13, 2021 Share Posted July 13, 2021 1 hour ago, thunder175 said: Can someone do me a favor and confirm something screwy with MechJeb v1092? I'm getting a weird PVG ascent guidance system failure when using the Titan I and Titan II launchers. I reported it on that thread but trying to isolate the problem. Steps to replicate: Create a Titan II At launch pad, confirm Mechjeb ascent guidance parameters and set guidance mode to PVG Engage autopilot The status should flash like it tried to compute something and then return to "Status: Finished" In the logs it appeared to stop at the Titan second stage interstage and engine, so not sure if there is something it doesn't like in the configs? Try reinstalling MechJeb, I was having issues with PVG too. Quote Link to comment Share on other sites More sharing options...
Cdodders Posted July 13, 2021 Share Posted July 13, 2021 PVG? Quote Link to comment Share on other sites More sharing options...
thunder175 Posted July 13, 2021 Share Posted July 13, 2021 (edited) 12 minutes ago, alberro+ said: Try reinstalling MechJeb, I was having issues with PVG too. What version are you running? Are you using the latest stable? I'm on the 1092 dev build, but if this problem is not present on the last stable then I'll roll back to that. 10 minutes ago, Cdodders said: PVG? https://github.com/KSP-RO/RP-0/wiki/TroubleshootingMechJebPVG Edited July 13, 2021 by thunder175 Wrong link Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 13, 2021 Share Posted July 13, 2021 On 7/8/2021 at 9:42 PM, Yuriy Istochnikov said: Very nice!!! Also i'm waiting for Pioneer Venus... Any plans for complexion? I hope use the entry probes for a very nice "Grand Tour" Thanks! There are currently no active attempts to finish Pioneer Venus. That doesn't mean it will not get picked up again however. I might consider evaluating to see if I can pick up where Cobalt left off in the future, but that's definitely at the bottom of my priority list when it comes to what I am working on. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 13, 2021 Share Posted July 13, 2021 20 minutes ago, thunder175 said: What version are you running? Are you using the latest stable? I'm on the 1092 dev build, but if this problem is not present on the last stable then I'll roll back to that. https://github.com/KSP-RO/RP-0/wiki/TroubleshootingMechJebPVG Using 2.12.0 for 1.11.x. Playing on 1.11.2. It's working alright for me after reinstalling. Here's the forum page for it: Quote Link to comment Share on other sites More sharing options...
Cdodders Posted July 13, 2021 Share Posted July 13, 2021 44 minutes ago, thunder175 said: What version are you running? Are you using the latest stable? I'm on the 1092 dev build, but if this problem is not present on the last stable then I'll roll back to that. https://github.com/KSP-RO/RP-0/wiki/TroubleshootingMechJebPVG Oh right, I don't use RSS/RO so I don't use it Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 13, 2021 Share Posted July 13, 2021 I know a lot of people have had success using PVG in JNSQ and stock KSP with the Titan Rockets. I have not. So I just straight up don't use it. I am posting this to say, A) yes it can be used in various types of KSP playthroughs, not limited to RSS/RO, But also to say that it CAN be problematic and not everyone will get it working. IF you are one of the lucky people to get it working reliably... Congrats! If you are like me, it is worth it to try it at least to see if you can get it working...... Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted July 13, 2021 Share Posted July 13, 2021 One thing I noticed today, is that the Apollo escape tower is shaking loose when I launch and use physics warp. Quote Link to comment Share on other sites More sharing options...
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