slavajda02 Posted March 28, 2017 Share Posted March 28, 2017 3 hours ago, DarthVader said: I should hope so Sorry ... wrong word... NOT attached Link to comment Share on other sites More sharing options...
astroranger189 Posted March 29, 2017 Share Posted March 29, 2017 12 hours ago, slavajda02 said: Even with the craft files the boosters are attached.. the craft file i posted has its boosters attached Link to comment Share on other sites More sharing options...
astroranger189 Posted March 29, 2017 Share Posted March 29, 2017 i just hope compatibility with RSS and RO is realized Link to comment Share on other sites More sharing options...
DrLicor Posted March 29, 2017 Share Posted March 29, 2017 @astroranger189, 1.2.x was such a heavy game- and code-changing update. That the RO patches had a lot of work. Also, they had to wait until their depence mods where updated to. For instance, FAR is still not released yet, just a beta. And with 1.2.9 ans 1.3 around the corner, I think it will take a little while longer. But at least that update is not a complete overhaul of the game and it's mechanic. So it won't be months.  Link to comment Share on other sites More sharing options...
Slainte Maith Posted March 29, 2017 Share Posted March 29, 2017 Quote Even with the craft files the boosters are NOT attached.. As I mentioned earlier, enabling autostrut will fix this. Link to comment Share on other sites More sharing options...
Rigel Kerman Posted April 3, 2017 Share Posted April 3, 2017 (edited) On 3/28/2017 at 5:31 PM, astroranger189 said: i just hope compatibility with RSS and RO is realized Here's my work in progress for the RO/RSS patch. I've tried to pull real world data where I could find it, and still testing/refining a few things, but could be worth a test run. Thanks @DrLicor for the initial configurations for fuels. https://github.com/alpharigel/RealismOverhaul/tree/master/GameData/RealismOverhaul/RO_SuggestedMods/Space_Shuttle_System I'll post a release of just this directory when I get home later today, Edited April 3, 2017 by Rigel Kerman Thanking Drlicor Link to comment Share on other sites More sharing options...
DrLicor Posted April 3, 2017 Share Posted April 3, 2017 @Rigel Kerman, you didn't resize anything did you? Or am I totally missing something haha Link to comment Share on other sites More sharing options...
Rigel Kerman Posted April 4, 2017 Share Posted April 4, 2017 (edited) 8 hours ago, DrLicor said: @Rigel Kerman, you didn't resize anything did you? Or am I totally missing something haha Lol, yes I haven't looked into the sizes yet, as I am concerned that may throw off the node attachment points and so should be done a single shot. My goal is to get the power and mass good first, then length and width. The pre-release tag has been updated with a Zip containing just the folder to be placed into RealismOverhaul\RO_SuggestedMods. https://github.com/alpharigel/RealismOverhaul/releases/tag/v11.5-pre Edited April 4, 2017 by Rigel Kerman clarification Link to comment Share on other sites More sharing options...
astroranger189 Posted April 4, 2017 Share Posted April 4, 2017 (edited) 12 hours ago, Rigel Kerman said: Here's my work in progress for the RO/RSS patch. I've tried to pull real world data where I could find it, and still testing/refining a few things, but could be worth a test run. Thanks @DrLicor for the initial configurations for fuels. https://github.com/alpharigel/RealismOverhaul/tree/master/GameData/RealismOverhaul/RO_SuggestedMods/Space_Shuttle_System I'll post a release of just this directory when I get home later today, simple question, how do i download it into my computer, cant seem to see the download button or clone button i also want to test it out, so i can get my colombia back to space in my knowledge, the shuttle srb should survive and flameout after 2 minutes. in ksp most of em survive for one minute, so when seperated your shuttle could accelerate so slow that you reenter and crash or you accelerate shallow to the atmostphere oops, i just realized i had to redownload the whole RO file, keep me updated, i am Realism Enthusiast Edited April 4, 2017 by astroranger189 mistaken Link to comment Share on other sites More sharing options...
DrLicor Posted April 4, 2017 Share Posted April 4, 2017 (edited) @Rigel Kerman , scaling won't have any effects on the nodes of a Part. Normally, the only time it will affect a part file is when it's welded with one or more parts. So you can scale them all to 1, since the original scale is 0.64 I believe? However, it will affect the ship file too.. So you have to build yourself a new shuttle, but that not the worst thing. The problem now is that with a down-scaled shuttle, it's even more a flying brig.. The orginal shuttle has a force of 436,1 kg per m2 when taking of and 274,4 kg per m2 when landing. Which is the upper limit for a plane. Normally it's around the 100-150kg/m2 I believe. When you don't scale everything up to real sizes, the weight also has to be reduced, otherwise the whole balance is gone of the shuttle. Hope this helped a bit. Edited April 4, 2017 by DrLicor Oops tagged the wrong person, sorry astroranger :) Link to comment Share on other sites More sharing options...
Stone Blue Posted April 4, 2017 Share Posted April 4, 2017 25 minutes ago, DrLicor said: @Rigel Kerman , scaling won't have any effects on the nodes of a Part. Normally, the only time it will affect a part file is when it's welded with one or more parts. So you can scale them all to 1, since the original scale is 0.64 I believe? However, it will affect the ship file too.. Depends on how they are scaled... IIRC: Using "scale = " INSIDE the MODEL def, scales ONLY the model itself... Using "rescaleFactor = " OUTSIDE the MODEL def, scales EVERYTHING... (both the model, AND appropriately rescales the attachment nodes) Using "scale = " OUSTIDE the MODEL def, is only a definition of the metric units used for scaling... ie 1m, 1decimeter, 1centimeter, etc... Usually, this is used to set the proper scale for what the model ITSELF was scaled in, during its creation in a 3D modelling progarm...So, usually doesnt need to be used, since Squad and most modders use the same 1 unit = 1.25m when modelling parts... I think i got that all basically correct... Link to comment Share on other sites More sharing options...
Rigel Kerman Posted April 7, 2017 Share Posted April 7, 2017 (edited) Thanks @Stone Blue, looks like a rescale factor of 1/0.64 worked well for the node attachment points as well as bringing the model in-line with real world dimensions. I cut a new version with this update: https://github.com/alpharigel/RealismOverhaul/releases Direct download of the new cfgs. Place in GameData\RealismOverhaul\RO_SuggestedMods\ to use. https://github.com/alpharigel/RealismOverhaul/releases/download/v11.5-pre1/Space_Shuttle_System.zip Updated: Rescale model back to real size Real fuel configs for tanks and engine Thrust and ISP for engines adjusted Mass adjustments for many parts (WIP) Still have a number of aspects to test, but I was able to get my shuttle to low earth orbit right as the external tank emptied tonight, which was cool. Edited April 7, 2017 by Rigel Kerman Link to comment Share on other sites More sharing options...
astroranger189 Posted April 9, 2017 Share Posted April 9, 2017 On 4/7/2017 at 0:31 PM, Rigel Kerman said: Thanks @Stone Blue, looks like a rescale factor of 1/0.64 worked well for the node attachment points as well as bringing the model in-line with real world dimensions. I cut a new version with this update: https://github.com/alpharigel/RealismOverhaul/releases Direct download of the new cfgs. Place in GameData\RealismOverhaul\RO_SuggestedMods\ to use. https://github.com/alpharigel/RealismOverhaul/releases/download/v11.5-pre1/Space_Shuttle_System.zip Updated: Rescale model back to real size Real fuel configs for tanks and engine Thrust and ISP for engines adjusted Mass adjustments for many parts (WIP) Still have a number of aspects to test, but I was able to get my shuttle to low earth orbit right as the external tank emptied tonight, which was cool. your configs works astounding, i was able to get to space but cant get the RCS to work, so once engines cut out, the crew is officially dead Link to comment Share on other sites More sharing options...
Uaessuor Posted April 10, 2017 Share Posted April 10, 2017 Hello, I have a problem with your mod. I do not have the cockpits. They are however in the tree technology but I do not have them in the VAB. Link to comment Share on other sites More sharing options...
DECQ Posted April 11, 2017 Author Share Posted April 11, 2017 19 hours ago, Uaessuor said: Hello, I have a problem with your mod. I do not have the cockpits. They are however in the tree technology but I do not have them in the VAB. This add-on works only in the sandbox. Link to comment Share on other sites More sharing options...
Jasseji Posted April 12, 2017 Share Posted April 12, 2017 21 hours ago, DECQ said: This add-on works only in the sandbox. not true but i believe something like Communty Tech Tree needs to be installed - for me it works in Career Mode (or maybe edit of cfg was needed to change TechRequired but i am not sure) Link to comment Share on other sites More sharing options...
astroranger189 Posted April 13, 2017 Share Posted April 13, 2017 On 4/11/2017 at 9:23 PM, DECQ said: This add-on works only in the sandbox. from my experience, i played in career mode with any type of tech tree, the cockpit are in the VAB list and working fine DECQ, i suggest you ask Uaesseuor its KSP version and what tech tree he's using, or you can refer to this thread that encourage people to explain problems in more detail -- link: Link to comment Share on other sites More sharing options...
Seanksp Posted April 14, 2017 Share Posted April 14, 2017 (edited) Hi, I am using rss and ro and ro only works on 1.1.3, is there any chance someone has a link to the 1.1.3 version of this mod. It does not show up on the spacedock changelog page. EDIT: I have managed to update my rss and ro to 1.2.2 Edited April 15, 2017 by Seanksp Link to comment Share on other sites More sharing options...
Seanksp Posted April 15, 2017 Share Posted April 15, 2017 Okay, everything on this shuttle works except for the WINGS. The gear on the wings works fine and the shuttle looks normal, but when I bring up the "aerodynamic overlay, the only thing that shows lift is the Vertical Stabiliser, Meaning the wings don't generate lift! so when I reenter into the atmosphere I flip over and face retrograde in the atmosphere and cant regain control. Link to comment Share on other sites More sharing options...
smckamey19 Posted April 15, 2017 Share Posted April 15, 2017 The craft file you provided doesn't have enough DV to get into orbit. I mean it has enough, but the three engines don't have enough power have boosters separate. A payload with any weight would be impossible. I'm playing in stock mode. ? Link to comment Share on other sites More sharing options...
Jasseji Posted April 16, 2017 Share Posted April 16, 2017 19 hours ago, smckamey19 said: The craft file you provided doesn't have enough DV to get into orbit. I mean it has enough, but the three engines don't have enough power have boosters separate. A payload with any weight would be impossible. I'm playing in stock mode. ? Strange, what ascent profile are you using ? I am able to get this easily into a 150km Pe orbit with some payload, dont know the numbers though Link to comment Share on other sites More sharing options...
DuschLampe Posted April 16, 2017 Share Posted April 16, 2017 Ok, for dummys like me! How can i play this shuttle! I downloaded the .zip from the first page and unpack this in my GameData Folder! I only can find the shuttle parts in my game. How can i find the craft file for this shuttle? Do i need any other addons? Whats with the RealismOverhaul from Rigel Kerman. Do i need this? Or do i need this from LMRaptor: Iam very confused with so much information here... Link to comment Share on other sites More sharing options...
Cheesecake Posted April 17, 2017 Share Posted April 17, 2017 Quote How can i play this shuttle! Build and fly it. Quote How can i find the craft file for this shuttle? There is no craft-file included. You must build it yourself. But it is easy to build. Quote Do i need any other addons? No. Quote Whats with the RealismOverhaul from Rigel Kerman. Do i need this? Only when your are using RO. Quote Or do i need this from LMRaptor: Only when you use the mentioned Mods and need his patch. Link to comment Share on other sites More sharing options...
Kerbal01 Posted April 17, 2017 Share Posted April 17, 2017 @DEC @DECQ Buran soon? Link to comment Share on other sites More sharing options...
DECQ Posted April 17, 2017 Author Share Posted April 17, 2017 3 hours ago, DarthVader said: @DEC @DECQ Buran soon? Without Energia, will you use it? Link to comment Share on other sites More sharing options...
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