theonegalen Posted September 28, 2016 Share Posted September 28, 2016 On 9/17/2016 at 9:51 AM, blackheart612 said: @Murican_Jeb @CobaltWolf I trace from a collective number of blueprints from the internet. I also dedicate most time of the day when I 3D model, texture and import to avoid forgetting where I left off. Unfortunately I got caught up watching anime again. Shameful lack of discipline. Which anime have you been watching? I've finally started One Punch Man. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 28, 2016 Author Share Posted September 28, 2016 @theonegalen Just finished Fate/Stay Night Unlimited Blade Works. Gonna have to postpone watching them for now. Well, not doing much for the mod but testing as performance tweaking is mostly what's left anyway. That anime is gonna have season 2 soon Quote Link to comment Share on other sites More sharing options...
Guest Posted September 28, 2016 Share Posted September 28, 2016 So Will you add B-29 engine? plz brah Spoiler Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted September 30, 2016 Author Share Posted September 30, 2016 @Murican_Jeb After the modern age, it'll be possible to add it Quote Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2016 Share Posted October 7, 2016 I have three words. 1.2. Released 11th Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 8, 2016 Author Share Posted October 8, 2016 @Murican_Jeb Saw the trailer. It was awesome. Though we were a little slow so we couldn't release on pre-1.2. It appears Tanner got sick for a while which delayed our release. Hopefully we can pickup the pace and release asap. He's replied now to update his status at least. He was away for a while because of it. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 8, 2016 Share Posted October 8, 2016 I see, I hope Tanner gets better Quote Link to comment Share on other sites More sharing options...
Guest Posted October 11, 2016 Share Posted October 11, 2016 1.2. is out. How is Tanner? Quote Link to comment Share on other sites More sharing options...
Tanner Rawlings Posted October 12, 2016 Share Posted October 12, 2016 2 hours ago, Murican_Jeb said: 1.2. is out. How is Tanner? Booting Tanner.OS Heart rate: Nominal Neural Activity: Fried Will to Live: Gone Breathing: Nominal Preliminary Test Complete Recommend Termination of AP.Class Files (all in all feeling a lot better, i sent out the files, all polished* and finished** for @blackheart612 to do the last bit of tweaking so expect the update Soon™) *Ran out of turtlewax **still some house-keeping stuff i want to finish Quote Link to comment Share on other sites More sharing options...
KodiaksFury Posted October 14, 2016 Share Posted October 14, 2016 Love this mod, some feel slightly underpowered but i saw you're still balancing so its no worries, great work on the models! and the wonderful diversity Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted October 14, 2016 Share Posted October 14, 2016 This mod, coupled with Hooligan Labs Airships just might make atmospheric flight fun Can't check right now (at work), but are the engines tweakscale compatible? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 14, 2016 Author Share Posted October 14, 2016 (edited) Release 5.0 Alright, here's the hot 1.2 patch! For a formal changelog, check out the OP, I've updated the album and everything else. I've added 2 more engines, both of which as requested by @Artfact and @Murican_Jeb. I ran out of ideas so I think it was the perfect time to add some of the requests for the timeline. Do note that it's been hard to make sounds for these since they are old. So with those in mind, the next phase should be a go for next release - modern age. I also restructured the folders as I said a few posts back, sorted Early and Pre-modern. Delete the group you don't like if you think that there are too many parts. Also, there are 2 more added MeshSwitch for both K1710 and Whirlwind. The designs are pusher props. Most of the complaints and issues last release as we know them are hopefully fixed had it not been forgotten. Tanner made most of the performance config fixes. I've chipped in for some minor edits and fixes only. Most especially, most of the early flight engines are now severly nerfed, most are great for cruising around, but pre-modern engines must be the go to for faster travel. Here's an eye candy: My internet is a little slow at the moment (it was hard to upload!). I can't see if the album in the OP is fine. I'll edit it if it isn't once this connection is fixed. But I'm sure those in the download sites are fine so you can take a look there. - @pheenix99 It's not that it's not compatible. It's most likely possible to make it compatible with Tweakscale should you decide to make some config modules. Although I haven't made any effort because more dependencies = longer waiting time before update. Edit: I'm sorry the update came a little late. I had to make sure most if not everything was fine before I release. Especially since I don't want to hassle people with re-downloading the mod. I've tested through and through. Although I've made post test edits, hopefully everything is fine. Edited October 14, 2016 by blackheart612 Quote Link to comment Share on other sites More sharing options...
pheenix99 Posted October 14, 2016 Share Posted October 14, 2016 (edited) 15 minutes ago, blackheart612 said: @pheenix99 It's not that it's not compatible. It's most likely possible to make it compatible with Tweakscale should you decide to make some config modules. Although I haven't made any effort because more dependencies = longer waiting time before update. Edit: I'm sorry the update came a little late. I had to make sure most if not everything was fine before I release. Especially since I don't want to hassle people with re-downloading the mod. I've tested through and through. Although I've made post test edits, hopefully everything is fine. I guess I meant compatible from the get go. You know how some parts are and some are not. Either way, it'll still give me plenty of additional options for my airships Are there any electrical engines by chance? Edited October 14, 2016 by pheenix99 Quote Link to comment Share on other sites More sharing options...
halowraith1 Posted October 14, 2016 Share Posted October 14, 2016 (edited) So you mean, by modern age, the next release will contain turboprop engines? If so, I have a couple of suggestions. Do you mind if I post them here? Edited October 14, 2016 by halowraith1 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 14, 2016 Author Share Posted October 14, 2016 @pheenix99 In that case, it's not made with tweakscale from the get go. Regarding electric engines, I'm not sure. I'm more inclined with turboprops and helicopter props than electric ones. But we'll see. @halowraith1 Yes, turboprops and helicopters. I have two old parts made already but I'm not sure if I should remake them or tweak them. Time will tell. In any case, post away. Doesn't mean I will be able to do them, but at least I can reference back to some posts just as I did on the recent parts. No harm in posting suggestion and feedback. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted October 14, 2016 Share Posted October 14, 2016 NK-12? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 14, 2016 Author Share Posted October 14, 2016 @kiwinanday Right on next release! Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted October 14, 2016 Share Posted October 14, 2016 5 minutes ago, blackheart612 said: @kiwinanday Right on next release! Good, because I have plans for the most ridiculous fighter ever. Quote Link to comment Share on other sites More sharing options...
tetryds Posted October 14, 2016 Share Posted October 14, 2016 About rotors, I always had a very bad time trying to use firespitter rotors, they simply don't seem to work right, generate some weird tilt force and make everything unstable. It would be better if yours used custom code or stock modules. But I am not sure if you are into coding. I wish I had time to write something but I don't. :/ Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 14, 2016 Author Share Posted October 14, 2016 @tetryds Really? I've not encountered such. All I know is I'm a really bad helicopter pilot in KSP. I'll take that bit of warning into account though and I'll keep a lookout. Quote Link to comment Share on other sites More sharing options...
halowraith1 Posted October 14, 2016 Share Posted October 14, 2016 (edited) OK then, here goes with my suggestions. A lot of info here. Engine 1 Spoiler BMW-028 (Turboprop BMW-018) As you can see here, there's three different designs. According to my sources, design B was the most likely to be built, so that's not such a problem. Specifications (Design B): Power: 4,700 shp, sea level, static (+2,200 kg residual jet thrust) 7,000 shp, seal level, 800 km/h (+1,425 kg residual jet thrust) 3,280 shp, 10,000 m, 800 km/h (+790 kg residual jet thrust) 5,500 shp, 12,000 m Airscrew Speed: 925 rpm Weight: 3,500 kg Specific Fuel Consumption at 800 km/h (kg per ehp per hour): 1.46 at sea level, 1.06 at 12,000m Airflow: 100kg/s at 800 km/h, sea level Diameter: 1.25m Length: 6.0m Airscrew Diameter: 3.5m or 4.0m Engine 2 Spoiler Daimler Benz DB-021 (Turboprop HeS-011) Specifications: Power: 1950 shp, sea level, static (+500kg residual jet thrust) 2400 shp, sea level, 800 km/h (+585kg residual jet thrust) Airscrew Speed: 1,800 rpm Turbine Speed: 10,500 rpm Weight: w/o cowlings: 1,266kg w/ cowlings: 1,306kg Diameter: 0.910m Length: 3.696m Airscrew Diameter: 2.5m Engine 3 Spoiler Junkers Jumo 022 (Turboprop Jumo-012, apparently built in USSR as a predecessor/prototype for the NK-12) Specifications: Power: 4,600 shp, sea level, static (Jet thrust values unavailable, but possibly around 800-900kg) 3,500 shp, sea level, 800 km/h (+1,200kg residual jet thrust) Airscrew Speed: 1,200 rpm Weight: 2,600kg Diameter: 1.063m Length: 5.640m overall Edited October 15, 2016 by halowraith1 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 14, 2016 Share Posted October 14, 2016 I'm giving my computer a hug But it can't reach you. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 15, 2016 Author Share Posted October 15, 2016 @Murican_Jeb Well, you can donate to me. Just kidding, I don't have an account for that. Well, it's the though that counts On other news, I have no idea how to fix the embedded album on my OP. Every update. It's blank on mine. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 15, 2016 Share Posted October 15, 2016 On 7/21/2016 at 2:26 PM, Murican_Jeb said: I got another idea for the mod (sorry if you are getting a headache from ideas) Can you add a Junkers Jumo 211 inverted V12 engine? (Yes, I know, another V12 engine ) It's an engine from the Ju-87 Stuka: This is a good drawing Wait what? What do you mean this is a image? Can you add this engine? Quote Link to comment Share on other sites More sharing options...
StevieC Posted October 15, 2016 Share Posted October 15, 2016 the "Whirlwind" engine seems to be missing the majority of its textures. Also, would it be too much to ask for pusher props to spin the opposite direction of tractor propellers? If it is too much to ask, fair enough. Quote Link to comment Share on other sites More sharing options...
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