Guest Posted January 21, 2017 Share Posted January 21, 2017 1000th reply. The most lamest reply ever Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 21, 2017 Author Share Posted January 21, 2017 @halowraith1 We'll see. I'm also a picky modeler @SpaceToad I dislike enclosed engines like that, mainly because you can recreate it with squad parts. It also has a very boring thrust reversal, unlike the CFM56 @EstebanLB It's not passable by crew. If it's about crew transfer, I don't know how squad implements it but the 0.625m front is not supposed to be passable by crew. Even the IVA suggests so. Quote Link to comment Share on other sites More sharing options...
Paulestrada Posted January 21, 2017 Share Posted January 21, 2017 This mod is awesome! I want to share these screenshots. Full album here: http://imgur.com/a/OvYef Quote Link to comment Share on other sites More sharing options...
mechanicH Posted January 21, 2017 Share Posted January 21, 2017 3 hours ago, blackheart612 said: I dislike enclosed engines Ya the V-2500 has a cascading thrust reverser. Much like the Goliath. Although the RB211's look really nice, especially on the L-1011's. Quote Link to comment Share on other sites More sharing options...
Krabbit Posted January 21, 2017 Share Posted January 21, 2017 On 19.01.2017 at 5:35 PM, SkyKaptn said: Add this code to your gamedata/AirplanePlus/Parts/Command/falconcockpit/parts.cfg Reveal hidden contents MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.0031 intakeSpeed = 15 intakeTransformName = Intake machCurve { key = 1 1 0 0 key = 1.5 0.9 -0.4312553 -0.4312553 key = 2.5 0.45 -0.5275364 -0.5275364 key = 3.5 0.1 0 0 } } RESOURCE { name = IntakeAir amount = 2 maxAmount = 2 } Inserted code, AirIntake appeared but it always closed and cant toggle it.How to fix this? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 21, 2017 Author Share Posted January 21, 2017 (edited) @mechanicH I'm thinking about the RB211. Seems like a good high bypass 0.625 Turbofan. I'll see in the future. @Krabbit It's my fault, I misreleased a model without intake transforms. That's why it doesn't take air. After the next release, I'll probably be going to have consecutive release fixes for every issue that comes up so that the future releases will be clear. Really sorry for the sub-standard quality of configs. Edit - Before I forget. Edited January 21, 2017 by blackheart612 Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted January 21, 2017 Share Posted January 21, 2017 11 hours ago, blackheart612 said: @halowraith1 We'll see. I'm also a picky modeler @SpaceToad I dislike enclosed engines like that, mainly because you can recreate it with squad parts. It also has a very boring thrust reversal, unlike the CFM56 @EstebanLB It's not passable by crew. If it's about crew transfer, I don't know how squad implements it but the 0.625m front is not supposed to be passable by crew. Even the IVA suggests so. I have Conected living space installed, perhaps that's the problem Quote Link to comment Share on other sites More sharing options...
Akira_R Posted January 21, 2017 Share Posted January 21, 2017 @blackheart612 Just letting you know there are still some problems with FAR and some of your cockpits in the latest release, it looks like on a lot of them the canopy glass doesn't have a collider and that may be what is causing the issue. Let me know if you want more info, screenshots or whatever, thank you!! Quote Link to comment Share on other sites More sharing options...
Thetaobera Posted January 21, 2017 Share Posted January 21, 2017 Having a strange issue where if I revert to launch or load a quicksave the nav ball flops from horizon line to the polar top view. A work around is to add a docking port that I can switch command to, but most of your wonderful cockpits don't have an appropriate place to put it. I hid one in the MK1 door you made, but it's very awkward. Any one else have this issue? It does not happen with Aviation Cockpits or the stock cockpits. Thanks for any help Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 21, 2017 Author Share Posted January 21, 2017 @EstebanLB It's not made to work with CLS, unfortunately. Nor do I know how to make it work as intended. @Akira_R I've addressed this already, a few hours after your report before. On 1/16/2017 at 6:38 PM, blackheart612 said: Today though, I filled the cockpits' missing colliders so hopefully it's fine. It's yet to be released. @Thetaobera I've addressed this before already as well on the same post as above quote. The current dev of mine has everything fixed already. It's for next release. On 1/16/2017 at 6:38 PM, blackheart612 said: I've fixed all the re-orientation of the navball whenever there's a revert. Quote Link to comment Share on other sites More sharing options...
Akira_R Posted January 21, 2017 Share Posted January 21, 2017 1 hour ago, blackheart612 said: @EstebanLB It's not made to work with CLS, unfortunately. Nor do I know how to make it work as intended. @Akira_R I've addressed this already, a few hours after your report before. It's yet to be released. @Thetaobera I've addressed this before already as well on the same post as above quote. The current dev of mine has everything fixed already. It's for next release. Were those not put into the R10.0 release? If not then my bad I though they were. Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 21, 2017 Share Posted January 21, 2017 @blackheart612 let me know if you need help cleaning up/making more shiny your cfgs, Im more than willing to help you out with that. Also what are the chances of you including tweakscale functionality in a coming release? Lastly, great stuff so far man! Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted January 21, 2017 Share Posted January 21, 2017 13 minutes ago, TMasterson5 said: @blackheart612 let me know if you need help cleaning up/making more shiny your cfgs, Im more than willing to help you out with that. Also what are the chances of you including tweakscale functionality in a coming release? Lastly, great stuff so far man! On 1/18/2017 at 2:48 PM, blackheart612 said: @FlyHighAviator It's [TweakScale] been asked before, It's not compatible. And so far, I'm not planning to make it as well. But people can post configs here if they want, or just ask for permission if they want to make a patch in a different thread. I'm gonna be up for it either way. On 1/19/2017 at 1:51 AM, mechanicH said: Reveal hidden contents @PART[bigwing] { %MODULE[TweakScale] { type = free } } @PART[elevon2b] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector1] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector2] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector3] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector4] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector5] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnector6] { %MODULE[TweakScale] { type = free } } @PART[smallwingConnectortip] { %MODULE[TweakScale] { type = free } } @PART[stubbytinynose] { %MODULE[TweakScale] { type = free } } @PART[airbuscockpit] { %MODULE[TweakScale] { type = free } } @PART[bellcockpit] { %MODULE[TweakScale] { type = free } } @PART[citationcockpit] { %MODULE[TweakScale] { type = free } } @PART[concordecockpit] { %MODULE[TweakScale] { type = free } } @PART[falconcockpit] { %MODULE[TweakScale] { type = free } } @PART[fightercockpit] { %MODULE[TweakScale] { type = free } } @PART[fighterinlinecockpit] { %MODULE[TweakScale] { type = free } } @PART[mk1DroneCore] { %MODULE[TweakScale] { type = free } } @PART[oh6cockpit] { %MODULE[TweakScale] { type = free } } @PART[oldfightercockpit] { %MODULE[TweakScale] { type = free } } @PART[zerocockpit] { %MODULE[TweakScale] { type = free } } @PART[51prop] { %MODULE[TweakScale] { type = free } } @PART[chaikaprop] { %MODULE[TweakScale] { type = free } } @PART[fokkerprop] { %MODULE[TweakScale] { type = free } } @PART[hawkerprop] { %MODULE[TweakScale] { type = free } } @PART[spadprop] { %MODULE[TweakScale] { type = free } } @PART[herculesprop] { %MODULE[TweakScale] { type = free } } @PART[KP12] { %MODULE[TweakScale] { type = free } } @PART[predatorprop] { %MODULE[TweakScale] { type = free } } @PART[tbmProp] { %MODULE[TweakScale] { type = free } } @PART[109Prop] { %MODULE[TweakScale] { type = free } } @PART[corsairprop] { %MODULE[TweakScale] { type = free } } @PART[fighterProp] { %MODULE[TweakScale] { type = free } } @PART[merlin] { %MODULE[TweakScale] { type = free } } @PART[spitfiremerlin] { %MODULE[TweakScale] { type = free } } @PART[yakprop] { %MODULE[TweakScale] { type = free } } @PART[bellprop] { %MODULE[TweakScale] { type = free } } @PART[belltail] { %MODULE[TweakScale] { type = free } } @PART[blackhawkprop] { %MODULE[TweakScale] { type = free } } @PART[chinookprop] { %MODULE[TweakScale] { type = free } } @PART[powerprop] { %MODULE[TweakScale] { type = free } } @PART[powertail] { %MODULE[TweakScale] { type = free } } @PART[airramp] { %MODULE[TweakScale] { type = free } } @PART[mk1cargodoor] { %MODULE[TweakScale] { type = free } } @PART[mk1dronedoor] { %MODULE[TweakScale] { type = free } } @PART[passengeroor] { %MODULE[TweakScale] { type = free } } @PART[JuniorFuselage] { %MODULE[TweakScale] { type = free } } @PART[Mk1JuniorStructural] { %MODULE[TweakScale] { type = free } } @PART[mk2hAdapter] { %MODULE[TweakScale] { type = free } } @PART[mk2hLiquid] { %MODULE[TweakScale] { type = free } } @PART[mk2hboom] { %MODULE[TweakScale] { type = free } } @PART[mk2mk2h] { %MODULE[TweakScale] { type = free } } @PART[shortboom] { %MODULE[TweakScale] { type = free } } @PART[shortboomb] { %MODULE[TweakScale] { type = free } } @PART[size2CrewCabin] { %MODULE[TweakScale] { type = free } } @PART[size2Fuselage] { %MODULE[TweakScale] { type = free } } @PART[S2Structural] { %MODULE[TweakScale] { type = free } } @PART[navlight] { %MODULE[TweakScale] { type = free } } @PART[landingskid] { %MODULE[TweakScale] { type = free } } For anyone who want TweakScale for all parts.... here you go .....TY to @XOC2008 and @Tex_NL You guys are AWESOME!!!! Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 21, 2017 Share Posted January 21, 2017 1 minute ago, TheRagingIrishman said: I did actually see that, but it never hurts to try try again Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 21, 2017 Share Posted January 21, 2017 (edited) Flying boat hulls? Maybe 2m wide? Or flying boat hull additions to the bottoms of our 2.5m fuselages? I know the HL from B9 was capable of landing and taking off on water, so with the right collision settings, it's definitely doable. I'll beta the crap out of those for you Edited January 21, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
Krabbit Posted January 22, 2017 Share Posted January 22, 2017 (edited) Also,Mk2 Non-Comm have 2 crew so second kerbal disappeares into the void. Edited January 22, 2017 by Krabbit How insert names to reply? Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 22, 2017 Share Posted January 22, 2017 (edited) On 1/17/2017 at 10:21 PM, blackheart612 said: coaxial rotors Imma build me a Black Shark. @Krabbit Ampersat (@) then start typing. Case sensitive, it seems. Edited January 22, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted January 22, 2017 Author Share Posted January 22, 2017 @Akira_R Like I said, it's yet to be released. I don't release consecutively so my releases have significant spaces between them. I'll soon release reuploads with fixes after Release 11 so that the most issues are gone. @TMasterson5 It's said right there. I don't really mind repetitive questions that much but moderators will probably mind it. Just a reminder. @kiwinanday Flying boat hulls? o.O @Krabbit I've addressed this before as well. Like I said, will be fixed on the next version. The current version is really bad, I know. I hope to fix everything on Release 11 upwards. I will continuously release until all issues are gone before moving on. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 22, 2017 Share Posted January 22, 2017 @blackheart612 Spoiler Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted January 22, 2017 Share Posted January 22, 2017 (edited) Hi, @blackheart612, I have one question: Is there a version of the mod that works in 1.1.3? I'm going to use this mod as well as other 1.1.3 mods for a story I'm going to write, but when I downloaded the mod the game doesn't load past the load screen... Edited January 23, 2017 by DarkOwl57 Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 22, 2017 Share Posted January 22, 2017 9 hours ago, blackheart612 said: @TMasterson5 It's said right there. I don't really mind repetitive questions that much but moderators will probably mind it. Just a reminder. It is just that is is something super easy to throw into your download since it has already been created for you, just throwing that out there..... Quote Link to comment Share on other sites More sharing options...
mechanicH Posted January 22, 2017 Share Posted January 22, 2017 @TMasterson5 you know if you keep poking the bear with a stick eventually he is gonna bit you. I already posted the cfg for everyone. Just create and file. Copy. Paste. Win. It will literally take you 2 minutes even you can do it. JUST throwing that out there. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 22, 2017 Share Posted January 22, 2017 There's an appropriate engine for every size aircraft possible. Why would you need tweakscale? Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted January 23, 2017 Share Posted January 23, 2017 2 hours ago, mechanicH said: @TMasterson5 you know if you keep poking the bear with a stick eventually he is gonna bit you. I already posted the cfg for everyone. Just create and file. Copy. Paste. Win. It will literally take you 2 minutes even you can do it. JUST throwing that out there. If any of you guys(not pointed directly at you) are seriously offended by anything Ive said thats a bid sad considering I was working off of things others suggested and asked for. I am quite aware of that, Ive done it for all of my own mods. I was just pointing out that it would make it easy for MULTIPLE others who have requested it be a feature to utilize and would make the mod more user friendly.... 2 hours ago, kiwinanday said: There's an appropriate engine for every size aircraft possible. Why would you need tweakscale? Cockpits, fuselage, fuel tanks, engines that you want for other aircraft sizes, user friendliness, convenience, etc... Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted January 23, 2017 Share Posted January 23, 2017 (edited) I mean, I have tweakscale installed, but I only use it to balance landing gear size for leveling, or for resizing the odd air intake or the structural boom up to 2.5m. Other than that, I like the challenge of the parts given. Besides, tweakscaling prop engines seems like cheating. They're the size they are for a reason. An NK-12 would be awfully complex at 0.625m Edited January 23, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
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