Spraki Posted December 3, 2016 Share Posted December 3, 2016 (edited) Hi. Sorry to interrupt the conversation or be asking for this. I really want to try this mod, but I'm having a hard time downloading from github ,_, DL keeps dying after a few mins. Been trying all day. Is there any temporary dl mirror? Like google drive or such? Edited December 3, 2016 by Spraki Quote Link to comment Share on other sites More sharing options...
TK-421 Posted December 3, 2016 Share Posted December 3, 2016 (edited) On 11/25/2016 at 4:14 PM, Steven Mading said: Do you have any clue why this might be happening? It seems as if Installing Galileo Planet Pack has broken the following KSP API call: // Note "shared.Vessel" is a variable in kOS's C# code that currently // was set to FlightGlobals.ActiveVessel when this was being called. // You can duplicate this bug in your own test by just printing the value: // FlightGlobals.ActiveVessel.orbit.timeToAp // to the output log file on a vessel that's in low Gael Orbit: return shared.Vessel.orbit.timeToAp; (This is the C# code that's happening behind the scenes when a kOS kerboscript value queries ETA:APOAPSIS.) The proper value would be the ETA to arriving at Apoapsis, which should be somewhere between 0 and the current orbit's period, in seconds. But on a vessel that's in low Gael Orbit at 80km by 90km, I'm getting values back in the range of 8 digits or so of integer, like in the 10000000 ish range. That's hundreds of days until Apoapsis, which can't be right. The same effect happens with timeToPe (periapsis). At first I thought it might be something new in career about needing to upgrade the tracking center first, but I get the same effect in sandbox mode too. The same exact script in a new sandbox stock game does not have the problem, but one in a new stock Galileo game does. At first I tried looking for what kOS might be doing wrong, but I traced it down to this API call just returning a totally different weird result for some reason when Galileo is installed, but I don't know what that reason is. There is a planet named Eta. So eta is both an alias for a body, and for the bound variable. Nothing good comes of that. I tired print eta:apoapsis and got an error that Eta doesn't have that suffix, which clued me in. Edited December 3, 2016 by TK-421 Researched what I said and found I was wrong. Quote Link to comment Share on other sites More sharing options...
Pulsar Posted December 3, 2016 Share Posted December 3, 2016 @Spraki Try it again in a few hour? It probably happened from your own internet. I downloaded stuff from Github and got slow download too, but it works after a few hours during midnight. Maybe because lesser people using the internet at that time. Anyway. I test my lander on Catullus. It's reentry like a brick and the second stage is still easy to flip, but it's working! http://imgur.com/a/KX3BD Quote Link to comment Share on other sites More sharing options...
JoseEduardo Posted December 3, 2016 Share Posted December 3, 2016 8 hours ago, TheKurgan said: This was not the case for me, I loaded this mod into a copy of my game, and everything was fine... all my satellites were in different places, same with anything in orbit... stuff landed didn't fare well, but nothing was manned. Oh and all the Kerbals lost all their experience. 8 hours ago, JadeOfMaar said: Intriguing. Now we know exactly what happens if a GPP install isn't fresh. I tried loading a RSS save copy with 10x GPP, and all I had in orbit of Earth were orbiting Icarus instead Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted December 3, 2016 Share Posted December 3, 2016 10 hours ago, JadeOfMaar said: Intriguing. Now we know exactly what happens if a GPP install isn't fresh. LOL, glad I could be of some kind of assistance Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 3, 2016 Share Posted December 3, 2016 (edited) I have a little treat @Galileo, @JadeOfMaar and @OhioBob: http://poodmund.com/gpp/maps/gael Edited December 3, 2016 by Poodmund Quote Link to comment Share on other sites More sharing options...
Rob K Posted December 3, 2016 Share Posted December 3, 2016 I don't know what I'm goofing up here but i can't seem to install this, I got a fresh steam download of 1.2.1, installed only latest copernicus, modulemanager and modular flight integrator and this mod without Visuals or anything and my KSP just sits at the loading screen going through the loading hints but only showing "Progress text" in the progress bar with it sitting half way and not moving a pixel. Any ideas as to what i did wrong here? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 3, 2016 Share Posted December 3, 2016 @Rob K Is your ModuleManager version 2.7.4 or greater? If not, that's a big problem for Kopernicus. Quote Link to comment Share on other sites More sharing options...
Rob K Posted December 3, 2016 Share Posted December 3, 2016 kopernicus 2:release 1.2.1-3 modulemanager 2.7.5 modularflightintegrator 1.2.2.0 so looks like i have all the latetst versions, i double checked that myself because I saw a post concerning an outdated MM a few pages back. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 3, 2016 Author Share Posted December 3, 2016 1 minute ago, Rob K said: kopernicus 2:release 1.2.1-3 modulemanager 2.7.5 modularflightintegrator 1.2.2.0 so looks like i have all the latetst versions, i double checked that myself because I saw a post concerning an outdated MM a few pages back. You have to run the game one time without any mods so that the game can set up you settings and configs. Then install mods 37 minutes ago, Poodmund said: I have a little treat @Galileo, @JadeOfMaar and @OhioBob: http://poodmund.com/gpp/maps/ Those are great! I have updated Gael though just a little. There are a few spots that have bodies of water, but it looks like land on the color map. The new texture is on git hub but other than that, these are so awesome! Quote Link to comment Share on other sites More sharing options...
Rob K Posted December 3, 2016 Share Posted December 3, 2016 @Galileo Ok, I'm having steam redownload the game, I'll start it, and try again Whatever it is I did wrong b4, i didn't do it this time, it works Say "Bye Bye" to RL for the weekend Thanks for the mod @Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 3, 2016 Author Share Posted December 3, 2016 (edited) For those of you who want to play this pack, don't like the dumb contracts but still want to get paid and earn rep for doing science and experiments, you might like this: Edited December 3, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 3, 2016 Share Posted December 3, 2016 19 minutes ago, Galileo said: Those are great! I have updated Gael though just a little. There are a few spots that have bodies of water, but it looks like land on the color map. The new texture is on git hub but other than that, these are so awesome! Proof of concept more than anything to see if I could get the Leaflet.Kerbal plugin up and running with a GPP body. Seems its fine. How long do you think you'll keep tweaking the bodies for? Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 3, 2016 Author Share Posted December 3, 2016 (edited) 1 minute ago, Poodmund said: Proof of concept more than anything to see if I could get the Leaflet.Kerbal plugin up and running with a GPP body. Seems its fine. How long do you think you'll keep tweaking the bodies for? I probably won't be anymore. I had Just noticed the 2 particular lakes that didn't resemble lakes on the on the color map so I had to change it to match the heightmap Edited December 3, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 3, 2016 Share Posted December 3, 2016 @Poodmund ! About tweaking bodies, some biome maps may still be in flux. Gael's in particular has some huge errors right now. As for what you did there I'm swept away. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 3, 2016 Share Posted December 3, 2016 Haha, fair enough. Doing the same map doo-dah stuff to Iota... I noticed there was a considerable seam in the heightmap where the sides of the texture joined. I've blended the seam out and issued a Pull Request on the Git repo. Quote Link to comment Share on other sites More sharing options...
Astraph Posted December 3, 2016 Share Posted December 3, 2016 Aaaaand yet again I ditch my career because I see a new, interesting system to try it. Looking awesome, currently I'm grinding science for my first Iotashoot Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 3, 2016 Share Posted December 3, 2016 @Poodmund @Galileo @OhioBob I've written synopses for Nero, Gauss and Hox, and I've made references to OPM orbits. Quote Link to comment Share on other sites More sharing options...
Dunbaratu Posted December 4, 2016 Share Posted December 4, 2016 15 hours ago, TK-421 said: There is a planet named Eta. So eta is both an alias for a body, and for the bound variable. Nothing good comes of that. I tired print eta:apoapsis and got an error that Eta doesn't have that suffix, which clued me in. Already found the cause and a fix is going to be (i hope) in the next kOS release. Now it will refuse to make a body's name into a bound variable if some other bound variable with that name is present. This means in GPP you'll have to refer to Eta as Body("eta") and won't have the shortcut name ETA available. Quote Link to comment Share on other sites More sharing options...
Spraki Posted December 4, 2016 Share Posted December 4, 2016 18 hours ago, Pulsar said: @Spraki Try it again in a few hour? It probably happened from your own internet. I downloaded stuff from Github and got slow download too, but it works after a few hours during midnight. Maybe because lesser people using the internet at that time. Anyway. I test my lander on Catullus. It's reentry like a brick and the second stage is still easy to flip, but it's working! http://imgur.com/a/KX3BD Congrats on the brick rocket haha! As for the downloading, I've been trying to the last two days from several places. Just recently, I managed to get it all in one shot. Had to use a faster DL from a nearby university. Seems like the equivalent answer akin to "moar boosters!" Quote Link to comment Share on other sites More sharing options...
JoseEduardo Posted December 4, 2016 Share Posted December 4, 2016 just out of curiosity, on the RSS version of GPP will Gael radius be 6000km or will it have the same radius as earth? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted December 4, 2016 Share Posted December 4, 2016 4 minutes ago, JoseEduardo said: just out of curiosity, on the RSS version of GPP will Gael radius be 6000km or will it have the same radius as earth? We're planning to factor all dimensions by 10x, so it will be 6000 km. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 4, 2016 Share Posted December 4, 2016 I just found something incredibly interesting in one of Gael's seas. And I already know what to do with it. Also. Waypoint Manager is on point! Dawton's Prize is an amazing random(?) name for that area. Quote Link to comment Share on other sites More sharing options...
Galileo Posted December 4, 2016 Author Share Posted December 4, 2016 1 minute ago, JadeOfMaar said: I just found something incredibly interesting in one of Gael's seas. And I already know what to do with it. Also. Waypoint Manager is on point! Dawton's Prize is an amazing random(?) name for that area. Hmmm what is it? Is it a raised piece of land underwater.. Like a sand bar? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 4, 2016 Share Posted December 4, 2016 1 minute ago, Galileo said: Hmmm what is it? Is it a raised piece of land underwater.. Like a sand bar? Somewhat like that. I had tagged a spot between (or around) two tiny islands which I expected to be above water. But they're not above water, and that gave me ideas. I'm going to tag more of them such that everyone can get to them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.