Beetlecat Posted January 24, 2020 Share Posted January 24, 2020 1 hour ago, Stamp20 said: Whenever I try to equip a head accessory, like the aviator shades or helmet lights, I get these errors in orange: Error: Cannot find object for EVA item: bn_helmet01 for the helmet lights and Error: Cannot find object for EVA item: bn_upperjaw01 with the aviator shades. look at this post: (you'll need to edit the part configs, or create a new .cfg file with the below: Quote Link to comment Share on other sites More sharing options...
Friznit Posted January 25, 2020 Share Posted January 25, 2020 This still works btw Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 25, 2020 Share Posted January 25, 2020 On 1/23/2020 at 12:32 AM, zer0Kerbal said: - to me the comma is more universally understood. Ah, you just caught an old C programmer ;-) it feels like a set operation Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 25, 2020 Share Posted January 25, 2020 (edited) 12 hours ago, Friznit said: This still works btw It's the same cfg adjustments as the new MM patch. Just harder to find, since it's so far back. Good memory / sleuthing, Friznit! Edited January 25, 2020 by Beetlecat Quote Link to comment Share on other sites More sharing options...
MacLuky Posted January 26, 2020 Share Posted January 26, 2020 Some minor fixes after testing: @PART[ARHoloVisorSingleF|ARHoloVisorSingle|AcademyHat|AviatorSunglassesDark|KHFedoraHat|KHCowboyHat|KHHardHat|HoloGoggles|MicHeadset]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasHead } } @PART[CupolaGlassHelmet|HelmetLightsWarm|HelmetLightsElectric]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasHelmet } } @PART[KHJetpackLight]:AFTER[KerbalHacks] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasJetpack } } @PART[KHOmniToolOrange|KHOmniToolBlue]:AFTER[KerbalHacks] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightElbow } } @PART[KHWalkieTalkie]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasRightPalm } } This should work fine Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted January 31, 2020 Share Posted January 31, 2020 (edited) On 1/26/2020 at 1:21 PM, MacLuky said: Some minor fixes after testing: @PART[ARHoloVisorSingleF|ARHoloVisorSingle|AcademyHat|AviatorSunglassesDark|KHFedoraHat|KHCowboyHat|KHHardHat|HoloGoggles|MicHeadset]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasHead } } @PART[CupolaGlassHelmet|HelmetLightsWarm|HelmetLightsElectric]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasHelmet } } @PART[KHJetpackLight]:AFTER[KerbalHacks] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasJetpack } } @PART[KHOmniToolOrange|KHOmniToolBlue]:AFTER[KerbalHacks] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightElbow } } @PART[KHWalkieTalkie]:AFTER[KerbalHacks] { @MODULE[ModuleKISItem] { @equipBoneName = aliasRightPalm } } This should work fine added your patch, the omni tool is not showing up still. what's wrong? Edit : 1- The orange omni is not showing up no matter what, it looks like it can't be equiped at all 2- The blue one shows up and equips, I tweaked to attach it to the left side because the right side looks not correct, take a look at image This is out of my capability, and I'm not sure if the model is two parts or is it combined into single model, but if it's separable, the better approach would be to hook the upper part to elbow and the lower part to the palm (would move with hand when animations are playing) right now, when the kerbal moves his hands, it really looks not correct on the hand section. Also, with new suites, I would think this needs better adjustment. Someone should take this up and continue the maintenance with new thread I would say, someone familiar with modeling and modding at the same time Edited January 31, 2020 by Jiraiyah Quote Link to comment Share on other sites More sharing options...
Sebra Posted March 15, 2020 Share Posted March 15, 2020 On 1/26/2020 at 12:51 PM, MacLuky said: Some minor fixes after testing: Where it go? On 1/31/2020 at 8:27 PM, Jiraiyah said: the omni tool is not showing up still. what's wrong? Have you tried Bill? Orange is Engineer only. It works for me. Even as tool. Not sure if they should appear before some tech. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 15, 2020 Share Posted March 15, 2020 On 1/22/2020 at 9:02 PM, MacLuky said: ** update ** can anyone test this? away from KSP: PART[ARHoloVisorSingleF|ARHoloVisorSingle|AcademyHat|AviatorSunglassesDark|KHFedoraHat|KHCowboyHat|KHHardHat|HoloGoggles|MicHeadset] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasHead } } PART[CupolaGlassHelmet|HelmetLightsWarm|HelmetLightsElectric] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasHelmet } } PART[KHJetpackLight] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasJetpack } } PART[KHOmniToolOrange|KHOmniToolBlue] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightElbow } } PART[KHWalkieTalkie] { @MODULE[ModuleKISItemEvaTweaker] { @equipBoneName = aliasRightPalm } } On 1/24/2020 at 8:31 PM, Stamp20 said: Whenever I try to equip a head accessory, like the aviator shades or helmet lights, I get these errors in orange: Error: Cannot find object for EVA item: bn_helmet01 for the helmet lights and Error: Cannot find object for EVA item: bn_upperjaw01 with the aviator shades. see just a couple posts above. Quote Link to comment Share on other sites More sharing options...
MacLuky Posted March 15, 2020 Share Posted March 15, 2020 Most seem to work now, I have not tested the engineer tool since I haven't reached that yet in my career mode game. The hats work though Quote Link to comment Share on other sites More sharing options...
Repseki Posted March 25, 2020 Share Posted March 25, 2020 (edited) @MacLuky, @zer0Kerbal Minor question about the various MM patches that have been posted for trying to get this stuff working. Is there a reason the Module being targeted for some of the changes (ModuleKISItemEvaTweaker, ModuleKISItem) doesn't seem to line up with what is actually being used in the PART cfg (ModuleKISItemAttachTool)? Merely curious as I've been trying to learn more about MM Patches as I figure out small tweaks I want to make for myself. I just feel like I've missed something. Edited March 25, 2020 by Repseki clarification Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 25, 2020 Share Posted March 25, 2020 6 minutes ago, Repseki said: @MacLuky, @zer0Kerbal Minor question about the various MM patches that have been posted for trying to get this stuff working. Is there a reason the Module being targeted for some of the changes (ModuleKISItemEvaTweaker, ModuleKISItem) doesn't seem to line up with what is actually being used in the PART cfg (ModuleKISItemAttachTool)? Merely curious as I've been trying to learn more about MM Patches as I figure out small tweaks I want to make for myself. I just feel like I've missed something. IIRC - it might be because the modules changed when KIS/KAS underwent major revisions after a major KSP update. Quote Link to comment Share on other sites More sharing options...
Repseki Posted March 25, 2020 Share Posted March 25, 2020 That makes sense, and probably should have been my first thought. Thank you for the quick reply. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted September 15, 2020 Share Posted September 15, 2020 any update on the WWI style helmet /scarf/goggles etc.? Quote Link to comment Share on other sites More sharing options...
Enceos Posted September 25, 2020 Author Share Posted September 25, 2020 @Bit Fiddler I'm on modding hiatus until KSP 2 comes out. Quote Link to comment Share on other sites More sharing options...
Anubis-X Posted January 26, 2021 Share Posted January 26, 2021 Hey, im having some issues with the Coupal helmet, when i click the equip button it does not do anythig, im new to the mod and i could use some help. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted January 27, 2021 Share Posted January 27, 2021 1 hour ago, Anubis-X said: Hey, im having some issues with the Coupal helmet, when i click the equip button it does not do anythig, im new to the mod and i could use some help. There could be some difficulties due to the new inventory system and how KIS now works to fit it. Are you on KSP 1.11? Quote Link to comment Share on other sites More sharing options...
Anubis-X Posted January 27, 2021 Share Posted January 27, 2021 35 minutes ago, Beetlecat said: There could be some difficulties due to the new inventory system and how KIS now works to fit it. Are you on KSP 1.11? no i am using ksp 1.8.1 with compatable KIS version 1 minute ago, Anubis-X said: no i am using ksp 1.8.1 with compatable KIS version. But it may just be the mod is not compatable with my version. Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted July 24, 2021 Share Posted July 24, 2021 Isnt working on my ksp 1.11.2 they just refuse to equip at all! Quote Link to comment Share on other sites More sharing options...
Fletch4 Posted October 14, 2021 Share Posted October 14, 2021 ugh. i wish this could be updated. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 15, 2021 Share Posted October 15, 2021 I have asked to adopt all @Enceos' mods. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2021 Share Posted October 16, 2021 (edited) @Enceoshas graciously granted permission for my adoption of all his mods. Thank you. More news when there is news. @HebaruSan, @DasSkelett Edited October 16, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Suxoy_sirnik Posted August 19, 2023 Share Posted August 19, 2023 nice mod! On screenshots it's pretty cool looking, but i have a problem: They can't be used on 1.12.4 and that's a problem. While trying to use KIS props they works, and kerbonaut actually carrying them, but with clothes... no matter what i'm doing, i just can't wear it. the CKAN says that this mod is compatible with any ksp vershion, but the game didn't think so Quote Link to comment Share on other sites More sharing options...
Alexology Posted September 15, 2023 Share Posted September 15, 2023 On 8/19/2023 at 1:35 PM, Suxoy_sirnik said: nice mod! On screenshots it's pretty cool looking, but i have a problem: They can't be used on 1.12.4 and that's a problem. While trying to use KIS props they works, and kerbonaut actually carrying them, but with clothes... no matter what i'm doing, i just can't wear it. the CKAN says that this mod is compatible with any ksp vershion, but the game didn't think so I have the same issue, I can carry the items in an inventory but I cannot equip the item. The right click menu shows 'equip' but nothing happens when it is selected. Quote Link to comment Share on other sites More sharing options...
Suxoy_sirnik Posted October 6, 2023 Share Posted October 6, 2023 (edited) On 9/15/2023 at 9:44 AM, Alexology said: I have the same issue, I can carry the items in an inventory but I cannot equip the item. The right click menu shows 'equip' but nothing happens when it is selected. Here is hotfix from Enceos i found (he published that at the top of the commentaries) https://www.dropbox.com/s/nc22t0xvycygul2/KerbalHacksKSP1.5.zip?dl=0 . This one should work, just replace files in your old mod folder with those and mod should work fine. I'm playing on 1.12.4 and this fix works well for me. thanks Enceos for this fix! Edited October 6, 2023 by Suxoy_sirnik My original reply looked like an advertise spam, so i decided to remove some of the "Loud phrases" Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 23, 2024 Share Posted March 23, 2024 @zer0Kerbal Did you ever bring this mod up to date for the latest KSP1 ? Quote Link to comment Share on other sites More sharing options...
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