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[1.10.x] Stockalike Mk1 Open cockpit ( 7 nov 2020 update - NEW PARTS )


NESD

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  On 8/22/2020 at 11:26 AM, NESD said:

unfortunately KSP dont have animation for suspension, wheel just attached to Unity wheel collider, that have internal scripted animation

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Yeah, that is what I meant.  You need to check their behavior.  Make sure it's starting at it's maximum extended state instead of at the middle or top.

Also, you might want to make sure your wheel collider isn't creating two colliders for the wheel (one general physics, one wheel) instead of one.

Edited by Ruedii
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  • 2 weeks later...

@NESD could you post a link to the new parts you have been working on?  I would like to give them a try even if there is no parts pack to go with them.  this mod has always been one of my favorites so I am anxious to get it updated to 1.10,  but I would also like to try the new wing and intake parts you previewed here.

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  • 3 weeks later...

I`m return, and this mod return, so . . .

UPDATE v1.3 for KSP 1.4-1.10

eytXuk5.png

New parts in this update:

Strut (6 variants), wire and wired antenna,   2 tail sections,

Stockalike wing parts  (all this parts have (OC) in name for easier making mod-free aircrafts for upload):

3 overhead panels, 3 round wingtips, 5 fixed trailing edges( to fill some weird gaps between elevons),

2 rudders and 7 wing pieces ( some of them have variants of gray trim)

National roundels and insignias for new KSP 1.10 flag parts (can be used as common flags in earlier game versions)

All parts ready for localization

No wheels at this time.

 

 

Copyright note: This mod not include any original game textures and use only my own models.

Note 2: This wing parts have link to stock wing texture, so any mod that modify it or block access, may cause issues.

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@Daniel Prates  I see this bug in one of previous versions of KSP (You have 1.10 ?) try to make something with stock seat and check

in my game version everything OK

9XPOVyc.png

Also try hold ALT while moving parts, you can move parts without distance limits (and don`t need pylons to do it)

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If anyone still search for biplane wheels, try this configs:

Main wheels

  Reveal hidden contents

Tail wheel

  Reveal hidden contents

Just create a folder

[KSP dir] / GameData / [Any name you want] / Parts / Wheels

then make two files with any name and .CFG extension and copy text from spoilers above into it

 

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I have stayed in 1.9.1 for now because of bugs in newer versions of the planet pack I have been using, and I have the "transparent cockpit" problem as well and as can be seen in Daniel's screenshots its not just the cockpit you can see the kerbals through, its any part of the plane, other than that everything seems to work well enough.

B21E8B0CE5EF9E89A256CF35AE4A40FAFCB4CC17

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  On 11/10/2020 at 12:07 PM, NESD said:

 

I also have this bug, and this is one of reasons why I`m rarely play KSP before 1.10

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I am playing modded 1.10.  And yes it only happens in your open cockpit, it is not a generalized issue. 

But no biggie, I am actualy very grateful for this mod. 

Btw: for me part snapping without limits is "shift" and not "alt"!

Edited by Daniel Prates
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  On 11/16/2020 at 1:25 PM, Daniel Prates said:

Omg... so, so many. I will try to disable a few, startig with some that deal with textures.

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@Daniel Prates, do you have the Kurs Docking Camera? I just read in one of the change notes for a fix that came out yesterday:

Fixed the kerbals being seen through parts by fixing the cullingMaskLayer
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  On 11/16/2020 at 8:15 PM, hemeac said:

@Daniel Prates, do you have the Kurs Docking Camera? I just read in one of the change notes for a fix that came out yesterday:


Fixed the kerbals being seen through parts by fixing the cullingMaskLayer
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Yep I have it, and I am always pestering @linuxgurugamer about it (bringing it uptodate with 1.10 is one of his greatests thing yet, for me at least). Yes I have seen the discuassion there, maybe the two things are related indeed. It appers they are close to a fix there, my plan was to wait for that being wrapped up and see it it affected Open Cockpit.

 

Edited by Daniel Prates
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  On 11/17/2020 at 12:01 AM, Daniel Prates said:

Yep I have it, and I am always pestering @linuxgurugamer about it (bringing it uptodate with 1.10 is one of his greatests thing yet, for me at least). Yes I have seen the discuassion there, maybe the two things are related indeed. It appers they are close to a fix there, my plan was to wait for that being wrapped up and see it it affected Open Cockpit.

 

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KURS was just updated, should be all set now

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  On 11/16/2020 at 8:15 PM, hemeac said:

@Daniel Prates, do you have the Kurs Docking Camera? I just read in one of the change notes for a fix that came out yesterday:

Fixed the kerbals being seen through parts by fixing the cullingMaskLayer
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I had the same problem where the crew were visible through the vehicle, but unlike Daniel, I do not have that mod.

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  On 11/17/2020 at 8:55 AM, Zmeya said:

I had the same problem where the crew were visible through the vehicle, but unlike Daniel, I do not have that mod.

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Check through your list of mods and see if one has a camera built-in. (MAS / RPM / KURS / HullCam are a few examples) When KSP updated to 1.9 (release notes here) it updated how the cameras were used and that affected the mods that utilised that functionality. Specifically it no longer renders Camera 01.

KSP uses multiple cameras, each having various layers and all of that has to be rendered in a certain order to get what you see on the screen displayed correctly.  As mods are programmed based on how it worked at the time, it not surprising issues like that popup after KSP changes their methods with how the game works. 

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