Jognt Posted June 8, 2019 Share Posted June 8, 2019 (edited) [Snip] Edited June 8, 2019 by Jognt Resolved in DM Link to comment Share on other sites More sharing options...
DasSkelett Posted June 8, 2019 Share Posted June 8, 2019 (edited) Okay @Jognt and @Tekaoh, I don't think you will get anywhere with this discussion. If there's still a need to discuss this please do that somewhere else. At this point it has nothing to do with CKAN anymore, and just adds noise to this thread and spams everyone following it. Thanks. Edited June 8, 2019 by DasSkelett Link to comment Share on other sites More sharing options...
traisjames Posted June 10, 2019 Share Posted June 10, 2019 I just got CKAN for my mac...already have 100+ mods. Is there a way to give CKAN permission to make changes to my mods already installed? Link to comment Share on other sites More sharing options...
DasSkelett Posted June 11, 2019 Share Posted June 11, 2019 (edited) 17 hours ago, traisjames said: I just got CKAN for my mac...already have 100+ mods. Is there a way to give CKAN permission to make changes to my mods already installed? In short, unfortunately not. If you want a long read about why it is not possible yet, take a look at #949. It is planned for a long time, but really not easy to implement. For now, you have to delete the manually installed mod files/folders first, and download + install the mods via CKAN afterwards. Do only a few at a time, starting with dependencies, then the dependents, to make sure you got every mod and that everything works. Edited June 11, 2019 by DasSkelett Link to comment Share on other sites More sharing options...
Fluffsel Posted June 12, 2019 Share Posted June 12, 2019 Good morning Ladies, Gentlemen and little Green people, Got a quick question (I am probably doing something wrong). Currently I run 2 KSP instances, 1 with breaking ground and 1 without. Now I can select the instance which i want to control in CKAN. However there is a tickbox there for setting an instance to default. But for the life of me i can't get it to work. I tick the box and select the desired instance, CKAN loads again but after a restart the other instance is still the default one. Am i missing something here? Thnx in advance! Link to comment Share on other sites More sharing options...
DasSkelett Posted June 12, 2019 Share Posted June 12, 2019 3 hours ago, Fluffsel said: Currently I run 2 KSP instances, 1 with breaking ground and 1 without. Now I can select the instance which i want to control in CKAN. However there is a tickbox there for setting an instance to default. But for the life of me i can't get it to work. I tick the box and select the desired instance, CKAN loads again but after a restart the other instance is still the default one. Hey! The instance managing dialog is a bit tricky. It sets the default instance when you click the 'Select' button. This means that you have to highlight the instance that should be the default one, mark the checkbox, and then click 'Select'.CKAN now reloads the modlist and stuff. Problem is, if you now want to change to the other, non-default instance and open the dialog, the 'default instance' is reset to none. So when you restart CKAN now, the window opens at startup and wants you to select an instance to work with, because it "forgot" which one is the default. We should change the logic of the dialog to set the default instance when checking the checkbox (not when clicking the button), and to not reset it every time you open it. I'll look at that the next days. For now you have to do some switch-around Link to comment Share on other sites More sharing options...
Fluffsel Posted June 12, 2019 Share Posted June 12, 2019 3 minutes ago, DasSkelett said: Hey! The instance managing dialog is a bit tricky. It sets the default instance when you click the 'Select' button. This means that you have to highlight the instance that should be the default one, mark the checkbox, and then click 'Select'.CKAN now reloads the modlist and stuff. Problem is, if you now want to change to the other, non-default instance and open the dialog, the 'default instance' is reset to none. So when you restart CKAN now, the window opens at startup and wants you to select an instance to work with, because it "forgot" which one is the default. We should change the logic of the dialog to set the default instance when checking the checkbox (not when clicking the button), and to not reset it every time you open it. I'll look at that the next days. For now you have to do some switch-around Thanks for the speedy reply! I will continue with the Ole' switcharoo then Link to comment Share on other sites More sharing options...
HebaruSan Posted June 14, 2019 Share Posted June 14, 2019 ALL CLEAR: SpaceDock notifications are fixed! You may have heard that there was a problem with SpaceDock notifying CKAN of changes. In fact, there were two such problems. First, there's a web hook that fires when a new release of an existing mod is uploaded to SpaceDock, which CKAN uses to immediately index that mod. That broke when CKAN's domain switched from ksp-ckan.org to ksp-ckan.space in November, and was fixed with a configuration update about two weeks ago when SpaceDock migrated to a new server. Second, the Add to CKAN button when editing a mod is supposed to create a pull request in the NetKAN repo. This was broken about a year ago when GitHub decided that SpaceDock's Space-Duck user was suspicious and flagged it, which hid that user and all of the pull requests it had created or would create. That flagging was reverted today, and 125 old pull requests reappeared like magic! A big thanks to @VITAS for taking care of these issues! Link to comment Share on other sites More sharing options...
Jebs_SY Posted June 18, 2019 Share Posted June 18, 2019 Hello, could some please check "All Y'all" there is a version conflict "11.6.4" is never than "0.11.17.1". Does that need to be fixed at CKAN side or mod version side? Maybe also ping @linuxgurugamer ? BR JebsSY Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2019 Share Posted June 18, 2019 9 minutes ago, Jebs_SY said: Hello, could some please check "All Y'all" there is a version conflict "11.6.4" is never than "0.11.17.1". Does that need to be fixed at CKAN side or mod version side? Maybe also ping @linuxgurugamer ? BR JebsSY I'll take a look Link to comment Share on other sites More sharing options...
HebaruSan Posted June 18, 2019 Share Posted June 18, 2019 19 minutes ago, Jebs_SY said: Hello, could some please check "All Y'all" there is a version conflict "11.6.4" is never than "0.11.17.1". Does that need to be fixed at CKAN side or mod version side? Maybe also ping @linuxgurugamer ? BR JebsSY Should be fixed now. Link to comment Share on other sites More sharing options...
severedsolo Posted June 19, 2019 Share Posted June 19, 2019 (edited) I released an update to PAWS about 20 hours ago, and was surprised to find that CKAN hadn't indexed it this morning. http://status.ksp-ckan.space/ does indeed show that the bot tried to index it 20 hours ago, but when I check CKAN-meta I see that you still only have PAWS 1.1.0.1. rather than 1.2. Haven't done anything different on my end for this release, and 1.2 is a higher release number than 1.1.0.1 (FYI you might want to look at Trajectories too, I've been getting a notification from AVC for about 2 days that there is an update available, but nothing's come through on CKAN). Edited June 19, 2019 by severedsolo Link to comment Share on other sites More sharing options...
HebaruSan Posted June 19, 2019 Share Posted June 19, 2019 23 minutes ago, severedsolo said: I released an update to PAWS about 20 hours ago, and was surprised to find that CKAN hadn't indexed it this morning. http://status.ksp-ckan.space/ does indeed show that the bot tried to index it 20 hours ago, but when I check CKAN-meta I see that you still only have PAWS 1.1.0.1. rather than 1.2. Haven't done anything different on my end for this release, and 1.2 is a higher release number than 1.1.0.1 (FYI you might want to look at Trajectories too, I've been getting a notification from AVC for about 2 days that there is an update available, but nothing's come through on CKAN). Thanks for letting us know, we'll take a look. https://github.com/KSP-CKAN/NetKAN/issues/7261 Link to comment Share on other sites More sharing options...
HebaruSan Posted June 20, 2019 Share Posted June 20, 2019 22 hours ago, severedsolo said: I released an update to PAWS about 20 hours ago, and was surprised to find that CKAN hadn't indexed it this morning. This one is now indexed. To summarize the issue, the CKAN bot was using more CPU time than it was entitled to, so it was being stopped mid-job. To work around this in the short term, the bot will now run every 6 hours instead of every 4, and for the long term we are discussing options for re-architecting the bot to make this aspect of it more reliable. https://github.com/KSP-CKAN/CKAN/issues/2789 22 hours ago, severedsolo said: (FYI you might want to look at Trajectories too, I've been getting a notification from AVC for about 2 days that there is an update available, but nothing's come through on CKAN). This one is because that new release isn't uploaded to SpaceDock yet. https://spacedock.info/mod/396/Trajectories Link to comment Share on other sites More sharing options...
Pawelk198604 Posted June 24, 2019 Share Posted June 24, 2019 How install this mod? Link to comment Share on other sites More sharing options...
Tacombel Posted June 24, 2019 Share Posted June 24, 2019 @Pawelk198604 this is not a mod. This is a mod manager. To install use the download link in the first message of the thread. Link to comment Share on other sites More sharing options...
AlexO Posted June 24, 2019 Share Posted June 24, 2019 (edited) Hi, I'm using Linux with the i3 window manager. It is configured not to use window title bars because I don't need them very often. Especially for full-screen windows. In CKAN the actual used KSP instance is only shown in the title bar of the window so not for me. Is it possible to show these in the status line e.g.? Thanks Alex ** Edited June 24, 2019 by AlexO Link to comment Share on other sites More sharing options...
DasSkelett Posted June 24, 2019 Share Posted June 24, 2019 (edited) 1 hour ago, AlexO said: Hi, I'm using Linux with the i3 window manager. It is configured not to use window title bars because I don't need them very often. In CKAN the actual used KSP instance is only shown in the title bar of the window so not for me. Is it possible to show these in the status line e.g.? Thanks Alex ** That sounds reasonable and doable. Right now the status bar is hidden at startup and only shown once there is something to show, error messages, info messages or the like. I can't find the PR where it was done right now to see what's the reasoning behind it, but probably design choices. But if we put the current instance name and path there, it wouldn't be empty any more most of the time. I'll open a feature request on GitHub to gather some opinions from the team. Thanks for the suggestion! Edit: request created, if you want to add something, feel free to comment there and participate in the discussion @AlexO! Edited June 24, 2019 by DasSkelett Link to comment Share on other sites More sharing options...
AlexO Posted June 24, 2019 Share Posted June 24, 2019 (edited) Thanks @DasSkelett! Edit: Perfect request @DasSkelett! Edited June 24, 2019 by AlexO Link to comment Share on other sites More sharing options...
Jarin Posted June 25, 2019 Share Posted June 25, 2019 Simple question/request to feel out possibility (if it's reasonable, I'm happy to fill out a full git request). Does ckan track a mod's "last updated" date, and if so, is it possible to add that as a sortable column in the main mod list? Link to comment Share on other sites More sharing options...
HebaruSan Posted June 25, 2019 Share Posted June 25, 2019 1 hour ago, Jarin said: Does ckan track a mod's "last updated" date, No. This has been requested before: https://github.com/KSP-CKAN/CKAN/issues/1155 And attempted: https://github.com/KSP-CKAN/CKAN/pull/1773 And abandoned due to technical difficulties. (A naïve implementation would mark the last-updated date of every mod as "right now" every time the bot runs.) 1 hour ago, Jarin said: and if so, is it possible to add that as a sortable column in the main mod list? Once we finish rewriting the bot, I'll be looking for ways to do it. I have some ideas but it's too early to say whether they'll work. Link to comment Share on other sites More sharing options...
Jarin Posted June 25, 2019 Share Posted June 25, 2019 1 hour ago, HebaruSan said: Once we finish rewriting the bot, I'll be looking for ways to do it. I have some ideas but it's too early to say whether they'll work. Alright, I shall wait patiently then and hope things pan out. Thanks! Link to comment Share on other sites More sharing options...
FreeThinker Posted June 26, 2019 Share Posted June 26, 2019 (edited) There appears to be another problem with CKAN KSPIE. People are reporting that only KSPIE 1.21.11.0 for KSP 1.3.1 is available but KSPIE 1.21.11.4 for KSP 1.7.2 is not. CKAN acceses KSPIE though KSPIE spacedock hosting. Notice the only thing I did different this time is that I created the KSPIE 1.21.11.4 before I created 1..21.11.0. Still I uploaded them in the order of version. But perhaps CKAN doesn't care and simply looks to the data of the zip file to determine chonological order? Edited June 26, 2019 by FreeThinker Link to comment Share on other sites More sharing options...
HebaruSan Posted June 26, 2019 Share Posted June 26, 2019 8 hours ago, FreeThinker said: There appears to be another problem with CKAN KSPIE. People are reporting that only KSPIE 1.21.11.0 for KSP 1.3.1 is available but KSPIE 1.21.11.4 for KSP 1.7.2 is not. CKAN acceses KSPIE though KSPIE spacedock hosting. Thanks for the note and sorry for the disruption. The indexer logic has been undergoing some large changes and had a bug for a few hours that blocked modules that are only compatible with game versions after 1.4.5, and I think you got burned by that. I'll do a catch-up pull request when it's stable, probably in a few hours. Link to comment Share on other sites More sharing options...
Mechnech046d Posted June 26, 2019 Share Posted June 26, 2019 Hi all i ma new to KSP and i keep CKAn in post as a must have but every time i click a link to take me to CKAN it sends me to a 404 page. where do i find the latest version and if on git hub maybe some instructions on how to dl?I as i can never manage github at all. (total NOOB here, Sorry) Thanks in advance. Link to comment Share on other sites More sharing options...
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