Nertea Posted July 23, 2021 Author Share Posted July 23, 2021 2 hours ago, Rakete said: Fed most of my bug reports (minor and major) into the respective github repository issues list of the affected mods (NFP, SH, DBS, NFLV, KA etc.) So feel free to sort, prioritize or discard them completely according to your preferences and roadmaps. Hope it helps. Thank you! Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 24, 2021 Share Posted July 24, 2021 (edited) 10 hours ago, Nertea said: Thank you! Please note, that the posted issues refer to the mod versions made for KSP 1.11.2 as I did not upgrade to 1.12 yet (waiting for needed fixes in base game) and the newest mod versions (e.g. KA 1.3.0, that you released last night). So some of the issues in github might be solved already in your 1.12-compatible versions, some may not. So it may be possible, that you may drop some of them according to what you already knew and fixed with 1.12 compatibility patches released these days. Edited July 24, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
sida8 Posted July 26, 2021 Share Posted July 26, 2021 dont know if this has been asked before but do the near future solar arrays work with the EVA construction? Quote Link to comment Share on other sites More sharing options...
Squeaky Posted July 29, 2021 Share Posted July 29, 2021 On 7/26/2021 at 10:16 AM, sida8 said: dont know if this has been asked before but do the near future solar arrays work with the EVA construction? Tested it and yes. Engineers can move NF Solar panels around and re attach them Only some of them can be put into containers though due to there size / mass. I did have an issue with the containers not showing any icons though, but will test it without any other mods and try and reproduce it etc before posting as a bug on git ^.^ Spoiler Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted August 11, 2021 Share Posted August 11, 2021 (edited) These probe cores B U S are Very Useful (most positive praise I can provide without violating 2.2g) Edited August 12, 2021 by TheKSPBeginner BUS Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted August 12, 2021 Share Posted August 12, 2021 Hi, dumb question but does the .x imply that it works with smaller updates after 1.12 if that makes sense? Apologies if this is a bad place to ask Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted August 12, 2021 Share Posted August 12, 2021 2 hours ago, Mr.dobsonian said: Hi, dumb question but does the .x imply that it works with smaller updates after 1.12 if that makes sense? Apologies if this is a bad place to ask Yes. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 12, 2021 Share Posted August 12, 2021 2 hours ago, Mr.dobsonian said: Hi, dumb question but does the .x imply that it works with smaller updates after 1.12 if that makes sense? Apologies if this is a bad place to ask It generally means that it should work with all 1.12 minor releases, such as 1.12.1 and 1.12.2. Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted August 12, 2021 Share Posted August 12, 2021 Cheers! Quote Link to comment Share on other sites More sharing options...
frencrs Posted August 13, 2021 Share Posted August 13, 2021 Thanks for all this super high quality work Nertea, your mods are the best. Quote Link to comment Share on other sites More sharing options...
Crimor Posted August 13, 2021 Share Posted August 13, 2021 Would it be possible to get more stuff in the PLTO formfactor at some point? I'm a sucker for the shape but would love fuel/cargo tanks in it too. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted August 14, 2021 Share Posted August 14, 2021 Have you ever considered making a similar patch to the Decaying RTGs but for solar panels, seeing as real solar panels will slowly degrade while in space? If not, how could I make such a patch? Quote Link to comment Share on other sites More sharing options...
Tangle Posted August 15, 2021 Share Posted August 15, 2021 On 8/13/2021 at 10:50 AM, Crimor said: Would it be possible to get more stuff in the PLTO formfactor at some point? I'm a sucker for the shape but would love fuel/cargo tanks in it too. Apologies if you've already seen it, but I believe the Near Future Construction hex truss is a fairly good fit or the PLTO. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 16, 2021 Author Share Posted August 16, 2021 On 8/14/2021 at 8:50 AM, Entr8899 said: Have you ever considered making a similar patch to the Decaying RTGs but for solar panels, seeing as real solar panels will slowly degrade while in space? If not, how could I make such a patch? This is supported by stock, you just need to add a timeEfficCurve in the module. On 8/13/2021 at 7:50 AM, Crimor said: Would it be possible to get more stuff in the PLTO formfactor at some point? I'm a sucker for the shape but would love fuel/cargo tanks in it too. Not planning to, sorry. The goal has always been for players to use the bus parts to put fuel tanks and such inside rather than creating dozens of variant parts for every probe core. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted August 18, 2021 Share Posted August 18, 2021 For Near Future Solar, is there a way to make the non retractable panels retractable? I need a pair of retractable panels for my freedom replica, and the bulky Stockalike boxes really don’t fit the aesthetic. Like can you go into the file and edit some code ect to make them retractable? Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted August 18, 2021 Share Posted August 18, 2021 6 hours ago, AmateurAstronaut1969 said: For Near Future Solar, is there a way to make the non retractable panels retractable? I need a pair of retractable panels for my freedom replica, and the bulky Stockalike boxes really don’t fit the aesthetic. Like can you go into the file and edit some code ect to make them retractable? You can change that in each part's .cfg Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 22, 2021 Share Posted August 22, 2021 @Nertea Bug report: Type: Visual, Severity: Minor Engine bell of Colossos Engine shows flickering grey effects even if Engine is disengaged or throttled to zero: Flickering continues even if pause menue is called. Seen on two computers, so no graphics issue. (I've seen this before on one of the KA-engines. Think it was the emancipator... but not sure anymore...) Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 22, 2021 Author Share Posted August 22, 2021 Forum needs a reaction similar to 'like', which is 'I like that you reported a bug but I hate it'. Quote Link to comment Share on other sites More sharing options...
Terrestris Posted August 23, 2021 Share Posted August 23, 2021 Can I config solar tracking panel as static panel? (Stay in default position) Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 23, 2021 Share Posted August 23, 2021 (edited) 9 hours ago, Nertea said: Forum needs a reaction similar to 'like', which is 'I like that you reported a bug but I hate it'. Sorry... Shall I stop reporting the minor things? I mean, you can treat them like you want: You can also ignore them. I did not mean to get on your nerves. Your mods already have such a high quality level. This stuff is only the last 0,5%... Edited August 23, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 23, 2021 Author Share Posted August 23, 2021 9 hours ago, Rakete said: Sorry... Shall I stop reporting the minor things? I mean, you can treat them like you want: You can also ignore them. I did not mean to get on your nerves. Your mods already have such a high quality level. This stuff is only the last 0,5%... No, it's fine! I am just expressing the frustration that bugs give me. 11 hours ago, Dr.Lxweei said: Can I config solar tracking panel as static panel? (Stay in default position) This used to be possible with EverythingTweakable or something like that. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 24, 2021 Share Posted August 24, 2021 22 hours ago, Dr.Lxweei said: Can I config solar tracking panel as static panel? (Stay in default position) are you asking to be able to switch tracking on and off while in flight or do you just want to have the tracking panels be static ones when you build the vessel? Quote Link to comment Share on other sites More sharing options...
Terrestris Posted August 24, 2021 Share Posted August 24, 2021 2 hours ago, Drew Kerman said: are you asking to be able to switch tracking on and off while in flight or do you just want to have the tracking panels be static ones when you build the vessel? Of course in flight. Quote Link to comment Share on other sites More sharing options...
Cosmonaut15 Posted August 24, 2021 Share Posted August 24, 2021 (edited) Hello @Nertea, I know you're very busy with updating tons of your great mod. I found a bug for NF Spacecraft. The Mk1-L Nereid command pod is sinking into the sea under some specific circumstances. Here is the step to reproduce this bug; 1. Assemble the craft from top to bottom as follow ; Spoiler a. Mk16 parachute, b. Nereid command module c. Mk12-R drogue chute d. 1.25 m heat shield reduced ablator to 40u e. TD-12 decoupler f. FL-T400 fuel tank g. LV-T30 Reliant engine 2. add a kerbal 3. launch the craft 4. shutdown the engine, DO NOT decouple the tank and engine yet, activate both chute normally, 5. let it fall to the sea, will notice that the pod would sink more than normally did 6. as soon as you decouple the tank and engine, the pod would fall to the seabed 7. tested again with tank and engine decoupled mid air, the pod sank with all parachutes still opened 8. already repeated the step with Mk1-3 pod and Mk-1-TMA and found no issue. Haven't unlock other pod yet so I cannot test further. Game version 1.12.2, owned both DLC. Playing on PC. All mods are up-to-date and were installed via CKAN. List of mods: Spoiler [x] Science! Continued (xScienceContinued 6.0.0.8) AT Utils (AT-Utils v1.9.6) B9 Part Switch (B9PartSwitch v2.18.0) Background Resources (BackgroundResources 1:V0.17.0.0) BonVoyage (BonVoyage 1:1.4.0) Breaking Ground (BreakingGround-DLC 1.7.1) BurstAtomicThrustModule (BurstAtomicThrust 0.1.0.3) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Cryo Tanks (CryoTanks 1.6.1) Cryo Tanks Core (CryoTanks-Core 1.6.1) Cryogenic Engines (CryoEngines 1:2.0.3) DeepFreeze Continued... (DeepFreeze V0.30.0.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Engine Lighting Relit (EngineLightRelit 1.6.3) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.3.1) Far Future Technologies (FarFutureTechnologies 1.2.0) Final Frontier (FinalFrontier 1.10.0-3485) Global Construction (GroundConstruction 2.6.4.1) Global Construction Core (GroundConstruction-Core 2.6.4.1) HeapPadder (HeapPadder 0.0.2) Heat Control (HeatControl 0.6.1) Kerbal Atomics (KerbalAtomics 1:1.3.2) Kerbal Attachment System (KAS 1.9) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.14) Kerbal Space Transport System (KSTS 2.0.2)KSPRC city lights (KSPRC-CityLights 0.7_PreRelease_3) Magpie Mods (MagpieMods 1.5.9) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.12.3.0) Module Manager (ModuleManager 4.2.1) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.4) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.2) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) RealChute Parachute Systems (RealChute v1.4.8.3) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) ReStock (ReStock 1.4.2) ReStock+ (ReStockPlus 1.4.2) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0772) Scatterer Default Config (Scatterer-config 3:v0.0772) Scatterer Sunflare (Scatterer-sunflare 3:v0.0772) Space Dust (SpaceDust 0.4.2) SpaceTux Library (SpaceTuxLibrary 0.0.6.1) Spectra (Spectra v1.4.0) Stock Waterfall Effects (StockWaterfallEffects 0.5.1) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0) Surface Mounted Lights (surfacelights 1.19) System Heat (SystemHeat 0.5.5) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.5.5) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.5.5) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.5.5) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.6) Trajectories (Trajectories v2.4.1) TriggerAu Flags (TriggerAu-Flags v2.10.0.0)USI Life Support (USI-LS 1.4.0)USI Tools (USITools v112.0.0) Waterfall - Restock (WaterfallRestock 0.2.2) Waterfall Core (Waterfall 0.6.7) Zero MiniAVC (ZeroMiniAVC 1:1.1.1.1) Thank you in advance and keep up your good work and work-life-balance! Edited August 24, 2021 by Cosmonaut15 Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 24, 2021 Author Share Posted August 24, 2021 4 hours ago, Cosmonaut15 said: Hello @Nertea, I know you're very busy with updating tons of your great mod. I found a bug for NF Spacecraft. The Mk1-L Nereid command pod is sinking into the sea under some specific circumstances. Here is the step to reproduce this bug; 1. Assemble the craft from top to bottom as follow ; Reveal hidden contents a. Mk16 parachute, b. Nereid command module c. Mk12-R drogue chute d. 1.25 m heat shield reduced ablator to 40u e. TD-12 decoupler f. FL-T400 fuel tank g. LV-T30 Reliant engine 2. add a kerbal 3. launch the craft 4. shutdown the engine, DO NOT decouple the tank and engine yet, activate both chute normally, 5. let it fall to the sea, will notice that the pod would sink more than normally did 6. as soon as you decouple the tank and engine, the pod would fall to the seabed 7. tested again with tank and engine decoupled mid air, the pod sank with all parachutes still opened 8. already repeated the step with Mk1-3 pod and Mk-1-TMA and found no issue. Haven't unlock other pod yet so I cannot test further. Game version 1.12.2, owned both DLC. Playing on PC. All mods are up-to-date and were installed via CKAN. List of mods: Reveal hidden contents [x] Science! Continued (xScienceContinued 6.0.0.8) AT Utils (AT-Utils v1.9.6) B9 Part Switch (B9PartSwitch v2.18.0) Background Resources (BackgroundResources 1:V0.17.0.0) BonVoyage (BonVoyage 1:1.4.0) Breaking Ground (BreakingGround-DLC 1.7.1) BurstAtomicThrustModule (BurstAtomicThrust 0.1.0.3) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Cryo Tanks (CryoTanks 1.6.1) Cryo Tanks Core (CryoTanks-Core 1.6.1) Cryogenic Engines (CryoEngines 1:2.0.3) DeepFreeze Continued... (DeepFreeze V0.30.0.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Engine Lighting Relit (EngineLightRelit 1.6.3) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.3.1) Far Future Technologies (FarFutureTechnologies 1.2.0) Final Frontier (FinalFrontier 1.10.0-3485) Global Construction (GroundConstruction 2.6.4.1) Global Construction Core (GroundConstruction-Core 2.6.4.1) HeapPadder (HeapPadder 0.0.2) Heat Control (HeatControl 0.6.1) Kerbal Atomics (KerbalAtomics 1:1.3.2) Kerbal Attachment System (KAS 1.9) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.14) Kerbal Space Transport System (KSTS 2.0.2)KSPRC city lights (KSPRC-CityLights 0.7_PreRelease_3) Magpie Mods (MagpieMods 1.5.9) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.12.3.0) Module Manager (ModuleManager 4.2.1) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.4) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.2) PlanetShine (PlanetShine 0.2.6.3) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) RealChute Parachute Systems (RealChute v1.4.8.3) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) ReStock (ReStock 1.4.2) ReStock+ (ReStockPlus 1.4.2) SCANsat (SCANsat v20.4) scatterer (Scatterer 3:v0.0772) Scatterer Default Config (Scatterer-config 3:v0.0772) Scatterer Sunflare (Scatterer-sunflare 3:v0.0772) Space Dust (SpaceDust 0.4.2) SpaceTux Library (SpaceTuxLibrary 0.0.6.1) Spectra (Spectra v1.4.0) Stock Waterfall Effects (StockWaterfallEffects 0.5.1) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0) Surface Mounted Lights (surfacelights 1.19) System Heat (SystemHeat 0.5.5) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.5.5) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.5.5) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.5.5) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.6) Trajectories (Trajectories v2.4.1) TriggerAu Flags (TriggerAu-Flags v2.10.0.0)USI Life Support (USI-LS 1.4.0)USI Tools (USITools v112.0.0) Waterfall - Restock (WaterfallRestock 0.2.2) Waterfall Core (Waterfall 0.6.7) Zero MiniAVC (ZeroMiniAVC 1:1.1.1.1) Thank you in advance and keep up your good work and work-life-balance! I know about this and don't know how to fix it. Quote Link to comment Share on other sites More sharing options...
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