NESD Posted August 26, 2017 Share Posted August 26, 2017 (edited) "STREAMLINE" Set of engines in aerodynamical cowlings with attach points on both sides, Liquid fuel + Oxidiser RCS modules and MK-1 Fuel tanks separated to LF and OX with various capacity from 50 to 800 Other images (Imgur) Download SPACEDOCK CKAN License MIT Updated to v1.2 (1.4.0 - 1.6.1) NEW PARTS Engines with thrust from 120 to 360 kN have very good aerodynamics and can be used for aircrafts, spaceplanes, SSTOs and other things that need small drag inside atmosphere. Also this engines can be used in pull-type constructions or with "trailer" fueltanks. Fueltanks split by fuel types and have various capacity. They created mostly for fine tuning SSTO's fuel amount, if you need "a little more" fuel or oxidizer. But can be used for clean white looking rockets and aircrafts. I intentionally don't use fuel switchers for maximum compatibility with game updates and prevent save crushes. Also this mod add some RCS modules that use Lf+Ox they have good thrust and ISP but also required ELECTRICITY to operate Note! Using RCS modules to steering may cause your rocket shaking and wasting fuel, to prevent this reduce Thrust Limiter and disable RCS if you don't need it! If you don't like too much unnecessary parts in library, you can delete it inside GameData\StreamlineEnginesTanks\Parts Mk1EngStreamline - Engines, nose cone and control wing Mk1EngStrRCS - all RCS and side engine Ox-LF_Tanks - Fueltanks all folders independent and parts use only stock modules Edited September 4, 2020 by NESD Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 26, 2017 Share Posted August 26, 2017 Gorgeous, and an instant download. BTW: Due to forum rules, I think you'll need to mention the license in your post. (MIT I think? That's what SpaceDock says, though there isn't a license in the download either.) Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 26, 2017 Share Posted August 26, 2017 NICE! Downloaded and following on Space Dock. Quote Link to comment Share on other sites More sharing options...
NESD Posted August 26, 2017 Author Share Posted August 26, 2017 @DStaal Done. Yes it's MIT. I still not clearly understand about GPL and other licensing types, but don't want to set strict copyright on my work Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 26, 2017 Share Posted August 26, 2017 3 hours ago, NESD said: @DStaal Done. Yes it's MIT. I still not clearly understand about GPL and other licensing types, but don't want to set strict copyright on my work Yeah, they can get complicated. I mostly wanted to make sure you knew of the forum rules that required it in the first post as well. A decent resource is here: https://choosealicense.com/ Wikipedia also has a few good pages: https://en.wikipedia.org/wiki/Comparison_of_free_and_open-source_software_licenses Basically, MIT is 'do what you want, just make sure you credit me for what I've done'. Anyone can use it for any purpose, including using it in closed-source software. GPL is a bit more complex, in that it adds that if you use the code in something else, that something else has to have the same type of license. So someone can't take your code and put it in closed-source software. (But they also can't open it up by putting in MIT-licensed software.) In general, I don't think most people need to know all the different licenses. If you know enough about the differences between MIT, GPL, and the various Creative Commons licenses to be able to choose between them for yourself, that's usually enough if you aren't a company with their own law firm on retainer. Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted August 27, 2017 Share Posted August 27, 2017 @NESD - Wow, really excellent and playable work! Respects, man. Quote Link to comment Share on other sites More sharing options...
Rodger Posted August 27, 2017 Share Posted August 27, 2017 @NESD nice looking parts! I might add some black versions of the textures to my texture-switching mod for these parts, if that's cool with you Quote Link to comment Share on other sites More sharing options...
NESD Posted August 27, 2017 Author Share Posted August 27, 2017 @DStaal Thx for information, also add license info to my Open Cockpit mod. @Rodger Nice mod, maybe try it later. If you want, you can do it, but my textures not finished and possibly may changes. I don't like simple nozzles texture, and also I plan to make 3 different versions of fuel tank textures: pure white with colored caps (in release), Colored stripes on side and with gray chemical signs. But models unwrap stay unchanged (I hope) Quote Link to comment Share on other sites More sharing options...
Lvdovicvs Posted August 28, 2017 Share Posted August 28, 2017 (edited) I think having a jet variant with only liquid fuel and intake air would be great. the design is already perfect for cruise missiles. Edit: Also tweakscale? Edited August 28, 2017 by Lvdovicvs Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted August 29, 2017 Share Posted August 29, 2017 (edited) Quick-and-simple low-tech SSTO based on 3 Juno and one Duet engines. Edited August 29, 2017 by Aerospacer Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted August 29, 2017 Share Posted August 29, 2017 Any chance of adding gimbal to the rocket engines? Even a small amount would be a huge benefit to these engines. Quote Link to comment Share on other sites More sharing options...
Jim Starluck Posted August 30, 2017 Share Posted August 30, 2017 Gotta say, I absolutely love the look of these engines. Also, my CKAN isn't picking this mod up at all. Not sure if it's actually supposed to be up there yet; if it is, may want to double-check that. Quote Link to comment Share on other sites More sharing options...
NESD Posted August 30, 2017 Author Share Posted August 30, 2017 @Lvdovicvs Don't think yet about multiple jets, but Lf+Intake parts in my plan ( maybe not in this mod). @Aerospacer Nice bird @MaverickSawyer This engines can't be gimbal but I make 0,625 "Solo" engine, low thrust but gimbal more than 30 degrees (now 40) early work, still in progress so all may changes @Jim Starluck I don't have Ckan installed now and can't check it, I just enable ckan support in Spacedock Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted August 30, 2017 Share Posted August 30, 2017 (edited) @NESD - Crazy vectoring (imho slightly small thrust for this size, or small Isp). Edited August 30, 2017 by Aerospacer Quote Link to comment Share on other sites More sharing options...
NESD Posted August 30, 2017 Author Share Posted August 30, 2017 All engine equipment inside ball body, so it can be tilted up to 90 degrees but I think no more than 40-45 It's only quick export and config test, so isp and thrust may change, but maximum 40kN i think Quote Link to comment Share on other sites More sharing options...
ernstsmit Posted September 7, 2017 Share Posted September 7, 2017 Built a small orbiter just for fun! I like it! Small request, but I understand if ignored. Would be nice to have mounting place for landing legs on the 3/4 engine versions for Mun/Minmus landings. https://imgur.com/7LJXAUZ Quote Link to comment Share on other sites More sharing options...
NESD Posted September 7, 2017 Author Share Posted September 7, 2017 @ernstsmit I already think about this, but any additional attach surface on slanted walls can look strange without legs, and I don't want use any model switcher mods for better game updates compatibility. Only thing I can make, is a 0.625 tail tip with foldable legs like in SpaceX, but dont know how fast i can do it. Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted September 7, 2017 Share Posted September 7, 2017 @NESD, how about streamline-style adapters with varies amount of 0.625 attach points? (for ion engines or tanks ) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 7, 2017 Share Posted September 7, 2017 @NESD I've fixed the CKAN entry for this, waiting for it to get merged. In the meantime, it would be nice if you could add a .version file so that AVC can keep players updated about new versions Feel free to contact me if you have any questions about it Quote Link to comment Share on other sites More sharing options...
kellven Posted September 10, 2017 Share Posted September 10, 2017 Way way back, I had an inline rcs "slice" part that was just indispensable. Not only did you give us an updated, prettyfied version, it looks like yours can actually affect roll, something mine never could. I see a lot of old ideas cycle back around, but almost never an actual functional improvement. My hat is off to you. Quote Link to comment Share on other sites More sharing options...
NESD Posted September 12, 2017 Author Share Posted September 12, 2017 @linuxgurugamer And again thanks for help, if it's possible tell me what I'm doing wrong, in next time I want fix it by myself and not bothering other people. AVC can be soon. @Aerospacer already in work, maybe in next update. @kellven Yes, RCS ring not a fresh idea, and I see it at least in one another mod, but they for MP and i built it for LF+Ox as a control unit for not tilted engines and heavy vessels. Yes its support roll control and allow build a only RCS steerable rockets, but unfortunately, they hard to use due lack of smoothing in RCS modules, that sometimes make rockets shaking and wasting fuel Quote Link to comment Share on other sites More sharing options...
NESD Posted October 7, 2017 Author Share Posted October 7, 2017 (edited) KSP 1.3.1 mod version 1.1 released changes ------------------------- Added ---------------------------------- DTE Streamline 1-60-S "Solo" Liquid Fuel Engine - Mk1 7deg. gimbal DTE Streamline S-30 "Sphere" Liquid Fuel Engine - Mk0 40deg . gimbal 10 and 20 degrees slanted nose cones 0.625 liquid fuel tank Tweak Scale patches AVC version Localization support 2 Alternative textures inside Extras folder --------------------- Changed ----------------------------- Amount of fuel in Nose cones Fuel Tanks texture layout slightly changed Some other small changes ----------------------- Fixed ------------------------------ Wrong mesh smoothing in engine fairings Nose cone COM position Edited October 7, 2017 by NESD Quote Link to comment Share on other sites More sharing options...
Ruedii Posted October 8, 2017 Share Posted October 8, 2017 (edited) I hate to pester, but could you add jet engines as well as rockets? Also, can you have Mk2 to 1.25m variants? Finally, could you add nuclear versions? For the jet engines have three engines, a turbofan with a coif, and an after-burning engine with two separate nozzles, and a version similar to the rapier in capability, with two nozzles on each side. Also, having all the smaller engines available in Monoprop OMS versions (with small cosmetic distinguishing factors), and the larger RCS thrusters available in an LFO Thruster variant would be incredible. Edited October 8, 2017 by Ruedii Quote Link to comment Share on other sites More sharing options...
Ruedii Posted October 8, 2017 Share Posted October 8, 2017 On 8/26/2017 at 12:49 PM, NESD said: @DStaal Done. Yes it's MIT. I still not clearly understand about GPL and other licensing types, but don't want to set strict copyright on my work GPL only really restricts redistribution. It grants unlimited rights to download, use, and modify. All restrictions apply during the stage of redistribution, to strictly insure that the same rights are granted to the following users. It requires the original source code or links to the original linked source code with redistributed binaries of anything that is compiled, or otherwise reduced for optimization. If the item is changed and redistributed, all changes must be noted, and the source code must be provided. The user cannot change the project, and redistribute it without noting both the orriginal project and the changes. Any licenses granting use of project name or author name to derived project are deemed separate, and hence vary by project. Since this project contains little more than snippets of code in config files, and no compiled code, the more straightforward Creative Commons Share and Share Alike Attribution license is probably preferable if you want something with share and share alike conditions Here are some websites explaining the two licenses:https://www.gnu.org/licenses/quick-guide-gplv3.htmlhttps://creativecommons.org/licenses/ The creative Commons site provides a quick list of all the Creative Common licenses, and what they mean. Yes, you can choose to have the work attributed to an alias such as your forum handle. This is common under both these licenses. Quote Link to comment Share on other sites More sharing options...
NESD Posted October 11, 2017 Author Share Posted October 11, 2017 On 07.09.2017 at 10:35 PM, Aerospacer said: @NESD, how about streamline-style adapters with varies amount of 0.625 attach points? (for ion engines or tanks ) @Aerospacer Something like this . . . @Ruedii I think this parts also answer (partially) for your request Intakes . . . . . . and engines For 2.5 and 3.75 parts I recommend you, at this time, use Tweak Scale mod, because Engines have 8 parts, Fuel tanks - 16, RCS - 4, upcoming Adapters - 5 (symmetrical layout) +3 parts and optional non symmetrical adapters up to 9 more parts. (14 parts from single model, is my personal record ) If I duplicate it to other sizes, it completely overflow parts library, so I'm waiting promised stock mesh switcher to simplify my parts pack. I still have in mind LF+Intake nose cones but don't know how fast it can be done. Don't know about other things, maybe I can do something. And thanks for license info. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.