Jump to content

[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

Recommended Posts

1 hour ago, VASMIR said:

Love your mod!  But wow, terminal velocity for Falcon 9 and Superheavy is almost 1 kilometer per second.  Any tips on reducing this?  I'm playing in JSNQ and I already have pretty tight margins.

Gliding. Basically It generates lift that decreases your vertical speed while increases horizontal speed, then drag slows you down

Here's Falcon 9 doing it, look at the orientation changing after ignition

 

Link to comment
Share on other sites

  • 2 weeks later...
1 hour ago, Cheesecake said:

Did you install the dependencies?

Dependencies ?

Um , The mods that should be installed , yes

It worked now , I installed it uncorrectly putting every thing even the ship files in the gamedata file :joy:

 

How to close to flaps by using the keyboard ?

I press ( K , L , J , I ) and just nothing happens

 

Are there another controls ?

Edited by mmamh2008
Link to comment
Share on other sites

  • 3 weeks later...
On 11/5/2021 at 4:05 AM, Starwaster said:

@damonvv Spacedock download keeps halting at 32MB (approx)

Interesting.. For me it downloads right away.. Does this happen with just the latest version or all of them?

On 11/7/2021 at 1:55 AM, Smiley_Smiley said:

The rockets are very wobbly? Like for example, the Starship, I cant even turn it without it spazzing out.

Use the autostrut function to make it more stable. You could also download KJR to make things stronger.

Link to comment
Share on other sites

On 10/18/2021 at 2:52 AM, mmamh2008 said:

Dependencies ?

Um , The mods that should be installed , yes

It worked now , I installed it uncorrectly putting every thing even the ship files in the gamedata file :joy:

 

How to close to flaps by using the keyboard ?

I press ( K , L , J , I ) and just nothing happens

 

Are there another controls ?

for the flaps you must map them to action groups, the controls you say there are the RCS btw

Link to comment
Share on other sites

On 11/16/2021 at 7:31 PM, Kadermonkey said:

what mod is the water launch pad from?

It is from the mod Kerbal Konstructs. The mod allows you to make new structures (Launch Pads, runways etc.) It looks like the OP just put two of them side by side in the ocean. As for the launch stand / tower, I'm not sure.

Link to comment
Share on other sites

1 hour ago, Elro2k said:

It is from the mod Kerbal Konstructs. The mod allows you to make new structures (Launch Pads, runways etc.) It looks like the OP just put two of them side by side in the ocean. As for the launch stand / tower, I'm not sure.

I know which mod the tower is from, and I already use kerbal konstructs... I just cant find the specific pad

Link to comment
Share on other sites

  • 2 weeks later...

Hello @damonvv! I've been researching about mipmaping dds files and I can't get them to work on my personal decals for F9-FH.

9Uxwi32.pngI'm using GIMP 2. 

Can you help me with the export configs? What optiond do you think it should have to work?

PS: I know about layers, DDS don't accept them, there's only one layer (I used yours as template and the assets are already flipped upside down)

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...