Sam972 Posted August 27, 2020 Share Posted August 27, 2020 (edited) I noticed something strange: it seems that drag isn't applied to the starship booster. I tried to land it but it continued to accelerate (The booster was going at 1200+ m/s at 3000m) even though the aerodynamic forces overlay was showing lots of drag and Kerbal Engineer was reading 0.3 - 0.4 Gs. Has anyone had the same problem? EDIT: The booster would eventually slow down but not nearly as fast as it should (it started slowing down when the G-meter was showing about 1.5Gs) Edited August 27, 2020 by Sam972 Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 27, 2020 Share Posted August 27, 2020 (edited) Great mod but for some reason I cannot right click some parts from it, such as the command pods and some engines, when I try to right click them I cannot RMB anything anymore and to fix i need to leave and enter the VAB/SPH Fuel tanks and the other parts are working fine though Edited August 27, 2020 by Neil Kermstrong Idk Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted August 27, 2020 Share Posted August 27, 2020 3 hours ago, Neil Kermstrong said: Great mod but for some reason I cannot right click some parts from it, such as the command pods and some engines, when I try to right click them I cannot RMB anything anymore and to fix i need to leave and enter the VAB/SPH Fuel tanks and the other parts are working fine though eh, it also happens to me but really dont care about it, i will put a part and remove it and get the command pod or just reload the save, whatever works Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 27, 2020 Share Posted August 27, 2020 1 minute ago, miguelsgamingch said: eh, it also happens to me but really dont care about it, i will put a part and remove it and get the command pod or just reload the save, whatever works yep, the important is that it works. btw, do you know how to make the engines work? it says they need Kerosene (or something like that) but i don't see any fuel tank with it. maybe its because I dont have enough tech? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 28, 2020 Share Posted August 28, 2020 4 hours ago, Neil Kermstrong said: Great mod but for some reason I cannot right click some parts from it, such as the command pods and some engines, when I try to right click them I cannot RMB anything anymore and to fix i need to leave and enter the VAB/SPH Fuel tanks and the other parts are working fine though It's possible that you have some mod installed that adds non-stock resources to the parts but you don't have Community Resource Pack installed. So KSP breaks due to undefined resources. Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 28, 2020 Share Posted August 28, 2020 1 minute ago, JadeOfMaar said: It's possible that you have some mod installed that adds non-stock resources to the parts but you don't have Community Resource Pack installed. So KSP breaks due to undefined resources. well i do have community resource pack but doesn't have any file or config related to kerosene. i also dont remember installing a mod with that resource Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 28, 2020 Share Posted August 28, 2020 @Neil Kermstrong Kerosene definitely should be defined in CRP. Perhaps you have an RO-related mod installed, like Tundra's RO patch, Advanced Jet Engine, RealFuels...? I would need to see your KSP/Logs/ModuleManager, your KSP/GameData/ModuleManager.ConfigCache, and your KSP.log Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 28, 2020 Share Posted August 28, 2020 29 minutes ago, JadeOfMaar said: @Neil Kermstrong Kerosene definitely should be defined in CRP. Perhaps you have an RO-related mod installed, like Tundra's RO patch, Advanced Jet Engine, RealFuels...? I would need to see your KSP/Logs/ModuleManager, your KSP/GameData/ModuleManager.ConfigCache, and your KSP.log Well I tested it without realism overhaul or it's mods and the same was happening. I can't send the log now because I'm busy though Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted August 28, 2020 Share Posted August 28, 2020 On 8/26/2020 at 9:04 PM, Elro2k said: Just thought I'd share a cool image with you guys. I recently added a landing pad to my Lunar Outpost using Kerbal Konstructs and it's a great place to land Starship! I'm having a lot of fun with this mod and use it all the time! Where did you get that launching/landing platform from?? I love it! Quote Link to comment Share on other sites More sharing options...
Ciko Posted August 28, 2020 Share Posted August 28, 2020 (edited) Cool picture Edited August 28, 2020 by Ciko Quote Link to comment Share on other sites More sharing options...
Damon Posted August 28, 2020 Author Share Posted August 28, 2020 On 8/27/2020 at 10:02 AM, Sam972 said: I noticed something strange: it seems that drag isn't applied to the starship booster. I tried to land it but it continued to accelerate (The booster was going at 1200+ m/s at 3000m) even though the aerodynamic forces overlay was showing lots of drag and Kerbal Engineer was reading 0.3 - 0.4 Gs. Has anyone had the same problem? EDIT: The booster would eventually slow down but not nearly as fast as it should (it started slowing down when the G-meter was showing about 1.5Gs) The whole starship system is so complex that KSP wasn't really made for this. I will look into it but I have a feeling not much can be done Quote Link to comment Share on other sites More sharing options...
Elro2k Posted August 29, 2020 Share Posted August 29, 2020 8 hours ago, adriangm44 said: Where did you get that launching/landing platform from?? I love it! The mod Kerbal Konstructs. It allows players to add all types of buildings to planets, including launch pads and VAB's. They're even functional, meaning I can build a rocket on Kerbin and launch it from the Mun! It goes really well with Tundra and is a great place to land the starship or other landers. Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted August 29, 2020 Share Posted August 29, 2020 1 hour ago, Elro2k said: The mod Kerbal Konstructs. It allows players to add all types of buildings to planets, including launch pads and VAB's. They're even functional, meaning I can build a rocket on Kerbin and launch it from the Mun! It goes really well with Tundra and is a great place to land the starship or other landers. You Gave Me An Idea Quote Link to comment Share on other sites More sharing options...
TurnsWithZeros Posted August 29, 2020 Share Posted August 29, 2020 Is there a way to use Interstellar Fuel Switch with the parts from this mod? The Starship tanks seem to only have options for LFO and LF. Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted August 29, 2020 Share Posted August 29, 2020 23 hours ago, adriangm44 said: Where did you get that launching/landing platform from?? I love it! He used Kerbal Konstructs to place the pad, which I believe is from the Making History DLC Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 29, 2020 Share Posted August 29, 2020 I just deleted all my mods related to realfuels/realismoverhaul but this mod's engines still use kerosene?? Is there any config file I can change to make the engines use liquid fuel instead? Also I just noticed they also use Lqd Oxygen instead of Oxidizer Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted August 29, 2020 Share Posted August 29, 2020 Ok I looked at the engines cfg folders and they all say the engines use liquid fuel and oxidizer (but in-game they use other resources) Another thing I've noticed, CKAN says I have RealFuels Stock installed even though it's not on my game folder (and I know that mod does some changes to Tundra Exploration), maybe that's the problem? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2020 Share Posted August 30, 2020 @damonvv any chance of splitting the engine clusters into mount+separate engines? It's currently the only issue that prevents me from using this mod. Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted August 30, 2020 Share Posted August 30, 2020 (edited) does this mod have the feauture to refuel with another starship like this https://prnt.sc/u8c3gz Edited August 30, 2020 by ItsSnowyy Quote Link to comment Share on other sites More sharing options...
GoldForest Posted August 30, 2020 Share Posted August 30, 2020 2 hours ago, ItsSnowyy said: does this mod have the feauture to refuel with another starship like this https://prnt.sc/u8c3gz Yes, the Starship does have a docking port on the back. Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted August 31, 2020 Share Posted August 31, 2020 any chance the extended fairing for falcon heavy to be added? would be cool. Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted August 31, 2020 Share Posted August 31, 2020 58 minutes ago, noxeeternal said: any chance the extended fairing for falcon heavy to be added? would be cool. like this? That Would Be Cool Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted September 1, 2020 Share Posted September 1, 2020 On 3/17/2019 at 5:14 PM, damonvv said: Solar panels are blue because that's inline with KSP. But they are already looking pretty good with this new shader on them. Also sneak peak at upgraded Erector: (NO more need for AdvancedTextures mod) With a better node to proper align @AlphaMensaes FSS tower: More mods that are currently listed as "dependency" will soon be no longer needed for this mod to work. But takes time. Where can I find this? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted September 1, 2020 Share Posted September 1, 2020 10 minutes ago, adriangm44 said: Where can I find this? Chief that was like a year ago, it's on the dev branch of ModularLaunchpads. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted September 1, 2020 Share Posted September 1, 2020 Is there a way to land the boosters with the Tajectories mod? If so, how?? Quote Link to comment Share on other sites More sharing options...
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