bcink Posted November 5, 2018 Share Posted November 5, 2018 (edited) Welcome to the release thread for Duna Direct! Update for 1.10.1 now available!! What is it? Extraplanetary lander, habitat and parts pack for Kerbal Space Program - Based on the proposal for Mars Direct by Robert Zubrin and David Baker of Martin Marietta in 1990. Fly the mission! Live the adventure in the custom-made mission Duna Direct: The First Flight! Spoiler Flight plan: Launch inside 5m expanded fairing Aim for Duna Aerobreaking entry at Duna Heatshield jettison and parachute deployment Landing gear deployment and reverse thrust Perform science! Built-in Sabatier conversion regenerates fuel for return Repack parachute Launch for Kerbin Jettison first stage Atmospheric re-entry at Kerbin Parachute deployment and landing Flight crew: Pilot for vessel control Engineer for repacking parachutes Two scientists for running the science lab Use of mods requires Module Manager Compatible with the following mods (automatically applied upon mod detection): Module Manager (Required for any other mod compatibility) Near Future Props - Fully furnished interiorRCS FX - RCS Flame FX by JadeOfMaar auto-on if Module Manager is present. (Remove patch if dislike) (Special thanks @JadeOfMaar!) Tweakscale - Scaling of all parts B9 Part Switch - Texture swapping on Stage 2 Real Plume - Better engine FX for all engines Breaking Ground (Squad) - Inventory space Near Future Electrical - RTG Decay (thanks @Gordon Dry!) Connected Living Space - Adds passable options Kerbal Inventory System - Adds KIS inventory space RealChute - Changes parachute parametersUSI Life Support - Various USI Life Support compatibilities TAC Life Support - Various TAC Life Support compatibilities Kerbalism - Full Kerbalism compatibilities (Special thanks @Sir Mortimer!) Snacks! - Various Snacks! compatibilities Remote Tech - Antenna modifications Confirmed working with the addition of: Cryo Tanks Community Resource Pack Near Future IVA Props - Adds fully furnished IVA 1.10.1 Update Changelog: Spoiler 1.10.1 Recompile for KSP 1.10.1 All engines mass / thrust balanced (Thanks @JadeOfMaar) Fixed Small-scale Agency logo not loading Fixed normal map on Stage 2 Engines 1.8.x Update Changelog: Spoiler 1.8.1 / New Unity General: Update and move all parts from Blender 2.7 .blend to Blender 2.8 .fbx Import new .fbx files and re-compile all parts for new Unity and KSP 1.8.1 All parts that were using "mesh =" now using "model =" Adjusted base Tweakscale values Eliminated B9+Cryotanks+CommunityResourcePack+DunaDirect incompatibility by doing the following: - Added two resource definitions for DDCarbonDioxide and DDLqdHydrogen - Mimicked Community Resource Pack definitions for Carbon Dioxide and Liquid Hydrogen - ISRU now references DDCarbonDioxide and DDLqdHydrogen - Community Resource Pack no longer required for ISRU functionality Stage 1: Patch to add 9x inventory space if Breaking Ground expansion is present Deepened the hole for Stage 2 Fixed scaling issue with Stage 1 Engines (Thanks @JadeOfMaar) Combined the 3x light modules on Stage 1 into 1x light module Lowered default starting fuel for Stage 1 (create more using ISRU after landing) Lowered fuel amounts Stage 1 Engines: Lowered thrust values - engines Increased fuel + oxidizer intake ratios Engines now use ModuleEnginesFX Stock and Real Plume FX now move with engine gimbals Stage 2 Engines: Lowered thrust values Increased fuel + oxidizer intake ratios Lowered max temp Removed fairing jettison module as there is no fairing to jettison Engines now user ModuleEnginesFX Stock and Real Plume FX now move with engine gimbals Stage 2: B9 part switch compatibility patch for Return Vehicle (Stage 2) along with 4x textures to choose from: - Original texture - Original texture-styled deep-space version - New re-textured, original-style - New re-textured, original-style, deep-space version Added RTG decay when Near Future Electrical is installed (Thanks @Gordon Dry) Adjusted center of mass / lift (Thanks @Jso) Updated Kerbalism configs including science experiments takeover (Thanks @Sir Mortimer) Replaced science experiments with custom experiments Lowered fuel amounts Docking Port: Renamed toggle name to Toggle Nosecone from Toggle Transform (Thanks @Mecripp) Lowered ablator values Disclaimer: This mod has not been tested with anything other than those listed above or in versions of KSP other than 1.8.1. There is also a lot going on with these parts. If there are any bugs please report them over in the development thread. Thank you! Parts list with 1.8 updates: Spoiler Weaver Habitat - Habitat for planetary surface operations. Science lab, cargo bay, spotlights, IVA, RTG, science experiments, side ladder colliders, RTG. Tharsis Boots - Landing legs for the habitat unit. On placement, habitat is bi-symmetrical and not 4x. Boreum Sandbags - Sandbags for radiation protection. (Radiation only present with Kerbalism mod - Thanks Sir @Sir Mortimer) Schiaparelli Steps - Deployable ramp and ladder for getting to and from the habitat's airlock from the ground. Hellas Engines - The retro-firing engines for landing of the habitat unit Arrakis Interface Antenna - Antenna for the habitat unit to provide communications functions Olympus Mons Heatshield - Heatshield for the habitat unit. Similar to the Svalin heatshield, but with less space constraints. Gale RCS Thrusters - RCS thrusters for the habitat unit. Samara Nosecone - The original nosecone for the Kerbin Return Vehicle, without a docking port or opening lid, but still containing parachutes. Zubrin Command Pod - Kerbin return vehicle. 20x built-in RCS ports, science lab, science experiments, SAS module, IVA, RTG, lights. Baker 1st Stage - The large first stage houses a cargo bay and four inset landing legs. Contains bay light and exterior spotlights. Rudaux Nosecone - Animated nosecone opens to reveal docking port and parachutes. Has ablative shielding for atmospheric entry or re-entry protection. Marietta Engines - A pair of these engines power the Kerbin Return Vehicle. Very high efficiency. Animated gimbals and emissives. MIRA LM-20 Engines - Four sets of four advanced MIRA engines power the landing and ascent of the Duna Direct vehicle. Animated gimbals and emissives. Acidalia Huggers - These collapsible landing legs are a staple design element of the vehicle. Svalinn Heatshield - Expanding heatshield designed for atmospheric entry and aerobraking. Contains solar panels for extra power generation in flight. Contains Elysium Space Stairs - The trusty ladder to climb or descend to and from the Kerbin Return Vehicle while landed. Alba Mons Talking Stick - Expanding radio antenna which mounts on the front of the Kerbin Return Vehicle. Duna Direct Flag - Agency flag / decal A very special thank you to all the testers who added valuable feedback and suggestions which led to many improvements over the original goal. Download from Spacedock Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MarsDirect\ Extract the contents of the Missions folder to your Missions folder. Structure should then read Missions\Duna Direct_ The First Flight\ Mission is also available from the Steam Workshop Kottabos Games Review: Duna Direct is License CC-BY-4.0https://creativecommons.org/licenses/by/4.0/ Edited August 19, 2020 by bcink 1.10.1 Update Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted November 5, 2018 Share Posted November 5, 2018 Second! Amazing work, man! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 5, 2018 Share Posted November 5, 2018 Ou la la~ Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted November 5, 2018 Share Posted November 5, 2018 I look forward to seeing how much forcing this into 1.3.1 breaks things! This mod is something i've wanted in KSP ever since I read the book all those years ago... Quote Link to comment Share on other sites More sharing options...
TheProtagonists Posted November 5, 2018 Share Posted November 5, 2018 I can finally go to Duna with an amazing looking lander instead of all that ugly junk I built... Quote Link to comment Share on other sites More sharing options...
Orbital_phoenix Posted November 5, 2018 Share Posted November 5, 2018 Really awesome stuff, congrats! Quote Link to comment Share on other sites More sharing options...
mid0r Posted November 5, 2018 Share Posted November 5, 2018 (edited) duuuude that looks promising, just what I wanted! LETS GIVE IT A TRY! edit: Wow even compatible with snacks, good thinking bro. Edited November 5, 2018 by mid0r Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted November 5, 2018 Share Posted November 5, 2018 The parts really look gorgeous. And stockalike too, which in my book is a bonus! Quote Link to comment Share on other sites More sharing options...
JH4C Posted November 5, 2018 Share Posted November 5, 2018 I've been eagerly following this, time for a test flight! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 5, 2018 Share Posted November 5, 2018 Congratulations on the release. Looks amazing. Quote Link to comment Share on other sites More sharing options...
Sim1 Posted November 5, 2018 Share Posted November 5, 2018 will it be available on ckan too? We'd like to add this mod to our list so we can use it in our weekly let's play on youtube. Quote Link to comment Share on other sites More sharing options...
bcink Posted November 5, 2018 Author Share Posted November 5, 2018 (edited) 32 minutes ago, Sim1 said: will it be available on ckan too? We'd like to add this mod to our list so we can use it in our weekly let's play on youtube. Should get to CKAN assuming Spacedock's add to CKAN option is still working. I don't see it there yet but suspect it will be ok. And thank you everyone! Edited November 5, 2018 by bcink Quote Link to comment Share on other sites More sharing options...
elGremlin Posted November 5, 2018 Share Posted November 5, 2018 Excellent mod, I only have a issue that I got fatal error from B9 Switch and it closes KSP program. I just opened saved craft. If you are interested I can send maybe some logs, etc. to help. Quote Link to comment Share on other sites More sharing options...
felix 1995 Posted November 5, 2018 Share Posted November 5, 2018 yesssssssssss! Quote Link to comment Share on other sites More sharing options...
HooHungLow Posted November 5, 2018 Share Posted November 5, 2018 (edited) Beautiful! I can't believe that a quick PM suggestion has turned into a full mod. Pretty cool! Edited November 5, 2018 by HooHungLow Quote Link to comment Share on other sites More sharing options...
bcink Posted November 5, 2018 Author Share Posted November 5, 2018 2 hours ago, elGremlin said: Excellent mod, I only have a issue that I got fatal error from B9 Switch Thanks! Sorry, but I hadn't worked on any configuration or compatibility with B9. It seems to be popular enough to warrant investigating, but this would need to wait until an update is required or worked on unfortunately Quote Link to comment Share on other sites More sharing options...
JH4C Posted November 5, 2018 Share Posted November 5, 2018 3 hours ago, elGremlin said: Excellent mod, I only have a issue that I got fatal error from B9 Switch and it closes KSP program. I just opened saved craft. If you are interested I can send maybe some logs, etc. to help. The error B9 throws up would be very useful to see; they're pretty good at explaining what's gone wrong. However as B9 isn't any kind of dependency for this mod, it's likely to be some other add-on that's causing this. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 6, 2018 Share Posted November 6, 2018 That's a sexy looking parts pack! TY! Quote Link to comment Share on other sites More sharing options...
bcink Posted November 6, 2018 Author Share Posted November 6, 2018 Please use the development thread for bugs and issues. B9 topic to be continued there. Thank you. Quote Link to comment Share on other sites More sharing options...
Raptor22 Posted November 6, 2018 Share Posted November 6, 2018 I love it! Can't wait to see if you do the habitat as well. I don't know why, but I've always liked the look of the Mars Direct habitat. Quote Link to comment Share on other sites More sharing options...
DStaal Posted November 6, 2018 Share Posted November 6, 2018 2 minutes ago, Raptor22 said: I love it! Can't wait to see if you do the habitat as well. I don't know why, but I've always liked the look of the Mars Direct habitat. You can do a pretty decent job of building those using some parts from Stockalike Station Parts Expansion Redux - they have some parts obviously inspired by them, and some nice legs that can be used either with them or with other parts. Of course, SSPXr requires B9PartSwitch... Quote Link to comment Share on other sites More sharing options...
Raptor22 Posted November 6, 2018 Share Posted November 6, 2018 (edited) Ah, alright. I was hoping to see them made in the same style as the DAV here. Besides, the SPER parts don't really allow for that whole garage thing. Edited November 6, 2018 by Raptor22 Quote Link to comment Share on other sites More sharing options...
Drakenex Posted November 6, 2018 Share Posted November 6, 2018 Congrats on release! Excellent quality. Quote Link to comment Share on other sites More sharing options...
Spaceception Posted November 6, 2018 Share Posted November 6, 2018 This looks so amazing. I can't wait to play around with this. And that graphic at the top is beautifully made. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted November 6, 2018 Share Posted November 6, 2018 We've trimmed a post or two. Please have something to say when submitting a post. Quote Link to comment Share on other sites More sharing options...
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