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[1.10.1] Duna Direct


bcink

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Welcome to the release thread for Duna Direct!

Update for 1.10.1 now available!!

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What is it?

Extraplanetary lander, habitat and parts pack for Kerbal Space Program - Based on the proposal for Mars Direct by Robert Zubrin and David Baker of Martin Marietta in 1990.

 

Fly the mission!

Live the adventure in the custom-made mission Duna Direct: The First Flight!

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Spoiler

Flight plan:

Launch inside 5m expanded fairing
Aim for Duna
Aerobreaking entry at Duna
Heatshield jettison and parachute deployment
Landing gear deployment and reverse thrust
Perform science!
Built-in Sabatier conversion regenerates fuel for return
Repack parachute
Launch for Kerbin
Jettison first stage
Atmospheric re-entry at Kerbin
Parachute deployment and landing

Flight crew:

Pilot for vessel control
Engineer for repacking parachutes
Two scientists for running the science lab

 

Use of mods requires Module Manager

Compatible with the following mods (automatically applied upon mod detection):

Module Manager (Required for any other mod compatibility)
Near Future Props - Fully furnished interior
RCS FX - RCS Flame FX by JadeOfMaar auto-on if Module Manager is present. (Remove patch if dislike) (Special thanks @JadeOfMaar!)
Tweakscale - Scaling of all parts
B9 Part Switch - Texture swapping on Stage 2
Real Plume - Better engine FX for all engines
Breaking Ground (Squad) - Inventory space
Near Future Electrical - RTG Decay (thanks @Gordon Dry!)
Connected Living Space - Adds passable options
Kerbal Inventory System - Adds KIS inventory space
RealChute - Changes parachute parameters
USI Life Support - Various USI Life Support compatibilities
TAC Life Support - Various TAC Life Support compatibilities
Kerbalism - Full Kerbalism compatibilities (Special thanks @Sir Mortimer!)
Snacks! - Various Snacks! compatibilities
Remote Tech - Antenna modifications

Confirmed working with the addition of:
Cryo Tanks
Community Resource Pack

Near Future IVA Props - Adds fully furnished IVA

 

1.10.1 Update Changelog:

Spoiler

1.10.1

Recompile for KSP 1.10.1
All engines mass / thrust balanced (Thanks @JadeOfMaar)
Fixed Small-scale Agency logo not loading
Fixed normal map on Stage 2 Engines

1.8.x Update Changelog:

Spoiler

1.8.1 / New Unity

General:
Update and move all parts from Blender 2.7 .blend to Blender 2.8 .fbx 
Import new .fbx files and re-compile all parts for new Unity and KSP 1.8.1
All parts that were using "mesh =" now using "model ="
Adjusted base Tweakscale values
Eliminated B9+Cryotanks+CommunityResourcePack+DunaDirect incompatibility by doing the following:
- Added two resource definitions for DDCarbonDioxide and DDLqdHydrogen
- Mimicked Community Resource Pack definitions for Carbon Dioxide and Liquid Hydrogen
- ISRU now references DDCarbonDioxide and DDLqdHydrogen
- Community Resource Pack no longer required for ISRU functionality

Stage 1:
Patch to add 9x inventory space if Breaking Ground expansion is present
Deepened the hole for Stage 2
Fixed scaling issue with Stage 1 Engines (Thanks @JadeOfMaar)
Combined the 3x light modules on Stage 1 into 1x light module
Lowered default starting fuel for Stage 1 (create more using ISRU after landing)
Lowered fuel amounts

Stage 1 Engines:
Lowered thrust values - engines
Increased fuel + oxidizer intake ratios
Engines now use ModuleEnginesFX
Stock and Real Plume FX now move with engine gimbals

Stage 2 Engines:
Lowered thrust values
Increased fuel + oxidizer intake ratios
Lowered max temp
Removed fairing jettison module as there is no fairing to jettison
Engines now user ModuleEnginesFX
Stock and Real Plume FX now move with engine gimbals

Stage 2:
B9 part switch compatibility patch for Return Vehicle (Stage 2) along with 4x textures to choose from:
- Original texture
- Original texture-styled deep-space version
- New re-textured, original-style
- New re-textured, original-style, deep-space version
Added RTG decay when Near Future Electrical is installed (Thanks @Gordon Dry)
Adjusted center of mass / lift (Thanks @Jso)
Updated Kerbalism configs including science experiments takeover (Thanks @Sir Mortimer)
Replaced science experiments with custom experiments
Lowered fuel amounts

Docking Port:
Renamed toggle name to Toggle Nosecone from Toggle Transform (Thanks @Mecripp)
Lowered ablator values

 

Disclaimer:

This mod has not been tested with anything other than those listed above or in versions of KSP other than 1.8.1. There is also a lot going on with these parts. If there are any bugs please report them over in the development thread. Thank you! 

 

Parts list with 1.8 updates:

Spoiler

Weaver Habitat - Habitat for planetary surface operations. Science lab, cargo bay, spotlights, IVA, RTG, science experiments, side ladder colliders, RTG.
Tharsis Boots - Landing legs for the habitat unit. On placement, habitat is bi-symmetrical and not 4x.
Boreum Sandbags - Sandbags for radiation protection. (Radiation only present with Kerbalism mod - Thanks Sir @Sir Mortimer)
Schiaparelli Steps - Deployable ramp and ladder for getting to and from the habitat's airlock from the ground.
Hellas Engines - The retro-firing engines for landing of the habitat unit
Arrakis Interface Antenna - Antenna for the habitat unit to provide communications functions
Olympus Mons Heatshield - Heatshield for the habitat unit. Similar to the Svalin heatshield, but with less space constraints.
Gale RCS Thrusters - RCS thrusters for the habitat unit.
Samara Nosecone - The original nosecone for the Kerbin Return Vehicle, without a docking port or opening lid, but still containing parachutes.

Zubrin Command Pod - Kerbin return vehicle. 20x built-in RCS ports, science lab, science experiments, SAS module, IVA, RTG, lights.
Baker 1st Stage - The large first stage houses a cargo bay and four inset landing legs. Contains bay light and exterior spotlights.
Rudaux Nosecone - Animated nosecone opens to reveal docking port and parachutes. Has ablative shielding for atmospheric entry or re-entry protection.
Marietta Engines - A pair of these engines power the Kerbin Return Vehicle. Very high efficiency. Animated gimbals and emissives.
MIRA LM-20 Engines - Four sets of four advanced MIRA engines power the landing and ascent of the Duna Direct vehicle. Animated gimbals and emissives.
Acidalia Huggers - These collapsible landing legs are a staple design element of the vehicle.
Svalinn Heatshield - Expanding heatshield designed for atmospheric entry and aerobraking. Contains solar panels for extra power generation in flight. Contains 
Elysium Space Stairs - The trusty ladder to climb or descend to and from the Kerbin Return Vehicle while landed.
Alba Mons Talking Stick - Expanding radio antenna which mounts on the front of the Kerbin Return Vehicle.
Duna Direct Flag - Agency flag / decal

 

A very special thank you to all the testers who added valuable feedback and suggestions which led to many improvements over the original goal.

 

Download from Spacedock

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Installation:

Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MarsDirect\

Extract the contents of the Missions folder to your Missions folder. Structure should then read Missions\Duna Direct_ The First Flight\

Mission is also available from the Steam Workshop

 

Kottabos Games Review:

 

 

 

Duna Direct is License CC-BY-4.0
https://creativecommons.org/licenses/by/4.0/

Edited by bcink
1.10.1 Update
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32 minutes ago, Sim1 said:

will it be available on ckan too? We'd like to add this mod to our list so we can use it in our weekly let's play on youtube.

Should get to CKAN assuming Spacedock's add to CKAN option is still working. I don't see it there yet but suspect it will be ok.

 

And thank you everyone!

Edited by bcink
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2 hours ago, elGremlin said:

Excellent mod, I only have a issue that I got fatal error from B9 Switch

Thanks! Sorry, but I hadn't worked on any configuration or compatibility with B9. It seems to be popular enough to warrant investigating, but this would need to wait until an update is required or worked on unfortunately

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3 hours ago, elGremlin said:

Excellent mod, I only have a issue that I got fatal error from B9 Switch and it closes KSP program. I just opened saved craft. If you are interested I can send maybe some logs, etc. to help.

The error B9 throws up would be very useful to see; they're pretty good at explaining what's gone wrong. However as B9 isn't any kind of dependency for this mod, it's likely to be some other add-on that's causing this.

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2 minutes ago, Raptor22 said:

I love it!

Can't wait to see if you do the habitat as well. I don't know why, but I've always liked the look of the Mars Direct habitat.

You can do a pretty decent job of building those using some parts from Stockalike Station Parts Expansion Redux - they have some parts obviously inspired by them, and some nice legs that can be used either with them or with other parts.

Of course, SSPXr requires B9PartSwitch...

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