NESD Posted March 25, 2020 Author Share Posted March 25, 2020 @Corax Relative to stock one, this monopropellant thrusters have higher ISP because they more related to space operations and have lower ISP on ground, while LfOx RCS more focused on rocket steering and work better inside atmosphere anyway, your game - your rules, if this too high for you change it -------------------------------------------------------------------------------------------------------------------------------------------------------- Also if anyone want new mod idea I can give you one, about mod that control RCS nozzles and disable it like on this scheme This mod must control each nozzle separately, not a whole part, and have two settings sliders for both modes. I don`t know how it can be better, maybe change stock cosine thrust function or something else. If it hard to do, maybe just make a mod that swap settings of all RCS on active vessel ( fore/aft <---> dorsal/ventral roll <---> yaw ) automatically depending on direction of control part, or just by buttons in mod window. If someone make one of this mods, or both, I`m first to load Quote Link to comment Share on other sites More sharing options...
Rodger Posted March 25, 2020 Share Posted March 25, 2020 That would indeed be a cool mod, but for now I’ve found a better way to toggle rcs thruster activations is the mod Part Commander. It can toggle options on all rcs ports in symmetry at once, to at least save you searching for each port individually by eye and changing the settings on each one. btw, I’m really loving internal rcs! Especially the use of the depth mask Quote Link to comment Share on other sites More sharing options...
NESD Posted March 29, 2020 Author Share Posted March 29, 2020 @Rodger Thanks for point to this mod, just test it now, looks really useful with some additional info that help me with my mods, but even with PC I have more than ten RCS pairs in list in not to complex shuttle Also this mod don`t change KSP problem with using EVERY rcs port, even it they just at few degrees turned to movement direction Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 30, 2020 Share Posted March 30, 2020 8 hours ago, NESD said: @Rodger Thanks for point to this mod, just test it now, looks really useful with some additional info that help me with my mods, but even with PC I have more than ten RCS pairs in list in not to complex shuttle Also this mod don`t change KSP problem with using EVERY rcs port, even it they just at few degrees turned to movement direction sounds like something you could politely ask @linuxgurugamer to write a mod for. Quote Link to comment Share on other sites More sharing options...
NESD Posted March 30, 2020 Author Share Posted March 30, 2020 He already have more than 200 projects running, ask him about another one its not a good idea but maybe I repost this request to Moddew thread Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 30, 2020 Share Posted March 30, 2020 NESD, would you have any objection as to Internal RCS and/or Surface Attachable Control being listed on CKAN? Quote Link to comment Share on other sites More sharing options...
NESD Posted March 30, 2020 Author Share Posted March 30, 2020 If I remember they already listed in CKAN, at least IRCS Quote Link to comment Share on other sites More sharing options...
Corax Posted March 31, 2020 Share Posted March 31, 2020 On 3/25/2020 at 9:46 AM, NESD said: @Corax Relative to stock one, this monopropellant thrusters have higher ISP because they more related to space operations and have lower ISP on ground, while LfOx RCS more focused on rocket steering and work better inside atmosphere anyway, your game - your rules, if this too high for you change it I don't think I follow your reasoning there–how can they be more related to space operations than other RCS? I would argue that the main use case for any RCS, stock or otherwise, MP or LFO, is space use, not atmospheric use. Because your parts are more efficient than essentially all other RCS parts that are either stock or balanced against stock, they make those parts insignificant to the point of obsolescence. Anyway, your mod, your rules ; ) –as I said, I'm fine with adjusting them on my end, but maybe you'd want to reconsider your balancing. Either way, I really appreciate the work you put into it. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 31, 2020 Share Posted March 31, 2020 22 hours ago, NESD said: If I remember they already listed in CKAN, at least IRCS Ah they are... weird, I couldn't find them yesterday. No worries, thanks for the mod. Quote Link to comment Share on other sites More sharing options...
NESD Posted April 6, 2020 Author Share Posted April 6, 2020 @Poodmund Maybe you need to check KSP versions allowed to load in CKAN Quote Link to comment Share on other sites More sharing options...
NESD Posted April 11, 2020 Author Share Posted April 11, 2020 NEW MOD ADDED In last weeks I`m stuck home, like many other people, so I can find some (a lot of) time to do something with all unreleased parts, that laying on my harddrive for months or even years so this is first thing KeR-7 Small pack of Soviet/Russian parts to expand MH DLC two upper stage engines, central tank and triangle wing Engines have tube fairing and upper end of main tank Part colors compatible with Restock mod (and not look so good in pure KSP), but unfortunately restock`s version of side booster slightly shorter than original and don`t fit perfectly to main tank "upper nodes" , maybe later I`m ReReStock it Quote Link to comment Share on other sites More sharing options...
panarchist Posted April 11, 2020 Share Posted April 11, 2020 1 hour ago, NESD said: NEW MOD ADDED KeR-7 These are awesome! Thanks for releasing this, definitely going to load this one up. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted April 11, 2020 Share Posted April 11, 2020 3 hours ago, NESD said: KeR-7 Small pack of Soviet/Russian parts to expand MH DLC Does it depend on Making History? And is this valid syntax? I think you're missing curly braces for the @PART: Quote Link to comment Share on other sites More sharing options...
NESD Posted April 11, 2020 Author Share Posted April 11, 2020 @HebaruSan oh yes, seems to forget braces for Part block This mod not strict depended to MH DLC, just add some parts for 1.875 size that not exist in pure KSP, but it don`t use any new effects or textures (if i remember), so anyone can use it without MH with every mod that add more 1.8m parts Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted April 11, 2020 Share Posted April 11, 2020 @NESD is the KeR-7 compatible with the KSP 1.8.1 ? Quote Link to comment Share on other sites More sharing options...
NESD Posted April 11, 2020 Author Share Posted April 11, 2020 @Aerospacer Yes, I still have 1.8 as my version without mods, for part testing, maybe it can be compatible down to 1.4, because only one critical change, is a Reflective metallic texture, anything other is a simple stock modules Quote Link to comment Share on other sites More sharing options...
inkwell Posted April 23, 2020 Share Posted April 23, 2020 my goodness those soviet parts look gorgeous. gonna check em out now Quote Link to comment Share on other sites More sharing options...
inkwell Posted May 18, 2020 Share Posted May 18, 2020 used these for more than a few sattelite launches, made some tweaks to the configs for your upper stage engines to reduce the thrust but they work quite nicely. Quote Link to comment Share on other sites More sharing options...
jedensuscg Posted June 12, 2020 Share Posted June 12, 2020 (edited) Thanks for the great visual RCS mod. Looks way better Edited June 12, 2020 by jedensuscg Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted August 15, 2020 Share Posted August 15, 2020 (edited) On 3/16/2019 at 8:44 PM, NESD said: Surface Attachable Control Any ideas on making it more stock-alike? Edited August 22, 2020 by RandomKerbal Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted September 17, 2020 Share Posted September 17, 2020 FYI, Surface Attachable Controls show in CKAN as being compatible only up to 1.7.3, which is a couple of major revisions, and an API change or two ago. Do they still work in 1.9.x or 1.10.x? Quote Link to comment Share on other sites More sharing options...
sibaar Posted October 11, 2020 Share Posted October 11, 2020 Do you think you could make the rcs plumes stock like or have an option to switch to it? I use this mod to add forward and reverse thrust on the 3 crew capsule as it lacks those axis but the different plume animations makes it looks really weird. Quote Link to comment Share on other sites More sharing options...
NESD Posted November 15, 2020 Author Share Posted November 15, 2020 (edited) Today is my 100th post . . . 100th . . . in FOUR YEARS Yep, I'm unbelievable communicative and easy-to-contact person (especially on non native language) to celebrate this milestone I bring you not one, but two mods Stock TKS First one from Soviet side. It`s a set of parts to build a TKS style spaceships, or any other vessels with rear crew access This mod make a copy of stock pod and add heat shield and some attach parts to it`s top also add stabilization cone with built-in RCS, de-orbiting engine, nose cone, attach base, fuel tank and small antenna It work with stock pod and ReStocked one, also support Connected Living Space for bottom node and passable decoupler ASSET Mk1 Another from USA. This is a crewable version of ASSET testing vehicle. Basically is a sawn off nose from Dyna Soar project (known as Moroz in Kerbal universe) It`s a only have 2 parts with some colors, and it`s not a spaceplane, only winged pod with slightly improved aerodynamics that gives you better control during reentry and some kilometers of correction after entering to lower atmosphere, but sometimes it`s much better than rolling down from mountain Main part can be used without stabilization tail, but better place it together Edited November 15, 2020 by NESD Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 15, 2020 Share Posted November 15, 2020 Had already grabbed them from SD, even before your post... Look awesome Quote Link to comment Share on other sites More sharing options...
NESD Posted November 15, 2020 Author Share Posted November 15, 2020 5 hours ago, Stone Blue said: even before your post... I think, someone have wrong profile photo Quote Link to comment Share on other sites More sharing options...
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