OrbitalManeuvers Posted November 29, 2022 Share Posted November 29, 2022 1 hour ago, kerbnub said: ...reinstalling 100+ mods and hoping nothing breaks in my main career save in the the move. imho this would be a waste of your time. there are relatively few mods that could even come close to causing something like this. I.e. it's not gonna end up being caused by NearFutureElectrical This is an issue with the camera and maybe the near clipping plane or something, so it'll probably be connected to a mod that deals in those areas. without your log file it's hard to say anything more specific. do stick with scatterer 0.772 as that's correct for JNSQ. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 29, 2022 Share Posted November 29, 2022 2 hours ago, kerbnub said: I'm hoping it might be obvious to someone... Sorry, but I have never seen anything like that before. I have no idea what the cause is. Quote Link to comment Share on other sites More sharing options...
Ravlain Posted November 30, 2022 Share Posted November 30, 2022 (edited) @kerbnub Go into Scatterer settings (Alt-F10 or Alt-F11 I think) and turn off TAA. Not sure why it's default on 0.772 as it seems totally broken. Edited November 30, 2022 by Ravlain Ping Quote Link to comment Share on other sites More sharing options...
kerbnub Posted November 30, 2022 Share Posted November 30, 2022 3 hours ago, Ravlain said: @kerbnub Go into Scatterer settings (Alt-F10 or Alt-F11 I think) and turn off TAA. Not sure why it's default on 0.772 as it seems totally broken. That does, it, thanks a bunch! Quote Link to comment Share on other sites More sharing options...
flart Posted November 30, 2022 Share Posted November 30, 2022 On 11/29/2022 at 7:52 PM, kerbnub said: I'm hoping it might be obvious to someone before I have never seen this one, but it looks a little bit like WinXP wave bug, so I would try to reinstall GPU driver Quote Link to comment Share on other sites More sharing options...
Dr. Cattman423 Posted December 1, 2022 Share Posted December 1, 2022 Where do I paste that code? On 10/31/2022 at 5:58 AM, Gordon Dry said: @intelliCom fix for 2. @Kopernicus:NEEDS[JNSQ]:FINAL { @Body,* { @PQS { @Mods { @LandControl { @landClasses { @Class,* { @color = 0,0,0,0 @noiseColor = 0,0,0,0 } } } } } } } No clue why this is not inside JNSQ update, but to be dug out from the forums. fix for 3. don't use latest scatterer, use 0.772 Quote Link to comment Share on other sites More sharing options...
stk2008 Posted December 1, 2022 Share Posted December 1, 2022 (edited) Open a new text file best with notepad++ copy paste that text into it save text file with any name ya want does not matter but make sure its saved as a .cfg place the text file inside gamedata folder or create a folder inside gamedata folder called custom patches or any thing you like and place it inside that if ya want to keep things tidy or download the file from https://github.com/kopernicus/kopernicus/releases and place it as mentioned above Edited December 1, 2022 by stk2008 Quote Link to comment Share on other sites More sharing options...
llikooid Posted December 15, 2022 Share Posted December 15, 2022 is there any visual mods that works with jnsq? already try ad astra and install it correctly but still missing alot of texture in eve, the path is correct but there is no texture Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted December 15, 2022 Share Posted December 15, 2022 40 minutes ago, llikooid said: is there any visual mods that works with jnsq? already try ad astra and install it correctly but still missing alot of texture in eve, the path is correct but there is no texture TUFX and Minimum Ambient Light work well with JNSQ. AFAIK the last version of Ad Astra had some non-fatal cosmetic issues (ex. greenish horizons when flying low at Kerbin) after the last JNSQ version was released. The Ad Astra owner lost interest in the mod and took it down. Quote Link to comment Share on other sites More sharing options...
llikooid Posted December 16, 2022 Share Posted December 16, 2022 23 hours ago, DeadJohn said: TUFX and Minimum Ambient Light work well with JNSQ. AFAIK the last version of Ad Astra had some non-fatal cosmetic issues (ex. greenish horizons when flying low at Kerbin) after the last JNSQ version was released. The Ad Astra owner lost interest in the mod and took it down. i dont like the look of the jnsq default texture, its very low resolution already use the high graphics settings but still pixelated when im orbiting the planet Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted January 1, 2023 Share Posted January 1, 2023 Hey, I absolutely love this mod and am probably gonna start a career save with it relatively soon, everything about it is lovely. I especially love the new Laythe, it feels like a quite ripe new home for kerbalkind from the outset what with the breathable atmosphere and water oceans, but on the other hand still feels incredibly alien and challenging to live on what with the lower sunlight and temperatures, Jool's radiation, smelly compounds, and just generally looking like a slightly cloudier-than-average day in Britain at all times. It feels more believable and grounded than stock Laythe, instead of just like something that was plopped down by the gods for the sole purpose of becoming a new Eden. One thing I am curious about though: do the devs have any realistic explanation for why Jool is still green instead of orange-yellow like the Sol system's gas giants, or was that just a bit of artistic license? It's cool either way, just interested. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 2, 2023 Share Posted January 2, 2023 6 hours ago, SpudNutimus said: One thing I am curious about though: do the devs have any realistic explanation for why Jool is still green instead of orange-yellow like the Sol system's gas giants, or was that just a bit of artistic license? It's cool either way, just interested. We made Jool green just because stock Jool is green. We didn't try to rationalize it. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted January 4, 2023 Share Posted January 4, 2023 I assume the Welcome Harbor Water isn't meant to look like this? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 4, 2023 Share Posted January 4, 2023 1 hour ago, SpudNutimus said: I assume the Welcome Harbor Water isn't meant to look like this? It's not, but it's a normal sight to me. Make sure your terrain detail (the slider that controls the geometry, not the textures or shaders) is on the highest setting. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 4, 2023 Share Posted January 4, 2023 (edited) @SpudNutimus, adding to what Jade said, if you need to reselect your terrain detail settings, be sure to first delete the settings.cfg file in your KSP folder. The next time you start KSP after deleting the file, KSP will rebuild it. You'll have to go into settings and reselect everything. Edited June 16, 2023 by OhioBob Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted January 4, 2023 Share Posted January 4, 2023 13 hours ago, JadeOfMaar said: It's not, but it's a normal sight to me. Make sure your terrain detail (the slider that controls the geometry, not the textures or shaders) is on the highest setting. 2 hours ago, OhioBob said: @SpudNutimus, adding to what Jade said, if you need to reselect your terrain detail settings, be sure to first delete the settings.cfg file in your KSP folder. The next time you start KSP after deleting the file, KSP will rebuild it. You'll have to go into settings reslect everything. This fixed it, thanks so much! Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted January 11, 2023 Share Posted January 11, 2023 Just want to report that JNSQ works perfectly fine on 1.12.5, including the uh... "new feature" it adds. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted January 15, 2023 Share Posted January 15, 2023 I think it's time to try JNSQ. I just made the jump to a 3840x2160 monitor from 1920x1200... 3.6x pixels. So I figure 2.7x planets will help balance things out. I have been making self-imposed rules to make stock harder... like everything must be SSTO; boosters must go to orbit and be recoverable. Stock Eve is always hard but it's time for something new. I'm really glad it works with Principia. The change log says Kronometer is now needed but it's not in the required mods list. Anything else I might be missing? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 15, 2023 Share Posted January 15, 2023 8 hours ago, Krazy1 said: I'm really glad it works with Principia. The change log says Kronometer is now needed but it's not in the required mods list. Anything else I might be missing? I also recommend KSPCommunityFixes. It repairs a bug that interfers with the correct placement of ground scatters. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted January 15, 2023 Share Posted January 15, 2023 Is it safe to re-enable the Mun main menu scene in the Kopernicus menu with JNSQ installed, since there is in fact still a Mun, or will it break? No big deal either way, I just like the Mun scene and if it works then I'll turn it back on, but I don't want to break my install. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 15, 2023 Share Posted January 15, 2023 46 minutes ago, SpudNutimus said: Is it safe to re-enable the Mun main menu scene in the Kopernicus menu with JNSQ installed, since there is in fact still a Mun, or will it break? No big deal either way, I just like the Mun scene and if it works then I'll turn it back on, but I don't want to break my install. I have no idea. Sorry. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted January 15, 2023 Share Posted January 15, 2023 1 hour ago, OhioBob said: I have no idea. Sorry. Decided to test it on a separate install out of curiosity. It does work, and actually looks quite pretty to boot! Spoiler Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted January 18, 2023 Share Posted January 18, 2023 Completing my Jool V mission, here is the first segment with the Tylo, Vall, and Laythe landings. Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 2, 2023 Share Posted February 2, 2023 Is the KSC supposed to look like 1970s Los Angeles levels of green smog? All the colors look really desaturated and gross compared to just running Eve and Scatterer. I can't tell if this is stylistic choice or if something is wrong. I did swap Scatterer to v7 already. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 2, 2023 Share Posted February 2, 2023 (edited) On 1/15/2023 at 10:22 AM, SpudNutimus said: Is it safe to re-enable the Mun main menu scene in the Kopernicus menu with JNSQ installed, since there is in fact still a Mun, or will it break? No big deal either way, I just like the Mun scene and if it works then I'll turn it back on, but I don't want to break my install. Actually, that warning text is a bit dated. I've used that option in places with no Mun and it still works, despite my expectations (since it does use some art assets). I think it might be a staged landing! Edited February 2, 2023 by R-T-B Quote Link to comment Share on other sites More sharing options...
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