kiverix Posted May 30, 2023 Share Posted May 30, 2023 Hello! I was wondering if an option could be made so that the ov-100 cargo bay could open like the stock cargo bay? like both doors open at the same time, so that we could use the deploy limiter on it to make it a bit more "closed"? just a thought... Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted June 13, 2023 Share Posted June 13, 2023 (edited) Does anyone else have a problem where the map view is broken for the command pod that comes with this mod? When switching to map view the icon for the active vessel is not displayed and there is no way to focus the ship. The orbit is still drawn correctly however (it's not filters), so the position can be guessed from the orbit line fade. Also the Space Center button at the top is inaccessible, as if the shuttle was eternally in atmospheric flight. I imagine this could be interference with other mods (I have plenty) but since only SOCK seems to be affected by this bug I wanted to check with other users if anyone else can observe this problem before I start hacking away at my install. EDIT: I discovered the reason for the problem: the hatch locking feature seems broken. It doesn't actually lock the hatches and removing it from cfg fixed the map screen bug. Edited June 14, 2023 by m4ti140 Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 18, 2023 Share Posted June 18, 2023 Testing Fast Shuttle, we go ZOOOM Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted June 18, 2023 Share Posted June 18, 2023 Cool. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 18, 2023 Share Posted June 18, 2023 And one more Quote Link to comment Share on other sites More sharing options...
Shantaboy Posted June 20, 2023 Share Posted June 20, 2023 On 5/18/2023 at 3:58 PM, genericguy888 said: oh yeah the missing parts thing APAS is there, KJ-10b is there, however there is no kj-10, which is what was on my shuttles (and on the preset ones as I built mine off of those) Any idea why? I've reinstalled SOCK/shared parts 3 times now I ran into this problem a while ago, and I agree, having to redo a complex craft file from scratch sucks. So here's how I did it: I figured out where the KJ-10 was from using KerbalX. I then reverted the Benjee10 mod back to when that part was available via Github. Lastly I took the file and turned it into a JSGME mod. It fixed the compatibility issue. Post if you have further questions. I can also submit what I did to Benjee10 to implement for backwards compatibility if they are interested. Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted June 30, 2023 Share Posted June 30, 2023 I keep having this issue where after I reload a quicksave or load into a shuttle already in orbit, the RCS pods on the back of the shuttle completely stop working. this has caused to redo launches over and over again because I'm reusing the srb's by landing them with the fmrs mod. is there any way to fix this or is this just something that I have to work around? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 2, 2023 Share Posted July 2, 2023 Pathfinder (buran) moving to intercept Quote Link to comment Share on other sites More sharing options...
genericguy888 Posted July 22, 2023 Share Posted July 22, 2023 (edited) this may be due to the rcs being disabled right click on the tail fuselage and navigate the context menu - had to do this on all my saves since ksp decided randomly to make rcs disabled for yaw and pitch on all of them On 6/30/2023 at 4:26 PM, TomfooleryYT said: I keep having this issue where after I reload a quicksave or load into a shuttle already in orbit, the RCS pods on the back of the shuttle completely stop working. this has caused to redo launches over and over again because I'm reusing the srb's by landing them with the fmrs mod. is there any way to fix this or is this just something that I have to work around? Edited July 22, 2023 by genericguy888 it automerged Quote Link to comment Share on other sites More sharing options...
Aebestach Posted July 24, 2023 Share Posted July 24, 2023 Hello, @benjee10, I have submitted py and cfg files on GitHub for supporting localized languages, and I hope it can help you. Quote Link to comment Share on other sites More sharing options...
Kerb24 Posted July 31, 2023 Share Posted July 31, 2023 Hello! I'm having an issue where I can't get the shuttle to orbit in JNSQ. I'm using an unmodified JNSQ, stock aerodynamics, MechJeb PVG with the settings recommended in the manual, and have Oranges for the External Tank and Photon Corp for the SRBs. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Sampa Posted August 2, 2023 Share Posted August 2, 2023 So, last time I installed this, I think on this version, I had a nasty texture glitch in which the names/decals would not show up as anything more than colored static. Just a headsup. No idea what was wrong. Quote Link to comment Share on other sites More sharing options...
gdogthe_man Posted August 7, 2023 Share Posted August 7, 2023 any way to fix this? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted August 7, 2023 Share Posted August 7, 2023 (edited) 2 hours ago, gdogthe_man said: any way to fix this? Check out this part from the install instructions ... They can be installed by placing the contents of the Buran WIP folder into the GameData/Benjee10_shuttleOrbiter/Parts/ folder. Edited August 7, 2023 by OrbitalManeuvers what is grammar Quote Link to comment Share on other sites More sharing options...
Stolas Posted August 24, 2023 Share Posted August 24, 2023 (edited) Edited August 24, 2023 by Stolas Quote Link to comment Share on other sites More sharing options...
Stolas Posted August 29, 2023 Share Posted August 29, 2023 Quote Link to comment Share on other sites More sharing options...
BorfoandShnogs Posted September 9, 2023 Share Posted September 9, 2023 Semi-historical Shuttle mission Quote Link to comment Share on other sites More sharing options...
Kerbonauter Posted September 11, 2023 Share Posted September 11, 2023 On 9/9/2023 at 2:04 AM, BorfoandShnogs said: Semi-historical Shuttle mission hmmmmm wonder what mission it was.. Quote Link to comment Share on other sites More sharing options...
gattispilot Posted October 1, 2023 Share Posted October 1, 2023 First, I am new. But I have built in Orbiter a lot of payloads for the shuttle. But I am trying to get the RMS into a shuttle. I suspect it is parts, right Is there a way to see inside the shuttlebay to add payloads? https://u.pcloud.link/publink/show?code=XZKDnvVZTOVshz1ksL7a5j6P86SWd7BvkBX0 https://u.pcloud.link/publink/show?code=XZcDnvVZ67xrXznrzHYCUYyKCjMRK81KfHik Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted October 2, 2023 Share Posted October 2, 2023 11 hours ago, gattispilot said: First, I am new. But I have built in Orbiter a lot of payloads for the shuttle. But I am trying to get the RMS into a shuttle. I suspect it is parts, right Is there a way to see inside the shuttlebay to add payloads? https://u.pcloud.link/publink/show?code=XZKDnvVZTOVshz1ksL7a5j6P86SWd7BvkBX0 https://u.pcloud.link/publink/show?code=XZcDnvVZ67xrXznrzHYCUYyKCjMRK81KfHik right click the payload bay and open the doors hope you find this useful Quote Link to comment Share on other sites More sharing options...
gattispilot Posted October 2, 2023 Share Posted October 2, 2023 Thanks. That worked. But in the VAb the RMS was there but when I went to the launch pad it was n't there? https://u.pcloud.link/publink/show?code=XZ6UMvVZILufzeEr0tmaYYlJArJlD0biN1TV https://u.pcloud.link/publink/show?code=XZIUMvVZoWGypADjEfL0f8oEHRdNrF0opuYX Quote Link to comment Share on other sites More sharing options...
Xt007 Posted October 2, 2023 Share Posted October 2, 2023 14 hours ago, gattispilot said: Thanks. That worked. But in the VAb the RMS was there but when I went to the launch pad it was n't there? https://u.pcloud.link/publink/show?code=XZ6UMvVZILufzeEr0tmaYYlJArJlD0biN1TV https://u.pcloud.link/publink/show?code=XZIUMvVZoWGypADjEfL0f8oEHRdNrF0opuYX Do you have either breaking ground or infernal robotics installed? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 2, 2023 Share Posted October 2, 2023 1 hour ago, Xt007 said: Do you have either breaking ground or infernal robotics installed? The guy has barely any experience in the base game let alone with mods. Over in the ACK thread, he didn't understand staging. 15 hours ago, gattispilot said: Thanks. That worked. But in the VAb the RMS was there but when I went to the launch pad it was n't there? https://u.pcloud.link/publink/show?code=XZ6UMvVZILufzeEr0tmaYYlJArJlD0biN1TV https://u.pcloud.link/publink/show?code=XZIUMvVZoWGypADjEfL0f8oEHRdNrF0opuYX I just echo what cheesecake told you in the ACK thread, play the base game first for a few tens of hours, get a feel of the game first before jumping into mods. Quote Link to comment Share on other sites More sharing options...
gattispilot Posted October 3, 2023 Share Posted October 3, 2023 8 hours ago, Xt007 said: Do you have either breaking ground or infernal robotics installed? Yes on infernal robotics. Now the rms is got issues. But I wonder why it is seen in the VAB but not the launchpad? Quote Link to comment Share on other sites More sharing options...
tinyspy44 Posted November 5, 2023 Share Posted November 5, 2023 On 7/3/2023 at 2:44 AM, MashAndBangers said: Pathfinder (buran) moving to intercept What'd you use for the cargo bay? I couldn't find a part on the github. Quote Link to comment Share on other sites More sharing options...
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