lemon cup Posted March 5, 2022 Share Posted March 5, 2022 32 minutes ago, Tundra said: I also did rescale all the parts up to 1.75 so the payload bay would be bigger Are you using RSS/RO, or some other scaled up system? Why did you rescale the parts? I am guessing that is the source of your problems... Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 6, 2022 Share Posted March 6, 2022 I needed/wanted to transport a big object into space using a shuttle, so I just rescaled it. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 6, 2022 Share Posted March 6, 2022 14 hours ago, Tundra said: I needed/wanted to transport a big object into space using a shuttle, so I just rescaled it. I think scaling up is the problem because the parts are bigger but not the shielding. As far as I know the shielding is made in Unity, not in cfg. So scaling up shuttleparts is very complicated. Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted March 7, 2022 Share Posted March 7, 2022 On 3/5/2022 at 4:06 PM, Tundra said: Another problem, I seem to be experiencing drag inside the shuttle bay resulting in me not being able to retain any speed. I know the shuttle was HORRIBLE glider, but I cant even get past 125 m/s going straight down with the OMS firing. Get FAR (Ferram Aerospace Research) it completely reworks the aero system to be less reliant on nodes and occluded nodes. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted March 7, 2022 Share Posted March 7, 2022 On 2/27/2022 at 9:57 AM, benjee10 said: No plans for this I'm afraid as the amount of new texturing required would be immense, but here's an interesting fact - the concept artist for For All Mankind used a screenshot of SOCK as part of the concept work for Pathfinder: Look carefully at the front section, the tile layout matches this screenshot exactly: Holy hell, that is absolutely ridiculous. You should sue them! I remember coming across a similar situation to that years ago, some nutjob conspiracy blog used very old screenshots of Tantares to support some bogus theory about Salyut 7. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted March 7, 2022 Share Posted March 7, 2022 7 hours ago, Entr8899 said: I remember coming across a similar situation to that years ago, some nutjob conspiracy blog used very old screenshots of Tantares to support some bogus theory about Salyut 7. (Off topic) Really? I'd love to know more! Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted March 8, 2022 Share Posted March 8, 2022 On 4/15/2021 at 8:43 PM, benjee10 said: SOCK includes a patch that changes the mass of the stock SSME to 1.2t (which is more inline with reality, the stock versions are way too heavy to balance their much better performance compared to other engines in that size class). It's possible that if you are using another mod's SSME or have mods that patch the SSME after SOCK does, you could be using engines which are too heavy and affecting the CoM. I am looking into adjusting the patch so that it applies after all others to ensure that the CoM is always correct. How Heavy can the engines be before it throws the CoM out? is 2t still too heavy? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted March 8, 2022 Share Posted March 8, 2022 On 1/23/2022 at 12:27 PM, Doc Shaftoe said: With @benjee10's permission, I've started working on a MAS-compatible IVA for S.O.C.K. This is a very WIP image of the progress so far. I had to alter the control panel and glare shield mesh to make things fit. The dimensions still aren't perfect, but everything fits now! It won't be 100% accurate, but I think it'll be close enough. I'm working on setting up shuttle-specific versions of existing MAS/ASET props for more accurate labels and uniform text sizing. Right now my priority is getting the gauges, buttons, and switches set up on the forward control panel and center console. It's getting there! Oooh I love it, Cant wait for it to be finished. Keep up the amazing work Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted March 8, 2022 Share Posted March 8, 2022 17 hours ago, Entr8899 said: Holy hell, that is absolutely ridiculous. You should sue them! I remember coming across a similar situation to that years ago, some nutjob conspiracy blog used very old screenshots of Tantares to support some bogus theory about Salyut 7. I mean, it wasn't with malintent. also it would be too hard to sue over 1 picture. Quote Link to comment Share on other sites More sharing options...
Lisias Posted March 8, 2022 Share Posted March 8, 2022 On 3/5/2022 at 5:17 AM, Cheesecake said: @Tundra@lemon cup That`s not problem with TweakScale or SOCK. It is a problem of KSP-Recall and Subassemblies. Looking here: <…> The newest KSP-Recall has a fix but it works only for newer Subassemblies which are made after this fix. I found a workaround!!! Install CraftManager, and then use it to load the SubAssemblies as they were ordinary crafts! (Loading crafts works fine, it's the SubAssemblies the problem) Just load the SubAssembly as it was a Craft, and then drag and drop it into a new SubAssembly! Cheers! Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted March 8, 2022 Share Posted March 8, 2022 On 3/6/2022 at 9:55 PM, PokeWasTaken said: Get FAR (Ferram Aerospace Research) it completely reworks the aero system to be less reliant on nodes and occluded nodes. I've, even recently, had *very* bad luck with SOCK and FAR. To the point where I think they still don't play well together, even though I updated to the most recent version of both. Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted March 20, 2022 Share Posted March 20, 2022 https://imgur.com/a/zMVKUgb I tried to embed it but here's challenger with about 120 mods all working together. Quote Link to comment Share on other sites More sharing options...
lemon cup Posted March 20, 2022 Share Posted March 20, 2022 8 minutes ago, PokeWasTaken said: Very nice Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted March 20, 2022 Share Posted March 20, 2022 15 minutes ago, lemon cup said: Very nice thnx Quote Link to comment Share on other sites More sharing options...
KSPMaster89 Posted March 31, 2022 Share Posted March 31, 2022 are this mod and redirect compatble with rss-ro ? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted March 31, 2022 Share Posted March 31, 2022 2 hours ago, KSPMaster89 said: are this mod and redirect compatble with rss-ro ? yes Quote Link to comment Share on other sites More sharing options...
vieju17 Posted April 1, 2022 Share Posted April 1, 2022 Hi! This is one hell of an amazing mod! Really enjoying it. However, I wanted to ask about the state of the Canadarm2, is it usable in some way?? Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted April 2, 2022 Share Posted April 2, 2022 1 hour ago, vieju17 said: Hi! This is one hell of an amazing mod! Really enjoying it. However, I wanted to ask about the state of the Canadarm2, is it usable in some way?? what do you mean by Canadarm2, currently its not in HT robotics or sock Quote Link to comment Share on other sites More sharing options...
vieju17 Posted April 2, 2022 Share Posted April 2, 2022 9 hours ago, PokeWasTaken said: what do you mean by Canadarm2, currently its not in HT robotics or sock I mean it was planned… If you go to the parts folder of htRobotics you can see there are parts for the Kerboarm2, but they do not have textures. I just wanted to know if it was completely abandoned or if there was intention of finishing it Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted April 2, 2022 Share Posted April 2, 2022 8 hours ago, vieju17 said: I mean it was planned… If you go to the parts folder of htRobotics you can see there are parts for the Kerboarm2, but they do not have textures. I just wanted to know if it was completely abandoned or if there was intention of finishing it what I did for my ISS is I just took canadarm 1 and added some extra joints to simulate the increased mobility of the real canadarm and also added a grapple at the other end too. Quote Link to comment Share on other sites More sharing options...
Unbreakify Posted April 8, 2022 Share Posted April 8, 2022 How about adding a buran-style one? Would be cool! Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted April 9, 2022 Share Posted April 9, 2022 2 hours ago, Unbreakify said: How about adding a buran-style one? Would be cool! So if you search this topic for "buran", you'll find this isn't a new suggestion. Quote Link to comment Share on other sites More sharing options...
cfopcuber2 Posted April 10, 2022 Share Posted April 10, 2022 (edited) I have just installed IR because the stock robotics are spaghetti but the Candarm parts are gone. Do you have to be in 1.7.6 for IR do work with Socks candarm? Edit No longer needed Edited April 11, 2022 by cfopcuber2 Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted April 13, 2022 Share Posted April 13, 2022 there are some buran parts in the files, just cant access them Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted April 15, 2022 Share Posted April 15, 2022 Are there any iva mods for this mod? Quote Link to comment Share on other sites More sharing options...
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