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[1.12.x] Shuttle Orbiter Construction Kit | Stockalike Space Shuttle Orbiter! | (Tubes!) | v1.1.8


benjee10

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  On 2/20/2023 at 5:06 AM, Doc Shaftoe said:

There isn't really a great way to control stock robotics so I just do it one hinge at a time and move the joints very, very slowly. KAL controllers aren't really all that helpful for robotic arms. They're great for simple moving parts, but arms are a little too complex. I just use them as an easy way to set storage positions for arms. We really need some kind of inverse kinematics controller for stock robotics, but I don't think anyone is working on one or willing to start this close to KSP2's release. 

Once upon a time there was an inverse kinematics controller mod for Infernal Robotics but I don't know if it's updated for 1.12+ and I know for a fact that it wasn't configured to use any of the habtech robotics parts.

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What I meant was I can't move the joints at all, they don't have angle sliders to do so. I assume the joints act similar to stock breaking ground hinges if not please let me know how the joints function. I've included an image if that helps in anyway.

But again mate, thanks for the help

z3ktlHQ.jpeg

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  On 2/20/2023 at 5:38 AM, The guy from duna said:

What I meant was I can't move the joints at all, they don't have angle sliders to do so. I assume the joints act similar to stock breaking ground hinges if not please let me know how the joints function. I've included an image if that helps in anyway.

But again mate, thanks for the help

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Oh my bad, yeah that's strange. You might want to double-check your install.

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@benjee10I realize it's been a bit since my original post regarding this, but I wanted to clarify my question about the rudder, since I know you are planning a final update to SOCK. A while back, there was discussion about the shuttle's tail not playing nicely with FAR, and you mentioned the possibility of splitting the model of the vertical stabilizer/rudder into separate parts to enable FAR to treat them properly. Is that still on the table, or will that have to wait till we get SOCK for KSP2? If it's not on the table, has anyone found a good workaround for using the shuttle with FAR?

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  On 2/20/2023 at 2:11 AM, chaos113 said:

Does anyone here want proper parts to fill out the buran like the special cargobay with the nose gear, or the buran jets from ok-gli and possibly orbital varients of the jets?

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Yes. I currently use no nose gear when I land the Buran, and I just try to land it as slow as possible to prevent the spacecraft from exploding.

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  On 2/21/2023 at 9:28 PM, DJ Reonic said:

For anyone who uses Photon Corp with SOCK: Which is the better thrust profile to use (obviously not the flat one)?

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For me it depends on the target orbit I'm going for, if I'm going for a higher orbit (Ala Hubble Space Telescope Servicing Mission) I'll use the default thrust profile, if I'm going for a lower orbit I'll use the steady drop profile

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  On 2/21/2023 at 9:28 PM, DJ Reonic said:

For anyone who uses Photon Corp with SOCK: Which is the better thrust profile to use (obviously not the flat one)?

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  On 2/23/2023 at 7:00 PM, CirrusUpdraft said:

For me it depends on the target orbit I'm going for, if I'm going for a higher orbit (Ala Hubble Space Telescope Servicing Mission) I'll use the default thrust profile, if I'm going for a lower orbit I'll use the steady drop profile

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FWIW, the default thrust curve is the most realistic one, where it ramps down around Max Q and then back up.

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Contrary to what others have said, I have been able to use the KAL controllers to great effect with the SRMS "Kerboarm."   I use one controller per "action" e.g. pick up the payload, manipulate the payload into position, return the arm to rest position would be three controllers.  You must move the arm very slowly, especially if you're moving anything with significant mass.  Otherwise the wobbles will take over and you will never accomplish anything except possibly invite the kraken.

Gratuitous STS-97 mission screenies, showing the arm in action :

  Reveal hidden contents

 

 

Edited by Kurld
messed up the spoilers
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  On 2/16/2023 at 3:20 PM, OrbitalManeuvers said:

Anyway, this baby executes a perfect PVG ascent to 130km x 130km with a little margin. I'm doing pretty much all the liftoff/ascent staging via SmartParts. 

<snip cool photos>

 

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I've been using those SmartParts as well.  Between those and the MJ ascent guidance pretty much all I have to do is pick my space station as a target, set the autopilot to launch into the same plane and warp until T-36 when i press a key that initiates all the various actions of the launch sequence. Then I sit back and watch it fly to orbit.

I'm guessing I could probably control all the launch sequence stuff with a single KAL controller.

I haven't tried PVG.  What does it get you beyond the "standard" ascent profile?  I usually get within 1.5 degrees of matching inclination with my station.



 

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  On 2/25/2023 at 7:20 AM, Kurld said:

What does it get you beyond the "standard" ascent profile?

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imo, PVG is one of those things in the KSP world that only makes sense when you extend KSP with the right mods. Specifically, PVG buys you single burn to orbit on your upper stage engine. So it's great for something like a Titan, which has a single ignition on the upper stage. But without something like EngineIgnitor, there is no single ignition limitation, so why not just do a circularization maneuver...  For me, it's habit to use PVG on engines that I know should only have 1 ignition, even though I ditched EngineIgnitor for simplicity.

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Ah, I see.  I also tend to roleplay "realistic" when I'm building stuff and enforce it that way.  Does the upper stage burn part of PVG help with matching inclination any closer?  1.5 degrees off from target inclination is far better than I can (consistently) do by hand, but I haven't gotten my head around the most efficient way to match it as part of the rendezvous.  Usually I just make another completely separate burn at the AN or DN, which I'd imagine is generally the least efficient possible way to do it.

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  On 2/25/2023 at 2:23 PM, Ultim32 said:

Have you tried the Smart A.S.S. feature of mechjeb? It is much better at holding an attitude for a space station or shuttle compared to the stock SAS.

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Yes.  I use it most of the time as it does seem to do a much better job of holding attitude.  It is still somewhat prone to over-correcting "enthusiastic" torque induced by moving things around and thus introducing oscillations in the various harmonic nodes of the structure. 

For big items like the P6 truss, if i limit the speed to 1 or 2 degrees per second when the arm is fully extended, things tend to go very smoothly and the station barely moves at all.  Letting the KAL controller move things lets you be very precise, and it leaves time for snacks.

Should probably mention having ONE source of attitude control for the entire station, located near its center of mass is also key.  Two SAS modules fighting each other is the last thing you want happening. And auto-strut to grandparent everything that isn't meant to move.

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Still need to make some final adjustments, but I'm happy with the result so far. Buran orbiter "Gagarin" reaches for the stars.
52720864586_6e62ba6db7_o.png
52721281555_63e3e8e321_o.png
I felt like using the GLI pattern on the cockpit. I think it looks cool. Also for convenience I used the shuttle mount from ORANGES on the Energia core stage.

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  On 3/2/2023 at 7:40 AM, Blufor878 said:

That fixed it, thanks for the help!
What engine are you using in  your Buran build for your super space station thread?

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The RD-58s from Tantares. 

  On 3/2/2023 at 8:12 AM, Blufor878 said:

Still need to make some final adjustments, but I'm happy with the result so far. Buran orbiter "Gagarin" reaches for the stars.
52720864586_6e62ba6db7_o.png
52721281555_63e3e8e321_o.png
I felt like using the GLI pattern on the cockpit. I think it looks cool. Also for convenience I used the shuttle mount from ORANGES on the Energia core stage.

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Idk which has it but either SOCKReColored or SOCKRePainted gives the cargo bay the Buran tiling in their latest update. 

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