FasterThanFlourite Posted April 23, 2022 Share Posted April 23, 2022 (edited) On 1/17/2022 at 11:10 PM, baldamundo said: I'm having an issue with the whole-vessel "Quick Apply" and "Automatically Quick Apply" buttons not working as expected - quite often i have spares of the part in inventory, but my craft will still use new parts. I'm wondering if I'm not understanding how modules and part options. I'm using RealAntennas, Kerbalism, and KiwiTechTree, as well as Procedural Parts, so most parts I'm using have a lot of options and tweakable settings. If I e.g. change the skin texture option on a part or upgrade its RealAntenna antenna or change the Kerbalism life support configuration, so that it's slightly different from the one saved in the inventory, will it no longer automatically draw that part from the inventory? And what happens if I use the Scrapyard menu to automatically apply the part and then change the settings? Now trying to start a new career playthrough, after having abandoned the previous one. I still get the same issue with quick apply not working correctly and having the same issue as before with: Quote [ERR 01:57:08.641] [FlowGraph]: Graph already contains item! Part probeCoreSphere.v2 with id 4290455646 Any idea what causes this @zer0Kerbal? So far I've mostly downloaded all the graphic mods (AVP, TUFX, etc.), Restock(+) and Nertea's part packs and KCT. I feel this list isn't too outlandish. Quote Astronomer's Visual Pack (AstronomersVisualPack 3:v4.12) Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1.12) B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) Bureaucracy (Bureaucracy 1.5.1) CapCom - Mission Control On The Go (CapCom 2.11) Celestial Body Science Editor (CelestialBodyScienceEditor 12.0) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.17) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.4) Connected Living Space (ConnectedLivingSpace v2.0.2.0) Contract Configurator (ContractConfigurator 1.30.5) Contract Parser (ContractParser 9.0) Contracts Window + (ContractsWindowPlus 9.4) Crew R&R (CrewQueueTwo 1.1.11.3) Cryo Tanks (CryoTanks 1.6.4) Cryo Tanks Core (CryoTanks-Core 1.6.4) Cryogenic Engines (CryoEngines 1:2.0.6) Custom Barn Kit (CustomBarnKit 1.1.22.0) Deadly Reentry Continued (DeadlyReentry 1:v.7.9.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.7) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.7) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Docking Port Sound FX (DockingPortSoundFX v2.1.12) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Engine Lighting Relit (EngineLightRelit 1.6.3.2) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.6.1) Filter Extensions - Plugin (FilterExtensions 3.2.7) Flight Tracker (FlightTracker 3.0.0.3) Harmony 2 (Harmony2 2.0.4.0) Heat Control (HeatControl 0.6.1) Kerbal Actuators (KerbalActuators v1.8.4) Kerbal Atomics (KerbalAtomics 1:1.3.3) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Construction Time (KerbalConstructionTime 1:1.4.11.2) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbalism (Kerbalism 3.14) Kerbalism - Default Config (Kerbalism-Config-Default 3.14) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-90) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.5) KSP AVC (KSP-AVC 1.4.1.9) MagiCore (MagiCore 1.3.2.5) Making History (MakingHistory-DLC 1.12.1) MOAR Station Science (MOARStationScience v2.6.1.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.4.3) Parallax (Parallax 1.3.1) Parallax - Stock Planet Textures (Parallax-StockTextures 1.3.1) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Probes Before Crew [PBC] (ProbesBeforeCrew 2.93) Progress Parser (ProgressParser 11.0) QuickStart (QuickStart 1:2.2.1.1) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) SCANsat (SCANsat v20.4) Scatterer (Scatterer 3:v0.0835) Scatterer Default Config (Scatterer-config 3:v0.0835) Scatterer Sunflare (Scatterer-sunflare 3:v0.0835) ScienceAlert ReAlerted (ScienceAlert 1.9.10) ScrapYard (SYD) (ScrapYard 2.2.1.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) StageRecovery (StageRecovery 1.9.5.4) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.6) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.6) The Janitor's Closet (JanitorsCloset 0.3.7.8) Toolbar Controller (ToolbarController 1:0.1.9.6) TUFX (TUFX 1.0.2.3) Universal Storage II Finalized (UniversalStorage2 4.0.0.7) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.8.1) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4) I'll have to cut down on the mods tomorrow and see if I can figure out when this issue stops. No KSP.log, no support, I know! Could it possibly be that Restock(+) is messing up the part names? Or is it KCT somehow messing with the ids? I've found an old backup of KSP from two years ago playing with nearly the same suite of mods, including ScrapYard. I checked the log from two years ago and the [ERR 01:57:08.641] [FlowGraph]: Graph already contains item! didn't appear then yet, @zer0Kerbal, if that's of any help. Edited April 23, 2022 by FasterThanFlourite Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 23, 2022 Share Posted April 23, 2022 (edited) After further testing: It's not restock. Without restock still getting the same error messages: Quote [LOG 11:30:48.057] [UIMasterController]: ShowUI [LOG 11:30:48.788] [ScrapYard] Found part on vessel with same ID as inventory part, but not matching. Resetting. probeCoreSphere.v2:1522553496 [LOG 11:30:59.953] [ScrapYard] Copied tracker. Recovered 1 times with id 1522553496 [ERR 11:30:59.999] [FlowGraph]: Graph already contains item! Part probeCoreSphere.v2 with id 4293222440 [ERR 11:30:59.999] [FlowGraph]: Graph already contains item! Part probeCoreSphere.v2 with id 4293222440 [ERR 11:31:00.038] [FlowGraph]: Graph already contains item! Part probeCoreSphere.v2 with id 4293222440 [ERR 11:31:00.038] [FlowGraph]: Graph already contains item! Part probeCoreSphere.v2 with id 4293222440 [LOG 11:31:00.756] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. probeCoreSphere.v2:2503697092 [LOG 11:31:04.902] [ScrapYard] Copied tracker. Recovered 1 times with id 1522553496 [ERR 11:31:04.936] [FlowGraph]: Graph already contains item! Part probeCoreSphere.v2 with id 4293222440 _____________ After having dug further, I found out that ScrapYard has passed from @magico13 over to @severedsolo and now to you, @zer0Kerbal. And this issue is certainly different conflicting mods, see here and here. Edited April 23, 2022 by FasterThanFlourite Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 25, 2022 Author Share Posted April 25, 2022 @FasterThanFlourite - I am pretty certain I know what is causing the issue - and part of the problem is that I am probably going to have to rip out contract configurator support. I keep whittling down The Short List - and am almost there - just things keep falling into my lap that take priority. On 4/22/2022 at 7:10 PM, FasterThanFlourite said: [ERR 01:57:08.641] [FlowGraph]: Graph already contains item! didn't appear then yet, some of the changes on KSP from 1.8/1.9/borked it. Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted April 25, 2022 Share Posted April 25, 2022 (edited) I do understand that other things have priority and thanks for taking a look at it nonetheless . Would it be possible to maybe alleviate the problem in the meantime with a quick fix? I've noticed that when the bug occurs it loops over the same parts IDs for that particular vessel over and over again, as highlighted exemplary here for a random vessel / part: Quote [ERR 01:21:49.860] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240800 [ERR 01:21:49.860] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240800 [ERR 01:21:49.860] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240410 [ERR 01:21:49.860] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240410 [ERR 01:21:49.860] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240342 [ERR 01:21:49.860] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240342 [ERR 01:21:49.868] [FlowGraph]: Graph already contains item! Part basicFin with id 4290942602 [ERR 01:21:49.868] [FlowGraph]: Graph already contains item! Part basicFin with id 4290942602 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 3420249859 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 1257541255 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 179752880 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 4255663389 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 2857266339 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 1768836279 [LOG 01:21:50.731] [ScrapYard] Copied tracker. Recovered 1 times with id 134942193 [LOG 01:21:50.732] [ScrapYard] Copied tracker. Recovered 1 times with id 571360519 [LOG 01:21:50.732] [ScrapYard] Copied tracker. Recovered 1 times with id 3033042440 [LOG 01:21:50.732] [ScrapYard] Copied tracker. Recovered 1 times with id 1616487996 [LOG 01:21:50.732] [ScrapYard] Copied tracker. Recovered 1 times with id 832265350 [LOG 01:21:50.732] [ScrapYard] Copied tracker. Recovered 1 times with id 2748048974 [LOG 01:21:50.732] [ScrapYard] Copied tracker. Recovered 1 times with id 2913508303 [LOG 01:21:50.733] [ScrapYard] Copied tracker. Recovered 2 times with id 1817597128 [LOG 01:21:50.735] [ScrapYard] Copied tracker. Recovered 2 times with id 629387493 [LOG 01:21:50.736] [ScrapYard] Copied tracker. Recovered 1 times with id 3393574791 [LOG 01:21:50.737] [ScrapYard] Copied tracker. Recovered 1 times with id 875230156 [LOG 01:21:50.739] [ScrapYard] Copied tracker. Recovered 1 times with id 3559493258 [LOG 01:21:50.739] [ScrapYard] Copied tracker. Recovered 1 times with id 4051700508 [LOG 01:21:50.739] [ScrapYard] Copied tracker. Recovered 1 times with id 2774470298 [LOG 01:21:50.757] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. basicFin:1560984724 [LOG 01:21:50.757] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. basicFin:4071951732 [LOG 01:21:50.758] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. basicFin:2565674527 [ERR 01:21:50.808] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240800 [ERR 01:21:50.808] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240800 [ERR 01:21:50.808] [FlowGraph]: Graph already contains item! Part basicFin with id 4292240410 So until you find the time to rework that part of the mod, would it be possible to implement a quick fix so it aborts / stops the loop, @zer0Kerbal? It would be greatly appreciated if we could generate the error message for each ID just once instead of 14.000+ times each. Edited April 25, 2022 by FasterThanFlourite Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 27, 2022 Author Share Posted April 27, 2022 @FasterThanFlourite help might be sooner rather than later. Quote Link to comment Share on other sites More sharing options...
TheAnonymous Posted May 22, 2022 Share Posted May 22, 2022 Have we figured out a fix for the Quick Apply bug? Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted May 29, 2022 Share Posted May 29, 2022 Yeah, I can't wait until the FlowGraph bug is finally fixed! ScrapYard works so well together with KCT and StageRecovery, that I'm really missing playing without it. Is there any news on that front , @zer0Kerbal? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 30, 2022 Author Share Posted May 30, 2022 6 hours ago, FasterThanFlourite said: Yeah, I can't wait until the FlowGraph bug is finally fixed! ScrapYard works so well together with KCT and StageRecovery, that I'm really missing playing without it. Is there any news on that front , @zer0Kerbal? soon™ Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 1, 2022 Author Share Posted June 1, 2022 Because of changes in KSP - Contract Configurator is now a hard dependecy of ScrapYard - at least for KSP 1.12.+ Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted June 12, 2022 Share Posted June 12, 2022 (edited) Hey all -- is the "flowgraph" thing also responsible for some graphical weirdness that's appeared (in 1.12.3) in the inventory listing itself? This should be showing as "1" in inventory, and "1" previous use/flight with this part. It's hard to confirm whether this is entirely cosmetic yet, but individually applying and grabbing parts from the scrap inventory, it *does* seem to individually track the parts still. Spoiler Edited June 12, 2022 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Alexsys Posted July 13, 2022 Share Posted July 13, 2022 @Lisias oh, after a quick google when you mentioned flowgraph. i found this, i think this might be it? Quote Link to comment Share on other sites More sharing options...
Alexsys Posted July 27, 2022 Share Posted July 27, 2022 (edited) Gents, For some reason Scrapyard fails to reuse Command pods, they just stack up every time, 1 use each. When I apply it, it appears "1 previous use" for a split second, then switches to Part Is New immediately. Command pods aren't in favor or something? Ofc I run it with KCT and kerbalism Writes this in the log, for some reason [LOG 22:03:11.816] [ScrapYard] Copied tracker. Recovered 1 times with id 2740612802 [LOG 22:03:11.816] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. mk1pod.v2:2740612802 https://www.dropbox.com/s/ud0qj4mdn6e6087/KSP.log?dl=0 zi log Edited July 27, 2022 by Alexsys Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 20, 2022 Author Share Posted September 20, 2022 Version 2.2.2.0-release - <Maintenance> edition 18 Sep 2022 Release for Kerbal Space Program KSP 1.12.3 DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Spoiler Summary 2.2.2.0 Maintenance release Compatible version bump to 1.12.3 Contract Configurator hard dependency KSP 1.8.1+ Version .dll's <ScrapYard.dll> v2.2.1.23 <ScrapYard_ContractConfigurator.dll> v2.2.1.6 not recompiled for this release Changes Contract Configurator hard dependency KSP 1.8.1+ this is because KSP changed how it handles loading .dll's updates #25 - [BUG] ScrapYard is borking KSP when Contract Configurator is not installed Update License Updated License: GPL-2.0 was: Expat-MIT closes #54 - Updated License Localization 2.2.2.0 Initial code localization closes #29 - American English <us-en.cfg> updates #28 - Localization - Master updates #46 - Code Localization Status 2.2.2.0 Issues closes #47 - ScrapYard 2.2.2.0-release <Maintenance> closes #48 - 2.2.2.0 Verify Legal Mumbo Jumbo closes #49 - 2.2.2.0 Update Documentation closes #50 - 2.2.2.0 Social Media See More Spoiler Changelog Summary for more details of changes: See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization English your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule: GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). In a couple of weeks. Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 22, 2022 Share Posted September 22, 2022 (edited) That flowgraph thingy,killing my fps to 1fps,lovely. Had to switch to dang it till is fixed. Edit yeah removed oh scrap and scrapyard and everything is now fine, and funny fact same craft but cost reduced from 300 k to 100 k what the?? Edited September 22, 2022 by Syczek Quote Link to comment Share on other sites More sharing options...
billw2011 Posted September 24, 2022 Share Posted September 24, 2022 Got the same Flowgraph error, didn't start happening until I added Procedural Fairing mod, and used it in the VAB. After I did this I got major stutter, and had a 1.5GB log file after a few minutes. Removing ScrapYard has fixed the issue again. Not asking for support (and certainly not uploading a 1.5GB log file) just adding a confirmation about the issue. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 25, 2022 Author Share Posted September 25, 2022 On 9/24/2022 at 12:27 PM, billw2011 said: Got the same Flowgraph error, didn't start happening until I added Procedural Fairing mod, and used it in the VAB. After I did this I got major stutter, and had a 1.5GB log file after a few minutes. Removing ScrapYard has fixed the issue again. Not asking for support (and certainly not uploading a 1.5GB log file) just adding a confirmation about the issue. this sounds like it might be a clue... maybe I should have ScrapYard (SYD) blacklist PP parts; because if I am understanding things - PP (any of them) part do not work with SYD. On 9/22/2022 at 4:54 AM, Syczek said: flowgraph thing what else is installed? SYD might not be the cuprit - rather the messenger; hard to diagnose with so little information. Kindly file bug report with required information or comment with required information here. On 7/27/2022 at 2:05 PM, Alexsys said: Gents, For some reason Scrapyard fails to reuse Command pods, they just stack up every time, 1 use each. When I apply it, it appears "1 previous use" for a split second, then switches to Part Is New immediately. Command pods aren't in favor or something? Ofc I run it with KCT and kerbalism Writes this in the log, for some reason [LOG 22:03:11.816] [ScrapYard] Copied tracker. Recovered 1 times with id 2740612802 [LOG 22:03:11.816] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. mk1pod.v2:2740612802 https://www.dropbox.com/s/ud0qj4mdn6e6087/KSP.log?dl=0 zi log thank you @Alexsys https://github.com/zer0Kerbal/ScrapYard/issues/62 Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 27, 2022 Share Posted September 27, 2022 (edited) @zer0Kerbal 1st thing first, sorry for late response. I think problem is related to Restock because alot parts in flow graph are from that, problem magnify when craft is big,there is too problem with flickering delta v in editor and flight and craft cost . Fortunately I have old save where is oh scrap and scrapyard so I send logs tommorow as soon as I boot KSP. Sorry for being airhead and not sending log in 1st place. Edited September 28, 2022 by Syczek Quote Link to comment Share on other sites More sharing options...
Syczek Posted September 28, 2022 Share Posted September 28, 2022 (edited) @zer0Kerbal Here is my log with mod manager config cache. Using version 2.2.2.0 manual install aka install in ckan latest version (2.2.1.0) then delete manually scrapyard folder and place 2.2.2.0 As i mentioned,problem arises when : 1.Craft is big, over 50 parts 2.Have same name as previous one(aka overwriting crafts),that i am not 100% sure 3.Delta-v flickers and cost triples itself https://drive.google.com/file/d/1qlXSnNeo3JGLhlegpxgy7fljhaamqLIm/view?usp=sharing Here is link,fair warning its massively compressed(from 130 mb to 6 mb) Problem stops as soon as i remove this mod,wich pains me,because i had alot fun with it,because it's more unpredictable and crazy than dang it Edited September 28, 2022 by Syczek Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 3, 2022 Author Share Posted October 3, 2022 On 6/12/2022 at 2:23 PM, Beetlecat said: Hey all -- is the "flowgraph" thing also responsible for some graphical weirdness that's appeared (in 1.12.3) in the inventory listing itself? This should be showing as "1" in inventory, and "1" previous use/flight with this part. It's hard to confirm whether this is entirely cosmetic yet, but individually applying and grabbing parts from the scrap inventory, it *does* seem to individually track the parts still. Reveal hidden contents https://github.com/zer0Kerbal/ScrapYard/issues/64 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 3, 2022 Author Share Posted October 3, 2022 On 1/12/2022 at 11:56 AM, -MadMan- said: Hello @zer0Kerbal I have an issue with deployed science from DLC Total power available: N/A ScrapYard v2.1.0.0 Log @-MadMan- this might fix your issue: kindly try (not on a live save, and certainly backup your files first) and update me. https://github.com/zer0Kerbal/ScrapYard/issues/27 There is a zip file - either replace the existing PartBlacklist.cfg or put this new one in GameData. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 3, 2022 Author Share Posted October 3, 2022 (edited) Version 2.2.2.1-release - <johnnycocas and Beetlecat to the rescue> edition 03 Oct 2022 Release for Kerbal Space Program KSP 1.12.3 DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Spoiler Summary 2.2.2.1 fixes index issue with localization string(s) KSP-Recall is strongly recommended if any procedural parts are installed Contract Configurator hard dependency KSP 1.8.1+ Version .dll's <ScrapYard.dll> v2.2.1.23 <ScrapYard_ContractConfigurator.dll> v2.2.1.6 not recompiled for this release Localization 2.2.2.1 Correct <en-us.cfg> v1.0.1.0 thank you to @johnnycocas @Beetlecat change from <<0>> to <<1>> (et al) lines 36,40,59 Update prep for project Watson (linting and formatting) <readme.md> v2.1.2.0 <quickstart.md> v1.0.1.1 closes #64 - Weird part list # of uses label, bug or some other issue? updates #20 - [BUG] Editor Inventory Gui Glitch updates #28 - Localization - Master updates #46 - Code Localization Updates <PartBlacklist.cfg> v1.1.0.0 add all Serenity deployed science parts updates #27 - [BUG] ScrapYard and Deployed Science Status 2.2.2.1 Issues closes #65 - ScrapYard (SYD) 2.2.2.1-release <@johnnycocas and @Beetlecat to the rescue> closes #66 - 2.2.2.1 Update Documentation closes #67 - 2.2.2.1 Update Social Media closes #68 - 2.2.2.1 Verify Legal Mumbo Jumbo See More Pages for so much more (WIP) ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization English your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Edited October 3, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
Crashmore Posted October 19, 2022 Share Posted October 19, 2022 On 7/27/2022 at 8:05 PM, Alexsys said: Gents, For some reason Scrapyard fails to reuse Command pods, they just stack up every time, 1 use each. When I apply it, it appears "1 previous use" for a split second, then switches to Part Is New immediately. Command pods aren't in favor or something? Ofc I run it with KCT and kerbalism Writes this in the log, for some reason [LOG 22:03:11.816] [ScrapYard] Copied tracker. Recovered 1 times with id 2740612802 [LOG 22:03:11.816] [ScrapYard] Found inventory part on vessel that is not in inventory. Resetting. mk1pod.v2:2740612802 https://www.dropbox.com/s/ud0qj4mdn6e6087/KSP.log?dl=0 zi log I've had the same issue, after some testing with and without various mods I think Kerbalism is causing it. Both manned pods and probe cores seem to be affected. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted November 13, 2022 Share Posted November 13, 2022 (edited) @zer0Kerbal, I am trying version 2.2.2.1 on KSP 1.12, basic RP-1 install (with KCT and Kerbalism). Full mod list: Spoiler Advanced Jet Engine (AdvancedJetEngine v2.20.0) Alternate Resource Panel (AlternateResourcePanel 1:v2.11.0.0) AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.6.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.43.0.11) B9 Part Switch (B9PartSwitch v2.20.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1) BonVoyage (BonVoyage 1:1.4.1) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.18) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator v2.2.0.0) Crew R&R (CrewQueueTwo 1.1.11.4) Custom Barn Kit (CustomBarnKit 1.1.22.0) Distant Object Enhancement /L (DistantObject v2.1.1.9) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.9) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.1.1) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Hangar Extender (HangerExtenderExtended 3.6.0.2) Harmony 2 (Harmony2 2.2.1.0) Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.6.1) Kerbal Renamer (KerbalRenamer v1.5.0) Kerbalism (Kerbalism 3.16) Kerbalism - RealismOverhaul Config (Kerbalism-Config-RO v1.2.7) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-139) KSC Switcher (KSCSwitcher v2.1.0.0) KSP AVC (KSP-AVC 1.4.1.9) KSP Community Fixes (KSPCommunityFixes 1.23.0) KSP Wheel (KSPWheel 1:0.16.14.33) KSPBurst (KSPBurst v1.5.5.1) MagiCore (MagiCore 1.3.2.5) MechJeb 2 (MechJeb2 2.14.2.0) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.2) ModuleDepthMask (DepthMask 1.1.3) Patch Manager (PatchManager 0.0.17.6) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.7) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Precise Maneuver (KPM) (PreciseManeuver 2:2.4.99.0-adoption) Procedural Fairings (ProceduralFairings 1:v6.3.0) Procedural Parts (ProceduralParts v2.4.3) RCS Build Aid (RCSBuildAid v1.0.6) Real Antennas (RealAntennas v2.1.1) Real Fuels (RealFuels 1:rf-v15.2.2) Real Plume (RealPlume 2:v13.3.2) Real Solar System (RealSolarSystem v19.0.4.0) Real Solar System Textures - 4096 x 2048 (RSSTextures4096 v18.6.1) RealChute Parachute Systems (RealChute v1.4.8.3) RealHeat (RealHeat v5.1) Realism Overhaul (RealismOverhaul v14.19.0.0) Realistic Progression One (RP-1) (RP-0 v1.12.12.0) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2) RO Engines (ROEngines v1.14.0.0) RO Library (ROLib v1.5.2.0) RO Solar (ROSolar v1.1.1) RO Tanks (ROTanks v2.7.0) ROCapsules (ROCapsules v1.10.0.0) ROHeatshields (ROHeatshields v1.0.1.0) RSS DateTime Formatter (RSSDateTimeFormatter v1.12.1.0) RSS Visual Enhancements - High Resolution (RSSVE-HR 2.1.5) SCANsat (SCANsat v20.4) Scatterer (Scatterer 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) ScrapYard (SYD) (ScrapYard 2.2.2.1) Ship Manifest (ShipManifest 6.0.6.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Solver Engines plugin (SolverEngines v3.14.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) StageRecovery (StageRecovery 1.9.5.7) SXTContinued (SXTContinued 2:0.3.29.8) Test Flight (TestFlight v2.2.1.1) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar (Toolbar 1:1.8.0.8) Toolbar Controller (ToolbarController 1:0.1.9.8) Transfer Window Planner - Fork (TransferWindowPlannerFork v1.9.0.1) TriggerAu Flags (TriggerAu-Flags v2.11.0.0) TweakScale Redistributable (TweakScale-Redist v2.4.6.16) Ven's New Parts (VenStockRevamp-NewParts v1.16.0) Ven's Stock Part Revamp (VenStockRevamp v1.16.0) Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.16.0) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.3.4) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.5) Here is my ksp.log: https://ufile.io/10ajcruv Even with this version, I am still getting "Graph already contains item" error on the debug menu. Clicking "new parts" or "quick apply" doesn't seem to change anything in VAB/SPH (KCT build time prediction doesn't change). I haven't used Scrapyard for years, so I'm not sure if I'm doing something wrong here, or is the same old bug? Any quick fix? Edited November 13, 2022 by aluc24 Quote Link to comment Share on other sites More sharing options...
stk2008 Posted November 19, 2022 Share Posted November 19, 2022 Hi I am looking at this mod as well as ohscrap. I assume KCT is also supported using all these mods if so should I use the recovery option of scrapyard and NOT KCT. Will I run into issues if I use the stock recovery options and also KCT recovery options?. Thanks in advance Quote Link to comment Share on other sites More sharing options...
stk2008 Posted November 21, 2022 Share Posted November 21, 2022 Currently using latest version of ohscrap and scrapyard and I am seeing a lot of flowgraph errors I am running a stupid amount of mods though. https://oshi.at/hTnk/KSPBugReport_2022-11-21_012720.zip Thanks in advance Quote Link to comment Share on other sites More sharing options...
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