pmborg Posted July 1, 2020 Share Posted July 1, 2020 11 minutes ago, pmborg said: Just also added Kopernicus on the above list of mods for Release 1.10 once seams ok... a first glance... Like I said... the new version of Kopernicus continued not the old 1.8.1 Thread version seams to work: SOLAR SYSTEM: EARTH: Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 1, 2020 Share Posted July 1, 2020 6 minutes ago, pmborg said: Like I said... the new version of Kopernicus continued not the old 1.8.1 Thread version seams to work: SOLAR SYSTEM: EARTH: Nice! Link to comment Share on other sites More sharing options...
pandaman Posted July 1, 2020 Share Posted July 1, 2020 1 hour ago, The Flying Kerbal said: Very disappointed with you... you only have it a few minutes and you're already cheating!!? It's called 'TESTING'. Tempting fate so we don't have to. Link to comment Share on other sites More sharing options...
kerbiloid Posted July 1, 2020 Share Posted July 1, 2020 (edited) 1. Mk1 capsule with Jeb on the KSC launchpad. 2. Alt-F12 → "Cheats" → "Jool" → "Set orbit" → (red error messagem the altitude is autocorrected) →"Set orbit" 3. Jool. But no visible capsule. IVA view works, "EVA" works. 4. Get invisible Jeb to EVA. Proper menu ("board" and so on) but neither capsule, nor Jeb. 5, Alt-F12 → add one zero to the altitude → Set Orbit. Still nothing. 6. Jeb → EVA, release. No visible Jeb or capsule. Win 7 x64, No mods, pure install. Spoiler [LOG 22:49:51.649] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part mk1pod.v2 on vessel Untitled Space Craft [LOG 22:49:51.649] [FlightIntegrator]: Vessel Untitled Space Craft has been unloaded 1.79769313486232E+308, applying analytic temperature 312.710392053555 [LOG 22:49:51.713] [PlanetariumCamera]: Focus: Untitled Space Craft [LOG 22:49:51.725] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 22:49:51.726] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 22:49:51.732] [ResourceDisplay] OnAppStarted(): id: -571192 [LOG 22:49:51.733] [GenericAppFrame] Reposition 0.1360189 32815 [LOG 22:49:51.733] [ResourceDisplay] OnAppStarted(): id: 314044 [LOG 22:49:51.733] ResourceDisplay already exist, destroying this instance [LOG 22:49:51.733] [UIApp] OnDestroy: ResourceDisplay [LOG 22:49:51.750] [UIApp] Adding ActionGroupsApp to Application Launcher [LOG 22:49:51.751] [UIApp] Adding Missions App to Application Launcher [LOG 22:49:51.752] CURRENCY WIDGET False False False [LOG 22:49:51.754] [UIApp] OnDestroy: CurrencyWidgetsApp [LOG 22:49:51.767] [ActionGroupsApp] OnAppStarted(): id: -571216 [LOG 22:49:51.767] [GenericAppFrame] Reposition 0.1712338 32817 [LOG 22:49:51.768] [UIApp] Adding DeltaVApp to Application Launcher [LOG 22:49:51.769] [MissionsApp] OnAppStarted(): id: -571204 [LOG 22:49:51.769] MissionsApp does not execute in this game mode, destroying this instance [LOG 22:49:51.769] [UIApp] OnDestroy: Missions App [LOG 22:49:51.792] [GenericAppFrame] Reposition 0.1950299 32818 [LOG 22:49:51.816] [UIApp] Adding KSPedia to Application Launcher [LOG 22:49:51.964] Flight State Captured [LOG 22:49:51.964] Saving Achievements Tree... [LOG 22:49:51.964] [MessageSystem] Save Messages [LOG 22:49:51.968] Game State Saved as persistent [LOG 22:49:53.824] Unpacking Untitled Space Craft [LOG 22:49:53.855] [UIMasterController]: ShowUI [LOG 22:50:11.564] Killed all parts in permanent ground contact on vessel Untitled Space Craft. [LOG 22:50:11.565] Packing Untitled Space Craft for orbit [LOG 22:50:11.566] setting new dominant body: Jool FlightGlobals.mainBody: Jool [LOG 22:50:11.568] [Progress Node Reached]: Flyby [LOG 22:50:11.569] [Progress Node Reached]: Jool [LOG 22:50:11.569] [Progress Node Complete]: Flyby [LOG 22:50:11.570] [Progress Node Reached]: Escape [LOG 22:50:11.570] [Progress Node Reached]: Kerbin [LOG 22:50:11.570] [Progress Node Complete]: Escape [LOG 22:50:11.587] Kerbin: Resetting [LOG 22:50:11.618] [Progress Node Reached]: Orbit [LOG 22:50:11.618] [Progress Node Complete]: Orbit [LOG 22:50:13.783] Unpacking Untitled Space Craft [LOG 22:50:18.983] Packing Untitled Space Craft for orbit [LOG 22:51:17.516] Unpacking Untitled Space Craft [LOG 22:51:30.383] [Progress Node Reached]: Spacewalk [LOG 22:51:30.383] [Progress Node Complete]: Spacewalk [WRN 22:51:30.389] 'B5G6R5_UNormPack16' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_UNorm format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. [LOG 22:51:30.416] [FLIGHT GLOBALS]: Switching To Vessel Jebediah Kerman ---------------------- [LOG 22:51:30.417] [PlanetariumCamera]: Focus: Jebediah Kerman [LOG 22:51:37.752] [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- [LOG 22:51:37.752] [PlanetariumCamera]: Focus: Untitled Space Craft [LOG 22:51:37.760] Camera Mode: AUTO [LOG 22:51:50.650] Killed all parts in permanent ground contact on vessel Untitled Space Craft. [LOG 22:51:50.650] Packing Untitled Space Craft for orbit [LOG 22:51:50.650] setting new dominant body: Jool FlightGlobals.mainBody: Jool [LOG 22:51:52.867] Unpacking Untitled Space Craft [WRN 22:52:22.305] 'B5G6R5_UNormPack16' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_UNorm format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. What is [WRN 22:51:30.389] 'B5G6R5_UNormPack16' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_UNorm format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. idk. Edited July 1, 2020 by kerbiloid Link to comment Share on other sites More sharing options...
pmborg Posted July 1, 2020 Share Posted July 1, 2020 8 minutes ago, kerbiloid said: 1. Mk1 capsule with Jeb on the KSC launchpad. 2. Alt-F12 → "Cheats" → "Jool" → "Set orbit" → (red error messagem the altitude is autocorrected) →"Set orbit" 3. Jool. But no visible capsule. IVA view works, "EVA" works. 4. Get invisible Jeb to EVA. Proper menu ("board" and so on) but neither capsule, nor Jeb. 5, Alt-F12 → add one zero to the altitude → Set Orbit. Still nothing. 6. Jeb → EVA, release. No visible Jeb or capsule. Win 7 x64, No mods, pure install. Reveal hidden contents [LOG 22:49:51.649] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part mk1pod.v2 on vessel Untitled Space Craft [LOG 22:49:51.649] [FlightIntegrator]: Vessel Untitled Space Craft has been unloaded 1.79769313486232E+308, applying analytic temperature 312.710392053555 [LOG 22:49:51.713] [PlanetariumCamera]: Focus: Untitled Space Craft [LOG 22:49:51.725] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 22:49:51.726] [UIApp] Adding ResourceDisplay to Application Launcher [LOG 22:49:51.732] [ResourceDisplay] OnAppStarted(): id: -571192 [LOG 22:49:51.733] [GenericAppFrame] Reposition 0.1360189 32815 [LOG 22:49:51.733] [ResourceDisplay] OnAppStarted(): id: 314044 [LOG 22:49:51.733] ResourceDisplay already exist, destroying this instance [LOG 22:49:51.733] [UIApp] OnDestroy: ResourceDisplay [LOG 22:49:51.750] [UIApp] Adding ActionGroupsApp to Application Launcher [LOG 22:49:51.751] [UIApp] Adding Missions App to Application Launcher [LOG 22:49:51.752] CURRENCY WIDGET False False False [LOG 22:49:51.754] [UIApp] OnDestroy: CurrencyWidgetsApp [LOG 22:49:51.767] [ActionGroupsApp] OnAppStarted(): id: -571216 [LOG 22:49:51.767] [GenericAppFrame] Reposition 0.1712338 32817 [LOG 22:49:51.768] [UIApp] Adding DeltaVApp to Application Launcher [LOG 22:49:51.769] [MissionsApp] OnAppStarted(): id: -571204 [LOG 22:49:51.769] MissionsApp does not execute in this game mode, destroying this instance [LOG 22:49:51.769] [UIApp] OnDestroy: Missions App [LOG 22:49:51.792] [GenericAppFrame] Reposition 0.1950299 32818 [LOG 22:49:51.816] [UIApp] Adding KSPedia to Application Launcher [LOG 22:49:51.964] Flight State Captured [LOG 22:49:51.964] Saving Achievements Tree... [LOG 22:49:51.964] [MessageSystem] Save Messages [LOG 22:49:51.968] Game State Saved as persistent [LOG 22:49:53.824] Unpacking Untitled Space Craft [LOG 22:49:53.855] [UIMasterController]: ShowUI [LOG 22:50:11.564] Killed all parts in permanent ground contact on vessel Untitled Space Craft. [LOG 22:50:11.565] Packing Untitled Space Craft for orbit [LOG 22:50:11.566] setting new dominant body: Jool FlightGlobals.mainBody: Jool [LOG 22:50:11.568] [Progress Node Reached]: Flyby [LOG 22:50:11.569] [Progress Node Reached]: Jool [LOG 22:50:11.569] [Progress Node Complete]: Flyby [LOG 22:50:11.570] [Progress Node Reached]: Escape [LOG 22:50:11.570] [Progress Node Reached]: Kerbin [LOG 22:50:11.570] [Progress Node Complete]: Escape [LOG 22:50:11.587] Kerbin: Resetting [LOG 22:50:11.618] [Progress Node Reached]: Orbit [LOG 22:50:11.618] [Progress Node Complete]: Orbit [LOG 22:50:13.783] Unpacking Untitled Space Craft [LOG 22:50:18.983] Packing Untitled Space Craft for orbit [LOG 22:51:17.516] Unpacking Untitled Space Craft [LOG 22:51:30.383] [Progress Node Reached]: Spacewalk [LOG 22:51:30.383] [Progress Node Complete]: Spacewalk [WRN 22:51:30.389] 'B5G6R5_UNormPack16' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_UNorm format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. [LOG 22:51:30.416] [FLIGHT GLOBALS]: Switching To Vessel Jebediah Kerman ---------------------- [LOG 22:51:30.417] [PlanetariumCamera]: Focus: Jebediah Kerman [LOG 22:51:37.752] [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ---------------------- [LOG 22:51:37.752] [PlanetariumCamera]: Focus: Untitled Space Craft [LOG 22:51:37.760] Camera Mode: AUTO [LOG 22:51:50.650] Killed all parts in permanent ground contact on vessel Untitled Space Craft. [LOG 22:51:50.650] Packing Untitled Space Craft for orbit [LOG 22:51:50.650] setting new dominant body: Jool FlightGlobals.mainBody: Jool [LOG 22:51:52.867] Unpacking Untitled Space Craft [WRN 22:52:22.305] 'B5G6R5_UNormPack16' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_UNorm format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. What is [WRN 22:51:30.389] 'B5G6R5_UNormPack16' is not supported. RenderTexture::GetTemporary fallbacks to R8G8B8A8_UNorm format on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. idk. I tested what you said just by curiosity and here worked! "[WRN 22:51:30.389] 'B5G6R5_UNormPack16' is not supported." Your graphic card do not support that format ('B5G6R5_UNormPack16') and the fallback ('R8G8B8A8_UNorm') is not working correcttly for you either as it seams. Link to comment Share on other sites More sharing options...
kerbiloid Posted July 1, 2020 Share Posted July 1, 2020 7 minutes ago, pmborg said: Your graphic card do not support that format ('B5G6R5_UNormPack16') and the fallback ('R8G8B8A8_UNorm') is not working correcttly for you either as it seams. Maybe. Though it supports 1.9.1, and I definitely won't change my videocard. Link to comment Share on other sites More sharing options...
Vanamonde Posted July 1, 2020 Share Posted July 1, 2020 We're glad you're excited, people, but the rules about expletives still apply. Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted July 1, 2020 Share Posted July 1, 2020 (edited) Bugs I found at least in VAB. Grenade style capsules (Soviet styles from MH) don't show under silver variant fairings unless you look between the halves when hovering the mouse on them. Mk1 capsule show as usual. Relay antennas don't show as well, so suffice to say that some parts have difficuties to show under silver fairings. Mk2 lander can has a context menu bug where the 'invert flag' shows on round capsule variant instead of 'toggle payload bay doors'. Unable to open those doors now. Thanks Squad you ruined the Mk2 lander can. Unable to open them in flight mode as well. Is this a problem for English localization as well as French? These are the two bugs I found for now. Edited July 1, 2020 by Quoniam Kerman Link to comment Share on other sites More sharing options...
Sloth469 Posted July 2, 2020 Share Posted July 2, 2020 Downloaded but keep getting error that it cannot find a valid Kerbal space program folder? I have it on my D drive... Uninstalled all mods just to be safe but no luck... Link to comment Share on other sites More sharing options...
Dirkidirk Posted July 2, 2020 Share Posted July 2, 2020 On 5/18/2020 at 9:34 AM, St4rdust said: Coming soon to consoles. when? Link to comment Share on other sites More sharing options...
Superfluous J Posted July 2, 2020 Share Posted July 2, 2020 15 minutes ago, Dirkidirk said: when? SOON. (really though if they had any idea they'd have said more than just "soon") Link to comment Share on other sites More sharing options...
Meecrob Posted July 2, 2020 Share Posted July 2, 2020 What was the old rule of thumb? Every time someone asks when "soon" is, Squad moves it back a week? Link to comment Share on other sites More sharing options...
IanCanberra Posted July 2, 2020 Share Posted July 2, 2020 After upgrade to 1.10 I am not able to build any fairings for the AE-FF Airstream Protective shells. Have done all the upgrades I know. Has anyone else seeing this problem and if so has anyone got a solution? Link to comment Share on other sites More sharing options...
nwillard Posted July 2, 2020 Share Posted July 2, 2020 (edited) Damn, honestly, I was kind of waiting a few months to get back into my career when the Joolian system was revamped, as that's about where I'm up to. But I want everything to be pretty! I haven't actually landed on Tylo yet, for example. It might kill me but I think I'll have to wait for the NEXT update before I continue that save. But hey, I'll probably crack into the scenarios and have some fun with those! Still haven't seen the beautify'd Kerbin yet. Congrats on the release, Squad. Edited July 2, 2020 by nwillard Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted July 2, 2020 Share Posted July 2, 2020 4 hours ago, IanCanberra said: After upgrade to 1.10 I am not able to build any fairings for the AE-FF Airstream Protective shells. Have done all the upgrades I know. Has anyone else seeing this problem and if so has anyone got a solution? Can you be more specific? I haven't had any problem aside from a texture hiding the inside of the fairing at certain angles. Link to comment Share on other sites More sharing options...
XLjedi Posted July 2, 2020 Share Posted July 2, 2020 (edited) Wow... I had to read all the way to the bottom of that HUGE list of bugfixes to see this one: Fix lock/unlock of robotic parts not working when fired from an action group. Does this mean you also fixed the docking ports not docking or undocking via action group when both ports are on the same ship? I have a feeling custom doors and ramps are still not viable. ...but will be the first thing I test. Edit: nope, docking port bug is still there. That's a shame... Edited July 2, 2020 by XLjedi Link to comment Share on other sites More sharing options...
Lewie Posted July 2, 2020 Share Posted July 2, 2020 14 hours ago, Dirkidirk said: when? Dude, I switched to pc and it is a world of difference. It’s on sale right now on steam, I highly recommend you invest ten bucks into it. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 2, 2020 Share Posted July 2, 2020 59 minutes ago, Lewie said: Dude, I switched to pc and it is a world of difference. It’s on sale right now on steam, I highly recommend you invest ten bucks into it. Welcome to the gang but I suppose many of us will have to switch to Xbox just to play KSP2 Link to comment Share on other sites More sharing options...
Lewie Posted July 2, 2020 Share Posted July 2, 2020 38 minutes ago, SpaceFace545 said: Welcome to the gang but I suppose many of us will have to switch to Xbox just to play KSP2 Why switch to console for ksp2 Link to comment Share on other sites More sharing options...
Aniruddh Posted July 2, 2020 Share Posted July 2, 2020 I think he believes console will have better specs than the average pc, and thus get better performance. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 2, 2020 Share Posted July 2, 2020 1 hour ago, Lewie said: Why switch to console for ksp2 I bet with the graphics changes it will require a bit more than the original KSP but, if they are reworking it they may make it run smoother. Link to comment Share on other sites More sharing options...
Souptime Posted July 2, 2020 Share Posted July 2, 2020 Is there anyway to revert back to 1.9 without re-installing the game? cant live without my mods and there isn't much content in this update so i decided to try and revert Link to comment Share on other sites More sharing options...
klesh Posted July 2, 2020 Share Posted July 2, 2020 (edited) 1 hour ago, Souptime said: Is there anyway to revert back to 1.9 without re-installing the game? Where did you buy it from? Edit: I'll leave this here in case its Steam. Someone else will have to answer about the KSP store, GOG etc. Edited July 2, 2020 by klesh Link to comment Share on other sites More sharing options...
Souptime Posted July 2, 2020 Share Posted July 2, 2020 Yes ksp.com Link to comment Share on other sites More sharing options...
fragtzack Posted July 2, 2020 Share Posted July 2, 2020 Been fooling around with 1.10 for about 5 hours now. Played my saved game and also the new Moho mission. Surprisingly, have not found a single problem with mods so far. Going to list all my mods since so easy with CKAN to export to list. These mods all seem to work fine(so far) with 1.10: [x] Science! Continued (xScienceContinued 5.26) B9 Part Switch (B9PartSwitch v2.16.0) Background Resources (BackgroundResources 1:V0.15.0.0) BonVoyage (BonVoyage 1:1.0.1.1) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 0.1.9.5) CommNet Antennas Extension (CommNetAntennasExtension 2.1.1) CommNet Antennas Info (CommNetAntennasInfo 2.4.1) Community Resource Pack (CommunityResourcePack 1.3.0.0) Community Tech Tree (CommunityTechTree 1:3.4.1) DeepFreeze Continued... (DeepFreeze V0.28.0.0) Deployable Engines Plugin (DeployableEngines 1.2.1) Distant Object Enhancement Continued (DistantObject v2.0.0.2) Distant Object Enhancement Continued default config (DistantObject-default v2.0.0.2) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.8.6) Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.6.0) Engine Lighting Relit (EngineLightRelit 1.6.2.3) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.1.2) IndicatorLights (IndicatorLights 1.7) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.2) Kerbal Hacks: Droptank "Wrapper" (KerbalHacksDroptankWrapper 1.0) MissingHistory (MissingHistory 1.8.1) Module Manager (ModuleManager 4.1.3) Near Future Construction (NearFutureConstruction 1.2.2) Near Future Electrical (NearFutureElectrical 1.1.2) Near Future Electrical Core (NearFutureElectrical-Core 1.1.2) Near Future Exploration (NearFutureExploration 1.0.8) Near Future IVA Props (NearFutureProps 1:0.6.2) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.0.2) Near Future Propulsion (NearFuturePropulsion 1.2.1) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.2.1) Near Future Solar (NearFutureSolar 1.2.2) Near Future Solar Core (NearFutureSolar-Core 1.2.2) Near Future Spacecraft (NearFutureSpacecraft 1.3.1) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.3.1) Pood's Milky Way Skybox (PoodsMilkyWaySkybox v.1.3.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.3) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3) Real Plume (RealPlume 2:v13.3.1) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.1) RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.7.0) SCANsat (SCANsat v20.1) Ship Effects Continued (ShipEffectsContinued 1.0.11) SimpleFuelSwitch (SimpleFuelSwitch 1.4) Smart Parts (SmartParts 1.9.16) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Snacks (Snacks v1.24.5) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.5) TextureReplacer (TextureReplacer v4.1.3) Toolbar (Toolbar 1:1.8.0.5) VABReorienter (VABReorienter 1.2) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) Link to comment Share on other sites More sharing options...
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