Superpenguin160 Posted September 5, 2020 Share Posted September 5, 2020 (edited) Hephaistos V1.1 Hephaistos adds the ULA Vulcan rocket to KSP This mod is a stand-alone expansion to Bluedog Design Bureau, so this mod can be used without BDB ALBUM CONFIGURATIONS Features: S.M.A.R.T. Reuse Centaur V ACES Included in the Download: .craft files of all Vulcan configurations Simple Adjustable Fairings (Blowfish) Community Resource Pack (Roverdude) B9 Part Switch (Blowfish) Recommended mods: Realplume (Zorg) Bluedog Design Bureau (Cobaltwolf) Downloads: SpaceDock Curse CKAN (Some dependencies are only for KSP 1.9, here is a tutorial on how to make the mod visible) Here is a guide by @Friznit for more information on Vulcan Thanks: @CobaltWolf For BDB and his patience of learning me how to texture @Drakenex For the two additional textures and all the config and balancing work This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited December 22, 2020 by Superpenguin160 1.11 Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 5, 2020 Share Posted September 5, 2020 Always a fan of the old mod, nice to see how your modding skills improved! Thanks for letting me participate. Great rocket!! Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted September 5, 2020 Share Posted September 5, 2020 Looks awesome, will definitely play around with it! Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted September 5, 2020 Share Posted September 5, 2020 very nice Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted September 5, 2020 Share Posted September 5, 2020 Just now, DylanSemrau said: very nice Your engine mount got ninja’d Also that parachute is beautiful beyond words. Incredible work @Superpenguin160! Now I won’t have to use janky ldc tanks or rescaled orange tanks! Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 5, 2020 Share Posted September 5, 2020 Wooo! Congrats on the release! Quote Link to comment Share on other sites More sharing options...
Jceratops Posted September 5, 2020 Share Posted September 5, 2020 Just found this mod, hoping for a newer ACES and Vulcan core texture, but I think I should try and make some RO configs for this mod (Im just starting learning how to) Quote Link to comment Share on other sites More sharing options...
Damon Posted September 5, 2020 Share Posted September 5, 2020 Very nice! Gratz on release!! Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 6, 2020 Share Posted September 6, 2020 Nice! Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted September 6, 2020 Share Posted September 6, 2020 The is amazing! Congrats on the release! Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 6, 2020 Share Posted September 6, 2020 (edited) My 2 cents after some quick flights: - Included craft files are for standalone version, and do not load if BDB is present. - Consider a MM patch that adds Vulcan-specific tags to relevant BDB parts (GEM-63XL, RL10, Atlas V retro motor) if BDB is present. - Consider adding an internal antenna to ACES avionics\engine mount, so it would remain controllable after payload separation. - Consider adding an extra node to ACES engine mount, for 3.125m interstages (current LDC ones and future Delta IV one). - Consider adding a node for parafoil to 1st stage engine mount (And a node to parafoil itself). - Speaking of tags: BE-4 and main tank both have a typo in tags - "mehalox". - ACES RCS does not have visual FX. (Might be something on my side, though.) Edited September 6, 2020 by biohazard15 Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted September 6, 2020 Share Posted September 6, 2020 (edited) Warning- heavy screenshots inside!!! Spoiler Launch from TSC 41. Pad uses Modular Launch Pads. Pitch over quickly. Unlike Centaur V, ACES can fly a shallow trajectory due to its TWR ~1. Booster sep was scary. I didn’t put large enough decouplers on the GEMs so they nearly collided into the engines. Scatterer + TUFX + RealPlume + JNSQ = eyecandy Fairing sep is a beauty. SAF really should become the standard. ACES fires up, with a small commsat for Minmus polar orbit. I really underestimated this thing’s capabilities. It’s about twice as good as Atlas V for high energy trajectories. Through the magic of FMRS, the engine structure deploys it’s parachute and descends. Unfortunately, it’s a parafoil, not a parachute. I hit the water at 100 m/s. This is very cool! One suggestion, in addition to the ones above. I would add a node under the engine mount for easy Modular Launch Pads interfacing. Edited September 6, 2020 by Clamp-o-Tron Descriptions Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 6, 2020 Share Posted September 6, 2020 1 hour ago, biohazard15 said: My 2 cents after some quick flights: - Included craft files are for standalone version, and do not load if BDB is present. - Consider a MM patch that adds Vulcan-specific tags to relevant BDB parts (GEM-63XL, RL10, Atlas V retro motor) if BDB is present. - Consider adding an internal antenna to ACES avionics\engine mount, so it would remain controllable after payload separation. - Consider adding an extra node to ACES engine mount, for 3.125m interstages (current LDC ones and future Delta IV one). - Consider adding a node for parafoil to 1st stage engine mount (And a node to parafoil itself). - Speaking of tags: BE-4 and main tank both have a typo in tags - "mehalox". - ACES RCS does not have visual FX. (Might be something on my side, though.) Nice finds, thanks! 1- Will make BDB compatible ones. 2- Done* 3- See below ** 4- Interesting, gotta find a way to disable the auto interestage and enable that node. 5- S.M.A.R.T. assembly is tricky, that could be a way, yes. 6- Fixed* 7- Oops! fixed* * Will be up on next revision ** The ACES and Centaur V upper stages were designed to be controlled by a remote guidance unit (no BDB) or by the Centaur avionics control system. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 6, 2020 Share Posted September 6, 2020 9 hours ago, Drakenex said: Nice finds, thanks! 1- Will make BDB compatible ones. 2- Done* 3- See below ** 4- Interesting, gotta find a way to disable the auto interestage and enable that node. 5- S.M.A.R.T. assembly is tricky, that could be a way, yes. 6- Fixed* 7- Oops! fixed* * Will be up on next revision ** The ACES and Centaur V upper stages were designed to be controlled by a remote guidance unit (no BDB) or by the Centaur avionics control system. Where'd you get that dream chaser??? Quote Link to comment Share on other sites More sharing options...
jan Melantu Posted September 6, 2020 Share Posted September 6, 2020 Oh yeah, I was hoping this would get updated. Are you planning on adding the Red, Grey, & Blue Texture or just the Orange? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 6, 2020 Share Posted September 6, 2020 Great mod! Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 6, 2020 Share Posted September 6, 2020 14 hours ago, Clamp-o-Tron said: This is very cool! One suggestion, in addition to the ones above. I would add a node under the engine mount for easy Modular Launch Pads interfacing. IIRC, these nodes are added by MLP. So you probably should ask @AlphaMensae for a compatibility patch. For Atlas V set, I guess. 2 hours ago, davidy12 said: Where'd you get that dream chaser??? Same question Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted September 7, 2020 Author Share Posted September 7, 2020 16 hours ago, jan Melantu said: Oh yeah, I was hoping this would get updated. Are you planning on adding the Red, Grey, & Blue Texture or just the Orange? The Vulcan flag is a bit hard to get it to look nice with the rest of the rocket, but it might be added in the next update for people that like to fly with that paint job. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 8, 2020 Share Posted September 8, 2020 On 9/6/2020 at 12:58 PM, davidy12 said: Where'd you get that dream chaser??? On 9/6/2020 at 3:23 PM, biohazard15 said: IIRC, these nodes are added by MLP. So you probably should ask @AlphaMensae for a compatibility patch. For Atlas V set, I guess. Same question Modified Contares cargo Dream Chaser Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 8, 2020 Share Posted September 8, 2020 Gonna try it out when it drops on CKAN. Much appreciated, didn't even know this was in development! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 9, 2020 Share Posted September 9, 2020 Coming soon! Quote Link to comment Share on other sites More sharing options...
Cattette Posted September 9, 2020 Share Posted September 9, 2020 16 minutes ago, Drakenex said: Coming soon! Fiery! Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted September 11, 2020 Author Share Posted September 11, 2020 On 9/8/2020 at 9:43 AM, NateDaBeast said: Gonna try it out when it drops on CKAN. Much appreciated, didn't even know this was in development! It turns out that it was already on CKAN, one of the dependencies is for KSP 1.9 only though. It works fine, but that means that you also need to enable KSP 1.9 in CKAN. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 11, 2020 Share Posted September 11, 2020 This is a great addition to go alongside BDB, but it's a little bit confusing to assemble. Could you create a guide in the OP? And also perhaps one for the flight profile. I'm not sure at what altitude I should be dropping the ACES, or if I'm supposed to do a flyback to land near KSC. Also, is it possible that we can get an optional config to switch the fuels to the standard Liquid/Oxidizer instead of Methalox? LH2 is fine because there's enough mods that support it (including BDB's centaur), but this is the only mod that I have that uses this fuel, and that reduces the versatility of the parts. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 11, 2020 Share Posted September 11, 2020 8 hours ago, Superpenguin160 said: It turns out that it was already on CKAN, one of the dependencies is for KSP 1.9 only though. It works fine, but that means that you also need to enable KSP 1.9 in CKAN. Dang, I'm on 1.8.1 JNSQ, would it be fine to just manually install it and run it on 1.8.1 or is 1.9 a hard dependency? Quote Link to comment Share on other sites More sharing options...
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