DimonD Posted March 13, 2021 Share Posted March 13, 2021 (edited) This add-on adds parts of a small shuttle to the game, which is capable of sending up in orbit Kerbin to 3 tons (!) V 1.4 1. The root folder is now named "MKShuttle", so if you've used this add-on before, it will be removed from the game. 2. Some textures have been slightly updated. 3. Added one more solar panel. 4. The model of the DS-1 antenna has been changed, and a new DS-2 antenna has been added. 5. Satellites now use XenonGas for RCS. 6. Changed the position of the main docking port, now when switching to it, it will have the correct orientation for docking. V 1.3 Changes: 1. Completely changed rocket model and solid booster 2. Added small ion engine 3. Added solar panel for satellites 4. Added a new small booster - KSTug 5. Changed the balance of the rocket 6. Now RCS on Kermes runs on regular fuel, not monoprop 7. Removed the problematic protective cover from JetEngine Entering the atmosphere is not difficult, turn the fins up, keep the ship level horizontally on the descent and wait, it will raise its nose to the top by itself, that's all. The names of the ships are made in different languages Vesta (Lat) Ūrania (Lat) Молния (RU) -> Lightning Ptaszek (PL) -> birdie 极光 (China) -> Aurora There is partial support for: and B9PS Included in add-on. Thanks to the add-on, the shuttle will be resilient and will not require autostruts. Search keyword for ship parts in the game "MKS" Parts search for arm "ARM" Сraft files customization: Button 1 - Extend Fins Button 2 - Retract fins to their original position Button 3 - Extend Rudder for atmospheric braking Button 4 - Move Rudder to its original position Download: https://spacedock.info/mod/2678/KerbalMiniShuttle Edited June 17, 2022 by DimonD Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 13, 2021 Share Posted March 13, 2021 1 minute ago, DimonD said: small shuttle This looks very good! It reminds me of Dream Chaser. Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 13, 2021 Author Share Posted March 13, 2021 1 minute ago, Spaceman.Spiff said: This looks very good! It reminds me of Dream Chaser. Thanks! Yes, I was inspired by the Soviet project MAKS, and Dream Chaser, so nothing surprising. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 13, 2021 Share Posted March 13, 2021 6 minutes ago, DimonD said: I quite recently started modding and still do not know much about the settings, I will deal with the nuances as I go)) The community can definitely help (maybe not me specifically, because I am new to this as well, but people here are very helpful) 1 minute ago, DimonD said: Yes, I was inspired by the Soviet project MAKS, and Dream Chaser, so nothing surprising. I look forward to it's release, there aren't very many recent mods that cover those.... Quote Link to comment Share on other sites More sharing options...
DECQ Posted March 13, 2021 Share Posted March 13, 2021 Looks nice, but it looks like you've created a thread of development in the wrong place) Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted March 13, 2021 Share Posted March 13, 2021 Nice -- a great start start on the design and model! There is a ton of amazing talent in this community, so I'm sure there's help if you have questions or get stuck. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted March 13, 2021 Share Posted March 13, 2021 Looks like a good start @DimonD!! For now, I've moved your thread over to Add-on development. Once you're ready to release the mod, you can start a new thread in the releases forum (probably your best choice) or you can report this thread and we'll move it back for you. Seeing how you say you're new to modding, give our Add-on Posting Guidelines a read. While you're not posting any downloads yet, so you're not breaking any rules, when you do get to that point, make sure you follow the guidelines we've laid out to ensure the release (and WIP) goes smoothly. Cheers and good luck! Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted March 13, 2021 Share Posted March 13, 2021 This looks really good! Exited to see its development! Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2021 Share Posted March 13, 2021 2 hours ago, Spaceman.Spiff said: It reminds me of Dream Chaser. It does lol Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted March 13, 2021 Share Posted March 13, 2021 Looks very like kerbal ЛКС, great thing! The first nuance i already see - there can be only one control surface per part, so you'll need them as separate parts Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 14, 2021 Author Share Posted March 14, 2021 @Spaceman.Spiff @Beetlecat Hopefully someone really responds to help in case I get stuck at any point, but so far everything is going well enough.) @Gargamel It looks like I started the development thread in the wrong place, thanks for fixing my mistake, and the advices! @Hohmannson Yes, roughly understand how this should work, especially looking at some add-ons with shuttles. All thanks for the support) Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 15, 2021 Author Share Posted March 15, 2021 Some changes have been made to the model, although this is definitely not the final version. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted March 17, 2021 Share Posted March 17, 2021 Oh wow Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 20, 2021 Author Share Posted March 20, 2021 So, in 5 days I moved a little further, same began to make textures. there will be three types of switchable textures in total, i.e. three shuttles. Here is the first option, but the texture is certainly not complete) There should be no problems with textures, since me have experience in Photoshop. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 20, 2021 Share Posted March 20, 2021 Maybe wou'd want to make the little wing nubbys a bit longer at their base to match the profile of the wing strakes? Quote Link to comment Share on other sites More sharing options...
Souptime Posted March 20, 2021 Share Posted March 20, 2021 whenever this comes out its going in my save Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 20, 2021 Share Posted March 20, 2021 6 hours ago, DimonD said: Here is the first option, but the texture is certainly not complete) It looks amazing! Keep up the great work! Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 21, 2021 Author Share Posted March 21, 2021 22 hours ago, SpaceFace545 said: Maybe wou'd want to make the little wing nubbys a bit longer at their base to match the profile of the wing strakes? Do you mean little the back where the RCS? Sorry, it's just that English is not my native language and maybe I misunderstood you.) Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted March 21, 2021 Share Posted March 21, 2021 Just now, DimonD said: Do you mean little the back where the RCS? Sorry, it's just that English is not my native language and maybe I misunderstood you.) the triangular wing strakes. that I assume fold. Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 21, 2021 Author Share Posted March 21, 2021 2 hours ago, SpaceFace545 said: the triangular wing strakes. that I assume fold. No, initially I planned to make it manageable, but at the moment decided to remake it and combine it with the rest of the model, I do not want to complicate the model, but maybe I will return to the original version again when I get more experience in creating mods. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 21, 2021 Share Posted March 21, 2021 (edited) 17 minutes ago, DimonD said: No, initially I planned to make it manageable, but at the moment decided to remake it and combine it with the rest of the model, I do not want to complicate the model, but maybe I will return to the original version again when I get more experience in creating mods. FYI, due to KSP’s aerodynamic model, the wings will eventually have to be separate parts. Its unfortunate, but the way that KSP works. However, you don’t have to worry about that for a while. Edited March 21, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted March 21, 2021 Share Posted March 21, 2021 11 minutes ago, Spaceman.Spiff said: wings will eventually have to be separate part Not necessary. Only active control surfaces need to be separate, game will be OK with all the plane having one ModuleLiftingSurface. Contares-NAM is a showcase. Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 23, 2021 Author Share Posted March 23, 2021 On 3/21/2021 at 7:59 PM, Spaceman.Spiff said: FYI, due to KSP’s aerodynamic model, the wings will eventually have to be separate parts. Its unfortunate, but the way that KSP works. However, you don’t have to worry about that for a while. Actually, I think @Hohmannson is right, but I don’t know how to make the lift work in Unity because don’t find any tutorials. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 23, 2021 Share Posted March 23, 2021 6 minutes ago, DimonD said: Actually, I think @Hohmannson is right, but I don’t know how to make the lift work in Unity because don’t find any tutorials. Yeah. He probably knows more than me. I *think* that you define the lift and drag values in the configuration files. Someone please correct me if I’m wrong. Quote Link to comment Share on other sites More sharing options...
DimonD Posted March 23, 2021 Author Share Posted March 23, 2021 6 minutes ago, Spaceman.Spiff said: Yeah. He probably knows more than me. I *think* that you define the lift and drag values in the configuration files. Someone please correct me if I’m wrong. I think I'll have to turn to experienced modders for help, it's a pity that there is no tutorial on this issue. And here are the almost complete textures of two shuttles, and one test aircraft, this test aircraft will be introduced into the game first and will be released as a beta test, but first you need to figure out how to make it work in Unity) Quote Link to comment Share on other sites More sharing options...
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