UomoCapra Posted March 16, 2021 Share Posted March 16, 2021 Hello Kerbonauts! Kerbal Space Program 1.11.2 is live! This small patch focuses on fixing a few remaining bugs from the last update that were causing some headaches to players. Check out this patch's Changelog for further details: ChangeLog: =================================== v1.11.2 ============================================================ +++ Bugfixes * Fix craft can wobble or even have some parts destroyed when interacting with parts and inventory slots during EVAConstruction in Flight. * Fix NRE on returning to physics range of RCSFX on command pods causing game to become non-savable or usable in some cases. * Fix the Place Anywhere 1 linear RCS part thrusting the wrong way. * Fix same part collisions invalidating valid EVA construction placement on some parts. * Fix Resource App resource totals UI display for EVA kerbals carrying multiple resources including EVA propellant total on every resource. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings! Link to comment Share on other sites More sharing options...
Just a random person Posted March 16, 2021 Share Posted March 16, 2021 1.11.2? No way! Link to comment Share on other sites More sharing options...
DunaManiac Posted March 16, 2021 Share Posted March 16, 2021 Great! Link to comment Share on other sites More sharing options...
Lewie Posted March 16, 2021 Share Posted March 16, 2021 Awesome!! Link to comment Share on other sites More sharing options...
Hypercore Posted March 16, 2021 Share Posted March 16, 2021 Small hotfix, but much appreciated! Link to comment Share on other sites More sharing options...
RealKerbal3x Posted March 16, 2021 Share Posted March 16, 2021 (edited) Yay for more bug fixes, thanks guys [snip] They can't fix every bug, there are more outstanding bugs but as far as I can see the majority of them are minor and/or have workarounds. Cut them a bit of slack, at least the most annoying of 1.11's bugs have been squashed. Edited March 18, 2021 by Vanamonde Link to comment Share on other sites More sharing options...
Emilius73 Posted March 16, 2021 Share Posted March 16, 2021 Great to see! Really appreciate the patch. However, I have a bunch of mods that could break in the new version, so would it be possible to add a 1.11.1 option in the Steam betas panel? Link to comment Share on other sites More sharing options...
RealKerbal3x Posted March 16, 2021 Share Posted March 16, 2021 2 minutes ago, Emilius73 said: Great to see! Really appreciate the patch. However, I have a bunch of mods that could break in the new version, so would it be possible to add a 1.11.1 option in the Steam betas panel? This is an extremely minor patch, I highly doubt it'll break mods. They haven't changed any gameplay mechanics aside from fixing bugs. Link to comment Share on other sites More sharing options...
Guest Posted March 16, 2021 Share Posted March 16, 2021 1 hour ago, Just a random person said: 1.11.2? No way! I know, right! Link to comment Share on other sites More sharing options...
dprostock Posted March 16, 2021 Share Posted March 16, 2021 W40 over a couple of valves... Link to comment Share on other sites More sharing options...
MechBFP Posted March 16, 2021 Share Posted March 16, 2021 At 144 bytes this might be one of the smallest patches I have ever had on Steam lol. Link to comment Share on other sites More sharing options...
Dientus Posted March 16, 2021 Share Posted March 16, 2021 Wait!!! No!!! That bug that causes the RCS thrusters to activate and you have to force shutdown the game is fixed!!!! KHHAAAAANNNNNNN!!!!!!!! Link to comment Share on other sites More sharing options...
Dr. Kerbal Posted March 16, 2021 Share Posted March 16, 2021 Thank you Squad! However didi you fix the ladder bug??? Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 16, 2021 Share Posted March 16, 2021 Thanks for the bug fixes! Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 16, 2021 Share Posted March 16, 2021 13 minutes ago, Angel-125 said: Thanks for the bug fixes! Oh yeah.... Shouldn’t that fix the Snacks issue? Link to comment Share on other sites More sharing options...
KerbMav Posted March 16, 2021 Share Posted March 16, 2021 Sorry, but ... what? Fix Resource App resource totals UI display for EVA kerbals carrying multiple resources including EVA propellant total on every resource. Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 16, 2021 Share Posted March 16, 2021 Huzzah! Link to comment Share on other sites More sharing options...
Portablejim Posted March 16, 2021 Share Posted March 16, 2021 4 hours ago, dok_377 said: There's a lot more that still remain and for some reason completely ignored. The RCSFX bug was a bad one - reproducible in the docking training scenario, with the circumstances more likely the worse you are at rendezvous. I have tried to reproduce the problem in 1.11.2 and happy to say I can't do (I only tried as hard as it took to reproduce it in 1.11). Link to comment Share on other sites More sharing options...
Single stage to ocean Posted March 16, 2021 Share Posted March 16, 2021 Kind of a let down but we just had a huge update. Its ok. Link to comment Share on other sites More sharing options...
Solitude Aerospace Posted March 16, 2021 Share Posted March 16, 2021 4 hours ago, RealKerbal3x said: This is an extremely minor patch, I highly doubt it'll break mods. They haven't changed any gameplay mechanics aside from fixing bugs. Breaking mods: confirmed. Kopernicus throws a fit, and my game now doesn't boot Link to comment Share on other sites More sharing options...
Lupi Posted March 16, 2021 Share Posted March 16, 2021 12 minutes ago, Solitude Aerospace said: Breaking mods: confirmed. Kopernicus throws a fit, and my game now doesn't boot Kopernicus is hard coded to prevent loading in versions the dev hasn't confirmed it works in. Link to comment Share on other sites More sharing options...
HebaruSan Posted March 16, 2021 Share Posted March 16, 2021 16 minutes ago, Solitude Aerospace said: Breaking mods: confirmed. Kopernicus throws a fit, and my game now doesn't boot 2 minutes ago, Lupi said: Kopernicus is hard coded to prevent loading in versions the dev hasn't confirmed it works in. This was true for many, many years, up until two days ago. The last two releases are multi-compatible. https://github.com/Kopernicus/Kopernicus/releases Link to comment Share on other sites More sharing options...
Lupi Posted March 16, 2021 Share Posted March 16, 2021 Just now, HebaruSan said: This was true for many, many years, up until two days ago. The last two releases are multi-compatible Ah well, that's news to me! Good to know. Link to comment Share on other sites More sharing options...
Kerbaderp Posted March 17, 2021 Share Posted March 17, 2021 I am in the middle of a career playthrough (1.11.1) with a bunch of mods. Is it safe to update without breaking anything? Thanks. Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 17, 2021 Share Posted March 17, 2021 Back up your save and try. Link to comment Share on other sites More sharing options...
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