TROPtastic Posted February 15, 2023 Share Posted February 15, 2023 55 minutes ago, xXIndestructibleEVAXx said: I agree with everything you said, except that the explosion video you linked just looks silly, why is it totally overexposed and blinking like a strobe light lol Overexposed, I can't say (that may be subjective or a visual mod), but the strobe explosions are from a specific weapon used in the video. You can watch this other video for a more general overview of Just Cause 3 explosions. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted February 15, 2023 Share Posted February 15, 2023 (edited) I saw that contrails appeared after a certain point in the video. This is cool but, vapor cones, anyone? Spoiler Spoiler Even in the Kerbal Space Program 2 trailer, thanks to VI3d for the screenshot: Spoiler This is legitimately in the trailer of the game. You can find it at 1 minute and 6 seconds. Maybe the devs are hiding Sonic fx too? Great job on the video devs, the rocket looks great. Reminds me of Magpie’s visual mod. Edited February 15, 2023 by CytauriKerbal Quote Link to comment Share on other sites More sharing options...
Yellowburn10 Posted February 15, 2023 Share Posted February 15, 2023 (edited) Just would like to point out the small detail of the cockpit and nosecone paintjob. Nice touch that we'll be able to do that and have craft that at least look like they have heat shielding. Or perhaps there will be an option to have that paint act as a real heat shield in exchange for some extra weight or something. Edited February 15, 2023 by Yellowburn10 Quote Link to comment Share on other sites More sharing options...
Vl3d Posted February 15, 2023 Share Posted February 15, 2023 56 minutes ago, Yellowburn10 said: Just would like to point out the small detail of the cockpit and nosecone paintjob. Nice touch that we'll be able to do that and have craft that at least look like they have heat shielding. Or perhaps there will be an option to have that paint act as a real heat shield in exchange for some extra weight or something. That black stuff is not just paint, 90% sure that's thermal protection cladding. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 15, 2023 Share Posted February 15, 2023 On 2/13/2023 at 7:33 PM, GoldForest said: Also, it moves closer or further away from the pad depending on the size of your craft. * That'll require investigations * Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 15, 2023 Share Posted February 15, 2023 Just now, Nazalassa said: * That'll require investigations * Why? It's been confirmed by the devs. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 15, 2023 Share Posted February 15, 2023 Just now, GoldForest said: Why? It's been confirmed by the devs. WHat will happen with a kilometer-wide craft? Even if it's not supposed to happen, someone will make one some day. Spoiler " BREAKING NEWS: Launch tower found floating over the ocean " Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 15, 2023 Share Posted February 15, 2023 6 minutes ago, Nazalassa said: WHat will happen with a kilometer-wide craft? Even if it's not supposed to happen, someone will make one some day. Hide contents " BREAKING NEWS: Launch tower found floating over the ocean " Ah, I think Nate mentioned something about that. IIRC, the tower just disappears if the craft is too big. So, I guess that would need testing. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted February 15, 2023 Share Posted February 15, 2023 7 hours ago, CytauriKerbal said: I saw that contrails appeared after a certain point in the video. This is cool but, vapor cones, anyone? Reveal hidden contents Reveal hidden contents Even in the Kerbal Space Program 2 trailer, thanks to VI3d for the screenshot: Reveal hidden contents This is legitimately in the trailer of the game. You can find it at 1 minute and 6 seconds. Maybe the devs are hiding Sonic fx too? Great job on the video devs, the rocket looks great. Reminds me of Magpie’s visual mod. The only reason that comes to mind for them to still not show certain FX and features/elements would be for them to properly showcase them on a Gameplay Trailer. There is no other reason, apart from them not being ready, which I don't think is the cause. Quote Link to comment Share on other sites More sharing options...
Profugo Barbatus Posted February 15, 2023 Share Posted February 15, 2023 7 minutes ago, MARL_Mk1 said: The only reason that comes to mind for them to still not show certain FX and features/elements would be for them to properly showcase them on a Gameplay Trailer. There is no other reason, apart from them not being ready, which I don't think is the cause. Not entirely true. This community has an awful habit of getting really antsy over the slightest perceived imperfections and leading to a lot of mod cleanups and "stop shouting at each other" kind of mod messages following it. We can be a pretty ungrateful, demanding bunch. That's not really an attitude or environment you want to encourage. Yea, its definitely the case of a vocal minority, but its also the public image of the community regardless of the minority status - If every little bit is nothing but complaints and comparisons, the public perception can start to tilt negative. We spent months being salty over clouds, in a game about going to space. We spent weeks working ourselves in a tizzy about ground scatter and textures cuz we were seeing things on settings other than 'ultra'. I would not want to see the community reaction for vapor cones. If they're anything short of real time liquid condensation simulations, we're gonna end up with another "Concerned about quality of KSP2" spread of threads on 'em. That's not to say that we should somehow be more grateful or blindly praise either, just that there is a lot of pessimistic and adversarial attitude being taken to the whole thing, and at a certain point, the only way to realistically deal with it is let the results, IE the game, speak for itself. We've seen how radically the different launch conditions and computer settings can affect how stuff looks. Even if they turned around and offered us a live community gameplay stream, people would demand specs, and when its some 4090 rig the team pulled out to ensure it can handle the game on ultra and the streaming overhead, people would panic. We'd see mass freakout that KSP2 requires a supercomputer just to look ok, and look at all of these compression artifacts they're clearly rendering at 144p internally and AI upscaling, its definitely not normal stream compression! So all that's left to reasonably do is wait until people get the game for themselves. Anything else is likely to just cause more problems. This isn't unique to the KSP2 community by the way, I've seen other projects suffer from similar. Folks just get really involved, really excited, and really concerned about stuff when they're as passionate as we can be. Quote Link to comment Share on other sites More sharing options...
Fluke Posted February 15, 2023 Share Posted February 15, 2023 3 minutes ago, Profugo Barbatus said: We spent months being salty over clouds, in a game about going to space. We spent weeks working ourselves in a tizzy about ground scatter and textures cuz we were seeing things on settings other than 'ultra'. I would not want to see the community reaction for vapor cones. If they're anything short of real time liquid condensation simulations, we're gonna end up with another "Concerned about quality of KSP2" spread of threads on 'em. Very well said and to the point. Sometimes it feels like the MSFS forums sround here. The engineer in me appreciates "real time liquid condensation simulations" haha 5 minutes ago, Profugo Barbatus said: So all that's left to reasonably do is wait until people get the game for themselves. Anything else is likely to just cause more problems. Couldn't agree more, were so close, just have to wait and see! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2023 Share Posted February 15, 2023 18 hours ago, Domonian said: Looks fantastic. We got a higher quality version in the discord. Sounds are incredible, Mk2 nose cone (my beloved) makes another scene. Cannot wait to get my hands on those shiny parts and the paint tool. VERY EXCITED! It's me imagining things or at the beginning of this you can hear the sound of the flame in the trench too? Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 15, 2023 Share Posted February 15, 2023 28 minutes ago, Fluke said: Sometimes it feels like the MSFS forums sround here. Or pretty much every game in development that has simulation aspects. Quote Link to comment Share on other sites More sharing options...
Fluke Posted February 15, 2023 Share Posted February 15, 2023 6 minutes ago, The Aziz said: Or pretty much every game in development that has simulation aspects. Fair enough Quote Link to comment Share on other sites More sharing options...
TLTay Posted February 15, 2023 Share Posted February 15, 2023 11 hours ago, CytauriKerbal said: This is legitimately in the trailer of the game. That video was 0% in-game footage, fya. Some parts assets were transferred to people who made the video, but it was cgi and not game footage. You can't reference the announce video for proof of anything to be in the completed game. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 15, 2023 Share Posted February 15, 2023 3 hours ago, Profugo Barbatus said: Not entirely true. This community has an awful habit of getting really antsy over the slightest perceived imperfections and leading to a lot of mod cleanups and "stop shouting at each other" kind of mod messages following it. (...) We spent months being salty over clouds, in a game about going to space. We spent weeks working ourselves in a tizzy about ground scatter and textures cuz we were seeing things on settings other than 'ultra'. I would not want to see the community reaction for vapor cones. If they're anything short of real time liquid condensation simulations, we're gonna end up with another "Concerned about quality of KSP2" spread of threads on 'em. 3 hours ago, Profugo Barbatus said: That's not to say that we should somehow be more grateful or blindly praise either, just that there is a lot of pessimistic and adversarial attitude being taken to the whole thing, and at a certain point, the only way to realistically deal with it is let the results, IE the game, speak for itself. I wish I could give you five stars for this. This, above, is the best advice. Just wait & see, and judge for yourself. And look at the pictures as a way to keep the hype up! Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted February 15, 2023 Share Posted February 15, 2023 5 hours ago, Nazalassa said: WHat will happen with a kilometer-wide craft? Even if it's not supposed to happen, someone will make one some day Not possible afaik, Nate has said that there will be a size limit for the VAB. It was also mentioned that the tower will be optional, but nothing confirmed afaik. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 15, 2023 Share Posted February 15, 2023 Less for the VAB, more for the launchpad methinks. We're supposed to be launching things from the top of colonial VAB, if the vehicle is wider than the rooftop... Quote Link to comment Share on other sites More sharing options...
Profugo Barbatus Posted February 15, 2023 Share Posted February 15, 2023 We know there's a VAB and an Orbital VAB, the former for ground launches is size limited, the latter for space launches is either uncapped, or at least bigger than the ground VAB. So if you can make a kilometer wide monster, its gonna be assembled up there, not on land. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 15, 2023 Share Posted February 15, 2023 6 hours ago, Nazalassa said: WHat will happen with a kilometer-wide craft? Even if it's not supposed to happen, someone will make one some day. Hide contents " BREAKING NEWS: Launch tower found floating over the ocean " If you can build it in the VAB, it's meant to happen. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted February 15, 2023 Share Posted February 15, 2023 3 hours ago, TLTay said: That video was 0% in-game footage, fya. Some parts assets were transferred to people who made the video, but it was cgi and not game footage. You can't reference the announce video for proof of anything to be in the completed game. Yes, but still there was sonic effect in the trailer. The animators did not just put that in, someone told them to most likely. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 15, 2023 Share Posted February 15, 2023 The animators also put Duna on the side because it looked better for the cinematic. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 15, 2023 Share Posted February 15, 2023 (edited) 3 hours ago, shdwlrd said: Not possible afaik, Nate has said that there will be a size limit for the VAB. It was also mentioned that the tower will be optional, but nothing confirmed afaik. As long as the save file is plain text — and I really hope it is — anything is possible for those who want it badly enough! 29 minutes ago, The Aziz said: The animators also put Duna on the side because it looked better for the cinematic. If accuracy is desired (which is not always the case), always, always double-check what your marketeers come up with (don't blame them, they're not paid to be SME's). Edited February 15, 2023 by Kerbart Quote Link to comment Share on other sites More sharing options...
Alexoff Posted February 15, 2023 Share Posted February 15, 2023 We need to create a list of what will definitely be. In order not to be disappointed later and not to say - hey, it was in the trailer or pre-alpha, why is this not in the game?! Quote Link to comment Share on other sites More sharing options...
Cytauri Posted February 15, 2023 Share Posted February 15, 2023 1 hour ago, The Aziz said: The animators also put Duna on the side because it looked better for the cinematic. From what I heard, that was a mistake. 8 hours ago, Profugo Barbatus said: Not entirely true. This community has an awful habit of getting really antsy over the slightest perceived imperfections and leading to a lot of mod cleanups and "stop shouting at each other" kind of mod messages following it. We can be a pretty ungrateful, demanding bunch. That's not really an attitude or environment you want to encourage. Yea, its definitely the case of a vocal minority, but its also the public image of the community regardless of the minority status - If every little bit is nothing but complaints and comparisons, the public perception can start to tilt negative. We spent months being salty over clouds, in a game about going to space. We spent weeks working ourselves in a tizzy about ground scatter and textures cuz we were seeing things on settings other than 'ultra'. I would not want to see the community reaction for vapor cones. If they're anything short of real time liquid condensation simulations, we're gonna end up with another "Concerned about quality of KSP2" spread of threads on 'em. That's not to say that we should somehow be more grateful or blindly praise either, just that there is a lot of pessimistic and adversarial attitude being taken to the whole thing, and at a certain point, the only way to realistically deal with it is let the results, IE the game, speak for itself. We've seen how radically the different launch conditions and computer settings can affect how stuff looks. Even if they turned around and offered us a live community gameplay stream, people would demand specs, and when its some 4090 rig the team pulled out to ensure it can handle the game on ultra and the streaming overhead, people would panic. We'd see mass freakout that KSP2 requires a supercomputer just to look ok, and look at all of these compression artifacts they're clearly rendering at 144p internally and AI upscaling, its definitely not normal stream compression! So all that's left to reasonably do is wait until people get the game for themselves. Anything else is likely to just cause more problems. This isn't unique to the KSP2 community by the way, I've seen other projects suffer from similar. Folks just get really involved, really excited, and really concerned about stuff when they're as passionate as we can be. I get what you mean. Quote Link to comment Share on other sites More sharing options...
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