airtrafficcontroller Posted February 16, 2023 Share Posted February 16, 2023 Steam servers technician, be ready. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 16, 2023 Share Posted February 16, 2023 On 2/16/2023 at 6:24 PM, shdwlrd said: I wonder if the silhouette of the plane on the back wall was inspired by the B747 or A380? Expand Wings to skinny to 380. Definitely 747, 707 or Airbus' other 4 engine plane. Quote Link to comment Share on other sites More sharing options...
Catto Posted February 16, 2023 Share Posted February 16, 2023 Satisfactory Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 16, 2023 Share Posted February 16, 2023 On 2/16/2023 at 5:33 PM, poopslayer78 said: Also... WHAT?!? Do we actually get these beautiful dust clouds when landing?!? Expand It's rather easy to see it was edited in post. Quote Link to comment Share on other sites More sharing options...
Lach_01298 Posted February 16, 2023 Share Posted February 16, 2023 Looking at the UI it seems mostly a pixel graphics style but then there are a few symbols and things that aren't and I would say are a more vector graphic style, it a bit inconsistent. To give my opinion I don't really like the pixel graphics style and much prefer the cleaner vector graphic style. That being said the whole UI seems much better to use and find parts putting things into subcategories like methalox engines, docking ports, etc. The hype is beyond the Mun! Quote Link to comment Share on other sites More sharing options...
mattinoz Posted February 17, 2023 Share Posted February 17, 2023 I assume the Mun lander is caller R2-Detour? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 17, 2023 Share Posted February 17, 2023 The VAB scene with multiple vehicles reminds me of the National Air And Space Museum. Well done! Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted February 17, 2023 Share Posted February 17, 2023 oh this is gonna be gooooood Quote Link to comment Share on other sites More sharing options...
Cytauri Posted February 17, 2023 Share Posted February 17, 2023 The animated Kerbals at the beginning look a little like these: Reveal hidden contents I wonder what the main menu will look and sound like. I do hope they keep the original KSP theme in there but possibly remastered. Guess we will find out in exactly 1 week! Quote Link to comment Share on other sites More sharing options...
snkiz Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 7:55 AM, CytauriKerbal said: I wonder what the main menu will look and sound like. I do hope they keep the original KSP theme in there but possibly remastered. Guess we will find out in exactly 1 week! Expand I got the same feeling from the trailer that I did from star trek movies, The suggestion of the old theme, but bigger, grander. Like they pulled in a Terry Goldsmith type to redo the score. It tickled the right brain cells. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 17, 2023 Share Posted February 17, 2023 ... can we talk how this one has over 31 THOUSAND m/s of deltav? That's enough for a grand tour and back.. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 1:25 PM, The Aziz said: ... can we talk how this one has over 31 THOUSAND m/s of deltav? That's enough for a grand tour and back.. Expand This same craft shows up near Gilly later in the trailer: Looks like it has a bunch of xenon tanks and a frankly ridiculous number of ion engines, which probably explains that dV figure. Quote Link to comment Share on other sites More sharing options...
Badoobicus Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 1:32 PM, RealKerbal3x said: This same craft shows up near Gilly later in the trailer: Looks like it has a bunch of xenon tanks and a frankly ridiculous number of ion engines, which probably explains that dV figure. Expand Does this craft accelerate sideways, relative to the direction you’d expect, at least? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 1:42 PM, Badoobicus said: Does this craft accelerate sideways, relative to the direction you’d expect, at least? Expand Yes. It's designed to allow artifical gravity while also being able to thrust. Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 17, 2023 Share Posted February 17, 2023 Overlapping threads have been merged. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 17, 2023 Share Posted February 17, 2023 I was about to say that using ion in a ship this large would be a chore, taking ages to maneuver But then I realized there's acceleration under timewarp. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 1:44 PM, GoldForest said: Yes. It's designed to allow artifical gravity while also being able to thrust. Expand Did not think about that, just saw the long boom as an way to keep crew away from reactor and keep things balanced around center of trust. Any cargo such as landers should be on top of the forward fuel tank array. If not for the artifical gravity you could put the engines in any end. On 2/17/2023 at 1:51 PM, The Aziz said: I was about to say that using ion in a ship this large would be a chore, taking ages to maneuver But then I realized there's acceleration under timewarp. Expand Yes, it also has a lot of ion engines, now I say we should have some larger like 1.25 meter at least. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 1:44 PM, GoldForest said: Yes. It's designed to allow artifical gravity while also being able to thrust. Expand So persistent rotation is confirmed? Also how do you get this into space? We see the same issue with the giant circular tanks, do you construct it in orbit or launch it on a massive rocket? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:13 PM, Minmus Taster said: So persistent rotation is confirmed? Also how do you get this into space? We see the same issue with the giant circular tanks, do you construct it in orbit or launch it on a massive rocket? Expand Orbital construction won't come until the Colonies update. Persistent rotation, not confirmed. It's just a spinning craft. We don't even know if it was in time warp or not. As for how we get in into space. I think we either launch it or cheat it. Or a third option: Intercept was kind enough to give us a spawn point in orbit around Kerbin. Not a orbital construction yard, just a spawn point. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:15 PM, GoldForest said: Orbital construction won't come until the Colonies update. Expand I meant you launch multiple craft into orbit and dock them to form a single craft. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:19 PM, Minmus Taster said: I meant you launch multiple craft into orbit and dock them to form a single craft. Expand Ah, apologizes. I don't think that's what happened. There's no docking ports on the spacecraft. None I can see/make out. But you could definitely launch and construct in orbit. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:15 PM, GoldForest said: Orbital construction won't come until the Colonies update. Persistent rotation, not confirmed. It's just a spinning craft. We don't even know if it was in time warp or not. As for how we get in into space. I think we either launch it or cheat it. Or a third option: Intercept was kind enough to give us a spawn point in orbit around Kerbin. Not a orbital construction yard, just a spawn point. Expand I'm pretty sure persistent rotation is confirmed, you can not warp to stop rotation. Don't see docking ports on the reactor side. My guess is that it was cheated into orbit, its definitely something you could launch in two pieces. Now my idea of forward cargo might run into an problem. You seen the weird video from space there you spin something T chapped around the I and it suddenly flip over, Well same with be true for this ship. Quote Link to comment Share on other sites More sharing options...
Ashandalar Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:13 PM, Minmus Taster said: So persistent rotation is confirmed? Expand On 2/17/2023 at 2:15 PM, GoldForest said: Persistent rotation, not confirmed. It's just a spinning craft. We don't even know if it was in time warp or not. Expand On 2/17/2023 at 2:22 PM, magnemoe said: I'm pretty sure persistent rotation is confirmed, you can not warp to stop rotation. Expand Yeah, persistent rotation was confirmed very shortly after the announcement in 2019. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:43 PM, Ashandalar said: Yeah, persistent rotation was confirmed very shortly after the announcement in 2019. Expand Huh, must have missed that. Or forgotten. 2019 feels like a century ago. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 17, 2023 Share Posted February 17, 2023 On 2/17/2023 at 2:15 PM, GoldForest said: Orbital construction won't come until the Colonies update. Expand But the screenshot came from a beta capture. The story that Intercept has been feeding us is they don't want to introduce these features until feedback on earlier releases has been incorporated, but that doesn't mean they don't exist — just not included in the first EA release. Of course. "cheated into orbit" is by far the simpler and more likely explanation. Just like half the satellites in repair contracts seem to miss attachment points for launches. Quote Link to comment Share on other sites More sharing options...
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