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What did you do in KSP2 today?


Dman979

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On 5/3/2024 at 2:35 PM, Airlock said:

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Finished out my save with a Direct one-way mission to Duna.

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Haven't unlocked 5m fairings yet so the launcher looks a bit wonky.

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Insertion...

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Nailed it.

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Perfection.

Rover design of the year!! Love it! :) 

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On 5/4/2024 at 1:37 PM, Madishmike said:

I made a montage of my best builds and remixed Spice Girls Goodbye ;.;

 

Man, it feels just like yesterday that all of the KSP goodbye videos came out!

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1 hour ago, AtomicTech said:

Man, it feels just like yesterday that all of the KSP goodbye videos came out!

I thought about doing one to the "Road to Hell (reprise)" from the musical Hadestown but, as always, Ima wait for some sort of confirmation first.

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Welcome to Dres Station:

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Over the long weekend, I managed to get the three parts of Dres station into orbit of Dres and all docked together in orbit so the three plucky kerbonauts can begin sucking it dry of all the tasty science.

All three nuclear boosters are still attached, but the two docked to the forward node have been emptied of hydrogen and are being used as storage for excess methalox until the lander has travelled to the surface a couple of times and used it up. Once that happens a dash of H2 will be returned to them and they'll be deorbited. Hopefully once that is done and the rover is on the surface my frame rate will improve.

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Designed the "Flee"

A small 3 pax vessel. Ideal for ship to ship crew changes or surface/orbit crew changes on low gravity bodies. Please fasten your seat belt. No snack provided during flight. 

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3 hours ago, Audaylon said:

VOLUME WARNING TURN DOWN .... fly thru parking garage high speed 
https://clips.twitch.tv/DifferentPlainYakinikuDBstyle-KcklBotGL5n1Zq9o

You are insane!!! :D

After one year you beat your own record by 500m/s

 

3 hours ago, Kimera Industries said:

I thought it was physically impossible, did they change the collision?

Yes they did in patch 2 one year ago :wink:

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Science from distant shores

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I touched down on Eeloo with an autonomous rover to collect science from the most distant planet. Data and samples were collected from three biomes over the course of a few days (not all four as I'm not a masochist and the Kerbals apparently used kraken bone in the constructions of the wheels, thus I spend far too long with the rover upside down).

All data has been transmitted and the rover was re-docked with the lander module to carry the samples back to orbit where they were transferred to the return probe which has (as Eeloo was still near the Kerbin AN) launched for a very slow trip home.

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Posted (edited)

I tried to do a weird biplan.

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Design proved to be very unstable at low speed preventing any landing.  The plane entered in a very interesting, if not unusual, flight pattern and crashed in to the sea.

Landing was successful and the plane was upgraded into a submarine by the removal of wings and airbreathing jet engine.
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Hopefully Jebediah empty head helped him to reach the surface.
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Edited by Uuky
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Started to test my new ssto "Adventure mkI". The aim is to bring 2 passengers to my future LKO station

 

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Still needs some modifications in order to be a nice crew shuttle between a space station and the KSC, like a lot more monoprop and some additionnal RCS thrusters. And lights. We always need more lights.. And solar panels because the battery isn't really great and more lights will deplete the battery faster.  And air brakes too because re-entry and landing are somehow very artistics.

Ok, it isn't finished. But it flies  and it has an inline docking port!

 

 

 

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Feeling glum about KSP2, I decided to do one last flight... or maybe I'll come back to it someday. I'm not sure.

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The KX-2 "The Final Safe Flight" takes off for the last flight of the save file.

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Some stunts for the road.

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Like KSP2, this plane could barely stay in the air. But it tried, and it gave us some good flights. But also, like KSP2, this plane would never make it home in all its glory. I decided to send it off with a lithobrake into the VAB.

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I was listening to Amazing Grace the whole time as I flew the plane. It was kind of somber. It did crash a few times, but at least I could F5/F9 as many times as I needed without crashing the game, unlike KSP1. I guess it's goodbye to KSP2 now...

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Posted (edited)

Today, I've launched the Zap (Paz in reverse spanish) Station.

The hardest part was to not exceed 850K on some parts in the fairings.

The rocket:

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the station
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Inspired from one-day-it-will-exist-IRL Gateway Station

Edited by Uuky
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Please limit the discussion here to what, if anything, you did in the game. There are plenty of other threads for venting. Try not to rain on the parade of people who are enjoying the game, okay? 

Some comments removed. 

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On 5/27/2024 at 5:42 PM, Uuky said:

Today, I've launched the Zap (Paz in reverse spanish) Station.

The hardest part was to not exceed 850K on some parts in the fairings.

The rocket:

20240527182248-1.jpg

the station
20240527183355-1.jpg


20240527183408-1.jpg

Inspired from one-day-it-will-exist-IRL Gateway Station

That's a lovely looking rocket and station. :targetretro:

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Emerald Star 2
Introducing the Emerald Star 2.
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This is a recreation of my Emerald Star mission to the moons of Jool in KSP1 but in KSP2.
Over the last couple of weeks I have been spending time designing the mission, building the Emerald Star's separate modules and assembling them together in orbit. Currently the Emerald Star is in a 125km orbit of Kerbin, masses 457 tonnes (wet mass) and with it's 196 tonnes of hydrogen remass has a main drive deltaV of 7970m/s.

The mission plan is:

  • Eject from Kerbin and capture into an elliptical equatorial orbit of Tylo, either using the main drive or by doing a gravity assisted capture.
  • Detach a drive core, the Starlab module, the Tylo descent stage and the lander and bring it into low equatorial orbit of Tylo
  • Land with the Tylo descent stage and then boost the lander back into orbit to rejoin with the drive core and Starlab module
  • Refuel the drive core (including extra Methalox) and lander and send this off to Pol 
  • Arrive at polar Pol orbit and land the lander several times then onto Bop
  • Arrive at polar Bop orbit and land the lander several times then onto Vall
  • Arrive at Vall orbit and land the lander once (expanding all the Methalox) then onto Laythe
  • The main ship and SSTO transfers from Tylo to elliptical equatorial orbit Laythe
  • Reassemble the ship and refuel
  • Detach a drive core, the Starlab module, SSTO adapter and SSTO and change inclination to polar orbit 
  • Land the SSTO on Laythe, re-orbit and re-dock to the drive core
  • If possible, refuel and land again. Possibly, this could be done on the equator so the SSTO could be returned to the main ship.
  • Detach the SSTO and reassemble in elliptical Laythe orbit
  • Assemble a drive core and habitat module to return to Kerbin.

There is a crew of six kerbals, with five of them being trained as mission specialists for the individual moons where they will collect as much science as possible for return to Kerbin.

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the game asked me to send 200 tons to minmus. unfortunately the game cannot seem to handle the part count to complete that mission, at least not at my current level of tech progression. im doing it even though i get about four seconds per frame. its effectively a massive nerva cluster and a large number of hydrogen tanks. getting it into orbit took over two hours. i now got the monstrocity parked in a low orbit over minmus. i will figure out how to land later today. the real killer is that it takes 2 minutes to turn 90 degrees. i think my best bet is to raise the orbit slightly, kill all forward momentum relative to the surface and just kind of fall from that point.  that should buy me enough time to re-orient the craft, and from there small angular adjustments are all thats required. lets hope my landing gear can take the load. there has to be an easier way to get 35 science. its a t1 mission requiring t3 parts, im on t2.

Edited by Nuke
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