Raptus Posted March 3, 2023 Share Posted March 3, 2023 Just now, Nate Simpson said: we will not pre-announce any fixes until they have been tested and verified on our end Thanks for the clarifications @Nate Simpson Also: the KSP2 mods @ SpaceDock are a good hit list of what (many) folks are needing most. I’ll be installing most of them until they get baked into the game. Can’t wait for the next release, thanks for the transparency. Quote Link to comment Share on other sites More sharing options...
MarcAbaddon Posted March 3, 2023 Share Posted March 3, 2023 (edited) [snip] I've been fairly critical myself, but knowing a fix isn't fast, isn't the same as not knowing how to fix something. Some things take time, especially if they require re-testing a lot of things. Edited March 3, 2023 by Vanamonde typo Quote Link to comment Share on other sites More sharing options...
Strawberry Posted March 3, 2023 Share Posted March 3, 2023 2 minutes ago, RaBDawG said: So you don't know how to fix the largest game breaking bugs, Nate? Oh boy..... Man looks for lowest faith reads to get himself upset, more at 7 I always do love these larger update blogs, they make a nice easily visible place for the whole community to see whats going on Quote Link to comment Share on other sites More sharing options...
hidearimjosh Posted March 3, 2023 Share Posted March 3, 2023 Do the words "Fixed:" mean that you've already solved the problem or that you will be working on them? the wording is a little confusing to me. Quote Link to comment Share on other sites More sharing options...
The Space Peacock Posted March 3, 2023 Share Posted March 3, 2023 Thanks for the update Nate! Is the bug that causes certain players to always get stuck on ‘pumping sim once’ when trying to load a campaign included in this? I don’t see it explicitly mentioned here Quote Link to comment Share on other sites More sharing options...
Anth Posted March 3, 2023 Share Posted March 3, 2023 4 minutes ago, Raptus said: Also: the KSP2 mods @ SpaceDock are a good hit list of what (many) folks are needing most. I’ll be installing most of them until they get baked into the game. Back up non modded saves first is my recommendation. I am not 100% certain but I am pretty sure the amount of issues increased after I installing mods for KSP2. Quote Link to comment Share on other sites More sharing options...
Stephensan Posted March 3, 2023 Share Posted March 3, 2023 (edited) [snip] anyone delusional enough to not compliment what they have done in week, and will be finished is insane.. instead of doing day by day, hour by hour patches/fixes, they are waiting to do one big "chunk" at a time. I really hate ksp 2 overall, and the majority of this is what is promised, and what was given, other than that, its a game to me... does this make me a fanboy to appreciate what will come in the following weeks as a update? you underestimate a company that is still missing alot of key roles.. don't know what they are missing https://www.interceptgames.com/ as i said people really underestimate the amount of work that has been shown of this post. Edited March 3, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted March 3, 2023 Share Posted March 3, 2023 (edited) [snip] It's almost like some bugs are much harder to fix and/or are more fundamental issues in the game than others. Edited March 3, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
Raptus Posted March 3, 2023 Share Posted March 3, 2023 Just now, Anth12 said: Back up non modded saves first is my recommendation. I am not 100% certain but I am pretty sure the amount of issues increased after I installing mods for KSP2. For sure. I’ll only have throw-away games for now anyways. I’ll harvest my craft from save games as I go along. It’s a great point though… always backup. Quote Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted March 3, 2023 Share Posted March 3, 2023 (edited) 3 hours ago, Nate Simpson said: Fixed: Kerbals fall through ground when traversing ground near launchpad Hey! That was mine! Yaaaay! (From all the way back on Feb 24) 3 hours ago, Nate Simpson said: Fixed: Ground decal applies to vehicles traversing margin of KSC grounds (removes Predator camo effect applied to rovers at edges of KSC) 3 hours ago, Nate Simpson said: Fixed: Broken/empty Kerbal portraits in flight view Fixed: No orbit line after loading a saved game Also reported... but aside from losing the orbit line, I did not think these would get addressed in the first patch. Thank you for this communication! And at @Dakota 'soon(tm)' - noted. Thank you, too. Edited March 3, 2023 by JoeSchmuckatelli Quote Link to comment Share on other sites More sharing options...
Pgabrielmnecraft Posted March 3, 2023 Share Posted March 3, 2023 Hey @Nate Simpson, is terrain optimization on the list of things to solve? Cuz its the thing that most makes players be with headaches on the game. Quote Link to comment Share on other sites More sharing options...
KSPLuster Posted March 3, 2023 Share Posted March 3, 2023 3 hours ago, Nate Simpson said: Fixed: No portrait representation in flight for probe cores huh? Quote Link to comment Share on other sites More sharing options...
Anth Posted March 3, 2023 Share Posted March 3, 2023 (edited) [snip] You do know that some bugs take longer to fix/hunt down compared to other's right? Sometimes they can fix a bug easily. Sometimes they can make a temporary work around for a bug until they do a more involved fix. Some issues need a feature completely overhauled. I dont think it's not as simple as you think. Edited March 3, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 3, 2023 Author Share Posted March 3, 2023 (edited) Quote So you don't know how to fix the largest game breaking bugs, Nate? Oh boy..... This is actually a great question! We have a very strong sense of which bugs affect the gameplay experience the most right now, and those issues have been assigned accordingly. Unfortunately, there is often a correlation between the profundity of a bug and the amount of time it takes to correct. This sometimes has the effect of "low importance" bugs seeming to get fixed on a faster timeline than "game breaking" bugs, and this is interpreted by some observers to mean that those bugs were more important to us. This is not the case. There are many people working on many bugs in parallel, and some of the systems involved are highly complex. Edited March 3, 2023 by Vanamonde Quote Link to comment Share on other sites More sharing options...
KSP2 Alumni Dakota Posted March 3, 2023 KSP2 Alumni Share Posted March 3, 2023 2 minutes ago, JoeSchmuckatelli said: @Dakota 'soon(tm)' - noted. Thank you, too. <3 Quote Link to comment Share on other sites More sharing options...
Tazooka Posted March 3, 2023 Share Posted March 3, 2023 18 minutes ago, SpaceGame123 said: next couple of weeks? thats not alot of fixes for max 3 weeks This is the fixes so far, there will be more but they won't be adding it to the list incase it isn't done in-time for the update Quote Link to comment Share on other sites More sharing options...
Strawberry Posted March 3, 2023 Share Posted March 3, 2023 2 minutes ago, Stephensan said: underestimate a company that is still missing alot of key roles.. don't know what they are missing https://www.interceptgames.com/ Important to note we know that Intercept is working on an unannounced second game, a lot of these job positions are likely for that. Quote Link to comment Share on other sites More sharing options...
didkodidko Posted March 3, 2023 Share Posted March 3, 2023 Phiuuuu, That's a relief. Thank you for sharing the progress, I'm sure that everything other will be solved along the way. You did incredible job with the visuals and the atmosphere of the game and the sense of scale ready to be explored It's a godly work! I believe in you! Quote Link to comment Share on other sites More sharing options...
Raptus Posted March 3, 2023 Share Posted March 3, 2023 I am assuming undocking destroying your ship is on one of these lists. I made it to Duna with a mothership and a lander, and after exploding when undocking a few times… I just deorbited the whole thing in one piece. The ship & lander are currently hurdling back towards Kerbin. This’ll get interesting. Quote Link to comment Share on other sites More sharing options...
Tazooka Posted March 3, 2023 Share Posted March 3, 2023 (edited) 5 minutes ago, Nate Simpson said: This is actually a great question! Nate really turned this positive. Well done and thank you Edited March 3, 2023 by Tazooka Positive Quote Link to comment Share on other sites More sharing options...
Datau03 Posted March 3, 2023 Share Posted March 3, 2023 Thanks for the information Nate! I honestly find it impressive how many bugs you have already managed to fix, continue the great work! I am so excited for the great future of this game! Quote Link to comment Share on other sites More sharing options...
MakerTribe Posted March 3, 2023 Share Posted March 3, 2023 I really hope near term optimization do something and/or give us options to reduce the crazy VRAM usage, especially around Kerbin. Game is pretty much using over 8GB constantly in it's current state...which is a killer for those of us with 8GB or less VRAM, which includes quite a number of GPU's that are well over the min spec for the game. Quote Link to comment Share on other sites More sharing options...
Jorntmeister Posted March 3, 2023 Share Posted March 3, 2023 Can't we just have hotfixes as soon as one of the things is fixed? I love the game and i'm all for it but in this state its not realy playable.. I've gone back to KSP1 for now. Excited for what the future brings! Quote Link to comment Share on other sites More sharing options...
Alexoff Posted March 3, 2023 Share Posted March 3, 2023 How about adding new bugs? Usually, traditionally in KSP 1, the first patch fixed some of the old bugs and added about the same number of new ones, after which the second patch came out with the correction of new bugs. Quote Link to comment Share on other sites More sharing options...
Strawberry Posted March 3, 2023 Share Posted March 3, 2023 Any guesstimate on when we will see science or reentry heating? Quote Link to comment Share on other sites More sharing options...
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