whatsEJstandfor Posted March 16, 2023 Share Posted March 16, 2023 (edited) Quote • Added camera collision with terrain and other colliders while in Flight view • Added visual indicator when a marker is hovered and pinned in Map view • Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation • Fixed persistence of active vessel’s timewarp restrictions when returning to KSC from Flight • Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean • Fixed destroy command not destroying vessels in the Tracking Station • Fixed a bug where the “hold to quickload” setting was not applied correctly • Fixed Laythe’s atmosphere rendering incorrectly in Map view • Fixed an issue where contrails jump positions during universe reference point transitions These are all small but genuinely some of my favorite fixes! They're some of the little things that made the first release feel very unpolished, so I think this will do a lot for overall perception Edited March 16, 2023 by whatsEJstandfor Quote Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 16, 2023 Share Posted March 16, 2023 4 minutes ago, DeltaDizzy said: So the "mag boots" werent a feature? huh... Mag boots are still a thing. This corrects an issue where you could use the mag boots to walk on the sides of rocks. Quote Link to comment Share on other sites More sharing options...
Kurtvw Posted March 16, 2023 Share Posted March 16, 2023 Did Joystick/controller support get in there and I missed it? This is a great list of fixes and adds, but I really need to be able to use my controllers Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted March 16, 2023 Share Posted March 16, 2023 That is a looooong list, and I see quite a few bugs in there that have made life very difficult during the past 3 weeks. Can't wait to try this out! Quote Link to comment Share on other sites More sharing options...
Nate Simpson Posted March 16, 2023 Share Posted March 16, 2023 3 minutes ago, ExtremerBG said: Any new about the re-entry and heating systems? Really looking forward to their eventual release. These are a high priority for us. As soon as those systems are stable and performant, they will be added to a future update. Just now, Kurtvw said: Did Joystick/controller support get in there and I missed it? This is a great list of fixes and adds, but I really need to be able to use my controllers This is not yet in, but it is on our backlog and it is important to us. Quote Link to comment Share on other sites More sharing options...
Periple Posted March 16, 2023 Share Posted March 16, 2023 That's a lot of issues. QA must have been busy too! I hope you'll eventually be able to get to faster cadence so we get smaller patches but more frequently, it'll make QA easier too! Thank you and here's to a bright future for all kerbalkind! Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted March 16, 2023 Share Posted March 16, 2023 10 minutes ago, Stephensan said: What does the rocket symbol mean, finished? or a POI? Frequently requested/reported, IIRC from a post 1-2 weeks ago Quote Link to comment Share on other sites More sharing options...
Kurtvw Posted March 16, 2023 Share Posted March 16, 2023 Just now, Nate Simpson said: This is not yet in, but it is on our backlog and it is important to us. Thanks for the direct response, Nate. Always great to hear things first hand. Quote Link to comment Share on other sites More sharing options...
AlexTheNotSoGreat Posted March 16, 2023 Share Posted March 16, 2023 7 minutes ago, DeltaDizzy said: So the "mag boots" werent a feature? huh... Or maybe the mag-boots were magnetized to literally every surface by accident. Quote Link to comment Share on other sites More sharing options...
B15hop Posted March 16, 2023 Share Posted March 16, 2023 (edited) Holy crap lol.. That is a very extensive list. And yes, I read it all. Bravo! Thank you guys and girls for all of your hard work!. I really can’t wait for analog controls, conic effects and thermals. Lol. IMO those should be high priority. But seriously though, great work. Can’t wait to play when I get home! Thank you. Edited March 16, 2023 by B15hop Quote Link to comment Share on other sites More sharing options...
mucco Posted March 16, 2023 Share Posted March 16, 2023 @Nate Simpson did you manage to take a look at this graphical issue that is plaguing several AMD GPU users? Great patch, autosave on SOI change is beautiful! Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted March 16, 2023 Share Posted March 16, 2023 Genuinely impressed guys, looks good! Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted March 16, 2023 Share Posted March 16, 2023 End-of-shift in ~3 hours is now very far away Quote Link to comment Share on other sites More sharing options...
HowDoKerbal Posted March 16, 2023 Share Posted March 16, 2023 (edited) Great job. Obvious that this patch was in development before the EA release date. This clearly looks like it should have been the build we actually had to play on launch. Edit: Also, maybe I missed it in the long wall of patch note text.. The orbit decay bug doesn’t seem to be listed as fixed? Edited March 16, 2023 by HowDoKerbal question Quote Link to comment Share on other sites More sharing options...
Smegsy Posted March 16, 2023 Share Posted March 16, 2023 Love the patch notes. Good work team. Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted March 16, 2023 Share Posted March 16, 2023 1 minute ago, Flush Foot said: End-of-shift in ~3 hours is now very far away Plus patch download time Quote Link to comment Share on other sites More sharing options...
Ace27 Posted March 16, 2023 Share Posted March 16, 2023 18 minutes ago, Stephensan said: What does the rocket symbol mean, finished? or a POI? It means it was high priority or highly requested by the community. Quote Link to comment Share on other sites More sharing options...
BigCheesy Posted March 16, 2023 Share Posted March 16, 2023 Have Been waiting all day! Thank you Very much ! Quote Link to comment Share on other sites More sharing options...
FlazeTheDragon Posted March 16, 2023 Share Posted March 16, 2023 (edited) Interesting to see you guys tune cargo bay mass, but not address the fact that they got wildly bugged drag calculations. I really hope this is a known issue. That said, its still a very impressive first patch, well done. Edited March 16, 2023 by FlazeTheDragon Quote Link to comment Share on other sites More sharing options...
nestor Posted March 16, 2023 Share Posted March 16, 2023 9 minutes ago, mucco said: @Nate Simpson did you manage to take a look at this graphical issue that is plaguing several AMD GPU users? Great patch, autosave on SOI change is beautiful! We are aware of that one and we are working on it. Quote Link to comment Share on other sites More sharing options...
Jack attack Posted March 16, 2023 Share Posted March 16, 2023 Fly safe! Quote Link to comment Share on other sites More sharing options...
mucco Posted March 16, 2023 Share Posted March 16, 2023 Just now, nestor said: We are aware of that one and we are working on it. Thank you so much! Fingers crossed it happens fast, Jool and Laythe are two of my favourite places and it's currently not great for me there. Quote Link to comment Share on other sites More sharing options...
Bravo1c Posted March 16, 2023 Share Posted March 16, 2023 Incredible, please pass on my humble thanks to this amazing Dev team. Quote Link to comment Share on other sites More sharing options...
Keeval Posted March 16, 2023 Share Posted March 16, 2023 Oh Wow- that is a lot of fixes.. looking forward to trying it out.. updating now. Quote Link to comment Share on other sites More sharing options...
RE-I2 Skiff Posted March 16, 2023 Share Posted March 16, 2023 Awesome, keep working hard and well! Quote Link to comment Share on other sites More sharing options...
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