KSP2 Alumni Intercept Games Posted August 30, 2023 KSP2 Alumni Share Posted August 30, 2023 KSP2 Update v0.1.4.0 Release Notes <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Construction Fixed: Center of Thrust, Center of Mass and Center of Pressure markers appear when there's no vessel in the VAB [1] Fixed: the player is unable to change symmetry modes while holding the first part of a strut or fuel line. It is now only locked when holding the second part [1] Fixed: when Alt-copying a subassembly with wings, the copy has one of the wings flipped upside down [1] Fixed: Camera panning orientation does not update when toggling vehicle orientation modes in the VAB Fixed: engine shrouds are generated incorrectly when stack attaching a non-root engine above other parts Fixed: current anchor point and potential anchor points are not differentiated in the VAB Fixed: Fuel bar is sometimes empty when loading a vessel in the VAB Fixed: undo removes the held part Fixed: VAB, anchor points appear when they should not Fixed: Parts Manager shows the pod icon for all categories Reduced delay for disappearance of fairing and wing edit buttons when cursor has moved away from procedural part Fixed: new workspace not resetting history snapshots for the Undo tool Removed duplicate history snapshots for the Undo tool for compound parts Fixed: part of the LY-35 Landing Gear shakes uncontrollably when placed in the Vehicle Assembly Building Fixed: base size of TOOB-375 adjustable tube causes stacked tubes below to generate the wrong size fairing in the VAB Fixed: RF-AD-B 400 doesn't create a copy of the part when node attaching a part EVA Fixed: jetpack cannot be used on previously-EVA'd kerbals when EVAing a new kerbal Flight & Map Added input binding for toggling freecam in flight Added NavBall texture color changes based on velocity state Improved orbits decaying when vessels are not applying any thrust [1] Fixed: airbrakes respond to roll inputs [1] Fixed: camera orientation flips 180 degrees after switching to flight from map [1] Fixed: Normal SAS orientation maneuver burn at periapsis is inaccurate [1] Fixed: Kerbals eject with extra velocity when EVA'd from Grumble Seats while in space flight [1] Fixed: dates don't start on year 1 day 1 Fixed: activate/deactivate action button for engines gets out of sync Fixed: alternators produce power when engines are off Fixed: animated engine gimbal forces are incorrect after reverting Fixed: animated gimbals don't function when offscreen (when in map or offscreen during flight) Fixed: AP and PE markers of inactive vehicle in orbit stay on screen after switching focus to a landed vehicle within the Tracking Station Fixed: active vessel can be controlled while in the Tracking Station" Fixed: camera zooms in and out when scrolling in some flight apps Fixed: cargo bay aero shielding sometimes leaves contained parts out of collider checks Fixed: errors generated when launching a vessel with a fairing Fixed: hibernate In Time Warp doesn't work properly for probes Fixed: Mouse look does not stay active when pressing Tab in flight Fixed: probe cores stop consuming electricity after being decoupled Fixed: RCS blocks don't work in fine control mode Fixed: RCS thrusters remain on when switching away from a vessel Fixed: SAS and throttle sometimes reset when decoupling stages Fixed: SAS mode buttons don't always register clicks Fixed: Timewarp overshoots when crossing SOI boundary, causing orbit to change FX and Audio Adjusted timing of voiceover when reaching a maneuver in the burn timer Fixed: audio stopping under some circumstances Fixed: sounds based on time of day don't play correctly at KSC Fixed: vessel audio is not heard when throttling or staging the vessel while in map mode Localization Integrated: Localized strings for save gameplay menu Modding Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now Optimization Added LODs to some KSC buildings Added LODs to spotlight shadows at KSC Cleaned up code and UI to improve performance of some windows Improved performance when hovering over items in the parts picker UI Improved UI performance when adding or removing stages in the VAB Improved VAB framerate by optimizing part bounds calculations Massively improved speed of PAM deployment/closure Optimized code in the sonic boom system preventing unnecessary calls Optimized terrain shader by removing expensive and infrequently-used features Optimized undo and redo actions in the VAB to reduce update delays Parts and Stock Vessels Adjusted colliders for all landing gear parts so they are more accurately selectable/highlightable Fixed: LY-60 landing gear sometimes flips when extended Fixed: Rovemax M1 twitches back and forth at the suspension when off the ground in Flight. Increased fairing maximum length for AE-FF000, AE-FF125, AE-FF250, AE-FF375 and AE-FF500 parts Updated drag cube for the "HS-I Deluxe Inflatable Heat Shield" so that it properly changes when deployed and retracted Updated the side count of the RF-AD-L 800 fuel tank to better match like-sized parts Updated the side count of the RS-AD 800 fuel tank to better match like-sized parts Saving and Loading Fixed: error generated and failure to load when attempting to load a game with a crash-landed vessel Fixed: error spam while loading a game with a vessel orbiting Kerbol Tutorials Fixed: First Time User Experience confuses map view for tracking station view Fixed: the player loses keyboard and camera control when pausing and resuming a tutorial mission while in map mode in the Training Center Fixed: training center shows artifacts in the background when transitioning from VAB Fixed: tutorial "Deorbiting" does not detect a crash event correctly UI/UX Fixed: Flight UI flickers when using an AMD GPU [1] Adjusted interactable area on scrollbars Improved how loading tips are displayed to show more of them Updated fairing editor icons to improve legibility Fixed a HUD issue that occurred when scaled to 50%. Fixed: holding click and dragging some buttons can cause the wrong visual state to display Fixed: Only one celestial body name can be pinned at a time in the Tracking Station Fixed: part description does not expand when pressing Shift in the part picker Fixed: save window in the VAB can be dragged horizontally Fixed: Tracking Station Load screen remains visible when transitioning from Training Center to Tracking Station Known Issues Orbital Decay Improvements have been made to address the issue and we continue to work on eliminating it completely. Performance Degradation While we have seen improved performance in many ways as noted in the Optimization section above, some players may see issues on GPU bound setups while in orbit around Kerbin or on the surface of other planets. We are working to resolve this issue and if you see any change in your performance, please fill out a bug report through the link below. SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports Quote Link to comment Share on other sites More sharing options...
Stephensan Posted August 30, 2023 Share Posted August 30, 2023 is that enough bugs fixed for a single patch? idk.. I'm just reading them. Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted August 30, 2023 Share Posted August 30, 2023 LETS OGO ZUPDATETHE PATCH IS ACTUALLY OUT LETS GO ELTS GO Quote Link to comment Share on other sites More sharing options...
AxaQuilPre Posted August 30, 2023 Share Posted August 30, 2023 Thank you!!!! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 30, 2023 Share Posted August 30, 2023 Thanks Team! Great update. Quote Link to comment Share on other sites More sharing options...
Mikki Posted August 30, 2023 Share Posted August 30, 2023 AAAAAAAAAHHHHH YESSSS THANK YOU! Quote Link to comment Share on other sites More sharing options...
Socraticat Posted August 30, 2023 Share Posted August 30, 2023 Two small bugs I'm absolutely thrilled to see in this fix. Don't let anyone say that using the bug-reporter doesn't result in a fix! 16 minutes ago, Intercept Games said: Fixed: when Alt-copying a subassembly with wings, the copy has one of the wings flipped upside down [1] 16 minutes ago, Intercept Games said: Fixed: Kerbals eject with extra velocity when EVA'd from Grumble Seats while in space flight [1] Dude, I'm going to make some new bug reports this week! Quote Link to comment Share on other sites More sharing options...
munix Posted August 30, 2023 Share Posted August 30, 2023 18 minutes ago, Intercept Games said: Modding Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now Is this perhaps just copied over from 0.1.3 patch notes accidentally? Quote Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted August 30, 2023 Share Posted August 30, 2023 There's an issue with the EM-500 engine plate. There are only two attach nodes, one on the fore of the part, and one on the aft where the engines are supposed to go. There should be three more nodes to attach engines on that part. This issue has been present since v0.1.1. Quote Link to comment Share on other sites More sharing options...
nestor Posted August 30, 2023 Share Posted August 30, 2023 6 minutes ago, Socraticat said: Dude, I'm going to make some new bug reports this week! Please do, and also vote on the ones you care about. Quote Link to comment Share on other sites More sharing options...
munix Posted August 30, 2023 Share Posted August 30, 2023 (edited) 1 minute ago, NovaRaptorTV said: There's an issue with the EM-500 engine plate. There are only two attach nodes, one on the fore of the part, and one on the aft where the engines are supposed to go. There should be three more nodes to attach engines on that part. This issue has been present since v0.1.1. all engines are surface attachable, so you don't need any nodes to attach them to the plate, that's a feature, not a bug, as far as I know Edited August 30, 2023 by munix Quote Link to comment Share on other sites More sharing options...
Socraticat Posted August 30, 2023 Share Posted August 30, 2023 5 minutes ago, NovaRaptorTV said: There's an issue with the EM-500 engine plate. There are only two attach nodes, one on the fore of the part, and one on the aft where the engines are supposed to go. There should be three more nodes to attach engines on that part. This issue has been present since v0.1.1. 30 minutes ago, Intercept Games said: SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums You'll make more of an impact if you post to these subforums instead of this one. Quote Link to comment Share on other sites More sharing options...
kicka55 Posted August 30, 2023 Share Posted August 30, 2023 big news when? ;P Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted August 30, 2023 Share Posted August 30, 2023 As your resident patch historian, allow me to present the statistics for this: Total items Community % of total 0.1.1 281 42 15% 0.1.2 173 36 21% 0.1.3 165 17 10% 0.1.4 81 9 11% Patch 4 has less than half the number of fixes than the previous one did. Does this make it worse? Hard to say, since I would assume work on the orbital decay bug must have taken quite a lot of time and developer resources. Which is why the sheer number of fixes rarely gives the full picture of how much of an improvement a patch really is. That being said, I have seen quite a few fixes for construction that will make my life a lot easier! Now to downloading it... Quote Link to comment Share on other sites More sharing options...
Socraticat Posted August 30, 2023 Share Posted August 30, 2023 I've been wanting to, but have been waiting for this new patch. It's hard to hunt for things when you're not sure if you're barking at something that's already known or already been fixed. Besides, most of the bugs preventing me from getting further into the game had already been addressed. Now that we are past that and into the new muck, I'm very stoked to fly into the fires of krakenous glory. Quote Link to comment Share on other sites More sharing options...
Gurkonier Posted August 30, 2023 Share Posted August 30, 2023 Nice work. But sadly, this problem wasn't improved in any way for me. I still have the same problem of decaying orbits at the same rate, as before. I still can't put any probe in orbit around Mun or Minmus, because they will collide with the surface at the next revolution. This is still a game breaking bug for me. 36 minutes ago, Intercept Games said: Improved orbits decaying when vessels are not applying any thrust [1] Quote Link to comment Share on other sites More sharing options...
normaalnewood381 Posted August 30, 2023 Share Posted August 30, 2023 My favourite part is probably the faster PAM Quote Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted August 30, 2023 Share Posted August 30, 2023 23 minutes ago, Socraticat said: You'll make more of an impact if you post to these subforums instead of this one. Anth and I already reported this. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted August 30, 2023 Share Posted August 30, 2023 24 minutes ago, ShadowZone said: Patch 4 has less than half the number of fixes than the previous one did. Does this make it worse? Hard to say, since I would assume work on the orbital decay bug must have taken quite a lot of time and developer resources. Which is why the sheer number of fixes rarely gives the full picture of how much of an improvement a patch really is. As you allude two, I’d rather see them fix five game-stoppers than fifteen minor bugs. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted August 30, 2023 Share Posted August 30, 2023 1 hour ago, Intercept Games said: While we have seen improved performance in many ways as noted in the Optimization section above, some players may see issues on GPU bound setups while in orbit around Kerbin or on the surface of other planets. I correctly understood that it was not possible to eliminate the performance drop, due to which the patch was delayed? Quote Link to comment Share on other sites More sharing options...
Nicrose Posted August 30, 2023 Share Posted August 30, 2023 Definitely feels better to play as far as performance goes. Quote Link to comment Share on other sites More sharing options...
nestor Posted August 30, 2023 Share Posted August 30, 2023 6 minutes ago, Alexoff said: I correctly understood that it was not possible to eliminate the performance drop, due to which the patch was delayed? We identified and removed two issues that were slowing down the game but even after that, there is still a difference in perf between 0.1.3.2 and 0.1.4.0 that we want to keep investigating and fix in upcoming patches. It is not a general thing, some players might notice it and others might not but it is definitely there so we will continue looking for the changes that are dragging us back. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted August 30, 2023 Share Posted August 30, 2023 It seems that not all bugs that were previously reported as fixed are listed in the patch notes. Devs forgot to write here or they are not corrected? For example bugs number 5, 6, 15, 20... Quote Link to comment Share on other sites More sharing options...
HyenaDae Posted August 30, 2023 Share Posted August 30, 2023 (edited) I found that starting a new save clears up a huge amount of performance problems, and for me I'm seeing an 60-80% performance improvement over Patch 2 on my 5800X + 3080ti. Still a lot of areas where I'm CPU limited (ie, vsync off, 1080P Medium 4xAA). Main thing that's bothering me is the SAS Mini-wobbles even when the ship is stable and not under acceleration, wasting RCS. No improvements on that front yet. Posted a bug report for the Camera (Auto) mode freaking out and jumping between views until you force it with 'V' key. The phantom forces in orbit are still here, maybe not as bad as before, but I had a Mun low orbit or 9.5KM and 11.5km, and has degraded to 6.3KM and 13.8km after a few mins (and still going) so there's still something pushing me despite my speed being 551KM/s Edited August 30, 2023 by HyenaDae Quote Link to comment Share on other sites More sharing options...
nestor Posted August 30, 2023 Share Posted August 30, 2023 12 minutes ago, Alexoff said: It seems that not all bugs that were previously reported as fixed are listed in the patch notes. Devs forgot to write here or they are not corrected? For example bugs number 5, 6, 15, 20... Number 5 1 hour ago, Intercept Games said: Fixed: Normal SAS orientation maneuver burn at periapsis is inaccurate [1] Number 6, it was wrongly classified and didn't make it to the patch notes. It is fixed. Number 15, it was wrongly classified and didn't make it to the patch notes. It is fixed. Number 20 1 hour ago, Intercept Games said: Fixed: when Alt-copying a subassembly with wings, the copy has one of the wings flipped upside down [1] Quote Link to comment Share on other sites More sharing options...
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