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What happened to increased communication?


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i dont want to put pressure on the CM's to point that they want to quit.. but man is it hard times right now for us users.

recently i was in a discord call with about 7 people (last night) of ex-KSP 2 users from between 0.1.3 to current when they last played and there is some statements that they said some things that if you didn't think more than second you wouldn't think what we really just said

one person said something of the lines of "for the amount of what the cm's have for previous jobs and experience, it is almost laughable that when one person comes back communication drops worse", and another stated and along the lines of the other 3 (at the time) one said along the lines of "when that one person left that was the other cm that's where it started getting bad" and i stated "I'm pretty sure the structural was completely different and they had to following a list of things" and other person remarked that "that isn't the point now, something from the top broke and stopped allowing cm's to give anything real substantial and due to restrictions we lost options".

Yeah yeah, and the puppet in my left hand talking "and its not a credible source", before anything else...

The only thing i remember was the last statement, it feels like that statement is what happened.. something has really restricted what the CM's do, or the CM's have lost what they can/want to do..

 

I gave a suggestion even if its time consuming just to "show" cm's caring about the next major update without giving us extremely juciy info like UI photos/gameplay, just parts, showing a part, showing a part in game in a video with lights turning on or turning it on with sound, and a kerbal to scale/video, and finally the flavor text. that's 5~ things per part, 1 new part per week or per 5 weeks (sound like a broke record) (don't want keep on suggesting it)... but bruh at this point, i just hope that 

EHU0nPA.png

 

means something and we can get the hype train slipping on the tracks trying get going again and not "nothing sauce" for the majority of the users.

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2 hours ago, RayneCloud said:

I have never once worked on a game that took two weeks to "Plan" for what comes next. Not even during our team wide trip to Mexico City did we take two weeks to plan out what came next. I get it, Holiday Stand down + Planning out what comes next takes up a few weeks and it's hard to get back in the saddle, but this is not it. (Unless that two week planning was a complete rebuild of team structure, and workflow, in which case, my apologies.)

If they're running Scaled Agile with multiple release trains, it's entirely possible. Maybe not 10 exact working days worth of planning (and not for everybody), but extremely close to it. I've been in several such sessions. It's not enjoyable for the people that are in the trenches and (at least for me) rarely brought any value other than a vague understanding of what other teams are delivering and who depends upon who. They often feel like they're only held to make the nontechnical people/project managers feel like they're doing something. I'm not going to cast that accusation at Intercept Games, but I'll definitely throw it at the higher ups - those above Nate.

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I very seriously doubt they've adopted SAFe @Casellina X, I am willing to be wrong, but I highly doubt it. The whole point of SAFe is to be "Agile" and Adaptable with product delivery and one of the major principles of SAFe is incremental building with rapid integration of learning cycles, like Kolb's.

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4 minutes ago, RayneCloud said:

I very seriously doubt they've adopted SAFe @Casellina X, I am willing to be wrong, but I highly doubt it. The whole point of SAFe is to be "Agile" and Adaptable with product delivery and one of the major principles of SAFe is incremental building with rapid integration of learning cycles, like Kolb's.

iirc they work in  a form of SCRUM, or just scrum so something like 2 weeks and longer cycles 

The-BPO-in-the-Scrum-Workflow.png

1.png

 

is an examples..

i remember hearing sprint and i researched it and i saw scrum... but this makes sense but there could be other ones that use "sprint"

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Sprints are a part of SCRUM  which itself is an Agile methodology. I know it, because I've used it across every game I've worked on.  That was what they were using last I checked or bothered to speculate. I think things may have changed with certain people becoming Product Owners over certain feature sets and teams. The suggested MAXIMUM of Sprint planning by the way, is EIGHT HOURS for a FOUR WEEK SPRINT. https://scrumguides.org/ This would be pages 7 and 8 of the SCRUM Guide of 2020, which you can find here: https://scrumguides.org/docs/scrumguide/v2020/2020-Scrum-Guide-US.pdf#zoom=100

Edited by RayneCloud
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6 minutes ago, RayneCloud said:

Sprints are a part of SCRUM  which itself is an Agile methodology. I know it, because I've used it across every game I've worked on.  That was what they were using last I checked or bothered to speculate. I think things may have changed with certain people becoming Product Owners over certain feature sets and teams. The suggested MAXIMUM of Sprint planning by the way, is EIGHT HOURS for a FOUR WEEK SPRINT. https://scrumguides.org/ This would be pages 7 and 8 of the SCRUM Guide of 2020, which you can find here: https://scrumguides.org/docs/scrumguide/v2020/2020-Scrum-Guide-US.pdf#zoom=100

sorry, i just dont have enough infomation in the internal workings to know what is going on i just remember, sprints, and it meant scrum.. i don't know the entire cycle, but i know they have a lot of meetings that take a "while" in the start of the day or that is my speculations or its mid day, i simply don't know..

 

but i know for sure its scrum, no idea how good or bad it is compared to SAFe

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This entire post has become pointless, it’s the same loop of conversation over and over with the words slightly tweaked. This post holds no value for the team itself. Nothing positive will happen from repeating one’s selves like a broken record. 

I get excited when I see activity in the discussions thread, and then all that excitement disappears when I see that it’s this post with the activity. 

I am also disappointed, but venting here is not constructive anymore. I was upset when the eclipse post got locked, but I totally see why it happened and think it’s time to lock this one up as well. 
 

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8 minutes ago, Icegrx said:

This entire post has become pointless, it’s the same loop of conversation over and over with the words slightly tweaked. This post holds no value for the team itself. Nothing positive will happen from repeating one’s selves like a broken record. 

I get excited when I see activity in the discussions thread, and then all that excitement disappears when I see that it’s this post with the activity. 

I am also disappointed, but venting here is not constructive anymore. I was upset when the eclipse post got locked, but I totally see why it happened and think it’s time to lock this one up as well. 
 

we need at least one just permeantly active instead of locking it up and  a new page is formed

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8 minutes ago, Icegrx said:

This entire post has become pointless, it’s the same loop of conversation over and over with the words slightly tweaked.
 

"Find a thread on the forums that this statement doesn't apply to" challenge (impossible).

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  • KSP2 Alumni

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

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7 minutes ago, Nerdy_Mike said:

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

i am i cannot wait for the train start going, yall can do it.

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9 minutes ago, Nerdy_Mike said:

next week we will have some news to share

Next week™

 

10 minutes ago, Nerdy_Mike said:

On that note I just ask to be patient just a little while longer

Even figuring it to mean Friday of next week, I can hold out that long :-)

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24 minutes ago, Nerdy_Mike said:

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

Trying to tell myself to stay positive and patient.  Isn't working, but I am trying.

I do not envy you or Dakota.  You guys really are in a hard spot right now.  And we do thank you for the work you are doing.   

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25 minutes ago, Nerdy_Mike said:

We don't want everyone to get tiny bits of information

Lots of tiny bits is waaaaaayyyyyyyaayayayayayyaaayyyy better than hardly any big bits. One feels like communication, the other feels like the cold shoulder.

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28 minutes ago, Nerdy_Mike said:

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

Thanks for the heads up. I'm really really hoping to see new content soon, definitely need a new itch to play KSP2 again.

And welcome back, Mike! Glad to see you back!

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3 hours ago, Icegrx said:

This entire post has become pointless, it’s the same loop of conversation over and over with the words slightly tweaked. This post holds no value for the team itself. Nothing positive will happen from repeating one’s selves like a broken record. 

I get excited when I see activity in the discussions thread, and then all that excitement disappears when I see that it’s this post with the activity. 

I am also disappointed, but venting here is not constructive anymore. I was upset when the eclipse post got locked, but I totally see why it happened and think it’s time to lock this one up as well. 
 

Short of FS!, which did nothing but add new complaints and concerns for a lot of people, most feedback hasn't been addressed (addressed as in game changes, not words on a forum) for 14 months. It's no wonder every thread ends in the same spot.

2 hours ago, Nerdy_Mike said:

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

See, normally I'd absolutely buy a statement like this, and I applaud your effort whilst definitely not envying your position. Where we are now, this statement sounds like one more for the pile. Promptly hoping to be proven wrong.

Edited by PDCWolf
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1 hour ago, PDCWolf said:

Short of FS!, which did nothing but add new complaints and concerns for a lot of people, most feedback hasn't been addressed

I agree with you, I’m just saying beating a dead horse won’t make it alive again. 

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4 hours ago, Nerdy_Mike said:

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

I appreciate the acknowledgement Mike! Even something on a solemn note like this feels like a weight being lifted off our shoulders (at least to me). I appreciate this communication, even if it is to tell us to wait one more week. I have high hopes that this can be a pivot point for the community and that we all can start getting excited for our favorite game again. Best of luck to the Devs and CMs, our expectations are high for next week, we've been waiting for some meat to chew on. Much Appreciated! 

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12 hours ago, Nerdy_Mike said:

I wanted to hop in here to say that most of the stuff the players are asking for will be addressed soon. Now I know in the past soon has been treated as a "sure three months" but this time I am working as fast as I can with team to get the asks you all have addressed. 

I know the speed is not what is being asked, but next week we will have some news to share with more to come in the following weeks. We don't want everyone to get tiny bits of information and we're working to deliver more as quick as possible.

On that note I just ask to be patient just a little while longer. 

Are you still following the roadmap or not?  Tell us.

Do you know where you are on the map?  Tell us. 

Get roadblocked by a killer bug or set back?  Tell us.

Right now it appears the game is dead in the water and you're doing nothing but procrastinate delivering the cancellation news, because you can't seem to communicate in a post addressing the lack of communication.

Give us *something* other than more empty promises.  SHOW US WHAT YOU'VE DONE.

 

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51 minutes ago, rnt_hank said:

Are you still following the roadmap or not?  Tell us.

Do you know where you are on the map?  Tell us. 

Get roadblocked by a killer bug or set back?  Tell us.

Right now it appears the game is dead in the water and you're doing nothing but procrastinate delivering the cancellation news, because you can't seem to communicate in a post addressing the lack of communication.

Give us *something* other than more empty promises.  SHOW US WHAT YOU'VE DONE.

 

  • yes they are working on colonies so they are still following the roadmap
  • underway working on colonies most likely working out optimizations on part count, and placement on other planets and seeing how it behaves
  • there is 2-3 killer bugs right now, revert save death wobble/save rot issue, part performance issues, and finally planting flags breaking the game

there is ofc a lot more bugs, but even i can answer these questions. more realistic questions that they could sink there teeth into is

 

  • With colony progression underway, what is an issue that is taking the most time, performance-related, or coding the parts in, coding the core parts or is it bug fixing?
  • With the long duration between the first bug patch of 0.2.0 to 0.2.1 are you able to give us feedback on a estimation of bugs that will be fixed in the next upcoming bug update?
  • With knowing that things such as HDRP, or developer such as blackrack is there any new information you can give us on either or has blackrack been working for colonies?

these are questions that directly gives us answers, still allows them freedom of not giving us time frames, gives them estimiations so it isn't fully clear, while also not letting even a user like me knowing the answers.

and it can be as simple as the answers

  • as of right now core parts coding is taking the longest, there is a lot of parts that we need make sure work fully and verify through internal builds.
  • so far we have about 20-25 bugs fixed and 3 bugs that was on the hit list on KERB that finally was completed since last KERB update.
  • HDRP is still in stages of being worked on we have tested it in a couple cycles but we are still not happy with how it is performing and will take longer, and blackrack has been working on making the reentry effects better with the colors based off of atmosphere composition and the moon/planet occlusion, due to the more recent solar ecplise it will take a while for us to have a viable product for testing before we can move forward with it and give more infomation..

 

its a matter of knowing and gathering information that still allows CM's to not give time frames but still giving us information in short statements, just like colonies, there is a A LOT of information we actually already got for information, its more so being able to find it

 

don't worry we will know something hopefully next week

 

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33 minutes ago, Stephensan said:

even i can answer these questions

I can make guesses too, but from the recent track record they wouldn't be as optimistic as yours.

This is about hearing it from the *team*, not a random player.  No offense.

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