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KSA | The KSP Replacement from RocketWerkz | Seamless Movement and Terrain


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12 hours ago, HebaruSan said:

I guess I've been on record as a pessimist since May. I'll need to see overwhelmingly positive reviews to get past my experiences attempting to play this studio's previous work.

I dislike both their previous games, however I can attest that user accessibility is pretty much the opposite in ICARUS, where the game explains most things, or they're easy to understand from the information you get. So I think in time they've gotten the experience of not making a game just be a mute wall of difficulty... they just haven't gone back to apply that to Stationeers. Dean in some posts mentions they're making Stationeers at a loss and it's a very hard to revert trend, which is a vicious circle on why they really don't make much progress on it.

 

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45 minutes ago, AstroWolfie said:

We should see if we can buy back the ksp licensing to make it KSP…3? 

32 minutes ago, Deddly said:

One might assume that possible future licensing arrangements could be one reason why they kept "K" as the initial letter.

I'd like to ask why this game can't have its own identity, but I also want to point out that if the price tag on the Kerbal IP is too high for Paradox Interactive, then it's likely too big for Rocketwerkz who is smaller by quite a margin.

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55 minutes ago, AstroWolfie said:

We should see if we can buy back the ksp licensing to make it KSP…3? 

Given how this Industry works, it's more probable the other way around - TTWO buying the project and using it to launch KSP3 themselves. Or whoever manages to buy Private Division - as far as I know, TTWO didn't dissolved PD yet.

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18 minutes ago, Lisias said:

Given how this Industry works, it's more probable the other way around - TTWO buying the project and using it to launch KSP3 themselves. Or whoever manages to buy Private Division - as far as I know, TTWO didn't dissolved PD yet.

I'd love to hear how that's pitched to T2 after losing however many millions on a game that not only failed but also made the franchise, the studio and their subsidiary PD completely unsellable.

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33 minutes ago, Lisias said:

Given how this Industry works, it's more probable the other way around - TTWO buying the project and using it to launch KSP3 themselves. Or whoever manages to buy Private Division - as far as I know, TTWO didn't dissolved PD yet.

Isn't that more liability issue regarding the EA status of the game? Asd long as PD exists they can claim they're still working on it.

KSP2 has severely burned the KSP brand. It's clear that if there is a KSP3, it'll have to be built from the ground up. If the Rocketwerkz product is good, they might consider buying that from them, there's less risk involved. But then they're missing out on the sales RW already made.

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1 hour ago, AstroWolfie said:

KSP…3

1 hour ago, cubinator said:

KSP 2 Episode 1

KSP  3pisode 4: A New Hope

7 minutes ago, Kerbart said:

KSP2 has severely burned the KSP brand

For whom?

The fans don't care, the profans don't know.

Edited by kerbiloid
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31 minutes ago, kerbiloid said:

The fans don't care, the profans don't know.

And everybody else are not aware of.

 

55 minutes ago, PDCWolf said:

I'd love to hear how that's pitched to T2 after losing however many millions on a game that not only failed but also made the franchise, the studio and their subsidiary PD completely unsellable.

That's exactly the point. Making PD sellable. I think someone there should be thinking on the ways TTWO may try to make a lemonade from this lemon.

You see, it's all about the company's balance - Siemens sold Siemens Mobile to BenQ in the past for, essentially, the money they lost in the previous fiscal year, completely disregarding the Mobile's assets value. Plants, stock, IP, workforce - everything from the kitchen's sink to the largest manufacturing plant, was sold for the money Mobile had bleed them in the last fiscal year.

How they made it look good on the Bookkeeping I don't have a clue, but you can bet your bitcoin wallet someone there make it look good somehow - or, at very least, less bad than trying to close the damned thing and selling the assets.

Any resemblance with the current TTWO situation about PD is (hopefully) purely coincidental.

 

37 minutes ago, Kerbart said:

Isn't that more liability issue regarding the EA status of the game? Asd long as PD exists they can claim they're still working on it.

And buying the competition is a way to do that. See how Microsoft build up Internet Explorer in the past.

 

37 minutes ago, Kerbart said:

KSP2 has severely burned the KSP brand. It's clear that if there is a KSP3, it'll have to be built from the ground up. If the Rocketwerkz product is good, they might consider buying that from them, there's less risk involved. But then they're missing out on the sales RW already made.

You are assuming they are willing to revive PD. IMHO they would be only trying to add some water and sugar to the lemon and sell it as lemonade.

Edited by Lisias
(sigh) Moar tyops...
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6 hours ago, kerbiloid said:

For whom?

The fans don't care, the profans don't know.

This is overly simplistic, and I think it's missing some important nuances:

  1. People on PC got burned by KSP2. We know it didn't pass 100.000 sales at release, and nowadays estimates place it from 200.000 owners to 670.000. That means out of 5.000.000 KSP1 purchasers, 4.800.000 to 4.330.000 decided to not get involved with the sequel, and we know from those 200.000 to 600.000 purchasers, about 60% of them refunded it. And that's after a 4 years long hype campaign with ads on youtube banners and even TV.
  2. People on console got burned by the horrible PS4 port and by probably never ever getting KSP2.
  3. People using it professionally got burned by KSPEdu being abandoned -long- ago.

The brand got a huge hit from it, that's >60% of KSP1 purchasers giving KSP2 a no confidence vote.

6 hours ago, Lisias said:

That's exactly the point. Making PD sellable. I think someone there should be thinking on the ways TTWO may try to make a lemonade from this lemon.

You see, it's all about the company's balance - Siemens sold Siemens Mobile to BenQ in the past for, essentially, the money they lost in the previous fiscal year, completely disregarding the Mobile's assets value. Plants, stock, IP, workforce - everything from the kitchen's sink to the largest manufacturing plant, was sold for the money Mobile had bleed them in the last fiscal year.

How they made it look good on the Bookkeeping I don't have a clue, but you can bet your bitcoin wallet someone there make it look good somehow - or, at very least, less bad than trying to close the damned thing and selling the assets.

Any resemblance with the current TTWO situation about PD is (hopefully) purely coincidental.

The difference is we know PD+its IPS+IG+KSP2 and even PD+IPs alone were offered to multiple parties, even Paradox, and nobody wanted it. It's already failed at getting sold.

Personally, I'd be really happy to not have them waste money on acquiring the brand (unless it was dumb cheap, like goodwill cheap), and also if T2 kept their now bloody hands off of this project as well.

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20 minutes ago, PDCWolf said:

People using it professionally got burned by KSPEdu being abandoned -long- ago.

That, IMHO, was a mistake. Sometimes it worth the pain to keep a product alive at loss, and save later in P/R.

Once upon a time, we had more professors and aerospace engineers (or, at very least, people studying to be) around here - they are missed IMHO.

 

23 minutes ago, PDCWolf said:

The brand got a huge hit from it, that's >60% of KSP1 purchasers giving KSP2 a no confidence vote.

The difference is we know PD+its IPS+IG+KSP2 and even PD+IPs alone were offered to multiple parties, even Paradox, and nobody wanted it. It's already failed at getting sold.

Being the reason I called PD a lemon, and suggested they would be willing to spend a bit on water and sugar, and try to sell lemonades instead.

It worked for Siemens - they are still around, only without Mobile.

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2 minutes ago, Lisias said:

Being the reason I called PD a lemon, and suggested they would be willing to spend a bit on water and sugar, and try to sell lemonades instead.

It worked for Siemens - they are still around, only without Mobile.

It depends on how much you can sell the lemonade for, and how much you have to spend on water and sugar.

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29 minutes ago, Lisias said:

Being the reason I called PD a lemon, and suggested they would be willing to spend a bit on water and sugar, and try to sell lemonades instead.

It worked for Siemens - they are still around, only without Mobile.

I still believe they're vastly different scenarios. Right here you'd be talking about buying product X to bundle with your brand Y to sell the Z combo. That'd be like trying to sell land based on a bushel of rotten apples with a good one on top that's not even from the aforementioned land. Even PD's other titles are really not that attractive. And before someone mentions Roll7, their two games were played by a cumulative total of 1000 people on Steam.

 

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On 11/5/2024 at 5:55 PM, Bej Kerman said:

I'd like to ask why this game can't have its own identity, but I also want to point out that if the price tag on the Kerbal IP is too high for Paradox Interactive, then it's likely too big for Rocketwerkz who is smaller by quite a margin.

They got an offer from Paradox and it was not an negotiation. Greed is an issue, probably not true, but an simple monkey trap is an pot with an narrow opening and some nuts who just fit trough the opening clamp down the pot and monkeys will grab nuts and then don't get the hand out, you can now collect them. 
 

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1 hour ago, Bej Kerman said:

Why SFS?

Because their promo suggests nothing but a blatant KSP2 ripoff.

Don't get me wrong, I'd love to see them succeed and bring a game to the market that looks like what KSP2 should have been. It's very clear where they got inspired for their designs though,

The third one is Juno. Which is already on the market, but it is far more focused on tinkering and balancing numbers, which we hope KSA and SFS2 are not.

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2 hours ago, Kerbart said:

Because their promo suggests nothing but a blatant KSP2 ripoff.

Does it? SFS 1 played like SimpleRockets 1 (AKA Juno 1), extremely simple rockets and a limited parts selection in a 2D 1/20th scale solar system. Extremely basic game. Their marketing promo now for SFS 2 just seems like "Look! We can also make a 2D game then sell a 3D upgrade!". No mention of the colonies or interstellar travel that you'd need to be worthy of the "KSP 2 ripoff" title.

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