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What did you do in KSP1 today?


Xeldrak

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Today I tested the waters (literally) with surface base design. I designed and deployed an actual floating mining base. In addition to the new Reefs biome coming to Gael in the GPP update, this is my provision for adding value to "Kerbal Sea Programs," moreover, Gaelian Sea Programs. :) (This aspect is already available to GPP users).

That absolute 1% efficiency situation very badly needs to be answered and dealt with. I'm going to try to write a buff for that.

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Later, I dropped a version with stock drills instead of ocean pumps on Gratian and simply had some fun with it, EVA and the sandstorms. Jeb was very happy to participate in this development. Val wasn't very spunky today and stayed very near the cabins.

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KASA is wanting to make a Core-less Stanford Torus, Which didn't go so well last time (wibbly wobbly explodey wodey was the technical cause of the failure). So they tested a new construction technique that involves pistons and separators to get everything aligned then decouple and allowed it to self assemble. They successfully tested a small scale station, that can hold upto 48 Kerbals across 12 PXL-9 command pods, and dock 12 ships (even if they forgot to install a docking port... ). The small scale test station is now being repurposed as a "Best Kerbin Space Hotel and Space Casino"
Kadvertisement : When you just cant get far enough away from things think Best Kerbin

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On 22/12/2016 at 6:22 AM, Fearless Son said:

 

Don't know why but this is still here^^:huh:

3 hours ago, GDJ said:

Made a reasonable copy of a CF-100 fighter jet. Very nice to fly.

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Super cool.

Coincidence?

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I think not...:D

But really. I made an F-104G Starfighter and it too fly's like a charm. It's pretty much my everyday manned ultrasonic jet on DMP, since to goes 1000m/s+. Also, which mod are you using for the painted parts? I've seen one on Kerbal Spaceport, back all those years ago when it existed, on Curse, Kerbal Stuff (also when it existed) but not on Spacedock, and I never bothered downloading it. If you could give me the name of the mod and where you found it, much would be appreciated.:wink:

Also, @JadeOfMaar , where'd you get those awesome hab semi spheres from? They look so cool.

Edited by AccidentsHappen
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12 hours ago, SmashingKirby148 said:

Wow! What Warp Drive is that? Doesn't look like USI or Interstellar. :o

It's from the IXS Warpship, though I've modified it to have a larger bubble, less reaction wheel torque, and to have the same Exotic Matter converter functionality as the drives in the USI pack, rather than it being split out in to a different ring. Otherwise, I'm running all Nertea's mods, Airplane Plus, Bac9's Procedural Wings (there's an up-to-date GitHub fork), Scatterer and EVE for the pretty atmospheres, and BD Armoury for the weapons.

 

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Faffing around in sandbox before committing to a 3.2x scale Galilean Planet Pack career... wanted to know whether spaceplanes would be possible at some point. Turns out, yes they will - although this particular model is a cargo-less proof of concept and doesn't do anything particularly useful. 

The biggest problem looks like the reduced curvature of the planet doesn't do much to help you get out of the atmosphere. Going to have to drop the heating down a bit or planes will burn up on ascent, let alone re-entry.

v6JKsow.jpg

SShB3rX.jpg

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As of today, Kerbin's got a new micro moon, "Gym" (formerly known as Ast. Gym-416). Ap: 6427Km / Pe: 2347Km.

"Is your dV margin getting slim? Have some snacks and fuel at "Gym" - the orbital gas station you can trust."

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Edited by lodger
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1 hour ago, eddiew said:

Faffing around in sandbox before committing to a 3.2x scale Galilean Planet Pack career... wanted to know whether spaceplanes would be possible at some point. Turns out, yes they will - although this particular model is a cargo-less proof of concept and doesn't do anything particularly useful. 

The biggest problem looks like the reduced curvature of the planet doesn't do much to help you get out of the atmosphere. Going to have to drop the heating down a bit or planes will burn up on ascent, let alone re-entry.

v6JKsow.jpg

SShB3rX.jpg

 

Nice, so I'm not the only one doing long term planning for my Career. :cool:

Except, what I'm planning for is literally almost to actual end game. xD

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4 minutes ago, SmashingKirby148 said:

Nice, so I'm not the only one doing long term planning for my Career. :cool:

Except, what I'm planning for is literally almost to actual end game. xD

Heh, nope - I love spaceplanes too much to risk discovering 2 months into a career that they simply don't work and never will. I now know that they will be an end-game thing, with Rapier and Sabre engines, and probably requiring some KR&D to make them truly useful; but I can live with that. They should be hard, just not impossible :)  Meanwhile I'll be relying on a combination of Space Y heavy lifters and Karbonite to be shunting heavy loads into orbit and compensating for the larger planetary system.

Not sure I have a game-over point, unless it's having visited all available bodies... 

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10 hours ago, Sharpy said:

You assume correctly, although the explosion awesomeness was disappointingly low. Luckily the nearest quicksave was very near.

KSP is the only game to compete with DF in "fun" factor :).

 

Also attempting the DUna braking burn atm, i think we're gonna need a bigger rocket. Boop.

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3 minutes ago, eddiew said:

Heh, nope - I love spaceplanes too much to risk discovering 2 months into a career that they simply don't work and never will. I now know that they will be an end-game thing, with Rapier and Sabre engines, and probably requiring some KR&D to make them truly useful; but I can live with that. They should be hard, just not impossible :)  Meanwhile I'll be relying on a combination of Space Y heavy lifters and Karbonite to be shunting heavy loads into orbit and compensating for the larger planetary system.

Not sure I have a game-over point, unless it's having visited all available bodies... 

 

I can only make small spaces planes. I've never really tried bigger than Mk1, though, so It's probably just because I have no experience. :P

After a while, If I can establish a Mun base, I'm gonna use a clone of a KD Orbital Pad I made called the Fabricator, which can generate RocketParts and Fuel out of ElectricCharge so building things is equivalent to Planetary Annihilation. As for what I'm gonna build with it?... Well, B9 HX parts work with 1.2.2, so I'm gonna make some very sexy carriers. :cool:

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7 hours ago, AccidentsHappen said:

 

But really. I made an F-104G Starfighter and it too fly's like a charm. It's pretty much my everyday manned ultrasonic jet on DMP, since to goes 1000m/s+. Also, which mod are you using for the painted parts? I've seen one on Kerbal Spaceport, back all those years ago when it existed, on Curse, Kerbal Stuff (also when it existed) but not on Spacedock, and I never bothered downloading it. If you could give me the name of the mod and where you found it, much would be appreciated.:wink:

 

Actually not much of the plane is stock parts. A lot of them are from Airplane Plus (cockpit, tail surfaces), the wings are Procedural wings, the outer tanks, Nose cones, rear fuselage, and the shiny bits on the engine assemblies are Procedural Parts as well. The intakes are B9, and the Nacelles, engines, little fins off the wing tanks, and rear ailerons are stock. Landing gear is stock as well. Procedural parts has the ability to colour their parts as well.

I admit there is some similarity between my CF-100 and the F-104 Starfighter in the KSP universe, but in real life they are totally different animals. The CF-100 was a subsonic all-weather interceptor for the RCAF, and the F-104 Starfighter was a Supersonic Interceptor for the USAF. Canada did have some F-104's (CF-104) in their fleet but those were retired in 1984. The CF-100 was retired back in the late 1950's.

Neither plane was perfect in real life. The CF-100 was known to be tough, but sluggish and it wasn't the best handling plane. The F-104 was faster than hell, louder than hell, but fragile as hell. You had to land the F-104 on pavement. The CF-100 was okay on smooth dirt runways and frozen lakes if needed.

The Avro Arrow (CF-105) was supposed to replace the CF-100, but that program was sadly cancelled for various reasons.

Edited by GDJ
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  Off to Mimus to test the new 3 Kerbal Service Module.

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Altitude 60 km and speed 2300 m/s coasting to circularize at 80 KM

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After docking with the lander waiting in orbit, Bob goes and gets the science. This practice for up coming missions to Duna. (Seems he has been hanging out with Jeb too much. He isn't screaming)

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Any excuse for a spacewalk.

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@Mikki and @Carl I think this mod might be of interest to both of you.  They can be repacked just like parachutes but they can open very high in the atmosphere, unlike normal 'chutes.

Mikki, this is essentially what your "floaties" were accomplishing several pages back.  It might save you some weight.

Carl, this can help you save DV by making your aerobrake more efficient.  Not sure what the trade off for pushing it all the way there will be.  You'll have to investigate that yourself. :) 

 

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4 hours ago, eddiew said:

Heh, nope - I love spaceplanes too much to risk discovering 2 months into a career that they simply don't work and never will. I now know that they will be an end-game thing, with Rapier and Sabre engines, and probably requiring some KR&D to make them truly useful; but I can live with that.

Meanwhile I'll be relying on a combination of Space Y heavy lifters and Karbonite to be shunting heavy loads into orbit and compensating for the larger planetary system.

Not sure I have a game-over point, unless it's having visited all available bodies... 

I love spaceplanes too, so be sure that there are more options than usual for them when you start your career. You might want to check the GPP flags too. It looks like you'll be wearing the Grand Tour Silver (every world except Catullus) at some point. :wink: Or your end-game can be to build a restaurant at the edge of Galileo's universe and avoid having to wait decades or centuries for a transfer window back from there.

3 hours ago, SmashingKirby148 said:

I can only make small spaces planes. I've never really tried bigger than Mk1, though, so It's probably just because I have no experience. :P

Get some experience, then! (Please) :D They're so awesome to have and to make.

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25 minutes ago, TheEpicSquared said:

I started a career with Galilieo's Planet Pack and played for a while. Then I shut down KSP and opened youtube to watch the SpaceX Iridium mission. :cool: 

Hold off on actually starting the career!  We hope to have an update no later than Tuesday! There are some changes that may cause some minor annoyances if you update in the middle of a career. 

Edited by Galileo
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17 minutes ago, kraden said:

@Mikki and @Carl I think this mod might be of interest to both of you.  They can be repacked just like parachutes but they can open very high in the atmosphere, unlike normal 'chutes.

Mikki, this is essentially what your "floaties" were accomplishing several pages back.  It might save you some weight.

Carl, this can help you save DV by making your aerobrake more efficient.  Not sure what the trade off for pushing it all the way there will be.  You'll have to investigate that yourself. :) 

 

It's a nice idea but i'm not aerobraking. For 2 reasons.

 

1. Setting up a specific intercept altitude at Duna on a retrograde run is tough, really tough. Te problem is at long distance you have the usual accuracy of burn issues. At closer ranges the dv for modest duna pe changes of a few thousand km is measured in kps. That's just the extreme closing velocity at work.

 

2. That same extreme speed means you'll pass through Duna's atmosphere in a matter of seconds on all but the lowest passes, and even then to get enough time in atmosphere to see serious enough velocity drop you'd need to be experiencing extreme deceleration. So much so that A) i suspect even the best heat shield would just flash vaporise in a heartbeat, and B) the force on the parts due to drag would grow so high it would cause the parts to explode, you wouldn't be aerobraking, you'd be lithobraking. At these kind of closure velocities atmosphere might as well be solid rock.

 

That said it's not as bad as it sounds, i've got the dv, it's my twr at duna thats an issue, but my last attempt came very close and a miscalculation left me with insufficient power gen, i've corrected that at minimal loss to peak twr so i should do it the next shot i get an intercept on, but doing thats introduced a few new bugs so squashing those atm.

 

Cheers for the thought.

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8 minutes ago, Carl said:

...Cheers for the thought.

Hey carl, your worrys are not really true. You can make precice encounters and dip down to 26500 meters at Duna for example and bleed off up to 1000dV in the first dip. And it can be done safe. Its mere fun and a proven method in RL spacecraftmaneuvering.

And proven by me in KSP!:D 

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