ra4nd0m Posted September 13, 2022 Share Posted September 13, 2022 Wow this looks amazing. To me the main problem of those older parts were not the model itself but their texture. It was too (i don't know the proper word) reflectively metallic. And those warning stripes. They look outdated for at least 5 years. Quote Link to comment Share on other sites More sharing options...
Big Katz Posted October 10, 2022 Share Posted October 10, 2022 nertea are you involved in the software or gaming industry? i hope you are able to make money of your skill. Quote Link to comment Share on other sites More sharing options...
Starseeker Posted October 10, 2022 Share Posted October 10, 2022 1 hour ago, Big Katz said: nertea are you involved in the software or gaming industry? i hope you are able to make money of your skill. Well, considering he's on the KSP2 dev team now, I'd say probably yeah Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 14, 2022 Share Posted November 14, 2022 (edited) EDIT: removed. Edited November 23, 2022 by septemberWaves Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted November 27, 2022 Share Posted November 27, 2022 Don't know if this is the right place to ask this, but I've been wondering for a while. Is your name pronounced (ner-tee) or (ner-tee-uh)? @Nertea Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 27, 2022 Share Posted November 27, 2022 7 hours ago, JebTheDestroyer said: Don't know if this is the right place to ask this, but I've been wondering for a while. Is your name pronounced (ner-tee) or (ner-tee-uh)? @Nertea And is it NER-tee, ner-TEE, NER-tee-ah, or even NEAR-tee, etc?? Inquiring minds...probably have better things to do . Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted November 27, 2022 Share Posted November 27, 2022 @JebTheDestroyer @Brigadier Here's a thread to satisfy your curiosity. It has a conclusive answer, but the best part of the thread is a bit of Tolkien+KSP fanfic written by sturmhauke. Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted November 28, 2022 Share Posted November 28, 2022 15 hours ago, DeadJohn said: @JebTheDestroyer @Brigadier Here's a thread to satisfy your curiosity. It has a conclusive answer, but the best part of the thread is a bit of Tolkien+KSP fanfic written by sturmhauke. Thanks for coming in with this. I was partially right. Quote Link to comment Share on other sites More sharing options...
NiL Posted December 10, 2022 Share Posted December 10, 2022 On 7/4/2022 at 6:20 AM, Nertea said: Evaluating the dev version is fairly useful to me. Sorry if the question is stupid, but where can it be found? I searched NFE github, but it only contains current version with latest contributions long ago. Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 26, 2022 Share Posted December 26, 2022 NFE 2.0 somewhere in the horizon? Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted December 28, 2022 Share Posted December 28, 2022 On 12/26/2022 at 4:33 PM, Rakete said: NFE 2.0 somewhere in the horizon? Considering Nertea is working on ksp2 you could consider the new near future parts NFE 2.0 Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 22 Author Share Posted August 22 I have updated the development branch of Near Future Electrical to be pretty close to a release candidate, so opinions are welcome Notes: This has a fair slew of balance and tuning updates. As a noteable point, most reactors now have a considerably increased lifetime (25 kerbal years) You need SH 0.7.3+ because it has UI updates Ancillary tuning like costs, tech nodes, etc are not really done Quote Link to comment Share on other sites More sharing options...
idiot Posted August 23 Share Posted August 23 8 hours ago, Nertea said: I have updated the development branch of Near Future Electrical to be pretty close to a release candidate, so opinions are welcome Notes: This has a fair slew of balance and tuning updates. As a noteable point, most reactors now have a considerably increased lifetime (25 kerbal years) You need SH 0.7.3+ because it has UI updates Ancillary tuning like costs, tech nodes, etc are not really done recently noticed your mods being updated again, great to see you back. I'd also like to ask where can i find this dev branch (if it's even open for normal people) Quote Link to comment Share on other sites More sharing options...
Adventurer Posted August 23 Share Posted August 23 3 hours ago, idiot said: I'd also like to ask where can i find this dev branch (if it's even open for normal people) I think it is this (based on the recent commits made): https://github.com/post-kerbin-mining-corporation/NearFutureElectrical/tree/dev/GameData/NearFutureElectrical Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted August 23 Share Posted August 23 (edited) On 8/22/2024 at 8:21 PM, Nertea said: I have updated the development branch of Near Future Electrical to be pretty close to a release candidate, so opinions are welcome Notes: This has a fair slew of balance and tuning updates. As a noteable point, most reactors now have a considerably increased lifetime (25 kerbal years) You need SH 0.7.3+ because it has UI updates Ancillary tuning like costs, tech nodes, etc are not really done 1- Well 25 years is much more reasonable, i accidentally find out that many Small modular reactors (SMRs) has lifetime about 2.5x longer than convencional reactors due the simplicity of their design. 2- What is SH? duh! 3- Thats fine for me, it is better to maintain all the coherence possible between savegames Edited August 26 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 23 Share Posted August 23 12 minutes ago, Ariel Kerman said: 2- What is SH? Isn't that the mod that makes radiators have pay grades? Quote Link to comment Share on other sites More sharing options...
Polaris0352 Posted August 23 Share Posted August 23 SH is System Heat, another one of Nertea's mods. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 24 Share Posted August 24 <-- There was a joke there. @Polaris0352 You missed it. Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted August 27 Share Posted August 27 On 8/23/2024 at 10:39 AM, JadeOfMaar said: Isn't that the mod that makes radiators have pay grades? Oh, i thought it was the one that make radiators have 'pain grade'... guess it got an upgrade! Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 29 Author Share Posted August 29 No bugs in a week, so it must be great! The only thing that showed up was https://github.com/post-kerbin-mining-corporation/NearFutureElectrical/issues/155 I don't know if I want to make a fairing for the 3.75m's compact version, thoughts appreciated. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 1 Author Share Posted September 1 Updates to dev version Appropriately deprecated/re-added the nuclear fuel containers and ore processor so the part modules can be adjusted Tuned and balanced the RTG set - they should be release-ready now Adjusted many 3rd party partches to work correctly Remaining todo Cost and tech tree tuning for the new reactors Testing and tuning the fairing ejection module Some SystemHeat adjustments so the various Extras patches work ok The USI 3rd party patch Many testings Quote Link to comment Share on other sites More sharing options...
Polaris0352 Posted September 5 Share Posted September 5 On 8/24/2024 at 4:56 PM, JadeOfMaar said: <-- There was a joke there. @Polaris0352 You missed it. Not surprising, I AM pretty dumb after all. I blame working on German cars for so many years. Humor has left this husk of a human long ago. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 7 Author Share Posted September 7 I'm working on some improvements to the FFT fusion tanks to make them look somewhat more unique (keep the isohedral look for hydrogen): Quote Link to comment Share on other sites More sharing options...
IBIS-CELL Posted September 8 Share Posted September 8 Good afternoon, I would like to be interested. Will there be an update for the Near Future Construction mod? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 8 Share Posted September 8 6 hours ago, IBIS-CELL said: Good afternoon, I would like to be interested. Will there be an update for the Near Future Construction mod? What exactly are you looking for? It was last updated in August so perhaps you should read the last page of this topic. Quote Link to comment Share on other sites More sharing options...
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