Nertea Posted December 1, 2014 Share Posted December 1, 2014 KSP 1.12.x Mark IV Spaceplane Fuselage [3.2.1] Last Updated August 18th, 2024 This part pack adds a new lifting-body fuselage system for aircraft heavily inspired by an iconic 60s sci-fi design. It's designed to fit 2.5m parts in a cargo bay easily, and 3.75m parts snugly. The parts are done in a stockalike style and I've attempted to be as close to Porkjet's Mk2 and Mk3 parts as I can. Highlights include: A full fuselage system in the Mark IV standard, from cockpits to cargo bays All the parts are fully configured to work with the Community Tech Tree in its highest aerospace nodes. Full Screenshot Gallery Frequently Asked Questions Q: CKAN Support Questions? A: Talk to CKAN folks, CKAN is not supported. Q: Sometimes I have issues with parts being occluded when they aren't supposed to. A: This is a bit of a headache for me. Please, post solid reproduction steps with pictures to help. Q: Example ships? A: No, I suck at planes, but feel free to post and maybe I'll add them! Q: This pack used to have engines. Where are they? A: They have been moved to Near Future Aeronautics for easier maintenance. Licensing All code and cfgs are distributed under the MIT License All art assets (textures, models, animations) are distributed under an All Rights Reserved License. All bundled mods are distributed under their own licenses. Download Mirrors Primary (SpaceDock) Secondary (CurseForge) Tertiary (GitHub) Issue Tracking and Source Special Thanks A big hand to everyone who helped test these parts while they were in development. If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife , which results directly in more models. Quote Link to comment Share on other sites More sharing options...
Bacon_commando Posted December 1, 2014 Share Posted December 1, 2014 Nice work, can't wait to play with this Quote Link to comment Share on other sites More sharing options...
falken Posted December 1, 2014 Share Posted December 1, 2014 (edited) Looks cool! Reminds me of Thunderbird 2. e: Just read the FAQ. Colour me embarrassed! Edited December 1, 2014 by falken Quote Link to comment Share on other sites More sharing options...
Themorris Posted December 1, 2014 Share Posted December 1, 2014 These parts look really nice, downloading...Could you add a bomb-bay? Since the parts are not symetrical? That would be cool and useful! Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 1, 2014 Author Share Posted December 1, 2014 Yes, it's planned (see the "future plans" in the OP). Quote Link to comment Share on other sites More sharing options...
endl Posted December 1, 2014 Share Posted December 1, 2014 awesome another mod with a ramp for ssto, hopefully i can make my planetary xfer vtol ssto much smaller the HL planes are so unwieldy. Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted December 1, 2014 Share Posted December 1, 2014 It's finally out of intense development! Will get to playing in the morning. Make sure to add it to your signature, Nertea! Quote Link to comment Share on other sites More sharing options...
mwlue Posted December 1, 2014 Share Posted December 1, 2014 Wow~! Expecting this to be stock in .26!!!! orz Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 1, 2014 Share Posted December 1, 2014 Beautiful work! Quote Link to comment Share on other sites More sharing options...
TonyC Posted December 1, 2014 Share Posted December 1, 2014 Finally ! Nice job !Attempts to clone Porkjet have been so far almost successful. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted December 1, 2014 Share Posted December 1, 2014 Beautiful parts!One thing, though - please add Deadly Reentry support. Quote Link to comment Share on other sites More sharing options...
riocrokite Posted December 1, 2014 Share Posted December 1, 2014 Great parts!My planned mining frame fit just perfectly!http://forum.kerbalspaceprogram.com/threads/101239-WIP-Mining-and-Processing-Extension-KMPIOne question, is it possible to make tail cargo bay exit the same width as cargo bay? I would love to use those parts as future transportation for mobile mining vehicle frames but unfortunately i'm stuck in the middle of tail cargo bay Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted December 1, 2014 Share Posted December 1, 2014 Looks good. Can't wait to try it outBeautiful parts!One thing, though - please add Deadly Reentry support.Definitely will need DRE support Quote Link to comment Share on other sites More sharing options...
Alewx Posted December 1, 2014 Share Posted December 1, 2014 Subscribed for the 64bit build as soon as it is stable... Nice nice finally finished. I just hope I will finally be able to make an SSTO with these rapiers Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted December 1, 2014 Share Posted December 1, 2014 Really nice work, I especially like that cockpit shape.They're not remotely compatible with the existing Mk4 parts though ( the TT components are currently unavailable, but the B9 adapter is still part of the B9 release ), so now I have two sets of completely different parts with the same labels... Quote Link to comment Share on other sites More sharing options...
Oafman Posted December 1, 2014 Share Posted December 1, 2014 Nertea, you do make fantastic looking parts. Looks like I need to find yet more RAM from somewhere... Quote Link to comment Share on other sites More sharing options...
MainSailor Posted December 1, 2014 Share Posted December 1, 2014 Awesome to see the final release Nertea! This is great work!Subscribed for the 64bit build as soon as it is stable... Seeing as this pack is all parts, there's no reason why it's not 64-bit compatible now... Quote Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted December 1, 2014 Share Posted December 1, 2014 Seeing as this pack is all parts, there's no reason why it's not 64-bit compatible now...I think he is commenting on the fact that 64bit version itself isn't all that stable... and that he is out of memory for mods otherwise Quote Link to comment Share on other sites More sharing options...
Voculus Posted December 1, 2014 Share Posted December 1, 2014 Another must-have mod, and one that Squad should consider making stock! Still working on an SSTO with Munar VTOL capability. Quote Link to comment Share on other sites More sharing options...
Kebra Posted December 1, 2014 Share Posted December 1, 2014 This is the coolest thing since Spaceplane Plus I love it! Quote Link to comment Share on other sites More sharing options...
Alewx Posted December 1, 2014 Share Posted December 1, 2014 Awesome to see the final release Nertea! This is great work!Seeing as this pack is all parts, there's no reason why it's not 64-bit compatible now...It is just that I don't pack to many part mods into my game as the 64bit is not stable, it is nothing about the mod.Neartea does an awesome good job, and his stuff never caused me any problems. Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 1, 2014 Share Posted December 1, 2014 Do they come in green? I'll clearly have to get cracking on an Infernal-Robotics-based elevator system for the bottom-opening cargo bay... Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 1, 2014 Author Share Posted December 1, 2014 It's finally out of intense development! Will get to playing in the morning. Make sure to add it to your signature, Nertea!The tyranny of the height limit is pretty bad. I had to rearrange and reshape them all!Great parts!My planned mining frame fit just perfectly!http://forum.kerbalspaceprogram.com/threads/101239-WIP-Mining-and-Processing-Extension-KMPIOne question, is it possible to make tail cargo bay exit the same width as cargo bay? I would love to use those parts as future transportation for mobile mining vehicle frames but unfortunately i'm stuck in the middle of tail cargo bay http://imgur.com/a/5bPKBAw, that sucks. I don't intend on changing the mesh right now, but I might be amenable to changing the internal colliders a bit so that it could kinda fit out. That size is really pushing it though. Beautiful parts!One thing, though - please add Deadly Reentry support.Shouldn't be hard. I'll figure out how for the next one, or someone can send me an appropriate MM patch Really nice work, I especially like that cockpit shape.They're not remotely compatible with the existing Mk4 parts though ( the TT components are currently unavailable, but the B9 adapter is still part of the B9 release ), so now I have two sets of completely different parts with the same labels...Well, I had no idea there was even another set. Whoops!Do they come in green? I'll clearly have to get cracking on an Infernal-Robotics-based elevator system for the bottom-opening cargo bay...Gotta make a pod and a drop frame too Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted December 1, 2014 Share Posted December 1, 2014 Been waiting for this! Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 1, 2014 Share Posted December 1, 2014 As a starting point, it looks like most structural spaceplane parts (as seen in DeadlyReentry/SPP.cfg) have a max temperature of 1500 (except for crew-bearing parts, which have 1700) and 25% reflective shielding in various directions -- all around for most fuselage segments, 0, 0.5, 0.5 for noses, and 0, 0, 1 for inline cockpits. Quote Link to comment Share on other sites More sharing options...
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