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adriangm44

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Everything posted by adriangm44

  1. This feels like "-What you eating? -Food" I meant the models! What kk building mod pack, names, etc... I know it's kerbal konstructs
  2. Yes! The new update is awesome. I'm sorry it messed up most of your work. Yaaaayyyyy! Thanks mate, I can't wait! I wanted to simulate a "The Martian" inspired base. That new dome looks like a perfect fit! (Not the windowed cockpit in the pictures)
  3. Will you be adding support for the new Station Parts Expansion Redux's NEW DOMES? I'd love to use them on top of Benjee's Planetside mod parts but it's too big..
  4. It looks like spectra's duna doesnt have an atmosphere such as Astronomer's, I can see right through into the stars through the sky... I would love to have this visual pack and still be able to see Duna's atmosphere like in How can I do that?
  5. AutoBalancingLandingLeg (Currently not maintained) What happened to this? What was it like, this mod? Could I have the old files for myself?
  6. Terrain editing won't pass on to 1.12 from 1.11. My duna base slides down the hill . Duna doesn't have a flat surface at all, and I can't get my base to stand still, that's why I really loveod this feature. I'm putting this coment up so I can get notified when an update is up.
  7. It's in the Github tab in that Discord Server. But here you go: https://github.com/Kari1407/Starship-Expansion-Project
  8. In this mod, propably never. Starship modding has been handed over to @Karin https://discord.gg/HCXX8HwB
  9. How can I do to make the tanks have ARGON GAS inside? I downloaded INTERSTELLAR FUEL SWITCH CORE, INTRSTLR. REDISTRIBUTABLE, KSP INTRSLR. EXTENDED and THIS MOD. It will only show all different types of fuels but argon gas... There is a Liquid Argon but my engines from NEAR FUTURE PROPULSION, can't use it.
  10. There was no announcement about that. Kari expressed not long ago that soon his mod woill no longer depend on Tundra. And the Roadmap is still as Damon left it, as he announced he was taking a break for summertime.
  11. How can I add a new Resource? (Like potatoes for the Martian roleplay) And how can I make it weight what I want per unit? And what does this line mean? TACLSGlobalSettings { MaxDeltaTime = 86400 Is this a 6h Kerbin day? Seconds? ------------------------------------------------------------------------------------------------------------------------------------------- In real life, astronauts don't eat or can't eat on EVA suits, so it seems irrelevant to me that kerbals consume food inside their suits. Instead I want to change the cfg files so kerbals don't have food nor water within the suits and have a timeout that links to the max time that a kerbal can last without eating and drinking. What do I tweak? ------------------------------------------------------------------------------------------------------------------------------------------- EVA electricity: What if the ammount of EC required to operate the suit was directly proportional to the temperature difference between the current temperature and Kerbin's average (13.5ºC) ?
  12. https://imgur.com/gallery/LLamdbY VIDEO: There is a part from this mod I've been planning to transform. I think if you watch the video you'll get the idea. So I want kerbals to go through that part, but the colider hits me hard every try I make. I did though managed to delete some parts so it looks hollow, however it doesn't act hollow. Any help?
  13. The thing is... there is already a model of stairs in the mod's files: The path should be: GameData\StationPartsExpansionRedux\Parts\Ground\adjusting-base There are two files: sspx-adjusting-stairs-1.cfg/mu @Nertea, How is that we cannot see this part in the VAB/SPH despite it being in the part files? Also how can we get to use it? Cause it looks tremendously amazing.
  14. https://dwalsen.artstation.com/projects/GXDy64 @benjee10 Amazing mod, congrats! How do you feel about this?
  15. You put a too high value for the mass of the capsule itself, I'd recommend only a 10 for pitch and yaw and a 6 for roll strenght, that will do.
  16. There's no need for one. Starship already has a docking port on the engine ring. Use mechjeb, point anti-target and make sure they align 180º rolled upside down. Thank you! It isn't perfect but it does the job. It's a bit tricky to use, you have to be very slow if you want to avoid kraken attacks... I could try to share it with you, although the problem is that I use a ton of mods, so it might not work in your game when you try it. The mods used for the vessel are: Stowaway from @benjee10, Infernal Robotics - Next from @Rudolf Meier (You need to tweak all parts' cfg files chanching the values regarding force lines to 999999, and the ones saying breaking force and similar to avoid kraken mess ups, that ones to 999999999. Like so in every IR part.), TweakScale from @pellinor & @Lisias, KAS from @IgorZ and FullAutoStrut from @Xyphos. Those are just the mods that the craft has parts from, I've got plenty more that cause stock and Tundra's parts to have extra modules that if you don't have them installed in your game, it ain't going to detect them. So it might break your save. If after doing all that your're still willing to take the risk then yes, I will share it with you in a dm .
  17. Yeah just put some fuel tanks inside, even if they don’t fit, you can still drag them inside through the fairing bottom. PS: You’re English was perfect, you don’t have to say sorry about that cause you’re at least trying. Most of us are from different countries and English isn’t our first language. I even had to google how to say PS (post script) myself. So don’t worry, we all make mistakes. Keep up!
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