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Everything posted by adriangm44
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Does someone have a reentry landing script for Starship? I can't get it to land on target, I'm too dumb. Mind sharing yours if you have one? I could write my own one, although I've never made one ever... so that's why I'm asking first... Thank you guys!
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You're a real help here, thanks. I don't know if it'll fit my problem, in fact, I don't know what's causing the crash at all... All I could do is sharing my log files but beyond that... This post was exactly where I felt my game's crash was more alike (Loading screen multiple times between traking station, VAB, active vessels... and then one more loading and crash). I will take a look though, thanks for the help budd.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
adriangm44 replied to Nils277's topic in KSP1 Mod Releases
Hey there! I've got a bit of an issue... My water drill on Duna stops when it reaches certain ammount! (Drill is still on, does the animation and makes the sound but stops gathering any water) Heat control is ok and kerbals are all 5 star experienced... Any thoughts? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
adriangm44 replied to IgorZ's topic in KSP1 Mod Releases
Thank you! It worked with most of the parts I wrote into the patch, all of them but the KAS parts. It was copy pasted from the code you wrote here. Any thoughts? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
adriangm44 replied to IgorZ's topic in KSP1 Mod Releases
Wow! How did you exactly do that? The flexible docking port just blows my mind, how's that even possible? Must not come from VAB for sure -
[1.10] StarLink Satellite Pack 1.1.0 | 2020.9.13
adriangm44 replied to Akino's topic in KSP1 Mod Releases
You need to add a "TechRequired = whatever level you want" line in the cfg files. Otherwise the satellites won't appear in career or science mode- 45 replies
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
adriangm44 replied to IgorZ's topic in KSP1 Mod Releases
It's been a while since I've last played KSP... although I'm having the same problem. I'm using TweakScale, yes, and I've checked settings.cfg file in Gamedata/KIS folder but I don't exactly know what to do there. Can you help me please? Thanks! -
Because it looks cool! I'd love to do what's in the pictures and I hope someone with knowledge of modding can do that one day. Meanwhile I managed to do this with KAS and Infernal Robotics: Video here: https://drive.google.com/file/d/1xWI5I5x6_1FwrvmWBMGUC8PZQMj1viH8/view?usp=sharing I haven't managed to build it with Breaking Ground robotics cause they're too weak for big weights.
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You could try something like this: I uploaded this video to report a problem with the stages, as I was using KAS for the winched crane. I think the problem is still happening, although I'm not launching many Starships at the moment and none of them to surface landing. You can find the video at this link: https://drive.google.com/file/d/1xWI5I5x6_1FwrvmWBMGUC8PZQMj1viH8/view?usp=sharing And YES! It would be amazing that @damonvv or whoever is capable of doing something like the picture you posted (which is official cause it's in the Starship's User Guide inside SpaceX website). However, we will give him his time. He's making great improvements with the current content and adding new one each time! Will do great when the time comes .
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@damonvv This update looks good! I love the new Rodan Cargo! Will use it in many missions!
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Tesla Cars in KSP
adriangm44 replied to adriangm44's topic in KSP1 General Mod Development Help and Support
Oh my days! How can I do that??? -
Tesla Cars in KSP
adriangm44 replied to adriangm44's topic in KSP1 General Mod Development Help and Support
It turns annoying... I wish I knew how to convert the 3d models to ksp compatible... Are there any tutorials for that? -
We Love Tesla. Don´t we? So I've always had a question... Why's that no one has ever done or released playable models of the newest cars from Tesla Motors Inc. available? I've been using @fast_de_la_speed's Fastcorp Autogarage mod since I ever started playing ksp, and I found it amazing, the Tesla Roadster model got me impressed, and I'm more likely to play with the Roadster than with any other model, to be honest. Since this mod is only parts and it can be used forever. Is there a way in wich I can change the models so I can play with custom model S, model 3, model X, model Y, CYBERTRUCK, and the new Roadster? And why not? The Semi as well! I would really appreciate your support here, as I know nothing about modding nor modeling. (Credit: @TheBigElon) What if you want to create a unique Tesla mod for KSP? I truly encourage you, if you have the skills to create a mod like this, to do it. You'll have my full support with as much as I can help and I'm sure that so will this comunity. Tesla has got millions of fans around the world that also play KSP, so see this as an oportunity to grow and create as a modder and as a creator. All of us Tesla fans are eager to play with an actual CYBERTRUCK model on KSP! Or to feel the thrilling acceleration of the 2020 Tesla Roadster and more! Let's see what we can build from here! The discussion is open!
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FASTCORP Autogarage - Real Cars for KSP!
adriangm44 replied to fast_de_la_speed's topic in KSP1 Mod Releases
This mod was awesome. -
[1.12.x] Near Future Technologies (September 6)
adriangm44 replied to Nertea's topic in KSP1 Mod Releases
But what are those units for? I dont't know how to use the tab cause I don't understand the inputs, do you?? -
[1.12.x] Near Future Technologies (September 6)
adriangm44 replied to Nertea's topic in KSP1 Mod Releases
https://drive.google.com/file/d/1ca2y8N0_cd0ACbMgmWqIVk_SqTU1F2-O/view?usp=sharing Can anyone help me how to use this? I don't even know what units Gm's are