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Staticalliam7

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Everything posted by Staticalliam7

  1. Was working on my mindustry mod and accidentally-on-purpose mixed RP1 and liquid oxygen and got it everywhere
  2. Big day today! I got my first SSTO into orbit! Not sure what to name it yet, but handles like a dream. Has roughly 4000m/s off the runway, and 700m/s of delta v in orbit, plenty of fuel to deorbit. The next version will have a docking port. Engine-wise, I completely ditched R.A.P.I.E.Rs and went with a combination of 4 KS-25s and 8 Swivels I completely missed the ksc and [redacted] the 4 right swivels I also took a rover I'm working on for a joyride and broke a solar panel on the administration building (dammit jeb watch where you're going)
  3. Those kerbals are always so happy and adorable on spacewalks! Excellent story so far Plot twist: the station starts spinning
  4. I forgot about this, but no worries! new chapter coming soon
  5. This plot is just a piece of absolute art
  6. Let's be honest, unless we get autoburning nodes in KSP2, nodes aren't that accurate no matter how big or small the change it is. For fine adjustments, it just becomes easier to do it manually
  7. We know they're telling us something, just what?
  8. I'm pretty sure that you have to enable "Persist Kerbal Loadout." Might help, or completely unrelated. Anyways it should be in setting or Alt-F12 menu
  9. nah it's just a static fire of my pirated starship
  10. I read something about a mod called "htRobotics" being needed for canadarm in previous posts. Is that still relevant, or does the mod no longer need it. I cannot seem to find htRobotics anywhere on the internet.
  11. I'm assuming this works with the Tundra Explorations Super Heavy?
  12. Excellent mod! I have thoroughly enjoyed this. Kudos on making the Falcon 9 plumes so realistic real: In-game:
  13. doesn't Waterfall already do this? (don't mind me)
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