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  1. I made the SLS of NASA's Artemis project with stock parts only for KSP Version 1.12.1 if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: ship Part Count: 73 Pure Stock KSP: 1.12.1
  2. which ver r u playin' now?
  3. KerbSat 2 is a continuation of another satellite, Kerbsat 1, which is a satellite that can be launched into the Kerbin's orbit In this continuation I expand the rocket's limit a little more and make the Kerbsat reach the Mun. Again if you are Interested on it Click here for the Download (KerbalX) Details Type: VAB Class: satellite Part Count: 44 Pure Stock Some Images
  4. Recently, I downloaded KSP and when I try to open it, it's getting crashed. Here are the logs and DMP file. https://www.dropbox.com/sh/zvt5gz8kqq00187/AAClnP9G74B_b33z9gtMzFJ1a?dl=0 I haven't installed any mods. I tried many ways I found online but nothing worked. I've tried reinstalling the game, and also updated my graphics driver. Please Help!
  5. Hello, this is my first part release so please bare with me. I dont know how to make a fancy page yet. JxFab Utility Systems JxFab Utility Systems is the start of a parts pack that will add on to the robotics category of the Breaking Ground DLC. Currently there is one part type, the straight rail. There are four lengths of 5, 10, 15, and 30 meters, The straight rail comes in three variants. I plan on adding additional robotics parts to this pack, such as curved rails and rotational station hubs. DOWNLOAD LINKS Current Download: https://github.com/JackATac98/JxFab_Utility_Systems/releases/tag/v0 Dependencies This mod requires the Breaking Ground DLC to work! (I am working on a version that uses Infernal Robotics) KSP version 1.12.2 License This work is shared under CC BY-NC-SA 3.0 license.
  6. Hello Forum! Im new here and i would like to know how to get signatures since they seem to be cool!
  7. I don't know if this is the correct topic but I dare you to challenge me to do something in kerbal space program you decide what it will be. Im making this for fun and because im currently bored so give me ideas please
  8. So, I decided to go to duna. It was successful and all. Then i found out the transfer indicator glitching. When it got close to each other, It kept disappearing. I knew i didn't had any hope so it was already time for me to cheat but i don't like cheating. My rocket is fine and i tested it and founded it had enough fuel to go to duna.
  9. KerbWes

    CARS!

    Anybody tries the grip pads in BG (Breaking Ground) as car bodies? Basically indestructible and cool looking too! I made a car w/ it and rammed it full speed into the VAB, only the front lights broke! And, with BG, you can make convertibles! YAY
  10. Introduction This is my attempt to blog a my science mode gameplay with Kerbal Space Program. The game is STOCK with both DLC'S and mods Kerbal Engeneer Redux and Mechjeb 2 for extra help. Chapter 1: The Begin Zarjia 1, Kerbol 1st, Y1 The first mission carried Jebediah in a 14 km-high trip on the " Zarja ", a simple rocket made of a capsule and under that a Flea SRB who pushed Jeb high up in the sky, returning back with a 26 science loot.
  11. Introduction I created this modpack because I didn't find anything like this. It contains a list of mods for more than 60 thousand patches that will make your computer sweat a lot during a relatively long main download. It is this list that reshapes the ksp to a fairly beautiful and realistic game where you can have fun in the sandbox, or test yourself in a rather difficult career, starting with a small solid-fuel rocket in 1951 and ending with a manned mission to the TRAPPIST-1 system in the distant future. A little story about creation... For a long time I played on the RSS RO build for 1.3.1, which, to my deepest regret, did not support REX and quite a large number of side mods that could not work properly in an unstable system. The Russian-language ksp forum did not have information on how to properly integrate this mod in 1.3.1. Moreover, there was no REX at all for this version. They also could not offer a build with REX running normally on an average PC on new versions, which led me to a sad conclusion: I had to create a new build myself. The new build turned out to be no less unstable, but at least it quenched my thirst for exoplanets and more than well. At least, I'm still continuing to adjust its work. Known bugs: 1) In some cases, your spacecraft may start to rotate spontaneously with low acceleration, even if they do not have a gyroscope or a reactive control system. This is easy to fix, but only for a while, if you just make a quick reboot of the session ( F5 then F9). This problem was encountered in early versions of the modpack, so it's not a fact that it still show itself. 2) Also, in some rare cases, timewarp can cause severe lags, which may be caused by the influence of a separate mod (which I have to discover) In order to protect yourself from this, try to increase the speed gradually. 3) In the tracking station, you will notice that the rays of other stars are shifted, and for all exoplanets except the Proxima system, the illuminated side does not correspond to reality. This is a bug that shows itself only in the tracking station and does not affect the game in any way. 4) Despite the presence of a mod to replace the textures of kerbals with a human skin color, it still remains green, but only for kerbals who participate in the mission. Link to the archive: [Download link removed by moderator, pending resolution of licensing issues] Enjoy :3
  12. i was wondering if theres gonna be a update for RN Series for The 1.12.0 KSP Version ?
  13. Whether you're a Kerbonaut who's only been playing for a few weeks or for an entire decade, we want to hear from you!  Please complete this short KSP survey. ► https://bit.ly/kspsurvey1f
  14. Recently on the new KSP2 Suggestions and Development Discussion tab there has been a thread that caught my eye. A Tribute to KSP 1. This is not a thank you to the KSP Team, but a suggestion that a memorial or a tribute of KSP1 should be present in the game. Many suggestions have been suggested, and I decided to list these in a poll. The poll is above. If you have any other suggestions or comment, you can comment below. Notice: All voter names are private. Please feel free to vote with your opinion. And this poll will close on December 31st, 2022 at 12:00 am.
  15. Over the past 10 years, Kerbal Space Program has become a launchpad for the next generation of space explorers. Learn more about those who have been influenced, inspired, and introduced to space exploration by KSP in our latest documentary video.
  16. To celebrate 10 years of KSP, we've added a special Limited Edition 10 Year Anniversary medal to the store. *While supplies last. http://bit.ly/kspmedal You asked, we delivered. Also featured in the store is the highly requested Jeb plush! https://bit.ly/kspjebplush
  17. Kerbal Space Program has been out for 10 years now, and we wanted to celebrate by highlighting some of the memorable KSP and space events that occurred this past decade. Here’s to many more years of KSP and space exploration! #10YearsofKSP
  18. Every year on the anniversary of the 1908 Tunguska impact (June 30th), people and kerbals from around the world celebrate Asteroid Day. On this day they learn about asteroids, their role in the formation of our solar system, the impact hazard they may pose, how we can use their resources, and how asteroids can pave the way for future exploration. This year, the KSC is holding a brainstorming competition in order to come up with ideas for future asteroid and comet related missions, but more importantly, to ensure the safety of kerbalkind in case of an impact. Here is where you and all the brilliant scientists and engineers around Kerbin come in: Imagine that you are in charge of the Planetary Defense Coordination Division at the KSC. You learn that an asteroid is on its way to Kerbin and impact is imminent. What would you do to prevent the asteroid from hitting Kerbin? To successfully complete this challenge, you’ll need to: Pitch an idea for a planetary defense mission against potential asteroid/comet impacts. Perform a proof of concept in-game. Use the game to test your idea. Post a video and/or screenshots on this thread to help sell your pitch. Vote for your favorite ideas by liking individual posts on this thread. Mods are allowed, but are not mandatory. You have until 4pm PT on June 27th to complete the challenge and submit your idea. Submissions will be reviewed by Asteroid Day judges Ed Lu (American physicist and former NASA astronaut) and Richard Garriott (Video game developer and private astronaut). The judges will select five of the most interesting or effective missions as the challenge winners. Challenge winners will be announced on Asteroid Day social media on June 30th. The five challenge winners will receive an Asteroid Day hat and patch. Good luck!
  19. In KSP, you can control one Kerbal at a time and when you time wrap they just standing there starting at nothing. Funny thing is that I once left Valentina on Minmus for two whole years in her suit standing still staring at nothing. It would be cool if you can set each Kerbal to do something, such as patrol around the base ( and maybe gain some science ) or command them to take cargo and store it in other cargo space. Cooler even if you can set it to repair anything in proximity and they just repair anything damaged. Overall, I want to see other Kerbals do something other than sitting inside the base and just standing still when you leave them.
  20. As we move forward into the future lots of information is often forgotten and lost to time. Now we know that Kerbal Space Program will be receiving a sequel, Kerbal Space Program 2. And that the KSP Franchise has grown. However, just because KSP2 is coming shouldn't mean we should forget the original Kerbal Space Program. So many of us have put so many hours into the game. I, Dr. Kerbal would like to preserve Kerbal Space Program. I do not want it to be lost to time like the Kerbalizer and the alpha days of KSP. I want to keep the original alive even if, the KSP Franchise has grown to be larger than 2 games. This awesome series of games has started from this game. The original. Kerbal Space Program. And lets preserve the game so we all know where we started from. Lets remember the time we had in Kerbal Space Program. Where veterans of the game have come from. As a community, I would be honored to see Kerbal Space Program active and alive even if there is a Kerbal Space Program 4 or 5. Lets record this time and preserve KSP. Lets preserve the original game through wiki, forums posts, threads, videos, images, social media posts, icons, and etcetera. Lets preserve Kerbal Space Program the original, for future kerbalnauts in the future that may play KSP2. I do not want the original game to dies once Kerbal Space Program 2. To me that would be very sad.
  21. Hi Everyone who probably plays KSP, I have a bug where I installed KSP 1.81 fresh install with no mods, and I just open up settings to change the res and graphic options, then it just gives me a black screen and it does not let me exit, everything else works fine, but the settings menu does not. can someone help? Black screen image here is my GameData Folder
  22. Is their is a bug that makes ksp close,I know we all have experienced that but in this case it happens every-time when I load my save file it doesn't loads but closes automatically
  23. Hello. I'm @Dr. Kerbal. The weird with the weird profile pic. I went a bit overboard. A little bit. But I have a suggestion to improve the game. The oceans in Kerbal Space Program are kind of still. Without mods the oceans look dead. The liquids in them just sits still. Kind of creepy if you ask me. So I suggest that in an upcoming update the oceans should be revamps and improved. Even though this is Kerbal Space program and the focus is mainly on space, I think the oceans are important too. Visiting Laythe or Eve would be really boring. It makes no sense for Laythe oceans to be still. I mean it orbits a giant green gas giant (otherwise known as Jool). Shouldn't some waves come up? Or on Kerbin, the Mun's should cause some waves right? And the texture in the ocean make the ocean kind of boring. So I suggest that @SQUAD and the KSP Team should put an ocean revamp.
  24. You have heard of the Solid Fuel challenge right? Where you only use Solid Fuel Rocket Boosters to reach a certain destination right? I am pretty sure you have. And if you did not, search it up. It is a pretty cool challenge and people come up with some impressive stuff. But you clicked on this thread because you wanted to see the Monopropellant Challenge! I know it's a weird thing and it usually doesn't come to mind for most people (I think). Monopropellant is a type of fuel in Kerbal Space Program. It is generally known as fuel for RCS engines. Most RCS engines use monopropellant as their fuel source (except for the Vernor Engine because that uses Liquid Fuel and Oxidizer). In the Monopropellant Challenge you may only use Monopropellant as your fuel. You cannot use Liquid Fuel, Oxidizer, Intake Air, Xenon Gas, or Solid Fuel. As all of these can give you thrust. I will allow Electric Charge. For reaction wheels to function they need Electric Change to operate. But wait a minute Dr. Kerbal! There's a loophole! People could use Ion engines as they use Electric Charge. Well, that loophole has been debunked. Ion engines require Electric Charge and Xenon Gas to function. So, people can't use ion engines. Well what about Kraken Drive? Huh?! Another loophole Dr. Kerbal! Well. For this challenge I have set rules so this challenge stays true to the name. I will not allow Kraken Drives, Liquid Fuel, Oxidizer, Intake Air, Xenon Gas, Solid Fuel, and other fuel sources and parts from mods. Now we have gone over the basics of this challenge I think it's appropriate to list a score board. As certain planets/moons are harder to leave than others. Eve is harder to leave than Minmus. And the Mun is easier to get to than Eeloo. So I have set up a scoreboard key and rules to make the challenge fair. Scoreboard Point Chart: Use this to tell how many points you earn. Planet/Moon/Celestial Body Fly-by Orbit Landing Return Moho 40 45 50 200 Eve 30 35 50 1000 Gilly 35 36 15 150 Kerbin 15 10 5 0 Mun 15 20 25 30 Minmus 15 21 20 30 Duna 30 35 40 50 Ike 31 36 40 55 Dres 40 45 50 60 Jool 60 70 1000 5000 Laythe 70 75 80 100 Vall 65 70 75 95 Tylo 80 85 300 180 Bop 75 77 79 89 Pol 76 79 83 89 Eeloo 90 95 100 100 Near Kerbin Asteroids (NKA) 20 N/A 30 45 Dresstroid 80 N/A 85 90 Comets 85 N/A 90 100 Rules: You may not use Kraken Drives You can not use fuel resources such as Liquid Fuel, Oxidizer, Intake Air, Xenon Gas, and Solid Fuel No part mods suchs as Near Future or Far Future No planet mods such as Beyond Home and Outer Planets Mod You may only use Monopropellant as your fuel source No mods that can affect your craft like Hyper Edit No cheats should be enabled All game settings should be at default settings You can either do a probes or manned mission. This will not affect your total amount of points you receive. Don't use any exploits such as the KAL Controller exploit Admission Guide: In this part the challenge guide book-ish thing. This part will explain to you how to submit your challenge in the correct way so I can recognize it quickly. First lit how many points you scored by using the chart above. Let's say that you went to the Mun and you landed there. You would earn 25 points. But let's say that you returned. Then you would earn 30 points instead. The point is that if you didina flyby, orbit, landing, or return mission you would count these points. However let's say I landed on the Mun and landed on Minmus and returned. I would add the landing (25) for the Mun and add the return mission from Minmus (30) in total you would have 55 points. Admission Example: List What you did: Jool Landing, Eeloo Fly-By, and Laythe Return Total Amount of Points: 5190 points Game Version: 5.9.9 Proof of Completion: (Show or link multiple images or videos of your mission here) Date: 12/31/1800 Username: @THISUSERDOESNOTEXIST Admission Form: List What you did: Total Amount of Points: Game Version: Proof of Completion: Date: Username: Badge: Commonly Asked Questions: Why are parts mods not allowed? I don't allow part mods because it makes it harder to track what fits in the rules are not. Why do you not allow HyperEdit? Because it affects your craft and people could cheat with it refueling theri craft. It's basically infinite fuel and it's cheating. Can I do this on older versions? Yes you may. Can I do this on consoles? Yes you may. You may not use any exploit such as the KAL Controller throttle exploit. If you have any other questions please ask through the messaging feature of the Kerbal Space Program forums or post it on my user profile. Thank you and enjoy this challenge. Cool Submissions: @Vanamonde submitted a rocket that only used monopropellant booster that was able to get to Minmus. Congrats and awesome mission. It may have not returned but this is KSP. His submission was submitted on the old thread of this challenge so it abides by the rules. He scored 20 points according the scoreboard on this thread. Notice: This is a revised and enhanced edition of this thread. The challenge had some unclear point sysytem and confusing rules. This is a improved and clarified version of this. Want your submission to be here? Please let me know through the KSP Forums messaging system or send me your request on my user profile. Thank you and have a safe flight! Have a suggestion on the rules? Please let me know through the KSP Forums messaging system or send me your request on my user profile. Thank you and have a safe flight!
  25. Plz read this to the end cuz its not what you think (its not a kraken attack) you will see why So i built a stock gateway with just the solar panels from the near future solar mod. I launched a stock sls i built to see if i could dock to the gateway or not and it went well. The gateway I built was from renderings, schematics and blueprints from esa and nasa. and the gateway had ion engines, batteries, xenon gas, antennas on hinges, sorvos and pistons, habitation modules (2) and an airlock provided by roscosmos and obviously docking ports But here is where the strange thing happened (I haven't been able to replicate the phenomenon) i launched a 2nd sls and went on to have a randevous with the gateway but, i saw the gateway was moving in a strange way from the distance (its not a kraken attack) and when i get closer i see the antennas are moving on the servos and hinges and pistons. at first I too thought it was a kraken attack and even thought of dismantling it in kerbin orbit and deorbiting the modules but upon further inspection I found something truly shocking which was that it wasn't a kraken attack because the antennas were moving in a VERY specific way and after trying to figure out what was happening I saw that the antennas were moving to point VERY accurately to my vessels in the save so the antennas were manipulating the locked hinges, servos, and pistons in a way that they would point with pinpoint accurately to vessels across my save ( and i made sure that they were vessels cuz it pointed to two objects with little distance on the mun (my mun rover and lander) and even i made sure it upon looking at the map then it pointed to an island on which i had a functional craft somone plz explain what is happening
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